Fivem

Fivem

AVERAGE FPS
189
excellent

This combination delivers exceptional performance with an average of 189 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 89 112 142
1440p QHD 125 161 202 255
1080p Full HD 191 244 304 378

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 70
3840x2160 High 89
3840x2160 Medium 112
3840x2160 Low 142
2560x1440 Ultra 125
2560x1440 High 161
2560x1440 Medium 202
2560x1440 Low 255
1920x1080 Ultra 191
1920x1080 High 244
1920x1080 Medium 304
1920x1080 Low 378

Fivem with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060, In-Depth Analysis

Fivem is a multiplayer modification platform that places unique demands on both processor and graphics hardware, and the measured results for the Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5060 reveal a system that scales predictably with resolution and settings. The data set provides a complete matrix of average frame rates across three resolutions and four quality presets, offering a clear view of where this combination excels and where it struggles. This analysis breaks down the measured FPS, the role of each component, and how this specific pairing ranks against other tested configurations.

Resolution Scaling

The performance drop from 1080p to 4K is steep and consistent across all settings, indicating that the GPU becomes the primary limiting factor as pixel count increases. At Low settings, the average frame rate falls from 163 FPS at 1920x1080 to 108 FPS at 2560x1440, a reduction of 55 FPS, and then further to 60 FPS at 3840x2160. This represents a 63% decrease in average FPS from 1080p to 4K at Low settings. The trend continues across other presets, with High settings dropping from 103 FPS at 1080p to 68 FPS at 1440p and finally to 38 FPS at 4K. Medium settings see a similar pattern: 129 FPS at 1080p, 85 FPS at 1440p, and 47 FPS at 4K.

The scaling behavior suggests that the RTX 5060’s 8 GB of GDDR7 memory and 128-bit memory bus begin to saturate as resolution increases, particularly at 4K where the frame rates fall below playable thresholds for most presets. At Ultra settings, the 4K average of 29 FPS is the lowest recorded figure in the entire data set, while the 1080p Ultra average of 80 FPS shows that the GPU still has headroom at lower resolutions. The delta between 1080p and 1440p is roughly 30-35% across all settings, while the delta between 1440p and 4K is more severe, ranging from 44% at Low to 45% at High. This non-linear scaling points to memory bandwidth constraints becoming more pronounced at 4K, as the 448.0 GB/s bandwidth is stretched across four times the pixels of 1080p.

At 1080p, the frame rates are high enough to suggest that the CPU is keeping pace with the GPU, especially at Low settings where 163 FPS indicates the GPU is not fully saturated. However, the gap between Low and Ultra at 1080p (163 FPS vs 80 FPS) shows that the GPU’s rendering workload scales significantly with quality settings, and the 16-core, 22-thread Core Ultra 9 185H with a 5.10 GHz boost clock is able to feed the GPU adequately at this resolution. The data shows that 1440p is the practical ceiling for maintaining 60 FPS or higher, with Low and Medium settings both exceeding that threshold, while High just barely misses it at 68 FPS.

GPU Role

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, featuring 3840 shading units, 120 texture mapping units, and 48 raster output units. Its 8 GB of GDDR7 memory operates at 1750 MHz with a 28 Gbps effective rate, delivering 448.0 GB/s of bandwidth across a 128-bit bus. The GPU’s base clock is 2280 MHz with a boost clock of 2497 MHz, and it draws a TDP of 145 W. In the context of Fivem, the GPU’s role is most evident in the resolution scaling discussed above, but the settings breakdown also reveals its capability limits.

At 1080p, the RTX 5060 delivers an average of 163 FPS at Low settings, which is the highest measured result in the entire data set. Dropping to Medium reduces the average to 129 FPS, High to 103 FPS, and Ultra to 80 FPS. This 83 FPS spread between Low and Ultra at 1080p indicates that the GPU’s shading units and texture rate (299.6 GTexel/s) are heavily utilized by higher quality presets, likely due to increased draw distances and more complex shaders in Fivem’s multiplayer environments. The pixel rate of 119.9 GPixel/s is sufficient for 1080p but becomes a bottleneck at 4K, where the 29 FPS Ultra result suggests the GPU is overwhelmed.

The GPU’s benchmark scores place it in the 72nd percentile of all GPUs, with an average benchmark score of 26331. Its nearest rivals include the AMD Radeon 860M with a delta of -0.3%, the NVIDIA GeForce MX550 with -0.3%, the AMD Radeon RX 5700 XT 50th Anniversary with -0.8%, and the AMD Radeon RX 6750 XT with +1.2%. These close deltas indicate that the RTX 5060’s raw compute performance is competitive with these cards, but in Fivem specifically, the 8 GB VRAM capacity is a limiting factor at higher resolutions. The measured FPS data does not include any VRAM usage metrics, but the steep drop from 1440p Medium (85 FPS) to 4K Medium (47 FPS) suggests that memory capacity or bandwidth is constraining performance beyond what raw compute would predict.

