Greedfall
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 38 | 42 | 54 |
| 1440p QHD | 41 | 64 | 71 | 90 |
| 1080p Full HD | 59 | 92 | 102 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 5 2600 + Intel Arc B570, In-Depth Analysis
Resolution Scaling
Greedfall’s frame rate scaling across resolutions tells a clear story about where this combo’s bottlenecks lie. At 1080p with Low settings, the AMD Ryzen 5 2600 and Intel Arc B570 combination produces 130 FPS. Dropping to 1440p Low reduces that to 90 FPS, a 30.8% decline. Moving to 4K Low yields 54 FPS, another 40% drop from the 1440p figure. This steep degradation as resolution climbs indicates that the graphics card becomes the dominant limiting factor at higher pixel counts, while the CPU has enough headroom to feed the GPU at lower resolutions.
The gap between 1080p and 1440p at Low settings is 40 FPS, which is substantial. The 1440p to 4K transition at Low costs another 36 FPS. These are large absolute losses, suggesting that the Arc B570’s 10 GB of GDDR6 memory and 160-bit bus width start to strain as pixel throughput demands increase. The 380.0 GB/s memory bandwidth is being pushed harder at 4K, and the data reflects that pressure.
At Medium settings, the pattern holds. 1080p Medium averages 102 FPS, 1440p Medium drops to 71 FPS, and 4K Medium falls to 42 FPS. The percentage losses are consistent with the Low preset, reinforcing that resolution scaling is the primary variable. The Medium preset at 4K also shows the only min/max data in the entire set: 36 FPS minimum and 48 FPS maximum. That minimum frame time suggests occasional stutters or scene complexity spikes, but the average remains playable.
The High preset follows the same trajectory: 92 FPS at 1080p, 64 FPS at 1440p, and 38 FPS at 4K. The Ultra preset, however, reveals a more dramatic cliff. At 1080p Ultra, the combo manages 59 FPS. At 1440p Ultra, it falls to 41 FPS. At 4K Ultra, it collapses to 24 FPS. The 4K Ultra result is barely above slideshow territory, and it represents the worst-case scenario for this pairing.
What does this scaling behavior say about the limiting component? At 1080p, the CPU’s 6 cores and 12 threads are likely the ceiling, as evidenced by the relatively small delta between Low and Ultra at that resolution (130 FPS vs 59 FPS). The GPU has enough grunt to render frames quickly, but the processor’s Zen architecture with a 3.40 GHz base and 3.90 GHz boost clock cannot push instruction throughput any faster. As resolution increases, the GPU’s workload expands disproportionately, and the Arc B570’s raw compute — 11.52 TFLOPS FP32 — becomes the binding constraint. The data shows a classic transition: CPU-bound at 1080p, GPU-bound at 4K.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor built on the 12 nm Zen+ architecture. Its base clock of 3.40 GHz and boost clock of 3.90 GHz are modest by modern standards. The chip’s benchmark results place it in the 75th percentile of all CPUs, with an average benchmark score of 21,484. Its nearest rivals include the Intel Core Ultra 5 228V (21,440, 0.2% faster) and the Intel Core i9-11900H (21,367, 0.5% faster), showing that this older CPU still holds its own in synthetic tests.
For Greedfall specifically, the CPU’s role is most apparent at 1080p. The game is an Action RPG with a 2019 release date, meaning its threading model likely favors a few fast cores over many slow ones. The Ryzen 5 2600’s single-thread performance, as measured by Geekbench at 1,154, is not exceptional. In Cinebench R15 single-core, it scores 157.3. These numbers suggest that the CPU can become a bottleneck in scenes with heavy AI or physics calculations, particularly at lower resolutions where the GPU is not fully utilized.
The multi-threaded results are more respectable. Cinebench R15 multi-core scores 1,248, while Geekbench multi-core reaches 5,648. PassMark multi-thread shows 13,160. These figures indicate that the CPU can handle background tasks and game logic without completely stalling. However, the delta between 1080p Low (130 FPS) and 1080p Ultra (59 FPS) is not purely a GPU effect. At Low settings, the GPU renders fewer pixels and effects, so the CPU must feed it faster. The 130 FPS ceiling likely represents the CPU’s maximum frame delivery rate in this title, as the GPU could theoretically push higher numbers if the CPU allowed.
