Greedfall
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 70 | 77 | 98 |
| 1440p QHD | 75 | 118 | 130 | 165 |
| 1080p Full HD | 108 | 170 | 187 | 238 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080, In-Depth Analysis
Greedfall’s benchmark results for the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3080 combination place this pairing in the 800th position out of 2,938 tested combos, a rank that reflects a strong high-end configuration. This data-driven analysis examines the measured FPS across resolutions and settings, the roles of the CPU and GPU, and how the components interact to produce the observed frame rates.
FAQ
Q: What is the overall rank of this CPU and GPU combination in Greedfall?
A: The combo ranks 800th out of 2,938 tested configurations, placing it in the top 27.2% of all combos tested for this game.
Q: What is the average FPS at 1080p with Ultra settings?
A: At 1920x1080 with Ultra settings, the measured average FPS is 108. This is the lowest average among the four settings tested at this resolution.
Q: How much faster is the Low preset compared to Ultra at 1440p?
A: At 2560x1440, the Low preset delivers an average of 165 FPS, while Ultra delivers 75 FPS. This represents a 90 FPS difference, or a 120% improvement in average frame rate.
Q: What is the highest average FPS recorded across all tested settings?
A: The highest average FPS is 238, achieved at 1920x1080 with Low settings. The Medium preset at the same resolution follows with 187 FPS.
Q: Does the RTX 3080 have enough VRAM for 4K gaming in this title?
A: With 10 GB of GDDR6X memory and a 320-bit bus, the RTX 3080 achieves 70 FPS average at 3840x2160 on High settings. At Ultra, the average drops to 45 FPS, suggesting the VRAM capacity and bandwidth are sufficient for High but strained by the highest preset.
Q: What is the CPU’s benchmark percentile compared to all other processors?
A: The Intel Core Ultra 7 265 scores in the 93rd percentile among all CPUs, indicating it is a high-performing processor. Its average benchmark score is 64,640.
How This Combo Ranks
The combo’s rank of 800 out of 2,938 tested configurations places it comfortably in the upper quartile of all tested pairings for Greedfall. This percentile position is driven by the combination of a top-tier CPU and a high-end GPU from the previous generation. The Intel Core Ultra 7 265, with its 93rd percentile CPU score, ensures that the system is not bottlenecked by processor performance in most scenarios. The RTX 3080, while not the newest GPU, still provides substantial rasterization power, as evidenced by its 68th percentile ranking among all GPUs.
The gap between the CPU’s 93rd percentile and the GPU’s 68th percentile suggests that the RTX 3080 is the limiting factor in this pairing for Greedfall. This is typical for a game at higher resolutions, where the GPU workload dominates. The CPU’s headroom means that lowering graphical settings will yield significant FPS gains, as the processor can easily feed frames to the GPU. The data supports this: at 1080p Low, the combo achieves 238 FPS, which is more than double the 108 FPS at 1080p Ultra. This scaling pattern indicates a system where the CPU is rarely the bottleneck.
Compared to other combos, the 800th rank is respectable, but not elite. The top-performing combos likely feature newer, more powerful GPUs that can push higher frame rates at 4K Ultra. However, for a 1440p or 1080p gaming setup, this pairing offers a strong balance of performance and capability. The benchmark results show that this combo is well-suited for high-refresh-rate gaming at 1440p, where it achieves an average of 118 FPS on High settings, and even 75 FPS on Ultra, which is playable for most titles.
GPU Role
The NVIDIA GeForce RTX 3080 is built on the Ampere architecture using an 8 nm process from Samsung. It features 8,704 shading units, 272 texture mapping units, and 96 raster operation units. The GPU operates at a base clock of 1440 MHz and a boost clock of 1710 MHz. Memory is a critical component for Greedfall, an open-world Action RPG with dense environments. The RTX 3080 is equipped with 10 GB of GDDR6X memory running at an effective speed of 19 Gbps. This memory is accessed via a 320-bit bus, providing a bandwidth of 760.3 GB/s.
