Greedfall

Greedfall

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 41 45 57
1440p QHD 44 69 76 96
1080p Full HD 63 99 109 139

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 45
3840x2160 High 41
3840x2160 Ultra 26
2560x1440 Low 96
2560x1440 Medium 76
2560x1440 High 69
2560x1440 Ultra 44
1920x1080 Low 139
1920x1080 Medium 109
1920x1080 High 99
1920x1080 Ultra 63

Greedfall with AMD Ryzen 9 5950X + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the AMD Radeon RX 6600 is a desktop configuration measured in Greedfall, the 2019 action RPG. The data set includes 1920×1080, 2560×1440, and 3840×2160 resolutions across Low, Medium, High, and Ultra presets, with average frame rates and, for Medium, explicit minimum/maximum values. The CPU's launch MSRP is $799, and the GPU's launch MSRP is 329 USD. All figures below come directly from measured performance data; no outside specifications are referenced.

Settings Recommendations

The measured FPS at each preset reveals a clear pattern of diminishing visual returns against frame rate cost, and the recommendation is strongly entangled with the target resolution and display refresh. At 1920×1080, all four presets breach 60 FPS on average: Low reaches 139, High 99, Medium 109, and even Ultra holds at 63. This means that Ultra is playable, but the biggest step occurs between Ultra and the next tier. Dropping from Ultra to either Medium or High yields a sizeable jump: Medium and High sit at 109 and 99, above a comfortable 60, while Ultra dips to 63. Since the measured Medium frame and minimum/maximum are 109 (93-126) and the data gives no such range for High, the Medium preset provides both a high average and a bounded variance. For 1080p, Medium is typically the smartest pick: it doubles the headroom over Ultra while retaining good fidelity. However, if the user prefers a higher quality and the display has FreeSync or V-Sync, High at 99 FPS is also viable.

At 2560×1440, High yields 69, Medium yields 76, and Low yields 96; Ultra sinks to 44. Medium averages 76 with a min 64 and max 87—all above 60 and stable. High at 69 is also above 60, but its min/max are unrecorded, so the smoothing is less certain. Low at 96 is the fastest. For a 1440p monitor with a 60 Hz refresh rate, Medium is ideal: it gives headroom to stay above the surround of 60 the entire time, as shown by the explicit 64-frame minimum. High is an acceptable alternative, but it lacks the measured guarantee. Ultra at 44 is too low for smooth play.

At 3840×2160, the picture is harsh. Only Low achieves an average 57, though this is borderline since it sits just below 60. Medium averages 45 (min 38 max 52), High 41, and Ultra 26. None of the Medium/High/Ultra presets are playably smooth. That Low preset yields 57 average, which is close to 60 but not a guaranteed V-Sync lock. If the monitor is 4K and supports adaptive refresh, Low is the only preset worth considering; otherwise, users might opt for 1440p scaled down. The data clearly shows that this GPU cannot handle Ultra or even High at 4K, and Medium’s minimum falling to 38 exacerbates the problem. In summary, at 1080p, Medium or High are ideal; at 1440p, Medium is the safest, and Low is marginally faster; at 4K, Low is the only viable preset.

GPU Role

The Radeon RX 6600 is an RDNA 2 architecture part with 8 GB GDDR6 memory on a 128-bit bus, providing 224.0 GB/s memory bandwidth. The chip presents 1792 shading units, 112 texture units, and 48 ROPs. Its base clock is 1626 MHz, the game clock is 2044 MHz, and the boost runs to 2491 MHz. The GPU’s average benchmark score across a suite of tests (which includes 3DMark Steel Nomad, Geekbench OpenCL, PassMark G3D, etc.) lands at 19036, putting it in the 63rd percentile of all GPUs. Its nearest rivals in synthetic benchmarks are the NVIDIA Quadro K6000 (19030, 0.0% delta), the NVIDIA GeForce RTX 4050 Mobile (19049, -0.1% delta), the NVIDIA Tesla K20m (19089, -0.3% delta), and the NVIDIA RTX 2000 Ada Generation (18954, +0.4% delta). These rivals show that in raw benchmark terms, the RX 6600 is a mid-pack performer.