The 65 W TDP and dual-channel DDR4 memory support with 46.9 GB/s bandwidth are relevant context. The memory bandwidth is shared between game assets and CPU operations, and at 1080p Low, the CPU’s memory controller may become a secondary bottleneck. The L3 cache is 16 MB shared, which is generous for the era but smaller than modern chips. In a game like Greedfall, which features large open environments, cache misses could impact frame pacing.
Compared to its nearest rivals, the Ryzen 5 2600 is effectively a statistical tie. The Intel Core Ultra 5 228V is 0.2% faster, and the Intel Xeon D-1746TER is 0.7% slower. This means that in CPU-bound scenarios, swapping to any of these chips would yield negligible differences. The data does not show any CPU-specific benchmark for Greedfall, but the synthetic scores provide a reliable proxy for relative performance.
GPU Role
The Intel Arc B570 is a Battlemage-generation GPU built on TSMC’s 5 nm process, with 19,600 million transistors on a 272 mm² die. It features 2,304 shading units, 144 texture mapping units, and 80 raster output units. The boost clock is fixed at 2500 MHz, matching the base clock. Memory consists of 10 GB of GDDR6 on a 160-bit bus, delivering 380.0 GB/s bandwidth.
In Greedfall, the GPU’s role becomes dominant at 1440p and 4K. The 3DMark Steel Nomad DX12 score of 2,649 and PassMark G3D score of 14,195 place it in the 65th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (20,534, 0.1% faster) and the Intel Arc A750 (20,582, 0.1% slower). This near-tie with the Arc A750 is noteworthy, as both are Intel discrete GPUs, suggesting generational consistency in performance scaling.
The VRAM capacity of 10 GB is sufficient for Greedfall’s textures at 1080p and 1440p, but at 4K Ultra, the game may be spilling into memory pressure. The 4K Ultra result of 24 FPS is the weakest data point, and while VRAM alone may not cause this, the combination of memory bandwidth and compute limits creates a perfect storm. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are the theoretical ceilings, but real-world performance falls well short due to driver overhead and game engine inefficiencies.
The GPU’s FP32 throughput of 11.52 TFLOPS is the headline compute figure. In a game from 2019, this should be ample for high refresh rates at 1080p. The data confirms this: 130 FPS at Low and 92 FPS at High are strong results. The drop to 59 FPS at Ultra indicates that the game’s Ultra preset introduces effects that heavily tax the GPU’s shading units and ROPs. The 80 ROPs are likely the limiting factor for fill-rate-heavy scenes, such as those with many transparent particles or complex lighting.
The 150 W TDP and 1x 8-pin power connector suggest this GPU is power-efficient, but the data does not include power draw measurements. The 450 W suggested PSU is a system-level consideration, not a performance metric. The bus interface of PCIe 4.0 x8 is worth noting, as the Ryzen 5 2600 only supports PCIe Gen 3 with 16 lanes. This means the GPU operates at PCIe 3.0 x8 speeds, which could theoretically limit bandwidth for data transfers. The measured FPS data does not show this being a major issue, as the performance at 1080p is still high, but it is a latent constraint.
How This Combo Ranks
The AMD Ryzen 5 2600 + Intel Arc B570 combination ranks 2,344 out of 2,938 tested combos in Greedfall. This places it in the bottom 20% of all configurations. The percentile ranking is stark: 79.8% of combos tested outperform this pairing. This is a low rank, but it must be interpreted in context. The combo is a mid-range CPU from 2018 paired with a mid-range GPU from 2025, and the game’s age means modern hardware should excel. The fact that this combo ranks so low suggests that the CPU is holding the system back more than the GPU.
To understand the rank, consider that 594 combos perform worse. These would likely include older or lower-end hardware, such as dual-core CPUs or entry-level GPUs. The Ryzen 5 2600’s 75th percentile CPU ranking and the Arc B570’s 65th percentile GPU ranking should theoretically produce a combo in the 50th-60th percentile. The discrepancy indicates that Greedfall is particularly sensitive to CPU performance, or that the game’s engine does not scale well with this specific CPU-GPU pairing.
The combo’s nearest rivals at the CPU level (Intel Core Ultra 5 228V, 0.2% faster) and GPU level (NVIDIA GeForce RTX 3070 Mobile, 0.1% faster) suggest that small hardware changes would not meaningfully improve the rank. The bottleneck is the combination itself, not individual components. For instance, pairing the Arc B570 with a faster CPU would likely yield a much higher rank, as the GPU has proven it can deliver high FPS at 1080p when unconstrained.
