Hitman 2

Hitman 2

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 24 32 42
1440p QHD 33 45 59 79
1080p Full HD 52 70 93 123

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 32
3840x2160 High 24
3840x2160 Ultra 18
2560x1440 Low 79
2560x1440 Medium 59
2560x1440 High 45
2560x1440 Ultra 33
1920x1080 Low 123
1920x1080 Medium 93
1920x1080 High 70
1920x1080 Ultra 52

Hitman 2 with AMD Ryzen 5 7500F + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 7500F paired with the Intel Arc B570 delivers a playable but not overwhelming experience in Hitman 2, with the combination ranking in the 2399th position out of 3001 tested hardware combos. The data shows a system that excels at lower resolutions and settings, yet struggles to maintain acceptable frame rates at 4K Ultra, indicating that the GPU becomes the dominant limiting factor as graphical demands increase. This analysis breaks down the measured performance across resolutions and settings, contextualizes the results against the component’s benchmark standings, and provides clear guidance on how to get the most out of this specific hardware pairing.

FAQ

Q: What is the overall performance ranking of this CPU and GPU combination in Hitman 2?

A: The combo ranks 2399th out of 3001 tested hardware combinations, placing it in the lower half of all tested systems. This suggests the pairing is functional for the game but far from top-tier, with the measured frame rates confirming that high-end settings at high resolutions are not viable.

Q: How does the Ryzen 5 7500F compare to its nearest CPU rivals in average benchmark score?

A: The Ryzen 5 7500F has an average benchmark score of 24964, which is 0.1% higher than the Intel Core i7-11850H (24935) and 0.1% lower than the AMD Ryzen 5 8400F (25005). It also sits 0.2% above the Intel Core i7-13620H (24911) and 0.4% above the Intel Core 5 210H (24872), showing that it is effectively tied with its direct competitors.

Q: What is the GPU’s percentile ranking among all graphics cards, and which rival is closest?

A: The Intel Arc B570 sits in the 65th percentile of all GPUs, with an average benchmark score of 20556. Its nearest rival is the NVIDIA GeForce RTX 3070 Mobile, which scores 20534, a difference of just 0.1%. The Intel Arc A750 is also close at 20582, with a -0.1% delta, meaning the B570 is statistically indistinguishable from these two cards in synthetic benchmarks.

Q: What is the best average FPS recorded for this system in Hitman 2?

A: The highest average FPS is 123, achieved at 1920x1080 resolution with Low settings. This is the only measured configuration that exceeds 120 FPS, and it represents the absolute ceiling for this hardware in the game.

Q: At which resolution and settings does the system first fail to reach 60 FPS on average?

A: At 2560x1440 with High settings, the average FPS drops to 45, which is the first sub-60 result in the measured data. This indicates that 1440p High is already too demanding for smooth play, while 1080p High (70 FPS) remains acceptable.

Q: Does the data include any minimum FPS values, and what do they reveal?

A: Yes, the Medium settings preset includes min and max FPS values. At 1920x1080 Medium, the minimum is 79 FPS and the maximum is 106 FPS. At 2560x1440 Medium, the minimum is 50 FPS and the maximum is 68 FPS. At 3840x2160 Medium, the minimum is 27 FPS and the maximum is 36 FPS, showing severe frame time inconsistency at 4K.

GPU Role

The Intel Arc B570 is the primary driver of Hitman 2’s performance ceiling in this pairing, and the measured FPS data makes this clear. The GPU features 10 GB of GDDR6 memory on a 160-bit bus, with a bandwidth of 380.0 GB/s. Its base and boost clocks are both 2500 MHz, and the card delivers 11.52 TFLOPS of FP32 compute performance. These specifications place the B570 in the 65th percentile of all GPUs, with an average benchmark score of 20556.

In synthetic benchmarks, the B570 is virtually tied with the NVIDIA GeForce RTX 3070 Mobile (0.1% delta) and the Intel Arc A750 (-0.1% delta), which means its rasterization potential is well understood. However, in Hitman 2, the actual frame rates tell a more nuanced story. The card’s 10 GB VRAM capacity is sufficient for the game’s needs at all tested resolutions, as the data shows no signs of memory-related stutter or texture loading failures even at 4K Ultra. Instead, the performance drops are tied to the GPU’s raw shading and fill-rate capabilities.

The B570’s 2304 shading units, 144 texture mapping units, and 80 render output units work together to produce a texture rate of 360.0 GTexel/s and a pixel rate of 200.0 GPixel/s. These figures translate directly to the measured FPS: at 1080p Low, the system hits 123 FPS, but at 1080p Ultra, it falls to 52 FPS, a 57.7% reduction. This scaling is consistent with a GPU that is being pushed to its limits by higher-quality shaders and post-processing effects, rather than a CPU bottleneck. The fact that the GPU’s boost clock remains constant at 2500 MHz across all loads, with no thermal throttling indicated in the data, suggests that the performance ceiling is purely architectural.

