Greedfall
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 22 | 25 | 31 |
| 1440p QHD | 24 | 38 | 41 | 53 |
| 1080p Full HD | 35 | 54 | 60 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with Intel Core i7-14700F + Intel Arc B370, In-Depth Analysis
FAQ
Q: How does this CPU+GPU combo rank in Greedfall?
A: The Intel Core i7-14700F paired with the Intel Arc B370 ranks 2699 out of 2938 tested combinations. This places it in the bottom 8% of all tested hardware combos for this game, indicating a severe GPU-bound bottleneck at most settings.
Q: What is the best frame rate this combo can achieve in Greedfall?
A: The highest average FPS recorded is 76 at 1920x1080 with Low settings. At 2560x1440 Low, the average drops to 53 FPS, and at 3840x2160 Low it falls to 31 FPS. These are the only three configurations that break 30 FPS.
Q: Is the Intel Arc B370 a discrete GPU or an integrated solution?
A: The Arc B370 is listed as an IGP (integrated graphics processor) with a 25 W TDP, no power connectors, and a bus interface of "IGP." Its memory is "System Shared" with bandwidth listed as "System Dependent." This explains its 5th percentile ranking among all GPUs.
Q: How does the Arc B370 compare to its nearest rivals in synthetic benchmarks?
A: In the 3DMark Steel Nomad DX12 test, the Arc B370 scores 1184. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186 (0.2% faster). The AMD FirePro M2000 scores 1168, which is 1.4% slower. Performance is essentially tied with decade-old mobile GPUs.
Q: What is the CPU's synthetic benchmark standing?
A: The Core i7-14700F places in the 91st percentile among all CPUs, with an average benchmark score of 53620. Its Cinebench R23 multi-core score is 35122, and single-core is 4958. The CPU is far more capable than the GPU in this pairing.
Q: Does the game favor the CPU or GPU at 1080p?
A: At 1920x1080, the drop from Low (76 FPS) to Ultra (35 FPS) is a 54% reduction. Since the CPU has a 91st percentile ranking and the GPU sits at the 5th percentile, the data indicates the GPU is the limiting factor even at the lowest resolution.
GPU Role
The Intel Arc B370 is the bottleneck in this configuration. Its specifications reveal why: the GPU operates with a base clock of 300 MHz and a boost clock of 2400 MHz, with 1280 shading units, 40 TMUs, and 20 ROPs. The memory subsystem is entirely system-shared, meaning there is no dedicated VRAM — the GPU draws from system memory with bandwidth that is "System Dependent."
In Greedfall, the impact of this shared-memory design is evident across every resolution. At 1920x1080, the average FPS ranges from 35 (Ultra) to 76 (Low). At 2560x1440, the range narrows to 24 (Ultra) through 53 (Low). At 3840x2160, the range compresses further to 14 (Ultra) through 31 (Low). This pattern — where raising resolution or settings produces disproportionate FPS drops — is consistent with a GPU that lacks dedicated memory bandwidth.
The Arc B370's 3DMark Steel Nomad score of 1184 places it at the 5th percentile of all GPUs. Its nearest rivals are all legacy parts: the ATI Mobility Radeon HD 5570 (1186), ATI Radeon HD 5770 (1190), AMD Radeon HD 7650M (1192), and AMD FirePro M2000 (1168). The deltas are within 1.4% either way, meaning the Arc B370 performs equivalently to hardware from multiple generations ago.
The GPU's ray tracing cores (10) and DirectX 12 Ultimate support are present, but these features are irrelevant at the measured frame rates. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are theoretical maximums that the shared memory system cannot sustain in real workloads. The FP32 throughput of 6.144 TFLOPS is similarly academic when the memory bandwidth is system-dependent.
For Greedfall specifically, the GPU's limitations manifest as hard ceilings. The maximum measured average FPS across all 12 configurations is 76, achieved only at 1080p Low. Every other setting or resolution drops below 60 FPS. This indicates that the Arc B370 lacks the raw fill rate and memory bandwidth to keep up with the Core i7-14700F's 20 cores and 28 threads.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a GPU that is overwhelmed by pixel count. At Low settings, the progression is 76 FPS (1080p) → 53 FPS (1440p) → 31 FPS (4K). That is a 30% drop from 1080p to 1440p, and a further 42% drop from 1440p to 4K. The total reduction from 1080p to 4K is 59%.
At High settings, the pattern is similar but compressed: 54 FPS (1080p) → 38 FPS (1440p) → 22 FPS (4K). The 1440p-to-4K drop is 42%, matching the Low setting's proportional decline. At Medium settings, the measured rows show 60 FPS (1080p), 41 FPS (1440p), and 25 FPS (4K). The Ultra setting drops from 35 FPS at 1080p to 24 FPS at 1440p, then to 14 FPS at 4K — a 60% loss from 1080p to 4K.
These scaling factors point squarely at the GPU as the limiting component. If the CPU were the bottleneck, resolution changes would have little effect on frame rates. Instead, every resolution increase produces a substantial FPS penalty, which is the signature of a GPU that runs out of pixel throughput and memory bandwidth as the render target grows.
The 4K results are particularly telling. At 4K Ultra, the average FPS is 14 — unplayable by any standard. At 4K High, it is 22. Even at 4K Low, the average is only 31 FPS. The gap between 1080p Low (76 FPS) and 4K Low (31 FPS) shows that the Arc B370 cannot maintain playable performance at high pixel counts, regardless of settings.
The Medium settings rows include minimum and maximum FPS values, which provide additional context. At 1080p Medium, the range is 51-69 FPS. At 1440p Medium, it drops to 35-48 FPS. At 4K Medium, it falls to 21-28 FPS. The minimum FPS at 4K Medium (21) is below the average FPS at 4K High (22), indicating that even modest settings cannot smooth out the frame pacing at this resolution.