How does that map onto Grimfall? The measured numbers indicate that the GPU is the dominant bottleneck at higher resolutions. The graph looks odd: at 1080p, all presets exceed 60 FPS, and even Ultra yields 63 FPS. But as resolution increases, the frame rate falls sharply. For instance, the High preset goes from 99 at 1080p to 69 at 1440p (a 30% drop) and then to 41 at 4K (another 41% drop). This steep drop-off aligns with the GPU’s limited 8GB VRAM and memory bus. Although the data does not track VRAM usage, the observed pattern strongly implies that the 8 GB frame buffer is fully consumed or near full beyond R or lower detail. Low presets reduce texture/shadow memory and, at 4K, Low jumps to 57, which is only slightly under 60. So the GPU’s raw frame engineer can handle close to 60 frames at 4K when the load is minimized. The 224 GB/s bandwidth also explains why medium and High settings show such a drop at 4K; the higher texture and shadow counts stretch the memory pipeline.

A nuance is the GPU’s boost to 2491 MHz and game clock 2044 MHz—these vary across workloads. The dyn scaling in Grimfall likely holds it near the game clock, but at 4K the sustained rasterization load pushes it to the boost. The data does not give per-screen clocks, so we can only infer from the FPS. The GPU’s percentile (63rd) is modest, but it seems that it’s just enough for 1080p Ultra and falls off below playable at 4K except on Low.

Resolution Scaling

When we examine the resolution scaling from the measured data, an important pattern emerges. Starting at 1920×1080 Low, the average is 139. Shifting to 2560×1440 Low, that falls to 86—a drop of 43. Rendering the same Low preset at 3840×2160 yields 57, a further 39 decrement. So from 1080p to 1440p, the loss is roughly 31%, and from 1440p to 4K, an additional 30%—but the absolute steps are not linear in terms of pixels (1.78× pixel count). The frame drops more steeply than a pure pixel-drag would predict, which demonstrates pixel-bound behavior.

At High settings the pattern is more pronounced: from 99 at 1080p to 69 at 1440p (a 30% drop), then to 41 at 4K (about a 41% reduction). The severity of the 4K penalty indicates that the GPU is on the edge. Even at Low, the 4K average is 57, meaning the GPU can't fully sustain 60. This is a classic sign that the Radeon RX 6600 isn't built for 4K, and the GPU is the bottleneck, not the CPU.

The CPU, with its 16 cores, is extremely heavy, but that doesn't affect the scaling pattern. At 1080p Low, 139 FPS indicates the CPU is generating frames faster than the GPU could deliver, so the GPU is the limterity. In contrast, at 4K Low, the FPS is only 57, reinforcing that the GPU is on the short side. No pattern suggests the CPU becomes a limit; instead, it’s the render resolution that runs into the GPU ceiling.

Thus, the data says that resolutions scale with the GPU's ability, and that the leap to 4K is the hardest. The most acceptable trade-off is using 1440p at Medium or High, which falls between 69 and 76 FPS, both above 60.

How This Combo Ranks

The measured unit in Greedfall has a composite ranking of 2897 out of 3703 tested combos. That places this configuration in the lower 22% (since 2897 of 3703 is about 22% from the bottom). In other words, of the combinations the database has recorded for this game, this pairing is in the bottom fifth. That low rank mirrors the GPU's mid-tier status when paired with the very high-end CPU.

Ranking in the hundreds is not unexpected: the RX 6600 is a mid-range card, and Greedfall is a GPU-heavy title, especially at Ultra or 4K. Even though the Ryzen 9 5950X is a top-tier processor, the game performance is almost entirely the GPU's result. A comparison to the neighboring GPUs in the GPU benchmark list—where the RX 6600 sits next to older pro cards or a mobile RTX 4050—doesn't translate to a high game rank. The CPU has score advantage, but the GPU limits the whole package.

The bottom rank indicates that when all combos are sorted by measured FPS, this combination is not competitive. The combination rank isn't a performance problem per se, but it warns that gamers looking for high presets in Greedfall should not expect flagship-level results. The data shows the rank is 2897 out of 3703, so there are 806 combos that perform worse. Therefore, the testing shows this unit is above the absolute lowest quart, but still far from the median.

CPU Role

The Ryzen 9 5950X is a 16-core, 32-thread processor with a base clock 3.40 GHz and a boost 4.90 GHz, with 64 MB L3 cache. It’s built on TSMC’s 7nm process and scores very high in synthetic benchmarks, such as a Cinebench R23 multicore of 26017, a single-thread of 1614, and a Passmark multithread of 45424. The CPU has the 91st percentile among all CPUs, and its average benchmark is 51947. In the nearest-rival list, it’s within 0.7% of the Core i7-14700, -0.2% of the Core Ultra 5 235HX, and other similar CPU strains. This is an excellent CPU for productivity.

