Greedfall

Greedfall

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 22 25 31
1440p QHD 24 38 41 53
1080p Full HD 35 54 60 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 25
3840x2160 High 22
3840x2160 Ultra 14
2560x1440 Low 53
2560x1440 Medium 41
2560x1440 High 38
2560x1440 Ultra 24
1920x1080 Low 76
1920x1080 Medium 60
1920x1080 High 54
1920x1080 Ultra 35

Greedfall with AMD Ryzen 9 9900X + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 9 9900X and Intel Arc B370 combination delivers a strictly entry-level experience in Greedfall, with the data showing a single configuration (1080p Low) that crosses the 60 FPS threshold. The combo ranks in the 8th percentile overall (2699 out of 2938 tested combos), making it a pairing for resolution-sensitive play rather than high-fidelity action RPG performance. The measured frames per second across all resolutions and presets tell a consistent story: this is a system bound by its graphics solution, with the CPU's substantial compute resources largely untapped by the workload.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 9 9900X is a 12-core, 24-thread processor built on the Zen 5 architecture (Granite Ridge), with a base clock of 4.40 GHz and a boost clock of 5.60 GHz. It carries 64 MB of L3 cache and is fabricated on a 4 nm process by TSMC, featuring 16,630 million transistors across a dual-die design (2x 70.6 mm²). This is a high-end desktop part, reflected in a 92nd percentile ranking among all CPUs and an average benchmark score of 57498. Its nearest rivals in synthetic tests are the AMD EPYC 9015 (57555, -0.1%), the AMD EPYC 7313 (57399, +0.2%), the Intel Core i9-14900 (58115, -1.1%), and the Intel Xeon Platinum 8260M (58323, -1.4%). These deltas are all within a narrow band, indicating the 9900X sits at the very top tier of processor performance.

However, in Greedfall, the CPU's role is secondary to the point of being nearly passive. Consider the 3DMark threaded scores: the processor achieves 12552 in the 16-thread test, 9114 in the 8-thread test, and 4886 in the 4-thread test, with a single-thread score of 1286. The scaling from 2 threads (2519) to 4 threads (4886) is nearly linear, but the jump from 8 threads (9114) to 16 threads (12552) shows diminishing returns, and the max-thread score of 13929 is only 11% higher than the 16-thread result. This pattern suggests that even in heavily threaded workloads, the 9900X has ample headroom. In a game like Greedfall, an Action RPG from 2019, the rendering thread and a few worker threads are typically the bottleneck, not the 24 available threads. The CPU's Cinebench R23 multicore score of 32172 and single-core score of 2253 further underscore its capability; no gameplay scenario in this data set would plausibly stress this processor.

What the data shows is that the CPU is never the limiting factor in this combo. At 1080p Low, the average FPS is 76, which is the highest measured FPS in the entire data set for this pairing. At 4K Ultra, the average FPS falls to 14. If the CPU were the constraint, we would expect the FPS to remain relatively flat across resolutions, as the same number of draw calls and game logic updates would be required regardless of pixel count. Instead, the FPS scales dramatically with resolution and settings, which is the hallmark of a GPU-bound scenario. The 9900X's Passmark single-thread score of 4672 and multithread score of 54643 show a processor that can handle far more complex simulations than Greedfall presents. The 12 cores and 24 threads are effectively idle headroom, ensuring that frame pacing and minimum FPS are dictated entirely by the graphics card, not by CPU stalls. The data suggests that upgrading the GPU would yield significant performance gains, while upgrading the CPU would yield none, as the combo's ranking is dragged down almost entirely by the graphics side.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data provides four presets (Low, Medium, High, Ultra) across three resolutions, and the results are unequivocal. At 1080p, Low is the only preset that delivers a truly playable average FPS of 76. Medium dips to 60 average FPS, which is technically playable but with a minimum FPS of 51, meaning there are measurable stutters. High drops to 54 average FPS, and Ultra falls to 35 average FPS, which is below the threshold for smooth action gameplay. The recommendation is clear: 1080p Low is the only configuration that provides a comfortable margin above 60 FPS, and it is the only preset where the average FPS exceeds the refresh rate of a standard 60 Hz monitor.

At 1440p, the situation worsens. Low yields 53 average FPS, which is borderline, but Medium drops to 41 average FPS (with a minimum of 35), High falls to 38, and Ultra is at 24. None of these are ideal for an action RPG where combat timing matters. The minimum FPS at 1440p Medium is 35, which is a significant drop from the 51 minimum at 1080p Medium, indicating that the GPU is running out of memory bandwidth or compute units. At 4K, the data is even more stark: Low yields 31 average FPS, Medium yields 25, High yields 22, and Ultra yields 14. These numbers are below the playable threshold for a game that requires responsive controls.

