Greedfall

Greedfall

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 24 22 32
1440p QHD 22 37 42 51
1080p Full HD 34 52 59 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 High 24
3840x2160 Medium 22
3840x2160 Ultra 17
2560x1440 Low 51
2560x1440 Medium 42
2560x1440 High 37
2560x1440 Ultra 22
1920x1080 Low 74
1920x1080 Medium 59
1920x1080 High 52
1920x1080 Ultra 34

Greedfall with AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 7600X paired with the NVIDIA GeForce GTX 1650 produces a highly GPU-bound experience in Greedfall, with frame rates that scale predictably with resolution and settings. The data reveals a system where the CPU's substantial headroom is consistently unused, leaving the GTX 1650 as the definitive performance bottleneck across all tested configurations.

Resolution Scaling

The measured frame rates demonstrate a classic GPU-limited scaling pattern. Moving from 1920x1080 to 2560x1440 at High settings drops the average from 51.7 FPS to 36.6 FPS, a reduction of roughly 29%. The subsequent jump to 3840x2160 at High settings yields 23.8 FPS, another 35% decline from the 1440p result. This consistent degradation as pixel count increases is the expected signature of a graphics card operating at its capacity limits.

The scaling behavior becomes even more telling when examining the Low preset. At 1920x1080 Low, the system achieves 74.2 FPS. Dropping to 2560x1440 Low produces 51.3 FPS, and at 3840x2160 Low the average falls to 32.4 FPS. The frame rate at 4K Low is nearly identical to the 1080p High result of 51.7 FPS, indicating that the GPU's raw throughput, not the visual complexity, dictates the performance ceiling. Even with the most demanding settings removed, the pixel fill rate and memory bandwidth of the GTX 1650 constrain output.

The gap between 1080p and 4K widens as settings increase. At Low, the 4K/1080p ratio is 0.44 (32.4/74.2). At Ultra, the ratio is 0.50 (16.8/33.8). This suggests that at higher settings, the additional shading work per pixel partially offsets the resolution penalty, but the absolute numbers remain firmly in unplayable territory. The data consistently points to the GTX 1650's 4 GB frame buffer and 128.1 GB/s bandwidth as the limiting components, not the Ryzen 5 7600X's processing capabilities.

FAQ

Q: What is the best achievable average frame rate with this hardware combination?

A: The highest measured average is 74.2 FPS, achieved at 1920x1080 with Low settings. This is the only configuration in the dataset that exceeds a 60 FPS baseline, with Medium at 1080p reaching 59.1 FPS.

Q: Is the Ryzen 5 7600X holding back the GTX 1650 in Greedfall?

A: No. The CPU's benchmark scores, including a Cinebench R23 multi-core result of 24128 and a single-core score of 3406, place it in the 83rd percentile of all CPUs. The GPU sits in the 43rd percentile. The frame rate scaling across resolutions indicates the GPU is the primary constraint.

Q: How does the GTX 1650 compare to its nearest rivals in synthetic benchmarks?

A: The GTX 1650's average benchmark score is 8713. The NVIDIA GeForce RTX 3050 A Mobile scores 8746, a delta of -0.4%, meaning the GTX 1650 is slightly behind. The AMD Radeon 550X scores 8749, also a -0.4% delta. The NVIDIA Quadro P2200 scores 8671, a +0.5% delta in favor of the GTX 1650.

Q: What is the performance difference between the Ryzen 5 7600X and its closest rival?

A: The Ryzen 5 7600X has an average benchmark score of 26272. The AMD Ryzen 7 PRO 6850U matches this at 26262, a delta of 0%. The AMD Ryzen 7 7735U scores 26305, a -0.1% delta, and the AMD Ryzen 7 5700X scores 26214, a +0.2% delta. These are effectively identical scores.

Q: Can this system run Greedfall at 4K?

A: Technically yes, but not at playable frame rates. At 3840x2160, the highest average is 32.4 FPS on Low settings. High settings produce 23.8 FPS, Medium 22.0 FPS, and Ultra drops to 16.8 FPS. None of these reach a smooth 30 FPS baseline.

Q: Which settings preset is the most efficient at 1080p?

A: Medium at 59.1 FPS offers a 14% improvement over High (51.7 FPS) while Ultra falls to 33.8 FPS. The Low preset at 74.2 FPS is the only option above 60 FPS, but Medium provides a balance closer to the 60 FPS target.

GPU Role

The NVIDIA GeForce GTX 1650, built on the Turing architecture with a TU117 chip, operates with a base clock of 1485 MHz and a boost clock of 1665 MHz. Its 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth. For a game like Greedfall, an Action RPG with dense environments, this memory configuration is the decisive factor.

The measured FPS data shows the GPU's limits clearly. At 1920x1080 Ultra, the card produces 33.8 FPS, while dropping to Low raises this to 74.2 FPS. A 2.2x increase in frame rate from reducing settings from Ultra to Low indicates that the GPU's shading units (896) and texture mapping units (56) are heavily taxed by the higher-quality presets. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are simply insufficient for Greedfall's Ultra settings at any resolution.

The GPU's percentile ranking of 43rd among all GPUs, with an average benchmark score of 8713, puts it in the mid-to-low range. Its nearest rivals include the RTX 3050 A Mobile (8746, -0.4%) and the Quadro P2200 (8671, +0.5%), confirming that the GTX 1650 sits at a specific performance tier. The 3DMark Steel Nomad DX12 score of 305 and the Passmark G3D score of 7880 corroborate this positioning. In Greedfall, the 4 GB VRAM capacity appears adequate for 1080p but becomes a limiting factor at higher resolutions where the frame buffer fills quickly, contributing to the steep FPS drops observed.