The rank of 2,344 also reflects the game’s age relative to the GPU’s architecture. The Arc B570 is designed for modern DX12 Ultimate titles, and Greedfall’s engine may not fully utilize the Xe2-HPG architecture’s features. The 3DMark Steel Nomad score of 2,649 is strong, but that benchmark is synthetic and modern. Real-world performance in older titles often depends on driver maturity and API path optimization, which can vary.
Measured FPS Breakdown
At 1080p, the combo delivers its best results. Low settings produce 130 FPS, which is excellent for competitive play or high-refresh monitors. Medium settings drop to 102 FPS, with a minimum of 87 FPS and maximum of 117 FPS. High settings yield 92 FPS, still very smooth. Ultra settings fall to 59 FPS, which is acceptable for a cinematic experience but not ideal for fast-paced action. The 1080p preset spread is 71 FPS (Low minus Ultra), showing that the GPU has significant headroom at this resolution.
At 1440p, the numbers remain playable but show more strain. Low settings average 90 FPS, a 30.8% drop from 1080p. Medium settings average 71 FPS, with a minimum of 60 FPS and maximum of 81 FPS. High settings drop to 64 FPS, which is borderline for smooth gameplay. Ultra settings fall to 41 FPS, which is below the 45 FPS threshold many players consider acceptable. The 1440p preset spread is 49 FPS, narrower than 1080p, indicating that the GPU is becoming the primary limiter.
At 4K, the combo struggles. Low settings average 54 FPS, which is playable but not smooth. Medium settings drop to 42 FPS, with a minimum of 36 FPS and maximum of 48 FPS. High settings average 38 FPS, which is below playable thresholds for most action games. Ultra settings collapse to 24 FPS, which is effectively unplayable for any genre requiring responsiveness. The 4K preset spread is 30 FPS, the narrowest, confirming that the GPU is fully saturated at this resolution.
The min/max data is sparse, but the Medium preset at each resolution provides insight. At 1080p Medium, the range is 87-117 FPS, a 30 FPS variance that suggests some scene complexity spikes. At 1440p Medium, the range is 60-81 FPS, a 21 FPS variance. At 4K Medium, the range is 36-48 FPS, a 12 FPS variance. The narrowing range at higher resolutions indicates that the GPU is consistently maxed out, reducing frame time variability.
Settings Recommendations
For the best experience per the measured rows, the High preset at 1080p is the sweet spot. It delivers 92 FPS, which is well above the 60 FPS smoothness threshold, and the visual quality is substantially better than Medium. The jump from Medium (102 FPS) to High (92 FPS) costs only 10 FPS, while High to Ultra (59 FPS) costs 33 FPS. This makes High the optimal balance of visual fidelity and performance at 1080p.
At 1440p, the Medium preset is the recommended choice. It averages 71 FPS, which is playable, and the minimum of 60 FPS ensures that most scenes stay fluid. The High preset at 64 FPS is close, but the Medium preset’s higher average and better min FPS provide a more consistent experience. Ultra at 41 FPS is not recommended, as it dips below the 45 FPS threshold and may cause noticeable judder during combat.
At 4K, the Low preset is the only viable option, averaging 54 FPS. This is playable but not ideal, and it requires sacrificing most visual quality. The Medium preset at 42 FPS is marginal, and the High and Ultra presets are not recommended. For 4K gaming, this combo is best suited for slower-paced exploration rather than action-heavy sequences.
The data suggests that the CPU is the primary bottleneck at 1080p, while the GPU becomes the limiter at higher resolutions. Therefore, for players who prioritize frame rate, the Low preset at 1080p (130 FPS) is the maximum achievable. For players who prioritize visuals, the High preset at 1080p (92 FPS) is the best compromise. The Ultra preset should be avoided entirely, as its 59 FPS at 1080p and 24 FPS at 4K do not justify the visual gains. Overall, this combo is best suited for 1080p gaming, with 1440p Medium as an acceptable secondary option.
Hardware Specifications
AMD Ryzen 5 2600
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + Intel Arc B570 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 90.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 64.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 102.0 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 59.0 |
Greedfall with Ryzen 5 2600 + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with Arc B570 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.