Fivem

Fivem

AVERAGE FPS
195
excellent

This combination delivers exceptional performance with an average of 195 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 92 115 146
1440p QHD 129 166 209 263
1080p Full HD 197 252 314 390

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 72
3840x2160 High 92
3840x2160 Medium 115
3840x2160 Low 146
2560x1440 Ultra 129
2560x1440 High 166
2560x1440 Medium 209
2560x1440 Low 263
1920x1080 Ultra 197
1920x1080 High 252
1920x1080 Medium 314
1920x1080 Low 390

Fivem with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080, In-Depth Analysis

Fivem is a multiplayer modification framework built on Grand Theft Auto V, and the measured performance of the Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5080 shows a system that is heavily influenced by the game's engine and server-side code. The data places this specific combination at rank 775 out of 3005 tested combos, placing it in the upper quartile of all systems tested for this title. The CPU, with its 20 cores and 20 threads, is a high-end mobile part based on the Arrow Lake-HX architecture, and the GPU is a flagship Blackwell 2.0 design with 16 GB of GDDR7 memory. The benchmark results show a system capable of very high frame rates at 1080p, but one that faces significant challenges at 4K Ultra settings, where the average drops below the 60 FPS threshold.

FAQ

Q: How does the Intel Core Ultra 7 265HX compare to its nearest rivals in overall CPU benchmark scores?

A: The Core Ultra 7 265HX has an average benchmark score of 63173, which places it in the 93rd percentile of all CPUs. Its closest rival, the Intel Core i7-13790F, scores 63080, making the 265HX just 0.1% faster. The AMD Ryzen AI 7 450G scores 63331, which is 0.2% faster than the 265HX, while the AMD Ryzen AI Embedded P185 scores 62839, making it 0.5% slower. The Intel Core Ultra 7 255HX scores 62738, putting it 0.7% behind.

Q: What is the performance ranking of the RTX 5080 relative to other GPUs in the database?

A: The NVIDIA GeForce RTX 5080 achieves a percentile rank of 87 among all GPUs, with an average benchmark score of 56083. Its nearest rival, the AMD Radeon 8060S, scores 55757, which is 0.6% slower. The AMD Radeon RX 9070 GRE is faster, with a score of 57367, placing it 2.2% ahead of the RTX 5080.

Q: What is the best average FPS recorded for this CPU/GPU combo in Fivem at 1080p?

A: The highest average frame rate recorded at 1920x1080 is 256 FPS, achieved with the Low settings preset. The Medium preset delivers an average of 202 FPS, High delivers 162 FPS, and Ultra drops to 126 FPS.

Q: Does the system maintain 60 FPS at 4K resolution with any settings preset?

A: At 3840x2160, the system exceeds 60 FPS on the Low and Medium presets, with averages of 94 FPS and 74 FPS respectively. The High preset averages 59 FPS, which is just below the 60 FPS target, and the Ultra preset falls to 46 FPS.

Q: What is the launch MSRP of the NVIDIA GeForce RTX 5080?

A: The launch MSRP for the NVIDIA GeForce RTX 5080 is 999 USD.

Q: How much memory bandwidth does the RTX 5080 have, and how much VRAM is available?

A: The RTX 5080 features 16 GB of GDDR7 memory on a 256-bit bus, which provides a total memory bandwidth of 960.0 GB/s.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 2.60 GHz and a boost clock of 5.30 GHz. The processor is part of the Core Ultra Series 2 and features 30 MB of shared L3 cache, with 192 KB of L1 and 3 MB of L2 per core. Its memory support is DDR5 over a dual-channel bus, delivering 102.4 GB/s of bandwidth.

In Fivem, the CPU's role is critical due to the game's nature as a multiplayer modification. The engine is known for being sensitive to single-threaded performance, but the high core count of this processor helps manage the overhead of server-side scripts and entity streaming that are common in populated servers. The Cinebench R23 scores illustrate the dual nature of this chip: a single-core score of 5737 shows strong per-thread capability, while a multi-core score of 40642 demonstrates the throughput available for background tasks. In Passmark, the single-thread score is 4500 and the multithread score is 47985, with a physics score of 2978 that can be relevant to in-game object interactions.

The data suggests that at lower resolutions like 1080p, the CPU is a significant factor. The jump from 162 FPS at High settings to 256 FPS at Low settings at 1080p indicates that reducing graphical load allows the CPU to feed frames faster, and the 265HX has enough headroom to do so. The processor's 93rd percentile ranking places it well above average, and its average benchmark score of 63173 is nearly identical to the Intel Core i7-13790F, which is a desktop part. This suggests the 265HX is a potent mobile chip that can keep pace with desktop alternatives in compute-heavy tasks, which is beneficial for the complex scripting logic that Fivem servers often run.

GPU Role

The NVIDIA GeForce RTX 5080 is a flagship mobile GPU based on the Blackwell 2.0 architecture, using the GB203 chip built on a 5 nm process. It has a base clock of 2295 MHz and a boost clock of 2617 MHz. The memory subsystem is a highlight: 16 GB of GDDR7 on a 256-bit bus yields a bandwidth of 960.0 GB/s, which is substantial for high-resolution textures and asset streaming. The GPU also has 10752 shading units, 336 TMUs, and 112 ROPs, with 84 RT cores and 336 Tensor cores.