In Greedfall however, the CPU’s role is barely stressed. At 1080p Low, the measurement 139 FPS is nearly double that of the 4K Low. Even at 4K Low, the CPU is not the bottleneck—the GPU is. The Greedfall engine likely doesn’t require 16 cores; the fact that 8 cores scale the frame up to 139 suggests that the CPU could go even higher if the GPU permitted it. For example, at 1080p Ultra, the FPS is only 63, so the CPU is barely loaded and the GPU is constrained. The CPU also lacks internal graphics, but that is irrelevant.

So the CPU’s a 5090X 16-core isn’t used to its full potential. The measured numbers show what happens when a very fast CPU is paired with a mid-tier GPU: the FPS is GPU-bounded. We can see that the 5950X’s high score on single-threaded tasks (Geekbench single-core 2083, Cinebench R23 single 1614) likely helps in this game because Greedfall tends to be single-thread-dependent, but those figures aren’t not not in the game’s. However, since the data includes frames, we infer the CPU is sufficient for all presets.

FAQ

Q: What’s the best setting for 1920×1080?

A: Medium is the best fit. It averages 109 FPS, with a measured min 93 and max 126, which guarantees a tidy 60+ experience with less variance than High or Ultra. High averages 99, and Ultra is 63, still just barely inside 60.

Q: Can this combination run 4K?

A: Only in low settings. The Low preset scores 57 FPS at 3840×2160, which is 57, just below 60. Medium is 45, High 41, Ultra 26—so nothing else is close to a playable 60.

Q: Why does the GPU rank it that low?

A: In the ’combin-ranks’, it is 2897 out of 3702, which is a lower fifth. That’s because the RX 6600 is a 63rd-percentile GPU, while the CPU is top 1%. The game’s demanding shaders overwhelm the GPU at 1440p and beyond, pushing the whole combo down in the table.

Q: Is there a big difference between Medium and High at 1440p?

A:** On the data, yes. Medium averages 76 with a range of 64-87, while High drops to 69 but does not have a min/max. Medium gives a larger margin above 60 and likely more consistent.

Q: What does the CPU's 16-core/32-thread profile mean for this game?

A:** The CPU you have plenty of headroom. For example, at 1080p Low the FPS hits 139, showing the CPU can push far beyond the GPU’s limits. 16 cores doesn’t hurt, but the game is GPU-bound in most presets.

Q: Does the 8 GB VRAM cause issues?

A:** The data doesn’t measure VRAM usage, but the large FPS drop from 1080 to 1440 to 4K suggests that VRAM capacity or bandwidth is a chokehold. The 224 GB/s isn’t large enough for 4K high detail, so reducing settings helps.

Measured FPS Breakdown

The measured FPS data is given below. For each resolution and settings, the average FPS is listed, and for Medium the min/max values are given as well.

  • 1920×1080, Low: average 139, no min/max reported
  • 1920×1080, Medium: average 109, min 93, max 126
  • 1920×1080, High: average 99, no min/max
  • 1920×1080, Ultra: average 63, no min/max
  • 2560×1440, Low: average 96, no min/max
  • 2560×1440, Medium: average 76, min 64, max 87
  • 2560×1440, High: average 69, no min/max
  • 2560×1440, Ultra: average 44, no min/max
  • 3840×2160, Low: average 57, no min/max
  • 3840×2160, Medium: average 45, min 38, max 52
  • 3840×2160, High: average 41, no min/max
  • 3840×2160, Ultra: average 26, no min/max

The only preset that includes a min/max is Medium across all three resolutions. In the other presets, the database only stores the average, which means the stability of those sets is unknown; however, Medium at 1440p and 1080p both have ranges that confirm a stable experience (minimums 64 and 93). At 4K Medium drops to a 38 mean, indicating noticeable drops.

The GPU’s overall average FPS across all settings/resolutions isn’t given, but the individual average numbers show a steep curve. For any discussion of “optimal,” the data shows that 1440p Medium (76, min 64) and 1080p Medium (109, min 93) are the most robust. The CPU’s ability to 130 on Low highlights that the CPU isn’t the limitation, but that’s not a realistic preset for balanced image quality.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 6600 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 45.0
3840x2160 High 41.0
3840x2160 Ultra 26.0
2560x1440 Low 96.0
2560x1440 Medium 76.0
2560x1440 High 69.0
2560x1440 Ultra 44.0
1920x1080 Low 139.0
1920x1080 Medium 109.0
1920x1080 High 99.0
1920x1080 Ultra 63.0

Greedfall with Ryzen 9 5950X + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with RX 6600 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.