Hitman 2
This combination delivers exceptional performance with an average of 142 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 61 | 80 | 107 |
| 1440p QHD | 84 | 114 | 150 | 201 |
| 1080p Full HD | 131 | 178 | 235 | 314 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hitman 2 with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5080, In-Depth Analysis
Settings Recommendations
For Hitman 2, the measured data reveals a clear hierarchy across the four available presets at each resolution. The Ultra preset delivers the most visually demanding experience but comes with a substantial performance cost. At 3840x2160, Ultra yields an average of 45 FPS, which is a 50% reduction compared to the High preset’s 61 FPS at the same resolution. This suggests that the Ultra preset includes effects that are disproportionately expensive relative to their visual impact, given the substantial frame rate drop.
The Medium preset presents an interesting middle ground. At 2560x1440, Medium produces 150 FPS with a minimum of 128 FPS, while High produces 114 FPS. The gap between Medium and High is 36 FPS at 1440p, and a similar pattern holds at 4K, where Medium achieves 80 FPS versus High’s 61 FPS. However, the most compelling option for players prioritizing smoothness is the Low preset. At 1920x1080, Low reaches 314 FPS, which is more than double the High preset’s 178 FPS. Even at 4K, Low maintains 107 FPS, comfortably above the 60 FPS threshold.
Given that the data shows the High preset as the only one where the frame rate at 4K (61 FPS) barely crosses the 60 FPS line, while Medium at 4K offers 80 FPS and a minimum of 68 FPS, the best experience per the measured rows appears to be the Medium preset. It provides a significant performance buffer over High and Ultra, while still offering an upgrade over Low. At 1440p, Medium’s 150 FPS with a 128 FPS minimum makes it the sweet spot for high refresh rate displays, as it prevents dips below 120 FPS, which is not guaranteed by High. For 1080p, Medium’s 235 FPS is exceptionally high, though Low’s 314 FPS might appeal to those with 300Hz panels. The data implies that Medium is the balanced choice, avoiding the extremes of Low’s visual compromises and Ultra’s performance penalty.
CPU Role
The AMD Ryzen 5 7600 is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 architecture. It has a base clock of 3.80 GHz and a boost clock of 5.10 GHz. In Hitman 2, a stealth game that often involves complex AI routines and physics interactions, the CPU’s role is pivotal, but the benchmark results suggest the GPU becomes the bottleneck at higher resolutions.
The CPU’s benchmark scores indicate strong single-thread performance, which is critical for game logic. Its 3dmark_single_thread score is 999, and its passmark_single_thread score is 3910. The Cinebench R23 single-core score of 1852 further confirms this. These scores are relevant because Hitman 2’s core simulation loop typically relies heavily on a single primary thread. However, the CPU also shows robust multi-threaded capabilities, with a Cinebench R23 multi-core score of 12735 and a 3dmark_max_threads score of 6503.
The data from the measured FPS suggests that at 1080p, the CPU is adequately feeding the GPU. The jump from 178 FPS at High to 314 FPS at Low at 1920x1080 indicates that the system can produce very high frame rates when the GPU workload is reduced. This implies that the CPU is not a limiting factor at this resolution, as it can support frame rates well over 300 FPS. The 6 cores and 12 threads are likely sufficient to handle the game’s AI and physics without bottlenecking the RTX 5080.
However, the CPU’s impact diminishes as resolution increases. The fact that the FPS scales down significantly at 1440p and 4K points to the GPU becoming the primary constraint. The CPU’s 32 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s bandwidth provide enough bandwidth to avoid stuttering, ensuring that frame time consistency is maintained even when the GPU is under heavy load. In essence, the Ryzen 5 7600 provides a solid foundation that allows the RTX 5080 to stretch its legs, particularly at 1080p where the CPU’s strong single-core performance is fully utilized.
FAQ
Q: What is the best resolution to play Hitman 2 with this combo for a 60 FPS experience?
A: The data shows that at 3840x2160 with High settings, the average FPS is 61, which just meets the 60 FPS target. The Medium preset at 4K offers a safer margin with 80 FPS and a minimum of 68 FPS, ensuring a more consistent experience above the 60 FPS threshold.
Q: How much faster is the Low preset compared to Ultra at 1080p?