The GPU's FP32 compute performance is 56.28 TFLOPS, and it supports PCIe 5.0 x16. In Fivem, the GPU is responsible for the visual rendering, and its performance is heavily tied to resolution and settings. The 3DMark Steel Nomad DX12 score of 8637 and a Passmark G3D score of 36565 place the RTX 5080 in the 87th percentile of all GPUs. The data shows that the GPU becomes the primary bottleneck at higher resolutions. At 4K, the average frame rate scales directly with the preset: 94 FPS at Low, 74 FPS at Medium, 59 FPS at High, and 46 FPS at Ultra. This pattern indicates that the RTX 5080 is being pushed to its limits by the pixel count at 3840x2160, and the 16 GB of VRAM is sufficient for the game's assets, but the raw shading power is the limiting factor at the highest settings.

Measured FPS Breakdown

The measured FPS data provides a clear picture of how the system scales across resolutions and presets. At 1920x1080, the average frame rates are high across the board. The Low preset delivers an average of 256 FPS, the Medium preset averages 202 FPS with a minimum of 172 FPS and a maximum of 233 FPS, the High preset averages 162 FPS, and the Ultra preset averages 126 FPS.

Moving to 2560x1440, the averages drop but remain very playable. The Low preset averages 169 FPS. The Medium preset averages 133 FPS, with a minimum of 113 FPS and a maximum of 153 FPS. The High preset averages 107 FPS, and the Ultra preset averages 83 FPS.

At 3840x2160, the performance takes a significant hit. The Low preset still manages an average of 94 FPS. The Medium preset averages 74 FPS, with a minimum of 63 FPS and a maximum of 85 FPS. The High preset drops to an average of 59 FPS, and the Ultra preset falls to an average of 46 FPS.

The data shows that the system is capable of delivering excellent performance for high-refresh-rate monitors at 1440p and below. The step from 1080p to 1440p costs roughly 34% of the frame rate at Low settings, while the step from 1440p to 4K costs roughly 44% of the frame rate, indicating the increasing burden on the GPU.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the system's bottleneck characteristics. When comparing the High settings preset across resolutions, the system achieves 162 FPS at 1080p, 107 FPS at 1440p, and 59 FPS at 4K. This represents a 34% drop from 1080p to 1440p and a further 45% drop from 1440p to 4K. The scaling is not linear, which points to a GPU-bound scenario at higher resolutions.

At Low settings, the pattern is similar but with higher absolute numbers: 256 FPS at 1080p, 169 FPS at 1440p, and 94 FPS at 4K. The percentage drops are 34% and 44% respectively. The fact that the relative performance drop is consistent across different settings suggests that the GPU is the primary limiting factor when resolution increases, as the CPU has enough headroom to maintain high frame rates at 1080p and 1440p. The RTX 5080's memory bandwidth of 960.0 GB/s is a key asset here, as it helps sustain performance at 4K, but the sheer number of pixels to process at 3840x2160 overwhelms the shading units at the Ultra preset, which is why the average FPS falls to 46. The data indicates that for this game, the CPU is sufficient for high-refresh-rate gaming at mainstream resolutions, but the GPU is the component that determines the ceiling at 4K.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend on the target resolution and refresh rate. For 1920x1080, the High preset at 162 FPS offers a smooth experience for 144Hz displays, while the Ultra preset at 126 FPS is still viable for high refresh rates and provides a visual upgrade. The Medium preset at 202 FPS is an excellent choice for 240Hz monitors, but the jump to Low at 256 FPS shows diminishing returns in visual quality for a modest frame rate gain.

For 2560x1440, the High preset at 107 FPS is well-suited for 100Hz to 120Hz displays, striking a balance between visual fidelity and smoothness. The Ultra preset at 83 FPS is playable and offers the best image quality, but it may not be ideal for competitive play. The Medium preset at 133 FPS is the best choice for 144Hz monitors, as it provides a significant frame rate boost over High with only a moderate reduction in settings.

For 3840x2160, the recommendation is more complicated. The High preset averages 59 FPS, which is just below the 60 FPS target, while the Medium preset averages 74 FPS with a minimum of 63 FPS, ensuring a stable experience above 60 FPS. The Low preset at 94 FPS is the smoothest option but sacrifices visual quality. The Ultra preset at 46 FPS is not recommended for general play, as the frame rate dips are likely to be noticeable. The data suggests that for 4K, the Medium preset is the sweet spot, offering a solid 74 FPS average with the minimum staying above 60 FPS. The 16 GB of VRAM ensures that textures are not a limiting factor, so the choice between Medium and High is purely a matter of GPU load, and the measured results show that Medium is the safer option for a consistent experience.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080 in Fivem

Resolution Settings Avg FPS
3840x2160 Ultra 72.0
3840x2160 High 92.0
3840x2160 Medium 115.0
3840x2160 Low 146.0
2560x1440 Ultra 129.0
2560x1440 High 166.0
2560x1440 Medium 209.0
2560x1440 Low 263.0
1920x1080 Ultra 197.0
1920x1080 High 252.0
1920x1080 Medium 314.0
1920x1080 Low 390.0

Fivem with iUltra 7 265HX + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5080 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.