At 4K, the GPU’s limitations become stark. The 3840x2160 resolution requires four times the pixel work of 1080p, and the B570’s 200.0 GPixel/s pixel rate is simply not enough to maintain playable frame rates. Even at Low settings, the system only manages 42 FPS at 4K, and at Ultra, it drops to 18 FPS. The VRAM capacity is not the issue—10 GB is ample for Hitman 2’s textures—but the sheer fill-rate demand overwhelms the card. The data shows a clear linear progression of FPS drops as settings increase, which is the hallmark of a GPU-bound scenario.

Resolution Scaling

The measured FPS data reveals a consistent pattern of performance degradation as resolution increases, which provides insight into which component is the bottleneck. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 70 to 45, a 35.7% reduction. From 1440p to 3840x2160 at High, the FPS falls from 45 to 24, a 46.7% reduction. These percentage drops are roughly proportional to the increase in pixel count, indicating that the GPU is the limiting factor at every resolution tested.

At Low settings, the scaling is even more dramatic. The system achieves 123 FPS at 1080p, which drops to 79 FPS at 1440p (a 35.8% reduction) and then to 42 FPS at 4K (a 46.8% reduction from 1440p). This near-linear scaling with pixel count is a classic sign of a GPU-bound workload, as the CPU’s role in Hitman 2’s AI and physics is fixed regardless of resolution. The Ryzen 5 7500F’s six cores and twelve threads are more than capable of feeding the GPU, as evidenced by the fact that even at 1080p Low, where the CPU would be most stressed, the system still delivers 123 FPS.

The Medium settings data provides additional granularity. At 1080p Medium, the average FPS is 93, with a minimum of 79 and a maximum of 106. At 1440p Medium, the average drops to 59, with a minimum of 50 and a maximum of 68. At 4K Medium, the average falls to 32, with a minimum of 27 and a maximum of 36. The minimum FPS values show that the system never stutters below a playable threshold at 1080p or 1440p Medium, but at 4K Medium, the minimum of 27 FPS is borderline unplayable for a stealth game that requires precision.

The scaling pattern strongly suggests that the Intel Arc B570 is the limiting component. If the CPU were the bottleneck, we would expect to see smaller FPS differences between resolutions, as the CPU would cap the maximum frame rate regardless of pixel count. Instead, the FPS scales inversely with resolution, which is the textbook definition of a GPU-bound scenario. The Ryzen 5 7500F’s benchmark scores, including a Cinebench R23 multi-core score of 22799 and a single-core score of 3218, are more than sufficient to handle Hitman 2’s CPU demands at any resolution, leaving the GPU as the clear performance gate.

Measured FPS Breakdown

The measured FPS data for Hitman 2 with the AMD Ryzen 5 7500F and Intel Arc B570 covers three resolutions and four settings presets, providing a complete picture of the system’s capabilities. At 1920x1080, the system performs admirably across all settings. Low settings yield an average of 123 FPS, which is the highest recorded value in the entire dataset. Medium settings produce an average of 93 FPS, with a minimum of 79 FPS and a maximum of 106 FPS, indicating smooth and consistent frame delivery. High settings drop the average to 70 FPS, which remains above the 60 FPS threshold for acceptable playability. Ultra settings, however, bring the average down to 52 FPS, which is below the ideal target but still playable for a slower-paced stealth game.

At 2560x1440, the performance degrades noticeably. Low settings produce an average of 79 FPS, which is still comfortable for most players. Medium settings yield an average of 59 FPS, with a minimum of 50 FPS and a maximum of 68 FPS, meaning the system can dip below 60 FPS during intense scenes. High settings drop the average to 45 FPS, which is below the smoothness threshold and may result in noticeable judder during camera panning. Ultra settings at 1440p produce an average of 33 FPS, which is marginal for gameplay and would likely be frustrating in practice.

At 3840x2160, the system struggles to maintain playable frame rates. Low settings produce an average of 42 FPS, which is below the 60 FPS target but technically playable. Medium settings yield an average of 32 FPS, with a minimum of 27 FPS and a maximum of 36 FPS, indicating significant frame time spikes that would be distracting. High settings drop the average to 24 FPS, which is borderline unplayable. Ultra settings at 4K produce an average of 18 FPS, which is effectively a slideshow and unsuitable for any serious gaming.

The data shows a clear hierarchy: 1080p is the sweet spot for this hardware, 1440p is playable only at Low or Medium settings, and 4K is not viable for anything beyond Low settings. The Medium settings preset is the only one with complete min/max FPS data, and it reveals that the system is stable at 1080p (79-106 FPS), acceptable at 1440p (50-68 FPS), and unstable at 4K (27-36 FPS). This breakdown confirms that the GPU’s 380.0 GB/s of bandwidth and 11.52 TFLOPS of compute power are insufficient for high-fidelity rendering at high resolutions.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset for this system depends entirely on the target resolution. At 1920x1080, the High preset is the best choice, delivering an average of 70 FPS while maintaining visual quality superior to Medium. The Medium preset at 1080p offers 93 FPS on average, but the jump to High costs only 23 FPS while providing better textures and shadows, which are important in a stealth game where environmental detail matters. The Ultra preset at 1080p, with its 52 FPS average, is not worth the additional visual fidelity, as the 18 FPS loss from High is significant and the game’s stealth mechanics benefit from smoother frame delivery.

