Fivem
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 40 | 50 | 64 |
| 1440p QHD | 56 | 73 | 91 | 115 |
| 1080p Full HD | 86 | 111 | 138 | 175 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265HX + AMD Radeon 8060S, In-Depth Analysis
Fivem on the Intel Core Ultra 7 265HX with the AMD Radeon 8060S shows a performance profile that scales predictably with settings and resolution. The data indicates that the Medium preset provides the most balanced experience, delivering playable frame rates across all tested resolutions while maintaining a reasonable visual load. At 1920x1080, Medium averages 138 FPS, which is a substantial jump from the 86 FPS seen at Ultra, and it keeps the system well clear of the 118 FPS minimum observed at that setting. Moving to 2560x1440, Medium still holds strong at 91 FPS, with a minimum of 77 FPS, making it the only preset other than Low that maintains a comfortable margin above 60 FPS at that resolution. At 3840x2160, Medium drops to 50 FPS, which is playable but shows the limits of the combo; Low at 64 FPS is the only 4K option that stays fluid.
Settings Recommendations
The measured rows point to Medium as the default recommendation for this combo. At 1080p, Medium delivers 138 FPS average, which is 52 FPS higher than Ultra’s 86 FPS and only 37 FPS below Low’s 175 FPS. The trade-off is favorable because the jump from Low to Medium is far smaller than the jump from Medium to Ultra, indicating that the visual gains from Ultra are not worth the performance cost. At 1440p, Medium’s 91 FPS average with a 77 FPS minimum ensures smooth gameplay on high-refresh monitors, whereas High drops to 73 FPS and Ultra falls to 56 FPS, which can introduce stutter in busy multiplayer scenes. For 4K, the situation changes; Medium’s 50 FPS is borderline, so users with a 4K display should either stick with Low for 64 FPS or accept Medium if they prioritize visuals over frame rate. The data shows no scenario where Ultra is optimal for this game, as it produces the lowest averages at every resolution: 86 FPS at 1080p, 56 FPS at 1440p, and 31 FPS at 4K. High is a middle ground, but it only makes sense if Medium’s 50 FPS at 4K is unacceptable and Low’s settings are too sparse; otherwise, Medium is the sweet spot for frame rate consistency and visual fidelity.
GPU Role
The AMD Radeon 8060S is an integrated graphics solution based on the RDNA 3.5 architecture, with a base clock of 1295 MHz and a boost clock of 2900 MHz. Its memory configuration is system-shared, meaning the GPU draws from the same DDR5 pool as the CPU, which affects bandwidth scalability. In Fivem, the GPU’s role becomes more pronounced as resolution increases, which is typical for a multiplayer title with heavy draw calls. The 8060S’s benchmark scores—2162 in 3DMark Steel Nomad DX12, 84626 in Geekbench OpenCL, and 80483 in Geekbench Vulkan—place it in the 87th percentile of all GPUs, with nearest rivals including the AMD Radeon RX 6750 GRE 12 GB (0.1% faster) and the NVIDIA GeForce RTX 5080 (0.6% faster). This indicates that the integrated GPU performs comparably to discrete cards from a previous generation, but its shared memory architecture means that texture-heavy scenes in Fivem, such as dense urban areas with many player models, can cause performance dips. The data shows that at 1080p Low, the system hits 175 FPS, but at 4K Ultra, it falls to 31 FPS, demonstrating that the GPU is the primary bottleneck at higher resolutions. The 2560 shading units and 40 ray tracing cores are present, but Fivem does not appear to leverage ray tracing in the measured results, as the frame rates are dominated by traditional rasterization and fill rate. The pixel rate of 185.6 GPixel/s and texture rate of 464.0 GTexel/s are sufficient for 1080p and 1440p, but at 4K, the GPU’s 14.85 TFLOPS of FP32 performance is stretched thin, as evidenced by the 40 FPS High average.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and revealing. At Medium settings, the average frame rate falls from 138 FPS at 1920x1080 to 91 FPS at 2560x1440—a 34% reduction—and then to 50 FPS at 3840x2160, which is a 45% drop from 1440p. This trend indicates that the GPU is the limiting component, as the scaling is roughly proportional to the pixel count increase. At Low settings, the drop is from 175 FPS at 1080p to 115 FPS at 1440p (34% lower) and then to 64 FPS at 4K (44% lower), showing a similar pattern. The CPU’s role is evident at 1080p, where the 175 FPS Low average suggests that the Intel Core Ultra 7 265HX can feed the GPU enough frames to reach high refresh rates, but as resolution climbs, the GPU’s rendering load dominates. At Ultra settings, the 4K average of 31 FPS is less than a quarter of the 1080p average of 86 FPS, which is a harsher scaling than the pixel count alone would predict, indicating that the GPU’s memory bandwidth or shading capacity is overwhelmed at high settings and resolution. The data suggests that for 1080p gaming, this combo is CPU-limited in low settings, but for 1440p and 4K, the GPU is firmly in charge, and users should adjust settings accordingly to maintain playable frame rates.