Fivem

Fivem

AVERAGE FPS
195
excellent

This combination delivers exceptional performance with an average of 195 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 91 115 146
1440p QHD 128 165 208 263
1080p Full HD 196 251 313 389

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 72
3840x2160 High 91
3840x2160 Medium 115
3840x2160 Low 146
2560x1440 Ultra 128
2560x1440 High 165
2560x1440 Medium 208
2560x1440 Low 263
1920x1080 Ultra 196
1920x1080 High 251
1920x1080 Medium 313
1920x1080 Low 389

Fivem with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The data presented here examines the Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5070 Ti specifically within Fivem. Analysis of the measured frames per second (FPS) across multiple resolutions and presets reveals a configuration that scales predictably with graphical load, though the performance ceiling at lower settings is constrained by the CPU's architecture. This combination ranks in the 63rd percentile of all tested configurations for this title, indicating a solid, if not top-tier, pairing.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265HX is a 20-core, 20-thread mobile processor based on the Arrow Lake-HX architecture. It operates with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. The processor accesses a 30 MB shared L3 cache and supports dual-channel DDR5 memory, which contributes to a memory bandwidth of 102.4 GB/s. In the context of Fivem, a multiplayer modification that often simulates a busy urban environment with many entities, the CPU's threading capability and high boost clock are critical.

Benchmark results place this chip in the 93rd percentile of all CPUs, with an average benchmark score of 63173. Its nearest rivals include the Intel Core i7-13790F, which scores 63080 (a 0.1% difference), and the AMD Ryzen AI 7 450G, which scores 63331 (a -0.2% difference). This positions the 265HX as a high-end performer, but the specific workload of Fivem reveals its limitations.

The measured FPS data shows a distinct pattern: at 1080p with Low settings, the system achieves 219 FPS, but at 4K with Ultra settings, it drops to 39 FPS. This large spread suggests that while the CPU is capable of high frame generation, the GPU becomes a significant bottleneck as resolution and settings increase. However, the fact that the 265HX’s multi-threaded performance is strong (Cinebench R23 multi-core score of 40642) does not translate to a linear FPS advantage in Fivem. The game’s single-threaded nature is evident; the processor’s single-core score in Cinebench R23 is 5737, which is solid but not exceptional relative to its multi-core might.

The performance delta between the 265HX and its closest rivals is minimal. Being only 0.1% behind the Core i7-13790F and 0.7% ahead of the Core Ultra 7 255HX in average benchmark scores means that in a CPU-bound scenario like Fivem at lower resolutions, the frame rate differences between these chips would be negligible. The data indicates that the CPU’s 20 threads are underutilized in this title, and the primary factor in performance variation is the GPU’s ability to render frames at a given resolution and preset. Therefore, the Core Ultra 7 265HX provides a stable, high-frequency foundation that prevents it from being the primary source of frame dips, but it does not boost Fivem’s performance beyond what the GPU can deliver.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Ti is the dominant component in this pairing, featuring 16 GB of GDDR7 memory on a 256-bit bus, yielding a bandwidth of 896.0 GB/s. Its base clock is 2295 MHz, with a boost clock of 2452 MHz, and the memory runs at an effective speed of 28 Gbps. The GPU is built on the Blackwell 2.0 architecture and includes 8960 shading units, 280 texture mapping units, and 96 render output units. This hardware provides a compute throughput of 43.94 TFLOPS for FP32 operations.

The GPU’s benchmark percentile is 86, with an average score of 49957. Its nearest rivals are the AMD Radeon RX Vega 64 (avg score 50001, delta -0.1%), the Intel Arc A550M (avg score 49737, delta 0.4%), and the AMD Radeon RX 6900 XT (avg score 50951, delta -2%). While the RTX 5070 Ti is a modern, high-end part, its performance in Fivem is heavily influenced by the game’s engine limitations and the simulation overhead.

The FPS data shows that at 1080p Low, the GPU can output 219 FPS, but this is not a pure GPU limit; it is likely the CPU’s maximum frame output. As settings increase to Ultra at 1080p, the FPS drops to 107, showing that the GPU is now doing more work. At 4K, the GPU’s workload becomes the clear bottleneck. At 4K High, the system manages 50 FPS, while at 4K Ultra, it falls to 39 FPS. The difference between 4K Low (80 FPS) and 4K High (50 FPS) is a 37.5% reduction, which demonstrates the significant impact of shader complexity and texture resolution on the RTX 5070 Ti.

The 16 GB VRAM is a substantial resource, and in Fivem, where custom assets and high-resolution textures are common in multiplayer servers, this capacity ensures that the GPU does not run out of memory, which would cause stutters. The measured data does not show any signs of VRAM-related performance cliffs, as the FPS drops are consistent with compute load scaling. The GPU’s role is to render the scene, and its performance is directly tied to the resolution and preset. At 1440p Medium, the system achieves 114 FPS, which is a playable and smooth experience, indicating that the RTX 5070 Ti is well-utilized at this level.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 265HX and the NVIDIA GeForce RTX 5070 Ti achieves a rank of 1097 out of 3005 tested combos in Fivem. This places it in the upper-middle tier of performance, specifically in the 63rd percentile of all configurations. This ranking is notable because while both components are individually high-performers (the CPU in the 93rd percentile and the GPU in the 86th percentile), their combined result is not proportional.