At 2560x1440, the Medium preset is the recommended choice, offering an average of 59 FPS with a minimum of 50 FPS. This is the only 1440p preset that stays near the 60 FPS target, and the min/max range of 50-68 FPS indicates acceptable consistency. The Low preset at 1440p produces 79 FPS on average, but the visual downgrade is substantial and unnecessary given that Medium is still playable. High settings at 1440p, with 45 FPS average, should be avoided, as the frame rate drops below the smoothness threshold. Ultra at 1440p, at 33 FPS, is not recommended for any serious gameplay.

At 3840x2160, no preset provides a fully satisfactory experience. The Low preset, with an average of 42 FPS, is the only viable option if 4K is a requirement, but it sacrifices most visual features. The Medium preset at 4K, with 32 FPS average and 27 FPS minimum, is too unstable for a stealth game that requires precise timing. The High and Ultra presets at 4K, at 24 and 18 FPS respectively, are effectively unplayable. For this system, the data suggests that 4K should be avoided entirely, as even the lowest settings cannot maintain a consistent 60 FPS.

The best overall experience, balancing visual quality and performance, is achieved at 1080p High. This preset delivers an average of 70 FPS, which is smooth enough for the game’s mechanics, while the High settings provide good environmental detail and shadow quality that enhance the stealth gameplay. For players with 1440p monitors, the Medium preset is the only reasonable choice, providing a playable 59 FPS average. The data clearly shows that the Intel Arc B570 is best utilized at 1080p, where its 200.0 GPixel/s pixel rate and 360.0 GTexel/s texture rate are sufficient to deliver a satisfying experience.

CPU Role

The AMD Ryzen 5 7500F plays a supporting but crucial role in this system’s Hitman 2 performance, though it is not the limiting factor in any of the measured scenarios. The CPU features six cores and twelve threads, with a base clock of 3.70 GHz and a boost clock of 5.00 GHz. It is built on the Zen 4 architecture using a 5 nm process from TSMC, with 32 MB of shared L3 cache and 1 MB of L2 cache per core. These specifications are more than adequate for a game like Hitman 2, which was released in 2018 and does not require extreme core counts or clock speeds.

The CPU’s benchmark scores confirm its capability. In Cinebench R23, the 7500F scores 22799 in multi-core and 3218 in single-core, placing it in the 77th percentile of all CPUs. Its average benchmark score of 24964 is within 0.2% of its nearest rivals, including the Intel Core i7-11850H (24935) and the AMD Ryzen 5 8400F (25005). This means the CPU is effectively performing at the level of its direct competitors, and any differences in Hitman 2 performance would be negligible.

The measured FPS data supports the conclusion that the CPU is not a bottleneck. At 1080p Low settings, the system achieves 123 FPS, which is a high frame rate that would stress most CPUs in a game’s simulation logic. The fact that the 7500F can maintain this frame rate without dropping below the GPU’s output suggests that the CPU has ample headroom. Even at 1080p Ultra, where the GPU is heavily loaded, the CPU is still able to feed it enough data to produce 52 FPS, which is consistent with the GPU’s limitations rather than a CPU shortfall.

The CPU’s memory bandwidth of 83.2 GB/s and support for DDR5 memory further ensure that it does not starve the GPU. Hitman 2 is not a memory-bandwidth-intensive game, and the 7500F’s dual-channel DDR5 configuration provides sufficient throughput. The CPU’s 6,570 million transistors on a 71 mm² die, with a TDP of 65 W, indicate that it is a power-efficient chip that can sustain its boost clock under load, which is important for maintaining consistent frame rates. The data shows no evidence of CPU-related stutters or frame drops, as the min FPS values at Medium settings (79 FPS at 1080p, 50 FPS at 1440p) are consistent with GPU-bound performance.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + Intel Arc B570 in Hitman 2

Resolution Settings Avg FPS
3840x2160 Low 42.0
3840x2160 Medium 32.0
3840x2160 High 24.0
3840x2160 Ultra 18.0
2560x1440 Low 79.0
2560x1440 Medium 59.0
2560x1440 High 45.0
2560x1440 Ultra 33.0
1920x1080 Low 123.0
1920x1080 Medium 93.0
1920x1080 High 70.0
1920x1080 Ultra 52.0

Hitman 2 with Ryzen 5 7500F + Other GPUs

See how Hitman 2 performs with the same CPU but different graphics cards.

Hitman 2 with Arc B570 + Other CPUs

See how Hitman 2 performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.