Measured FPS Breakdown

At 1920x1080, the data shows a clear hierarchy across settings. Low averages 74.2 FPS, the only result above 60. Medium follows at 59.1 FPS, High at 51.7 FPS, and Ultra drops significantly to 33.8 FPS. The gap between High and Ultra is 17.9 FPS, indicating that Ultra settings impose a disproportionate load on the GTX 1650.

At 2560x1440, performance scales down predictably. Low averages 51.3 FPS, Medium 42.4 FPS, High 36.6 FPS, and Ultra 22.3 FPS. The Ultra result is less than half of the Low result, and the difference between High and Ultra is 14.3 FPS. Notably, the 1440p Low result (51.3 FPS) is nearly identical to the 1080p High result (51.7 FPS), suggesting that resolution and settings trade-offs are roughly interchangeable at this performance level.

At 3840x2160, all results fall below playable thresholds. Low averages 32.4 FPS, High 23.8 FPS, Medium 22.0 FPS, and Ultra 16.8 FPS. The spread between Low and Ultra at 4K is 15.6 FPS, narrower than at 1080p (40.4 FPS) or 1440p (29.0 FPS). This compression at 4K indicates that the GPU is so saturated that even reducing settings yields diminishing returns, as the pixel fill rate becomes the dominant constraint.

The overall pattern is consistent: every resolution shows a drop of approximately 10-15 FPS when moving from Low to Medium, another 5-10 FPS from Medium to High, and a larger 15-20 FPS collapse from High to Ultra. This non-linear scaling is characteristic of a GPU where Ultra settings enable effects that disproportionately tax the 896 shading units.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the Zen 4 Raphael architecture, running at a base clock of 4.70 GHz and a boost clock of 5.30 GHz. Its benchmark results are formidable: a Cinebench R23 multi-core score of 24128 and a single-core score of 3406, with a Geekbench multi-core of 12905 and single-core of 2892. It ranks in the 83rd percentile of all CPUs, with an average benchmark score of 26272.

In the context of Greedfall, the CPU's capabilities are largely unused. The measured FPS data shows no signs of CPU bottlenecking, as frame rates consistently track GPU settings and resolution changes. The 3DMark 16-thread score of 6879 and max-thread score of 6845 indicate strong multi-threaded performance, yet the game's demands do not appear to stress the 12 threads significantly. The CPU's nearest rival, the AMD Ryzen 7 PRO 6850U, matches its average score at 26262, a 0% delta, confirming that the 7600X sits in a tightly competitive performance band.

The Ryzen 5 7600X's 32 MB of shared L3 cache and 83.2 GB/s of DDR5 memory bandwidth provide ample headroom for game logic and asset streaming. Even at 1080p Low, where the GPU produces 74.2 FPS, the CPU does not appear to limit performance, as the frame rate remains stable. The Passmark multi-thread score of 28390 and single-thread score of 4135 further reinforce that the CPU is not a constraining factor in this pairing. The data suggests that a weaker CPU could likely deliver similar FPS in Greedfall, given the GTX 1650's dominance as the bottleneck.

Settings Recommendations

For a 60 FPS target at 1920x1080, the data indicates that Medium settings, averaging 59.1 FPS, are the closest match. Low settings at 74.2 FPS exceed the target with margin, while High at 51.7 FPS and Ultra at 33.8 FPS fall short. The Medium preset offers the best balance of visual quality and performance, staying within 0.9 FPS of the 60 FPS threshold.

At 2560x1440, no preset achieves 60 FPS. The highest is Low at 51.3 FPS, followed by Medium at 42.4 FPS. For users prioritizing smoothness, 1440p Low is the only viable option, though it produces a lower frame rate than 1080p Medium. The 1080p Medium result of 59.1 FPS is superior to 1440p Low's 51.3 FPS, suggesting that resolution should be sacrificed before settings to maintain playability.

At 3840x2160, the data shows no acceptable options. Even Low at 32.4 FPS and Medium at 22.0 FPS fall well below the 30 FPS minimum for comfortable play. The recommendation is to avoid 4K entirely with this hardware, as the GPU's 4 GB memory and 128.1 GB/s bandwidth cannot sustain adequate throughput.

For the best overall experience, the data points to 1920x1080 with Medium settings. This configuration delivers 59.1 FPS, which is 25.3 FPS higher than 1080p Ultra (33.8 FPS) and represents a 14% improvement over High (51.7 FPS). Users seeking higher frame rates can drop to Low for 74.2 FPS, a 26% gain over Medium, but the visual trade-off may not be justified given the Medium preset's proximity to the 60 FPS target. The Ultra preset, at 33.8 FPS, is not recommended at any resolution due to its steep performance cost relative to High.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1650 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 32.4
3840x2160 High 23.8
3840x2160 Medium 22.0
3840x2160 Ultra 16.8
2560x1440 Low 51.3
2560x1440 Medium 42.4
2560x1440 High 36.6
2560x1440 Ultra 22.3
1920x1080 Low 74.2
1920x1080 Medium 59.1
1920x1080 High 51.7
1920x1080 Ultra 33.8

Greedfall with Ryzen 5 7600X + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with GTX 1650 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.