The verdict is that the best experience per the measured rows is 1080p Low. It is the only preset that provides a 76 FPS average, leaving headroom for dips. The 1080p Medium preset at 60 FPS average is acceptable but risky, given the 51 FPS minimum. The data does not support any preset above Low at 1440p or 4K, as the average FPS falls below 53 across the board. For players who prioritize visual fidelity over smoothness, 1440p Low at 53 FPS is the only viable compromise, but it is still below the 60 FPS target. The measured rows show a clear cliff: dropping from Low to Medium costs 16 FPS at 1080p (from 76 to 60), but dropping from Medium to High only costs 6 FPS (from 60 to 54). This suggests that the Low preset is the sweet spot, and the Medium preset is a marginal step up that is not worth the performance loss. The data does not include any upscaling or dynamic resolution options, so the recommendation stands strictly on the native rendering presets.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling across resolutions is the most diagnostic evidence for identifying the bottleneck in this combo. At Low settings, the average FPS goes from 76 at 1080p, to 53 at 1440p, to 31 at 4K. That is a 30% drop from 1080p to 1440p (76 to 53), and a 59% drop from 1440p to 4K (53 to 31). At Medium settings, the progression is 60 (1080p), 41 (1440p), 25 (4K). At High settings, it is 54 (1080p), 38 (1440p), 22 (4K). At Ultra settings, it is 35 (1080p), 24 (1440p), 14 (4K).

These drops are not linear, and the ratios matter. From 1080p to 1440p, the pixel count increases by 1.78x (1920x1080 = 2.07 million pixels, 2560x1440 = 3.69 million pixels). The FPS at Low drops from 76 to 53, which is a 1.43x decrease in FPS. From 1440p to 4K, the pixel count increases by 2.25x (3840x2160 = 8.29 million pixels). The FPS drops from 53 to 31, which is a 1.71x decrease. The fact that the FPS drop is proportionally smaller than the pixel count increase indicates that the GPU is not purely fill-rate limited; there is some other factor, likely memory bandwidth or shader processing, that is also at play. The memory bus is "System Shared" with "System Dependent" bandwidth, which means the GPU is borrowing system memory, and this configuration is known to be a bottleneck at higher resolutions.

The data clearly indicates the GPU is the limiting component. If the CPU were the bottleneck, the FPS would remain roughly constant as resolution increases, because the CPU workload (draw calls, physics, game logic) does not scale with pixel count. Instead, we see FPS dropping by more than half from 1080p to 4K at every preset. At Low settings, the 4K FPS (31) is 41% of the 1080p FPS (76). At Ultra settings, the 4K FPS (14) is 40% of the 1080p FPS (35). This consistency across presets confirms that the GPU is the primary constraint, and the CPU is not even a secondary factor. The Ryzen 9 9900X's 24 threads are effectively idle, waiting for the Intel Arc B370 to finish its work. The data suggests that lowering resolution does not help as much as lowering settings; going from 1080p Ultra (35 FPS) to 4K Low (31 FPS) loses only 4 FPS, while going from 4K Low (31 FPS) to 1080p Low (76 FPS) gains 45 FPS. This means that for this combo, settings have a larger impact on performance than resolution, further pointing to the GPU's limited compute resources.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo's rank in Greedfall is 2699 out of 2938 tested combinations. This places it in the bottom 8% of all tested systems (since 2938 - 2699 = 239 combos are worse, and 2699 are better, so it is better than 239/2938 = 8.1% and worse than 91.9%). This is a very low ranking, consistent with the GPU's 5th percentile standing among all GPUs. The Intel Arc B370 has an average benchmark score of 1184, and its nearest rivals are the ATI Mobility Radeon HD 5570 (1186, -0.2%), the ATI Radeon HD 5770 (1190, -0.5%), the AMD Radeon HD 7650M (1192, -0.7%), and the AMD FirePro M2000 (1168, +1.4%). These are all legacy or low-end parts from over a decade ago, confirming that the Arc B370 is a very weak graphics solution.

