Fivem
This combination delivers exceptional performance with an average of 189 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 70 | 89 | 112 | 142 |
| 1440p QHD | 125 | 161 | 202 | 255 |
| 1080p Full HD | 191 | 244 | 304 | 378 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5060, In-Depth Analysis
Fivem, the multiplayer modification framework built atop Grand Theft Auto V, presents a unique stress profile that blends the aging base engine with the unpredictable load of many connected players. The measured data for the Intel Core Ultra 9 275HX paired with the NVIDIA GeForce RTX 5060 offers a clear window into how this combination handles that load. The results show a system that is capable of smooth high-refresh-rate play at 1080p, but one that runs into hard limits as resolution and settings climb, revealing a balance that leans heavily on the GPU while the 24-core processor waits in the wings.
Resolution Scaling
The most striking pattern in the measured FPS data is how dramatically performance falls as resolution increases. At 1920x1080 with Low settings, the combo produces an average of 163 FPS. Moving to 2560x1440 at the same Low preset drops that figure to 108 FPS, a reduction of 55 FPS. At 3840x2160 Low, the average plummets further to 60 FPS. This scaling is not linear; the jump from 1440p to 4K at Low settings costs 48 FPS, which is nearly as large as the 55 FPS drop from 1080p to 1440p. This suggests that the RTX 5060’s 8 GB of GDDR7 memory and 128-bit bus are being saturated quickly as pixel count rises, making the GPU the primary constraint at higher resolutions.
Looking at High settings, the same trend holds but with even steeper losses. The average at 1080p High is 103 FPS, which falls to 68 FPS at 1440p High and then to 38 FPS at 2160p High. The drop from 1440p to 4K here is 30 FPS, a 44% reduction. At Ultra settings, the pattern becomes extreme: 80 FPS at 1080p, 53 FPS at 1440p, and just 29 FPS at 4K. The data implies that the Ultra preset is essentially unplayable at 4K for this combination, while even High at 4K sits below the 60 FPS threshold that many consider the baseline for smooth play.
What does this say about the limiting component? The data points strongly to the GPU. The RTX 5060, despite being a modern Blackwell 2.0 architecture chip with a boost clock of 2497 MHz and 3840 shading units, appears to run out of headroom when pushing 8.3 million pixels at 4K. The CPU, with 24 cores and a boost clock of 5.40 GHz, is unlikely to be the bottleneck at these resolutions. The scaling from 1080p to 4K shows a consistent halving of frame rates across most settings, which is a classic sign of a pixel-bound workload. If the CPU were the limit, we would expect to see less variation between resolutions, especially at Low settings where the GPU load is lighter. Instead, the 163 FPS at 1080p Low versus 60 FPS at 4K Low indicates that the GPU’s fill rate and memory bandwidth are the critical factors. The CPU’s strong single-thread score of 2204 in Cinebench R23 suggests it can feed frames quickly, but the GPU simply cannot render them at higher resolutions in this multiplayer environment.
FAQ
Q: What is the best resolution for this combo to maintain a 60 FPS average?
A: The measured data shows that at 2560x1440 with Medium settings, the combo averages 85 FPS, while at High settings it drops to 68 FPS. At 3840x2160, only the Low preset achieves a 60 FPS average. Therefore, 1440p with Medium or High settings is the practical ceiling for consistent 60+ FPS play, while 4K requires Low settings to stay above that mark.
Q: How much of a performance difference is there between Low and Ultra at 1080p?
A: At 1920x1080, the average FPS for Low is 163, while Ultra drops to 80 FPS. This represents a 83 FPS difference, meaning Ultra is roughly half the frame rate of Low. The gap suggests that the Ultra preset introduces rendering costs that heavily tax the GPU even at the lowest resolution tested.
Q: Does the RTX 5060’s 8 GB VRAM cause issues at 4K?
A: The data shows that at 3840x2160, the average FPS at High is 38, at Medium is 47, and at Ultra is 29. While the frame rates are low across the board, the fact that Medium (47 FPS) is notably higher than High (38 FPS) hints that memory pressure or bandwidth constraints are exacerbated by higher settings. The 8 GB capacity and 448.0 GB/s bandwidth appear insufficient to feed the GPU efficiently at 4K with demanding presets.
Q: How does this combo rank among all tested configurations for Fivem?
A: The comboRankInGame data places this pairing at rank 1969 out of 3005 tested combos. This puts it in the lower half of all tested systems, which is surprising given the high-end CPU, but reflects the GPU’s mid-range positioning.
Q: What is the minimum FPS recorded in the measured data?
A: The only minFps values provided are for Medium settings: 109 FPS at 1080p, 72 FPS at 1440p, and 40 FPS at 4K. No minFps data is available for Low, High, or Ultra presets, so a full minimum-frame analysis is not possible from this dataset.
Q: Is the CPU or GPU more responsible for the frame rate at 1080p Low?