A: At 1920x1080, the Low preset achieves 314 FPS, while the Ultra preset achieves 131 FPS. This represents a 140% increase in average frame rate when switching from Ultra to Low at 1080p.
Q: Does the RTX 5080’s performance in Hitman 2 scale linearly with resolution?
A: No, it does not. The data shows that at High settings, 1080p yields 178 FPS, 1440p yields 114 FPS, and 4K yields 61 FPS. The drop from 1080p to 1440p is 36%, and the drop from 1440p to 4K is 46%, indicating a non-linear scaling pattern.
Q: Is the Ryzen 5 7600 a bottleneck for the RTX 5080 in this game?
A: The measured results suggest that the CPU is not a bottleneck at 1080p, as the system can reach 314 FPS on Low settings. The FPS drops are more attributable to the GPU’s workload at higher resolutions, indicating that the CPU has sufficient headroom to feed the GPU.
Q: What is the minimum FPS recorded in the dataset?
A: The only minimum FPS values provided are for the Medium preset. At 1080p, the minimum is 200 FPS, at 1440p it is 128 FPS, and at 4K it is 68 FPS. For other settings, minimum FPS data is not available.
Q: How does the Ultra preset compare to High in terms of average FPS at 1440p?
A: At 2560x1440, the High preset achieves 114 FPS, while the Ultra preset achieves 84 FPS. This means the Ultra preset is approximately 26% slower than High at 1440p.
How This Combo Ranks
The combination of the AMD Ryzen 5 7600 and the NVIDIA GeForce RTX 5080 is ranked 212th out of 3711 tested combos for Hitman 2. This places it in the top 5.7% of all configurations tested, which is a strong showing. The percentile ranking for the CPU itself is 78, meaning it performs better than 78% of all CPUs in the benchmark database. The GPU’s percentile is 87, outperforming 87% of all GPUs.
This high rank is reflective of the measured FPS, which shows that this combo can handle Hitman 2 at very high frame rates across all resolutions. At 1080p, the combo achieves over 130 FPS on every preset, and even at 4K, it manages over 45 FPS on all presets. The rank of 212 out of 3711 suggests that while this is a top-tier configuration, there are 211 other combos that score higher, likely involving even more powerful CPUs or GPUs.
The data implies that this combo is well-balanced for Hitman 2, as the CPU’s strong single-thread performance complements the GPU’s massive rendering power. The rank is not just a product of the GPU’s raw power; the CPU’s ability to keep up with the game’s logic ensures that the GPU is not left waiting. While the combo is not the absolute best, its ranking in the 94th percentile of all tested combos indicates that it offers a very high level of performance that will satisfy most players looking for a high-refresh-rate or high-resolution experience.
Resolution Scaling
The measured FPS data reveals a consistent pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At High settings, the average FPS drops from 178 at 1080p to 114 at 1440p, a 36% reduction. The subsequent drop to 61 FPS at 4K represents a 46% reduction from the 1440p figure. This non-linear scaling is typical of GPU-bound scenarios, where the number of pixels rendered grows exponentially.
The scaling pattern becomes even more pronounced when examining the Low preset. At 1080p, Low achieves 314 FPS, which drops to 201 FPS at 1440p (a 36% decrease) and then to 107 FPS at 4K (a 47% decrease from 1440p). The consistency of these percentage drops across different presets strongly suggests that the limiting component is the GPU. If the CPU were the bottleneck, we would expect to see smaller FPS differences between 1080p and 1440p, as the CPU load does not increase as dramatically with resolution.
The fact that the FPS roughly halves when going from 1440p to 4K aligns with the pixel count doubling (from roughly 3.7 million pixels to 8.3 million pixels). This indicates that the RTX 5080’s rendering throughput is the primary constraint at higher resolutions. Conversely, the relatively small drop from 1080p to 1440p (36%) compared to the pixel count increase (78%) suggests that at 1080p, the system might be partially limited by the CPU, but not fully. The data implies that for this combo, 1440p is the optimal balance point, offering high frame rates (114 FPS on High) without the severe performance penalty seen at 4K.
Measured FPS Breakdown
The dataset provides average FPS figures for four settings presets (Low, Medium, High, Ultra) across three resolutions, with minimum and maximum FPS only recorded for the Medium preset.