FAQ

Q: What is the best resolution for this combo to maintain 60 FPS?

A: At 2560x1440, the Low preset averages 108 FPS and Medium averages 85 FPS, both comfortably above 60 FPS. High at 1440p averages 68 FPS, which is also above the threshold, but Ultra drops to 53 FPS. At 3840x2160, only the Low preset reaches 60 FPS exactly, while all other presets fall below.

Q: How does the RTX 5060 compare to its closest rival in raw GPU benchmarks?

A: The RTX 5060 has an average benchmark score of 26331, which is 1.2% higher than the AMD Radeon RX 6750 XT’s 26011. It is also 0.3% higher than both the AMD Radeon 860M and NVIDIA GeForce MX550, and 0.8% higher than the AMD Radeon RX 5700 XT 50th Anniversary.

Q: What is the highest average FPS recorded for this combo?

A: The highest average FPS is 163, achieved at 1920x1080 with the Low settings preset. The Medium preset at 1080p follows at 129 FPS, and High at 1080p reaches 103 FPS.

Q: Does the Core Ultra 9 185H bottleneck the RTX 5060 in this game?

A: The CPU’s benchmark scores, including a Cinebench R23 multicore score of 17984.5 and a single-core score of 1810.5, suggest it has ample headroom. At 1080p Low, the 163 FPS average indicates the GPU is the limiting factor, as the CPU’s 5.10 GHz boost clock and 16 cores are sufficient to feed the GPU at this level.

Q: What is the frame time consistency like at Medium settings?

A: The Medium preset is the only one with min and max FPS data. At 1920x1080, the range is 109 to 148 FPS with an average of 129. At 2560x1440, the range is 72 to 98 FPS with an average of 85. At 3840x2160, the range is 40 to 54 FPS with an average of 47. This shows tighter consistency at lower resolutions.

Q: How does this combo rank among all tested configurations in Fivem?

A: This combo ranks 1969 out of 3005 tested combinations, placing it in the lower third of all configurations. The rank reflects the combined performance of the Core Ultra 9 185H and RTX 5060 specifically in Fivem, based on the measured FPS data.

How This Combo Ranks

The Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5060 combination ranks 1969 out of 3005 tested combos in Fivem, placing it in the 34th percentile of all configurations tested. This relatively low rank is somewhat surprising given the hardware’s individual benchmark scores, but it reflects the game’s specific demands. The CPU alone sits in the 85th percentile of all CPUs with an average benchmark score of 35670, while the GPU is in the 72nd percentile with an average score of 26331. The in-game rank of 1969 suggests that Fivem’s multiplayer workloads, which often involve heavy scripting and asset streaming, do not fully utilize the hardware’s strengths.

The CPU’s nearest rivals provide context for its benchmark standing. The AMD Ryzen AI 7 PRO 350 has an average score of 35719, which is 0.1% higher than the Core Ultra 9 185H’s 35670. The Intel Core 7 250H is 0.2% higher at 35728, the AMD Ryzen 7 PRO 5845 is 0.4% higher at 35802, and the AMD Ryzen 7 7700X is 0.7% higher at 35909. These deltas are all within 1%, indicating that the Core Ultra 9 185H is competitive with these chips in synthetic benchmarks, but the Fivem ranking of 1969 suggests that other factors, such as memory latency or platform-specific optimizations, may play a larger role in this game.

The GPU’s nearest rivals show a similar pattern, with all deltas within 1.2%. The RTX 5060’s average score of 26331 is 1.2% higher than the AMD Radeon RX 6750 XT’s 26011, making it the strongest of the four listed rivals. However, the in-game rank of 1969 indicates that the combo as a whole is not particularly well-suited to Fivem, likely due to the game’s CPU-heavy nature in multiplayer scenarios. The data shows that the CPU’s single-core performance, while strong at 1810.5 in Cinebench R23, may not translate directly to Fivem’s frame rate ceiling.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, providing a complete grid of 12 data points. At 1920x1080, the Low preset delivers an average of 163 FPS, which is the highest figure in the entire data set. Medium follows at 129 FPS with a documented range of 109 to 148 FPS, High at 103 FPS, and Ultra at 80 FPS. The spread from Low to Ultra at 1080p is 83 FPS, showing that settings have a significant impact on performance at this resolution.