A: At 1920x1080 Low, the average is 163 FPS. This high figure, combined with the CPU’s strong multi-core performance (35589 in Cinebench R23) and single-core score (2204), suggests the CPU is capable of far more. The GPU becomes the limiting factor only when settings or resolution increase, so at 1080p Low, the RTX 5060 is still the primary constraint, just less severely than at higher loads.
GPU Role
The NVIDIA GeForce RTX 5060 sits at the heart of this combo’s performance, and the measured FPS data reveals exactly where its strengths and weaknesses lie. The GPU’s specifications paint a picture of a mid-range part: 8 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth, with a base clock of 2280 MHz and a boost clock of 2497 MHz. It has 3840 shading units, 120 TMUs, and 48 ROPs, and it achieves a PassMark G3D score of 20891, placing it in the 72nd percentile of all GPUs. In Fivem, these specs translate to strong 1080p performance but severe degradation at higher resolutions.
The VRAM capacity is a critical factor. With only 8 GB, the GPU is likely hitting memory limits at 4K, especially with higher settings. The data supports this: at 3840x2160, the average FPS at High is 38, at Medium is 47, and at Low is 60. The jump from Medium to Low is 13 FPS, while the jump from High to Medium is 9 FPS. This non-linear improvement suggests that lower settings reduce memory pressure, allowing the GPU to operate more efficiently. The 128-bit bus, which provides 448.0 GB/s, is also narrow by modern standards, and this likely contributes to the steep drop-offs at 4K where texture and geometry data must be streamed more aggressively.
Clock speeds matter here too. The boost clock of 2497 MHz is respectable, and the GPU’s FP32 throughput of 19.18 TFLOPS indicates decent compute power. However, the measured FPS at 4K Ultra (29 FPS) shows that raw compute is not the limiting factor; rather, it is the combination of memory bandwidth and capacity that holds the card back. In Fivem, which can involve large open-world streaming and many dynamic entities, the GPU’s memory subsystem is under constant strain. The data suggests that the RTX 5060 is best suited for 1080p and 1440p gaming, where its bandwidth is sufficient to feed the rendering pipeline without bottlenecking.
The GPU’s benchmark scores offer a broader context. With a PassMark G3D score of 20891, it sits just 0.3% below the AMD Radeon 860M (score 26401) and 1.2% above the AMD Radeon RX 6750 XT (score 26011) in the nearestRivals data. These deltas are small, indicating that the RTX 5060 is competitive with those cards in synthetic tests, but the Fivem results show that real-world multiplayer performance can diverge from those averages due to the game’s unique demands.
Settings Recommendations
The measured FPS data provides a clear guide for which settings preset offers the best experience for this combo. At 1920x1080, the High preset delivers an average of 103 FPS, which is smooth for most displays. The Medium preset bumps that to 129 FPS, while Low reaches 163 FPS. Ultra, however, drops to 80 FPS. For 1080p, High is the sweet spot: it provides a comfortable margin above 60 FPS while likely offering better visual quality than Medium or Low. The 103 FPS average leaves room for dips without falling below playable thresholds.
At 2560x1440, the picture changes. High settings yield 68 FPS, which is playable but close to the 60 FPS line. Medium settings improve that to 85 FPS, providing more headroom. Low reaches 108 FPS, but the visual compromise may not be worth it for many players. Ultra at 1440p drops to 53 FPS, which is below the 60 FPS target. Therefore, Medium is the recommended preset for 1440p, as it balances frame rate with visual fidelity, keeping the average well above 60 FPS.
At 3840x2160, the options are limited. Low settings average 60 FPS, which is exactly at the threshold. Medium drops to 47 FPS, and High falls to 38 FPS, with Ultra at 29 FPS. For 4K, Low is the only preset that achieves a 60 FPS average, and even then, it is borderline. If a player insists on 4K, Low is the only viable choice, but the data suggests that 1440p Medium or 1080p High offers a far better experience in terms of frame rate consistency and quality. The recommendation is to prioritize resolution over settings: drop to 1440p and use Medium or High rather than pushing 4K with Low.
Measured FPS Breakdown
The full dataset for this combo provides a detailed look at performance across resolutions and settings. At 1920x1080, the average FPS values are: Low 163, Medium 129 (with a min of 109 and max of 148), High 103, and Ultra 80. The Medium preset shows the only min/max data at 1080p, indicating a range of 109 to 148 FPS, which suggests some variance but generally stable performance. The jump from Low to Medium is 34 FPS, while Medium to High is 26 FPS, and High to Ultra is 23 FPS. This shows a steady decline as settings increase, with each step costing roughly 20-30 FPS.
At 2560x1440, the averages are: Low 108, Medium 85 (min 72, max 98), High 68, and Ultra 53. The Medium range of 72 to 98 FPS is wider than at 1080p, indicating more frame-time variability at this resolution. The drop from Low to Medium is 23 FPS, Medium to High is 17 FPS, and High to Ultra is 15 FPS. The smaller deltas between settings at 1440p compared to 1080p suggest that the GPU is becoming more of a bottleneck, as each settings increase has a relatively smaller impact when the base performance is lower.