In Greedfall, the GPU’s memory subsystem plays a significant role in determining performance at higher resolutions. At 3840x2160, the Ultra preset yields an average FPS of 45, which is a substantial drop from the 70 FPS at High. This 25 FPS reduction, or a 35.7% decrease, suggests that the Ultra preset likely increases texture detail and memory usage beyond what the 10 GB VRAM can efficiently handle. The GDDR6X memory’s high bandwidth of 760.3 GB/s helps mitigate some of this strain, but the capacity limit becomes apparent. At 2560x1440, the difference between High (118 FPS) and Ultra (75 FPS) is even more pronounced in percentage terms, a 36.4% drop, reinforcing that Ultra settings place a heavy load on the GPU’s memory and compute resources.
The GPU’s compute power, measured at 29.77 TFLOPS for FP32 operations, is substantial. This allows for high pixel and texture fill rates of 164.2 GPixel/s and 465.1 GTexel/s, respectively. These specifications support the high frame rates observed at lower settings. At 1080p Low, the RTX 3080 produces 238 FPS, indicating that the GPU is far from being the bottleneck at that resolution and settings level. Instead, the CPU and game engine’s frame rate limits come into play. The data suggests that the RTX 3080 is a capable 1440p and 4K GPU for Greedfall, provided settings are adjusted to High or lower.
Measured FPS Breakdown
The measured FPS data for this combo spans three resolutions and four quality presets, providing a comprehensive view of performance. At 1920x1080, the Low preset delivers an average of 238 FPS, which is the highest recorded in any test. Medium settings reduce this to 187 FPS, a 21.4% decrease. High settings further reduce the average to 170 FPS, which is still exceptionally smooth for competitive or high-refresh-rate gaming. The Ultra preset at 1080p brings the average down to 108 FPS. This is a 54.6% reduction from Low, but still playable on a 100 Hz or 120 Hz monitor. The Medium preset at this resolution also provides minimum FPS data: a min of 159 and a max of 215, indicating good frame pacing with a 56 FPS range.
Moving to 2560x1440, the performance scales predictably. The Low preset averages 165 FPS, a 30.7% drop from the 1080p Low result. Medium settings yield an average of 130 FPS, with a minimum of 110 and a maximum of 149 FPS, showing a tighter 39 FPS range than at 1080p. High settings at 1440p produce 118 FPS average, which is a very good result for a demanding resolution. The Ultra preset at 1440p drops to 75 FPS average. This 75 FPS is exactly 69.4% of the High preset’s performance, illustrating the significant cost of Ultra settings.
At 3840x2160, the RTX 3080 begins to show its limits. The Low preset averages 98 FPS, which is still quite usable for 4K gaming. Medium settings reduce this to 77 FPS, with a minimum of 66 and a maximum of 89. High settings yield 70 FPS average. The Ultra preset at 4K produces just 45 FPS average, which is below the threshold for smooth gameplay on most displays. The progression from 1440p High (118 FPS) to 4K High (70 FPS) represents a 40.7% performance loss, highlighting the immense pixel count increase. Across all resolutions, the gap between Low and Ultra settings is consistent, with Ultra typically delivering about 45-50% of the Low preset’s frame rate.
Resolution Scaling
The resolution scaling behavior of this combo reveals important insights into which component is the primary limiter. From 1080p to 1440p, the average FPS across all settings drops by approximately 30%. For example, at High settings, the drop is from 170 to 118 FPS, a 30.6% decrease. This is close to the theoretical pixel count increase from 2.07 million to 3.69 million pixels, which is about a 78% increase in pixels. The fact that FPS only drops by 30% indicates that the system is not purely GPU-bound at 1080p; the CPU is likely limiting the maximum frame rate.
This is further evidenced by the scaling from 1440p to 4K. At High settings, the FPS drops from 118 to 70, a 40.7% decrease. The pixel count increase from 3.69 million to 8.29 million is a 125% increase. The FPS drop is proportionally smaller than the pixel increase, but larger than the 1080p to 1440p drop. This pattern suggests that as resolution increases, the GPU becomes more of a bottleneck. At 4K, the GPU’s fill rate and memory bandwidth are the limiting factors, while at 1080p, the CPU’s ability to issue draw calls and process game logic limits the frame rate.
