Hitman 2
This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 44 | 58 | 77 |
| 1440p QHD | 61 | 82 | 109 | 145 |
| 1080p Full HD | 95 | 128 | 170 | 227 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hitman 2 with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis
FAQ
Q: How does the AMD Ryzen 5 7500X3D compare to its closest rivals in CPU benchmark scores?
A: The Ryzen 5 7500X3D posts an average benchmark score of 44573. That places it 0.2% ahead of the Intel Core Ultra X9 388H (44466), 0.5% ahead of the Intel Core i9-13950HX (44342), and 0.6% ahead of the AMD Ryzen AI Max 385 (44309). It trails the Intel Core i5-14600 (44889) by 0.7%. These deltas are small, indicating the 7500X3D sits in a tightly clustered performance tier.
Q: What is the GPU’s memory configuration, and how does it affect Hitman 2?
A: The NVIDIA GeForce RTX 3080 carries 10 GB of GDDR6X memory on a 320-bit bus, with 760.3 GB/s of bandwidth. The memory clock runs at 1188 MHz, translating to 19 Gbps effective. For Hitman 2, a stealth title from 2018-11-12, this capacity and bandwidth are more than sufficient at the tested resolutions; the data shows no memory-related bottlenecks in the measured FPS rows.
Q: What is the combo’s overall rank among all tested combinations?
A: The combo of the AMD Ryzen 5 7500X3D and the NVIDIA GeForce RTX 3080 ranks 840th out of 3001 tested combos in Hitman 2. That places it in the top 28% of all combinations, a solid mid-to-upper tier result.
Q: How does the CPU’s cache configuration contribute to its performance?
A: The Ryzen 5 7500X3D has 6 cores and 12 threads, with a 96 MB shared L3 cache, plus 64 KB L1 per core and 1 MB L2 per core. The large shared L3 is a notable feature for gaming workloads, as it can reduce memory access latency. The CPU’s percentile rank versus all CPUs is 89, meaning it outperforms 89% of processors in the benchmark database.
Q: What are the measured FPS differences between 1080p Low and 4K Ultra?
A: At 1920x1080 with Low settings, the average FPS is 227. At 3840x2160 with Ultra settings, the average drops to 32. That is a 195 FPS difference, or a reduction of roughly 86% from the lowest-resolution Low preset to the highest-resolution Ultra preset. This illustrates the massive scaling demand of 4K Ultra on the RTX 3080.
Q: Does the RTX 3080 have any direct rivals with similar benchmark scores?
A: The RTX 3080’s average benchmark score is 23172. Its nearest rival, the NVIDIA P106-100, scores 23249, which is 0.3% higher. The AMD Radeon Pro Vega 16 (23250) and AMD Radeon RX 6600M (23273) also sit within 0.4% higher. The AMD Radeon R9 M290X (23276) is 0.4% higher as well. These are exceptionally close scores, though they come from very different GPU generations and purposes.
GPU Role
The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with the GA102 chip, fabricated on Samsung’s 8 nm process. It houses 8704 shading units, 272 texture mapping units, and 96 raster output units. The GPU also includes 68 ray tracing cores and 272 tensor cores, supporting DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Base clock is 1440 MHz, boost clock is 1710 MHz. The pixel rate is 164.2 GPixel/s and the texture rate is 465.1 GTexel/s, with FP32 performance of 29.77 TFLOPS.
In Hitman 2, the GPU’s role is dominant at higher resolutions. The measured FPS data shows a clear pattern: at 1920x1080, even Ultra settings produce 95 average FPS, while at 3840x2160, Ultra drops to 32 average FPS. The 10 GB VRAM is sufficient across all tested presets, as no min-FPS anomalies or stutter-related data appear in the rows. The 760.3 GB/s bandwidth provides ample headroom for the game’s texture streaming and scene complexity, which matters in a stealth game where crowds and detailed environments are common.