At 2560x1440, the averages drop across the board. Low averages 108 FPS, Medium averages 85 FPS with a range of 72 to 98 FPS, High averages 68 FPS, and Ultra averages 53 FPS. The spread from Low to Ultra is 55 FPS, narrower than at 1080p, indicating that the GPU is becoming more of a limiting factor. The Medium preset’s range at 1440p (72-98 FPS) shows more variance than at 1080p, suggesting that frame pacing becomes less consistent at higher resolutions.

At 3840x2160, the averages fall further. Low averages 60 FPS, Medium averages 47 FPS with a range of 40 to 54 FPS, High averages 38 FPS, and Ultra averages 29 FPS. The spread from Low to Ultra is 31 FPS, the narrowest of all resolutions, which indicates that the GPU is consistently saturated regardless of settings. The 4K Medium range of 40 to 54 FPS shows the tightest absolute variance in the data set, but the low average makes it borderline playable for competitive multiplayer. The 4K Low average of exactly 60 FPS is notable, as it is the only 4K preset to hit the 60 FPS target.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, the High preset at 103 FPS is the best balance of visual quality and performance, as it delivers over 100 FPS while providing a significant visual upgrade over Low. The Ultra preset at 80 FPS is also viable for players who prioritize image quality over raw frame rate, but the 23 FPS drop from High to Ultra may not be worth the visual gains in Fivem’s multiplayer environments.

At 2560x1440, the Medium preset at 85 FPS is the recommended choice for most players, as it maintains a smooth frame rate while offering moderate visual fidelity. The High preset at 68 FPS is playable but may cause noticeable stuttering in busy multiplayer areas, and the Ultra preset at 53 FPS dips below the 60 FPS threshold. For players with high-refresh-rate 1440p monitors, the Low preset at 108 FPS will provide the smoothest experience, but the visual trade-offs are substantial.

At 3840x2160, the Low preset at 60 FPS is the only option that hits the 60 FPS target, but even this may suffer from frame time spikes in dense scenarios. The Medium preset at 47 FPS is the best visual compromise for 4K, but players should be prepared for sub-60 FPS performance. The High and Ultra presets at 38 and 29 FPS respectively are not recommended for any gameplay scenario, as the frame rates are too low for a responsive multiplayer experience. Overall, the data suggests that 1440p Medium is the sweet spot for this combo, balancing visual quality with a 85 FPS average.

CPU Role

The Intel Core Ultra 9 185H is a 16-core, 22-thread mobile processor from the Core Ultra Series 1, based on the Meteor Lake architecture on a 7 nm process. Its base clock is 3.90 GHz with a boost clock of 5.10 GHz, and it features 24 MB of shared L3 cache. The CPU’s benchmark scores are strong, with a Cinebench R23 multicore score of 17984.5 and a single-core score of 1810.5, placing it in the 85th percentile of all CPUs. Its Geekbench scores are 11657 multicore and 1794 single-core, and its Passmark multithread score is 29376.

In Fivem, the CPU’s role is primarily to handle game logic, script execution, and player synchronization in multiplayer sessions. The measured FPS data at 1080p Low (163 FPS) suggests that the CPU is not a bottleneck at lower settings, as the GPU is able to render frames at a high rate. However, the fact that the combo ranks 1969 out of 3005 in-game indicates that the CPU may not be fully utilized or that Fivem’s single-threaded performance demands exceed what the CPU can provide in certain scenarios. The Passmark single-thread score of 3697 and Cinebench R23 single-core score of 1810.5 are respectable, but Fivem’s multiplayer architecture may be sensitive to memory latency or cache behavior.

The CPU’s nearest rivals all have average benchmark scores within 0.7% of its 35670, with the AMD Ryzen 7 7700X being the closest at 35909. This indicates that the Core Ultra 9 185H is competitive in synthetic workloads, but the in-game rank suggests that Fivem may favor different CPU characteristics. The 22 threads are likely more than sufficient for Fivem’s multithreaded aspects, but the single-core performance at 5.10 GHz boost is what matters most for frame rate ceiling. The data shows that at 1080p Ultra (80 FPS), the CPU is still able to feed the GPU adequately, as the GPU’s raw compute is the limiting factor at higher settings. Overall, the CPU provides enough performance headroom for the RTX 5060 to be the primary determinant of frame rates, particularly as resolution increases.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060 in Fivem

Resolution Settings Avg FPS
3840x2160 Ultra 70.0
3840x2160 High 89.0
3840x2160 Medium 112.0
3840x2160 Low 142.0
2560x1440 Ultra 125.0
2560x1440 High 161.0
2560x1440 Medium 202.0
2560x1440 Low 255.0
1920x1080 Ultra 191.0
1920x1080 High 244.0
1920x1080 Medium 304.0
1920x1080 Low 378.0

Fivem with iUltra 9 185H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5060 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.