In contrast, the CPU is a top-tier part, ranking in the 92nd percentile. This creates an extreme mismatch in the combo. The data shows that the combo's ranking is almost entirely determined by the GPU, as the CPU is never the limiting factor. The 2699 rank suggests that most other tested combos have a more balanced GPU, even if their CPUs are weaker. For example, a combo with a mid-range CPU and a mid-range GPU would likely outperform this pairing in Greedfall, because the game is GPU-bound. The combo's rank is not a reflection of the CPU's capability; it is a reflection of the GPU's severe limitations. The measured FPS data supports this: even at 1080p Low, the 76 FPS average is far below what the Ryzen 9 9900X could drive with a capable discrete GPU. The combo rank of 2699 is a verdict on the pairing as a whole, and the data shows that the GPU is the anchor dragging the entire system down. The CPU's 92nd percentile ranking is irrelevant to the game's performance, as the GPU's 5th percentile ranking is the binding constraint.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is an integrated graphics solution (IGP) based on the Xe3-LPG architecture, with a chip codenamed Panther Lake. It has a base clock of 300 MHz and a boost clock of 2400 MHz, with 1280 shading units, 40 texture mapping units, and 20 raster operation units. It also has 10 ray tracing cores. The memory is "System Shared" with a "System Dependent" bandwidth, which means it uses the system's main memory rather than dedicated VRAM. This is a critical detail, as Greedfall is a 2019 title that can use several gigabytes of video memory at high settings. The GPU's 3DMark Steel Nomad DX12 score is 1184, placing it in the 5th percentile of all GPUs. Its nearest rivals are all ATI/AMD parts from the HD 5000 and HD 7000 series, which are over a decade old.

The GPU's performance in Greedfall is consistent with its low benchmark scores. At 1080p Low, it achieves 76 FPS, which is playable, but the FPS drops quickly as settings and resolution increase. The boost clock of 2400 MHz is not enough to compensate for the lack of dedicated memory bandwidth. The "System Shared" memory is a major bottleneck, especially at 4K where the memory bandwidth requirement is highest. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s, but these figures are meaningless if the memory subsystem cannot feed the GPU. The FP32 performance is 6.144 TFLOPS, which is low for a modern GPU, but more importantly, the memory bandwidth is "System Dependent," meaning it can vary widely based on the system's RAM configuration.

The data shows that the GPU is the sole reason for the combo's low FPS. The 10 RT cores are irrelevant for Greedfall, which does not use ray tracing. The 1280 shading units are the compute core, and they are simply overwhelmed at higher resolutions. The GPU's TDP is 25 W, which is very low, and it has no power connectors, confirming it is an IGP. This is not a part designed for gaming at high settings; it is a basic display adapter. The measured FPS data shows that the GPU's performance ceiling is around 76 FPS at the lowest settings and resolution, and it falls off sharply from there. The memory bandwidth being "System Dependent" means that the performance could vary between systems, but in this measurement, it is clearly insufficient for 1440p or 4K gaming. The GPU's 5th percentile ranking is a clear verdict: it is one of the weakest graphics solutions in the benchmark database, and its performance in Greedfall reflects that.

FAQ

*Q: What is the best preset to play Greedfall with this combo?*

A: The measured data shows that 1080p Low is the only preset that delivers a playable experience, with an average FPS of 76. The 1080p Medium preset averages 60 FPS but has a minimum of 51, which can cause stutters. All other presets and resolutions fall below 54 FPS average.

Q: Why does the FPS drop so much from 1080p to 4K?

A: The FPS drops by more than half from 1080p Low (76 FPS) to 4K Low (31 FPS). This is because the Intel Arc B370 uses "System Shared" memory with "System Dependent" bandwidth, and the memory subsystem cannot keep up with the increased pixel count at higher resolutions. The GPU is the limiting component.

Q: Is the Ryzen 9 9900X holding back this combo?

A: No. The CPU ranks in the 92nd percentile among all CPUs, but the GPU ranks in the 5th percentile. The FPS scales with resolution and settings, which indicates the GPU is the bottleneck. The CPU's 12 cores and 24 threads are never fully utilized in this game.

Q: How does this combo rank compared to other tested systems?

A: The combo ranks 2699 out of 2938 tested combinations, placing it in the bottom 8% of all systems. This low ranking is due to the GPU's severe performance limitations, not the CPU.

*Q: Can I play Greedfall at 1440p with this setup?*

A: The data shows that 1440p Low averages 53 FPS, which is borderline playable, but 1440p Medium drops to 41 FPS. The minimum FPS at 1440p Medium is 35, which is too low for smooth gameplay. 1080p Low is the recommended resolution and preset.

Q: What does the GPU's memory configuration mean for performance?

A: The Intel Arc B370 has "System Shared" memory with "System Dependent" bandwidth, meaning it uses system RAM instead of dedicated VRAM. This configuration is a major bottleneck in Greedfall, especially at 4K, where the average FPS drops to 22 on High and 14 on Ultra.

Hardware Specifications

AMD Ryzen 9 9900X

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X + Intel Arc B370 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 25.0
3840x2160 High 22.0
3840x2160 Ultra 14.0
2560x1440 Low 53.0
2560x1440 Medium 41.0
2560x1440 High 38.0
2560x1440 Ultra 24.0
1920x1080 Low 76.0
1920x1080 Medium 60.0
1920x1080 High 54.0
1920x1080 Ultra 35.0

Greedfall with Ryzen 9 9900X + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with Arc B370 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 9 9900X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.