The RTX 3080’s percentile rank versus all GPUs is 68, meaning it outperforms 68% of GPUs in the database. Its average benchmark score of 23172 reflects a strong mid-high tier card, though not a flagship. The GPU’s launch MSRP is 699 USD, but the data here focuses on measured performance, not cost. The card is dual-slot, 285 mm long, 112 mm tall, and 40 mm wide, with a 320 W TDP and a suggested PSU of 700 W. These physical characteristics are relevant for system integration but do not directly impact Hitman 2’s FPS.
For Hitman 2 specifically, the GPU becomes the limiting factor at 4K. At 3840x2160, the gap between Low (77 FPS) and Ultra (32 FPS) is 45 FPS, showing that the renderer scales heavily with pixel count and settings. The RTX 3080’s 10 GB VRAM is not strained, but the raw compute and memory bandwidth are taxed by the higher resolution. The game’s stealth mechanics, which involve large open levels with many AI-driven NPCs, benefit from the GPU’s geometry and shading throughput.
Resolution Scaling
The measured FPS data reveals how Hitman 2 scales across three resolutions: 1920x1080, 2560x1440, and 3840x2160. At Low settings, the average FPS goes from 227 at 1080p, to 145 at 1440p, to 77 at 4K. This represents a 36% drop from 1080p to 1440p, and a 47% drop from 1440p to 4K. The scaling is not linear; the jump to 4K is more punishing, suggesting the GPU is nearing its throughput limits.
At Medium settings, the pattern is similar: 170 FPS at 1080p, 109 FPS at 1440p, and 58 FPS at 4K. The drop from 1080p to 1440p is 36%, and from 1440p to 4K is 47%. These percentages are nearly identical to Low, indicating that resolution scaling is consistent regardless of settings. The min and max FPS for Medium at 1080p are 144 and 195, respectively; at 1440p they are 92 and 125; at 4K they are 49 and 67. The spread between min and max narrows as resolution increases, which suggests the GPU is working closer to its maximum capacity at 4K.
High settings show 128 FPS at 1080p, 82 FPS at 1440p, and 44 FPS at 4K. The percentage drops are 36% and 46%, again consistent. Ultra settings produce 95 FPS at 1080p, 61 FPS at 1440p, and 32 FPS at 4K. The drop from 1080p to 1440p is 36%, and from 1440p to 4K is 48%. This consistency across all four presets strongly indicates that resolution, not settings, is the primary driver of FPS changes. The limiting component at 4K is clearly the GPU, as the CPU’s role (6 cores, 12 threads, 96 MB L3 cache) is unlikely to be a bottleneck at 32-77 FPS ranges.
The data also shows that the RTX 3080 can handle 1080p and 1440p with ease, even at Ultra (95 and 61 FPS, respectively). At 4K, however, only Low (77 FPS) and Medium (58 FPS) remain playable; High (44 FPS) and Ultra (32 FPS) fall below typical 60 FPS thresholds. This suggests that for 4K gaming, users should prioritize lower presets or consider the GPU’s limitations.
Measured FPS Breakdown
The measured FPS data covers 12 combinations of resolution and settings, all with average FPS recorded. Starting at 1920x1080: Low averages 227 FPS, Medium averages 170 FPS (with min 144 and max 195), High averages 128 FPS, and Ultra averages 95 FPS. The progression from Low to Ultra is a 58% reduction in FPS, showing that each settings tier takes a meaningful toll on performance.
At 2560x1440: Low averages 145 FPS, Medium averages 109 FPS (min 92, max 125), High averages 82 FPS, and Ultra averages 61 FPS. The reduction from Low to Ultra is 58%, matching the 1080p pattern almost exactly. This consistency reinforces that settings scaling is uniform across resolutions.
At 3840x2160: Low averages 77 FPS, Medium averages 58 FPS (min 49, max 67), High averages 44 FPS, and Ultra averages 32 FPS. The reduction from Low to Ultra is also 58%. The absolute numbers are much lower, but the relative impact of settings is identical. This is a key insight: the RTX 3080 scales settings proportionally regardless of resolution, but the starting point (resolution) determines the final FPS.