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings produce an average of 175 FPS, which is the highest measured value across all configurations. Medium averages 138 FPS, with a minimum of 118 FPS and a maximum of 159 FPS, indicating a stable frame time distribution. High averages 111 FPS, and Ultra drops to 86 FPS. The gap from Low to Ultra is 89 FPS, which shows that the GPU has headroom at this resolution but is constrained by the CPU in lower settings, given that the 175 FPS Low result is likely near the CPU’s single-thread limit. At 2560x1440, Low averages 115 FPS, Medium 91 FPS (minimum 77 FPS, maximum 105 FPS), High 73 FPS, and Ultra 56 FPS. The 1440p data shows a more consistent scaling, with each preset step costing roughly 20 FPS. At 3840x2160, Low averages 64 FPS, Medium 50 FPS (minimum 43 FPS, maximum 58 FPS), High 40 FPS, and Ultra 31 FPS. The 4K results are the most telling: even Low settings barely crack 60 FPS, and Ultra is unplayable for competitive multiplayer. The minimum FPS values are only provided for Medium, and they show that at 4K, the 43 FPS minimum is within 14% of the average, suggesting a relatively smooth experience, whereas at 1080p, the 118 FPS minimum is 15% below the average, indicating occasional dips in busy scenes.
How This Combo Ranks
This specific combination of Intel Core Ultra 7 265HX and AMD Radeon 8060S ranks 2172 out of 3707 tested combos in Fivem, placing it in the lower-middle tier of the database. The percentile ranking reflects that while the CPU is strong—sitting in the 93rd percentile of all processors—the GPU’s integrated nature holds the combo back in a game that scales heavily with graphics load. The combo’s rank is influenced by the fact that many other tested systems pair the same or similar CPUs with discrete GPUs, which can push frame rates significantly higher at 1440p and 4K. For context, the CPU alone benchmarks at an average score of 63173, with nearest rivals including the Intel Core i7-13790F (0.1% faster), AMD Ryzen AI 7 450G (0.2% slower), AMD Ryzen AI Embedded P185 (0.5% faster), and Intel Core Ultra 7 255HX (0.7% faster). This means the processor is not the bottleneck in most scenarios, but the GPU’s 87th percentile standing (with rivals like the RX 6750 GRE and RTX 5080) does not translate into top-tier gaming performance in Fivem, which has a reputation for being sensitive to draw calls and memory latency. The 2172nd rank out of 3707 indicates that users should expect average performance relative to the database’s tested population, with the understanding that dedicated GPUs will offer a substantial advantage in this title.
CPU Role
The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. It has 30 MB of shared L3 cache and supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s. In Fivem, which is a multiplayer mod for Grand Theft Auto V, the CPU’s role is critical for handling the game’s simulation and network code, but the measured FPS data shows that the CPU is not the limiting factor at higher resolutions. At 1080p Low, the 175 FPS average suggests the CPU can drive the GPU to high frame rates, but at 4K Ultra, the 31 FPS result is clearly GPU-bound. The CPU’s benchmark scores—40642 in Cinebench R23 multi-core and 5737 in single-core—place it in the 93rd percentile, indicating strong multi-threaded performance that helps with Fivem’s background tasks, such as asset streaming and server communication. The high single-core score is also beneficial, as Fivem’s main thread can be a bottleneck in densely populated servers. However, the data shows that even with a strong CPU, the integrated GPU’s shared memory bandwidth becomes a constraint when the game’s resolution increases. The CPU’s 20 threads are more than sufficient for Fivem, as the game typically scales well with a few cores, but the boost clock of 5.30 GHz ensures that single-threaded tasks are handled with minimal latency. In comparison to its rivals, the Ultra 7 265HX is nearly identical in performance to the Core i7-13790F (0.1% faster) and the Ultra 7 255HX (0.7% faster), meaning that swapping the CPU would not change the gaming outcome significantly. The real takeaway is that this combo’s CPU is a high-end component that is being held back by the GPU’s integrated nature, especially at 1440p and 4K where the frame rates are dictated by graphics processing rather than compute power.
Hardware Specifications
Intel Core Ultra 7 265HX
AMD Radeon 8060S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + AMD Radeon 8060S in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 115.0 |
| 2560x1440 | Medium | 91.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 56.0 |
| 1920x1080 | Low | 175.0 |
| 1920x1080 | Medium | 138.0 |
| 1920x1080 | High | 111.0 |
| 1920x1080 | Ultra | 86.0 |
Fivem with iUltra 7 265HX + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with 8060S + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265HX + 8060S
Explore FPS benchmarks for other games using this same hardware combination.