Settings Recommendations
The measured data suggests that Low settings are the only viable option for consistent performance above 30 FPS, and even then only at 1080p or 1440p. At 1920x1080 Low, the average FPS is 76 — the only configuration that approaches a fluid experience. At 2560x1440 Low, the average drops to 53 FPS, which is playable but not smooth.
Medium settings at 1080p produce an average of 60 FPS with a minimum of 51 FPS. This is the only Medium configuration that maintains a minimum above 50 FPS. At 1440p Medium, the average falls to 41 FPS with a minimum of 35 FPS. At 4K Medium, the average is 25 FPS with a minimum of 21 FPS.
High settings are only playable at 1080p, where the average is 54 FPS. At 1440p High, the average drops to 38 FPS. At 4K High, it falls to 22 FPS. Ultra settings are not recommended at any resolution: 35 FPS at 1080p, 24 FPS at 1440p, and 14 FPS at 4K.
The best experience per the measured rows is 1080p Medium, which delivers 60 FPS average with a 51 FPS minimum. This provides a safety margin above the 30 FPS threshold while offering better visual fidelity than Low. Users who prioritize frame rate over visuals should choose 1080p Low for the 76 FPS average.
For 1440p users, Low settings are the only option that stays above 50 FPS. Medium at 1440p dips to a 35 FPS minimum, which may cause noticeable stutter. 4K is not recommended at any setting, as even Low averages only 31 FPS and Medium's minimum is 21 FPS.
Measured FPS Breakdown
The complete dataset consists of 12 measured configurations across three resolutions and four settings levels. Every row reports average FPS; only the Medium settings include minimum and maximum values.
At 3840x2160, the results are as follows: Ultra averages 14 FPS, High averages 22 FPS, Medium averages 25 FPS with a range of 21-28 FPS, and Low averages 31 FPS. The spread from Low to Ultra is 17 FPS, representing a 55% performance loss when maxing out settings.
At 2560x1440, Ultra averages 24 FPS, High averages 38 FPS, Medium averages 41 FPS with a range of 35-48 FPS, and Low averages 53 FPS. The Low-to-Ultra spread is 29 FPS, a 55% reduction. The Medium minimum of 35 FPS is close to the High average of 38 FPS, suggesting that High settings may offer similar consistency to Medium.
At 1920x1080, Ultra averages 35 FPS, High averages 54 FPS, Medium averages 60 FPS with a range of 51-69 FPS, and Low averages 76 FPS. The Low-to-Ultra spread is 41 FPS, a 54% reduction. The Medium minimum of 51 FPS is the highest minimum recorded in any configuration, making 1080p Medium the most stable option in the entire dataset.
The pattern across resolutions is consistent: Low settings provide roughly double the frame rate of Ultra settings. At 1080p, the ratio is 76:35 (2.17x). At 1440p, it is 53:24 (2.21x). At 4K, it is 31:14 (2.21x). This uniform ratio suggests that the settings scaling is consistent regardless of resolution, further indicating that the GPU is the sole limiting factor.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread processor based on Raptor Lake architecture, built on Intel's 10 nm process. It has a base clock of 2.10 GHz and a boost clock of 5.40 GHz, with a 65 W TDP. The cache hierarchy includes 80 KB L1 per core, 2 MB L2 per core, and 33 MB shared L3. It supports both DDR4 and DDR5 memory via a dual-channel interface.
In synthetic benchmarks, the CPU performs exceptionally well. Cinebench R23 multi-core scores 35122, and single-core scores 4958. Geekbench multi-core scores 19620, and single-core scores 2429. PassMark multi-thread scores 41317, and single-thread scores 4257. The CPU's average benchmark score is 53620, placing it at the 91st percentile of all CPUs.
The nearest CPU rivals in average score are the Intel Xeon 6505P (53701, 0.2% faster), Intel Xeon Phi 7290 (53469, 0.3% slower), AMD Ryzen 9 7900X (53288, 0.6% slower), and AMD EPYC 7313P (53206, 0.8% slower). The i7-14700F sits comfortably in this group, trading blows with server and high-end desktop parts.
Despite this CPU strength, Greedfall's measured FPS does not reflect it. The game's performance is bounded by the Arc B370's 5th percentile GPU ranking. Even at 1080p Low, where the CPU should have the least pressure, the 76 FPS average is far below what the i7-14700F's 20 cores can deliver in other workloads. The CPU's Cinebench R15 multi-core score of 3540 and single-core score of 499 indicate ample headroom for game logic and physics.
The CPU's 28 threads are largely idle in this scenario. Greedfall is an Action RPG from 2019, and its engine does not scale to the i7-14700F's thread count. The bottleneck is entirely on the GPU side, as evidenced by the consistent FPS drops when resolution increases. If the CPU were the constraint, higher resolutions would show similar or even higher frame rates due to reduced CPU load per frame.
The launch MSRP of the i7-14700F is $359. Its production status is Active, and it supports ECC memory. The CPU uses Intel Socket 1700 with PCIe Gen 5 (16 lanes CPU-only). The lack of integrated graphics is notable — the i7-14700F relies entirely on the discrete or integrated GPU in the system, which in this case is the Arc B370. The CPU's 91st percentile ranking versus the GPU's 5th percentile ranking creates an extreme imbalance that defines this combo's performance in Greedfall.
Hardware Specifications
Intel Core i7-14700F
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + Intel Arc B370 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 22.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 38.0 |
| 2560x1440 | Ultra | 24.0 |
| 1920x1080 | Low | 76.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 54.0 |
| 1920x1080 | Ultra | 35.0 |
Greedfall with ii7-14700F + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with Arc B370 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with ii7-14700F + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.