Comparing the same setting across resolutions, Low goes from 227 (1080p) to 145 (1440p) to 77 (4K). Medium goes from 170 to 109 to 58. High goes from 128 to 82 to 44. Ultra goes from 95 to 61 to 32. The ratio between 1080p and 4K is roughly 2.9x for all settings (227/77 = 2.95, 170/58 = 2.93, 128/44 = 2.91, 95/32 = 2.97). This near-constant ratio indicates that the GPU’s fill rate and shading capacity are being scaled uniformly by pixel count.
The min FPS data is only available for Medium settings: at 1080p, min is 144; at 1440p, min is 92; at 4K, min is 49. The min-to-average ratio is similar across resolutions (144/170 = 0.85, 92/109 = 0.84, 49/58 = 0.84), suggesting consistent frame pacing without major spikes. This is a positive sign for gameplay smoothness, especially in a stealth game where sudden movements can stress the engine.
Settings Recommendations
Based on the measured FPS rows, the best experience depends on the target resolution and the desired frame rate. At 1920x1080, all presets exceed 95 FPS on average, so users have full freedom. Ultra (95 FPS) is recommended for maximum visual quality, as it remains well above 60 FPS. High (128 FPS) is a strong alternative if higher refresh rates matter, and Medium (170 FPS) is ideal for 144 Hz displays. Low (227 FPS) is overkill for most monitors but provides the highest headroom.
At 2560x1440, Ultra (61 FPS) is just above the 60 FPS threshold, making it viable for 60 Hz displays. High (82 FPS) is the sweet spot for 1440p, offering a 34% improvement over Ultra while still delivering solid visuals. Medium (109 FPS) is excellent for high refresh rate 1440p panels, and Low (145 FPS) is the best choice for competitive play. The data shows that High at 1440p provides a better balance than Ultra, as the 21 FPS gain (from 61 to 82) is substantial.
At 3840x2160, the options are more constrained. Low (77 FPS) is the only preset that comfortably exceeds 60 FPS. Medium (58 FPS) is playable but dips below 60, with a min FPS of 49. High (44 FPS) and Ultra (32 FPS) are not recommended for smooth gameplay, as they fall well below 60 FPS. For 4K, Low is the clear recommendation, offering a 33% improvement over Medium (77 vs 58 FPS). If visual fidelity is paramount, Medium is the highest viable option, but users should expect occasional dips to 49 FPS.
Across all resolutions, Medium provides the best balance of quality and performance for users who want a consistent experience, as it maintains 170 FPS at 1080p, 109 FPS at 1440p, and 58 FPS at 4K. The min FPS data for Medium (144, 92, 49) shows that frame pacing remains stable even at 4K. For users prioritizing frame rate, Low is the safest choice, especially at 4K.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, based on Zen 4 (Raphael) architecture. It uses a 5 nm process from TSMC, with 11,270 million transistors on a 71 mm² die. The base clock is 4.00 GHz and the boost clock is 4.50 GHz, with a 65 W TDP. Memory support is DDR5 dual-channel, with 83.2 GB/s bandwidth, and it includes Radeon Graphics as an integrated GPU, though the discrete RTX 3080 handles all rendering in this test.
The CPU’s cache hierarchy is notable: 64 KB L1 per core, 1 MB L2 per core, and 96 MB shared L3. This large L3 cache is a hallmark of the X3D series, designed to improve gaming performance by reducing memory latency. The CPU’s percentile rank versus all CPUs is 89, and its average benchmark score is 44573. In PassMark tests, it scores 25047 in multithread, 3494 in single-thread (also listed as 3494 in singlethread), 2779 in physics, and 221 in find prime numbers. These are strong numbers for a 6-core part, though the single-thread score is more relevant for gaming.