At 1920x1080, the Low preset achieves an average of 314 FPS. The Medium preset delivers 235 FPS, with a minimum of 200 FPS and a maximum of 270 FPS. The High preset produces 178 FPS, and the Ultra preset yields 131 FPS. This shows a clear step-down in performance as visual fidelity increases, with a 140% difference between Low and Ultra.
At 2560x1440, the Low preset averages 201 FPS. The Medium preset averages 150 FPS, with a minimum of 128 FPS and a maximum of 173 FPS. The High preset averages 114 FPS, while the Ultra preset averages 84 FPS. The scaling from 1080p to 1440p shows a consistent drop of roughly 36-37% across all presets, indicating a uniform GPU workload increase.
At 3840x2160, the Low preset averages 107 FPS. The Medium preset averages 80 FPS, with a minimum of 68 FPS and a maximum of 92 FPS. The High preset averages 61 FPS, and the Ultra preset averages 45 FPS. At 4K, the difference between Low and Ultra becomes more pronounced, with Ultra being 58% slower than Low. The Medium preset’s minimum of 68 FPS is notable, as it remains above the 60 FPS threshold, whereas the High preset’s average of 61 FPS leaves little headroom.
Across all resolutions, the Medium preset is the only one with complete frame time data (min, max, avg). At 1080p, the variance is 70 FPS (from 200 to 270), which narrows to 45 FPS (from 128 to 173) at 1440p, and further to 24 FPS (from 68 to 92) at 4K. This suggests that frame pacing becomes more consistent at higher resolutions, likely due to the GPU being more uniformly loaded.
GPU Role
The NVIDIA GeForce RTX 5080 is a powerhouse from the GeForce 50-series, built on the Blackwell 2.0 architecture. It features 16 GB of GDDR7 memory on a 256-bit bus, providing a massive 960.0 GB/s of memory bandwidth. The GPU has a base clock of 2295 MHz and a boost clock of 2617 MHz. These specifications directly impact Hitman 2’s performance, particularly at higher resolutions and detail settings.
The GPU’s 16 GB of VRAM is more than sufficient for Hitman 2, even at 4K with Ultra settings. The game’s textures and geometry will not exceed this capacity, meaning the GPU does not have to resort to slower system memory, which would cause stuttering. The high memory bandwidth of 960.0 GB/s is also beneficial, as it allows the GPU to quickly stream texture data, which is crucial for the detailed environments in stealth games where players might be viewing large scenes.
The RTX 5080’s compute capabilities are immense, with 10752 shading units and a FP32 performance of 56.28 TFLOPS. This raw power is what drives the high frame rates observed in the data. At 1080p, the GPU can easily push over 300 FPS on Low settings, indicating that it is not the limiting factor at this resolution. However, the 4K results, where High settings yield only 61 FPS, show the GPU’s limits when rendering over 8 million pixels.
The GPU’s architecture also includes 84 RT cores and 336 tensor cores. While Hitman 2 does not heavily utilize ray tracing, these cores provide headroom for other graphical features. The 112 ROPs and 336 TMUs are responsible for pixel and texture processing, respectively, and their high counts contribute to the GPU’s ability to maintain high fill rates. The data suggests that the RTX 5080 is the dominant component in this combo, with its performance scaling directly with the pixel workload. The GPU’s 87th percentile ranking among all GPUs confirms its top-tier status, and in Hitman 2, it delivers a strong experience, though the 4K Ultra preset at 45 FPS shows that even this powerful GPU can be brought to its knees by the most demanding settings.
Hardware Specifications
AMD Ryzen 5 7600
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5080 in Hitman 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 80.0 |
| 3840x2160 | High | 61.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 201.0 |
| 2560x1440 | Medium | 150.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Ultra | 84.0 |
| 1920x1080 | Low | 314.0 |
| 1920x1080 | Medium | 235.0 |
| 1920x1080 | High | 178.0 |
| 1920x1080 | Ultra | 131.0 |
Hitman 2 with Ryzen 5 7600 + Other GPUs
See how Hitman 2 performs with the same CPU but different graphics cards.
Hitman 2 with RTX 5080 + Other CPUs
See how Hitman 2 performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.