At 3840x2160, the averages are: Low 60, Medium 47 (min 40, max 54), High 38, and Ultra 29. The Medium preset shows a 40 to 54 FPS range, which is a 14 FPS spread, indicating significant instability at 4K. The scaling here is stark: Low to Medium is a 13 FPS drop, Medium to High is 9 FPS, and High to Ultra is 9 FPS. These tight margins show that the GPU is struggling to maintain even modest frame rates at 4K, and the percentage losses are much larger relative to the low base numbers. For example, the 38 FPS at High is 37% lower than the 60 FPS at Low, highlighting how quickly performance collapses at this resolution.
CPU Role
The Intel Core Ultra 9 275HX is a 24-core, 24-thread processor from the Arrow Lake-HX architecture, with a base clock of 2.70 GHz and a boost clock of 5.40 GHz. Its benchmarks are impressive: a Cinebench R23 multi-core score of 35589, a single-core score of 2204, and a Geekbench multi-core score of 20795 with a single-core score of 2458. It also achieves a PassMark multithread score of 55759 and a single-thread score of 4713. With a percentile ranking of 94 among all CPUs, this processor is clearly at the high end. In Fivem, however, the game’s engine is not known for using many cores, so the question is whether this CPU’s strengths translate to better frame rates.
The measured FPS data suggests that the CPU is not the limiting factor in this combo. At 1080p Low, the average is 163 FPS, which is high but not exceptional for a CPU with this level of single-thread performance. The fact that the frame rate drops so significantly at higher resolutions points to the GPU as the bottleneck. If the CPU were struggling, we would expect to see similar frame rates across resolutions, but instead, we see a clear decline from 163 FPS at 1080p to 60 FPS at 4K. This indicates that the CPU can generate frames faster than the GPU can render them at lower resolutions, but at higher resolutions, the GPU takes over as the limiting factor.
The CPU’s 36 MB of shared L3 cache and 102.4 GB/s memory bandwidth also play a role. Fivem involves streaming large amounts of data, especially in multiplayer with many players and vehicles. The CPU’s strong multi-threaded performance (35589 in Cinebench R23) means it can handle the background tasks of managing game logic and network data without stalling. However, the game’s single-threaded nature likely means that the 24 cores are underutilized. The single-core score of 2204 in Cinebench R23 is solid, and the boost clock of 5.40 GHz is high, which helps in the main game thread. Yet, the data shows that even with this powerful CPU, the combo ranks 1969 out of 3005, indicating that the GPU is the weak link in this particular pairing.
How This Combo Ranks
The comboRankInGame data places this Intel Core Ultra 9 275HX and NVIDIA GeForce RTX 5060 pairing at rank 1969 out of 3005 tested combos for Fivem. This is a surprisingly low ranking for a system with a top-tier CPU. The rank suggests that in this game, the GPU’s performance is more important than the CPU, and the RTX 5060’s mid-range positioning drags the combo down. The CPU’s percentile of 94 means it outperforms 94% of all CPUs, but the GPU’s percentile of 72 is lower, indicating it is less exceptional. In Fivem, where the GPU is the bottleneck as shown by the resolution scaling, the combo’s rank is largely determined by the GPU.
Looking at the GPU’s nearest rivals, the RTX 5060 is within 1.2% of the AMD Radeon RX 6750 XT and 0.3% of the AMD Radeon 860M in average benchmark scores. This suggests that the RTX 5060 is comparable to those cards in synthetic tests, but in Fivem, the specific combination with the Ultra 9 275HX may not be optimal. The rank of 1969 indicates that many other combos, likely with more powerful GPUs, achieve higher frame rates in this game. The 4K results, where the combo struggles to reach 60 FPS even at Low, likely contribute to this ranking. For a user seeking high performance in Fivem, this data suggests that the CPU is overkill for the GPU, and a more balanced pairing with a stronger GPU would yield better results. The CPU’s strength is wasted in this game if the GPU cannot keep up, and the ranking reflects that imbalance.
Hardware Specifications
Intel Core Ultra 9 275HX
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5060 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 70.0 |
| 3840x2160 | High | 89.0 |
| 3840x2160 | Medium | 112.0 |
| 3840x2160 | Low | 142.0 |
| 2560x1440 | Ultra | 125.0 |
| 2560x1440 | High | 161.0 |
| 2560x1440 | Medium | 202.0 |
| 2560x1440 | Low | 255.0 |
| 1920x1080 | Ultra | 191.0 |
| 1920x1080 | High | 244.0 |
| 1920x1080 | Medium | 304.0 |
| 1920x1080 | Low | 378.0 |
Fivem with iUltra 9 275HX + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5060 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 9 275HX + RTX 5060
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