In Hitman 2, the CPU’s role is less critical than the GPU at higher resolutions. At 1080p Low, the system hits 227 FPS, which suggests the CPU can feed the GPU adequately. At 4K Ultra, the FPS drops to 32, which is almost certainly GPU-bound, as the CPU has plenty of headroom at that frame rate. The data shows that the combo ranks 840th out of 3001, which is a mid-tier result, but this rank likely reflects the GPU’s limitations at 4K rather than any CPU deficiency.
The CPU’s nearest rivals all have similar average scores: Intel Core Ultra X9 388H (44466), Intel Core i9-13950HX (44342), AMD Ryzen AI Max 385 (44309), and Intel Core i5-14600 (44889). The deltas are all under 1%, meaning the 7500X3D is not meaningfully faster or slower than these alternatives. The 96 MB L3 cache, however, is unique among these rivals and could provide an edge in cache-sensitive workloads, though the benchmark data does not isolate this effect.
For Hitman 2, a stealth game with large levels and many NPCs, the CPU’s 12 threads are sufficient. The game’s release date of 2018-11-12 means it was designed for lower-core-count CPUs, so the 7500X3D’s 6 cores are more than adequate. The boost clock of 4.50 GHz ensures strong single-thread performance, which is what most game engines rely on for main-thread processing.
How This Combo Ranks
The combination of the AMD Ryzen 5 7500X3D and the NVIDIA GeForce RTX 3080 ranks 840th out of 3001 tested combos in Hitman 2. This places it in the top 28% of all combinations, which is a respectable position given the GPU’s age (release date 2020-08-31) and the CPU’s relative newness (release date 2025-11-11). The rank reflects the measured FPS data, which shows strong 1080p and 1440p performance but weaker 4K results.
The GPU’s average benchmark score is 23172, with a percentile rank of 68 against all GPUs. Its nearest rivals, such as the NVIDIA P106-100 (23249), AMD Radeon Pro Vega 16 (23250), AMD Radeon RX 6600M (23273), and AMD Radeon R9 M290X (23276), are all within 0.4% of its score. This clustering suggests that the RTX 3080, while older, still holds its own in synthetic benchmarks. However, the nearest rivals are not gaming-focused cards, so the real-world gaming performance of the RTX 3080 is likely much better than these numbers imply.
The CPU’s average benchmark score is 44573, with a percentile rank of 89. Its nearest rivals are all within 0.7% of its score, indicating a highly competitive mid-range CPU segment. The combination of an 89th-percentile CPU and a 68th-percentile GPU results in a combo that ranks 840th out of 3001, which is lower than the CPU’s percentile would suggest. This is because the GPU is the limiting factor in many Hitman 2 scenarios, especially at 4K.
The combo’s rank of 840 means that 2161 other combos outperform it in Hitman 2. Many of these likely feature newer GPUs with higher memory bandwidth or more shading units. The RTX 3080’s 10 GB VRAM and 760.3 GB/s bandwidth are adequate but not exceptional by current standards. The GPU’s boost clock of 1710 MHz is also modest compared to newer cards.
For users considering this combo, the data shows that it excels at 1080p and 1440p, where it can deliver high frame rates even at Ultra settings. At 4K, it falls behind, but that is expected given the GPU’s tier. The CPU’s 96 MB L3 cache and high single-thread score provide a solid foundation for games, but the GPU remains the deciding factor in Hitman 2’s performance. The rank of 840 out of 3001 is a fair assessment of this pairing, placing it in the upper-middle tier of all tested combinations.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 3080 in Hitman 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 77.0 |
| 3840x2160 | Medium | 58.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 145.0 |
| 2560x1440 | Medium | 109.0 |
| 2560x1440 | High | 82.0 |
| 2560x1440 | Ultra | 61.0 |
| 1920x1080 | Low | 227.0 |
| 1920x1080 | Medium | 170.0 |
| 1920x1080 | High | 128.0 |
| 1920x1080 | Ultra | 95.0 |
Hitman 2 with Ryzen 5 7500X3D + Other GPUs
See how Hitman 2 performs with the same CPU but different graphics cards.
Hitman 2 with RTX 3080 + Other CPUs
See how Hitman 2 performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.