The data strongly supports a GPU-bound scenario at 4K. The Ultra preset at 4K yields 45 FPS, which is a 35.7% drop from the High preset’s 70 FPS. This is a much larger relative drop than at 1080p, where Ultra (108 FPS) is only 36.5% lower than High (170 FPS). The consistency of this percentage drop across resolutions suggests that the Ultra preset’s additional GPU load (likely shadow quality, volumetric effects, and post-processing) scales uniformly with resolution. The CPU’s 20 cores and 20 threads, with a boost clock of 5.30 GHz, are more than sufficient to handle the game’s single-threaded and multi-threaded workloads at any resolution, as evidenced by the high frame rates at 1080p Low (238 FPS).
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor from the Arrow Lake-S architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. This processor supports DDR5 memory in a dual-channel configuration, providing a memory bandwidth of 102.4 GB/s. Its benchmark scores are impressive, with a Cinebench R23 multi-core score of 42,216 and a single-core score of 5,960.
In Greedfall, the CPU’s role is to handle game logic, physics, and AI, which are typically spread across multiple cores. The 20-core configuration is more than adequate for this 2019 release, which was designed for systems with far fewer cores. The high single-core performance, as indicated by the Cinebench R23 single-core score of 5,960, is crucial for maintaining high frame rates, as many game engines still rely heavily on a single main thread for rendering commands. The Passmark single-thread score of 4,689 further confirms this strength.
The CPU’s performance headroom is evident in the scaling data. At 1080p Low, the combo achieves 238 FPS, a frame rate that is likely at or near the game engine’s limit. This suggests that the CPU can process frames faster than the GPU can render them at lower resolutions. As resolution increases, the GPU becomes the bottleneck, and the CPU’s utilization likely decreases. The CPU’s 93rd percentile ranking among all processors means it outperforms the vast majority of CPUs, ensuring that it will not hold back the RTX 3080 in most gaming scenarios. The nearest rival in benchmarks is the AMD EPYC 4464P, with an average score of 64,823, which is 0.3% higher than the Ultra 7 265’s 64,640 score. This negligible difference has no practical impact on gaming performance.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and frame rate preference. For 1080p gaming, the High preset is the best balance of visual quality and performance, delivering 170 FPS average. This is more than enough for any high-refresh-rate monitor, and the jump to Ultra (108 FPS) does not justify the 36.5% performance loss for most users. The Medium preset at 187 FPS is also excellent, but High offers noticeably better visual fidelity for a modest 17 FPS reduction.
At 2560x1440, the High preset is the recommended choice, with an average of 118 FPS. This provides a smooth experience on 120 Hz or 144 Hz displays. The Medium preset offers 130 FPS, which is beneficial for those with 144 Hz panels, but the visual difference between Medium and High is often significant in an RPG like Greedfall. The Ultra preset at 75 FPS is playable on a 60 Hz or 75 Hz monitor, but the 36.4% drop from High makes it a less attractive option unless maximum visual fidelity is the priority.
For 4K gaming, the High preset is the only reasonable choice for a consistently smooth experience, with 70 FPS average. The Medium preset at 77 FPS is a slight improvement, but the visual trade-off may not be worth it. The Low preset at 98 FPS is viable for those who prioritize frame rate over visuals, but the graphical downgrade is substantial. The Ultra preset at 4K is not recommended, as 45 FPS is below the 60 FPS target for most gamers. The data shows that the RTX 3080’s 10 GB VRAM is sufficient for High settings at 4K, but Ultra exceeds its comfortable capacity. In summary, the High preset across all resolutions provides the best balance, with Medium as a fallback for higher refresh rates, and Ultra only recommended for 1080p or 1440p users with lower refresh rate displays.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 77.0 |
| 3840x2160 | High | 70.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 165.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 118.0 |
| 2560x1440 | Ultra | 75.0 |
| 1920x1080 | Low | 238.0 |
| 1920x1080 | Medium | 187.0 |
| 1920x1080 | High | 170.0 |
| 1920x1080 | Ultra | 108.0 |
Greedfall with iUltra 7 265 + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RTX 3080 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.