This discrepancy is due to the nature of Fivem. The game’s frame rate is often limited by server-side code and CPU single-thread performance, which can prevent the GPU from being fully utilized. The combo rank of 1097 suggests that many other pairings, perhaps with slightly faster single-core CPUs or different GPU architectures, yield better results. The delta between the RTX 5070 Ti and its nearest rival, the AMD Radeon RX 6900 XT, is -2%, meaning the 5070 Ti is slightly slower in synthetic benchmarks. However, in Fivem, the actual FPS depends on how the game engine handles the GPU’s features.

The rank of 1097 out of 3005 indicates that this is a capable setup, but there are 1908 other combinations that perform better. This could include systems with a more powerful CPU like a dedicated desktop part, or a GPU with higher raw pixel throughput. For the user, this means the combo is not a top-tier choice for Fivem specifically, but it is far from inadequate. The data suggests that the bottleneck is not the GPU’s memory or bandwidth, but rather the game’s ability to leverage the hardware. In essence, this combo is stronger than the 63rd percentile suggests in synthetic tests, but Fivem’s specific engine dictates otherwise.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured data provides a clear matrix of performance across three resolutions and four settings presets. Below is the exact breakdown of average FPS, with minimum and maximum values where available.

At 1920x1080, the results are as follows:

  • Low: 219 FPS average.
  • Medium: 173 FPS average, with a minimum of 147 FPS and a maximum of 199 FPS.
  • High: 138 FPS average.
  • Ultra: 107 FPS average.

This shows a consistent drop of roughly 20% to 25% with each step up in settings. The jump from Low to Medium is a 21% decrease, while Medium to High is a 20.2% decrease. The High to Ultra transition is a 22.5% decrease. The smooth scaling indicates that the GPU is the primary limiter, as the CPU is likely hitting its frame ceiling around 219 FPS.

At 2560x1440, the performance scales down:

  • Low: 144 FPS average.
  • Medium: 114 FPS average, with a minimum of 97 FPS and a maximum of 131 FPS.
  • High: 91 FPS average.
  • Ultra: 71 FPS average.

The resolution increase from 1080p to 1440p causes a 34.2% reduction in FPS at Low settings (from 219 to 144). This is a significant drop, indicating that the GPU’s fill rate is being stressed. The scaling between settings at 1440p is consistent, with Medium being 20.8% slower than Low, High being 20.2% slower than Medium, and Ultra being 22% slower than High.

At 3840x2160, the highest resolution tested:

  • Low: 80 FPS average.
  • Medium: 63 FPS average, with a minimum of 54 FPS and a maximum of 73 FPS.
  • High: 50 FPS average.
  • Ultra: 39 FPS average.

The 4K results show a severe impact on performance. Moving from 1440p Low to 4K Low is a 44.4% reduction in FPS (from 144 to 80). This is a substantial decrease that highlights the GPU’s limited ability to handle the pixel count at high frame rates. At 4K Ultra, the system only manages 39 FPS, which is below the threshold for smooth gameplay on many displays.

FAQ

Q: What is the highest average frame rate this combo can achieve in Fivem?

A: The highest measured average FPS is 219, achieved at 1920x1080 resolution with Low settings.

Q: At 4K resolution, which preset provides a frame rate above 60 FPS?

A: Only the Low preset at 3840x2160 achieves an average FPS above 60, with a score of 80 FPS. The Medium preset averages 63 FPS, while High and Ultra fall below 60 FPS.

Q: How does the GPU compare to its nearest rival in terms of benchmark score?

A: The NVIDIA GeForce RTX 5070 Ti has an average benchmark score of 49957, which is 0.1% lower than the AMD Radeon RX Vega 64 (50001) and 2% lower than the AMD Radeon RX 6900 XT (50951).

Q: What is the performance difference between the CPU and its closest rival?

A: The Intel Core Ultra 7 265HX has an average score of 63173, which is 0.1% higher than the Intel Core i7-13790F (63080) and 0.7% higher than the Intel Core Ultra 7 255HX (62738).

Q: Is the CPU or the GPU the limiting factor at 1080p Low settings?

A: The data shows a 219 FPS cap at 1080p Low, which is likely the CPU’s maximum frame output. Since the GPU is underutilized at this low resolution and preset, the CPU is the bottleneck.

Q: What is the minimum FPS recorded for this combo?

A: The lowest recorded minimum FPS is 54, which occurs at 3840x2160 resolution with Medium settings, where the average is 63 FPS.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the user’s display resolution and target frame rate. For a 1080p display, the High preset offers an average of 138 FPS, which is a good balance between visual fidelity and smoothness. While the Ultra preset provides better visuals, the drop to 107 FPS is noticeable and may not be worth the graphical gain on a standard 60Hz or 144Hz monitor. For users with a 240Hz display, the Low preset at 219 FPS is the only option to fully utilize the refresh rate, but this sacrifices visual quality.

At 1440p, the Medium preset delivers an average of 114 FPS, which is an excellent experience for fast-paced multiplayer action. This is the recommended setting as it maintains a high frame rate while providing moderate visual enhancements. The High preset at 91 FPS is also playable, but the difference between Medium and High is a 20.2% decrease in performance for a marginal visual improvement. The Ultra preset at 71 FPS is not advisable for competitive play, as it approaches the threshold where frame drops become noticeable.

For 4K gaming, the data indicates that this combo is not well-suited for high settings. The Low preset at 80 FPS is the only playable option, but it still provides a smooth experience. The Medium preset at 63 FPS is borderline, and the High and Ultra presets fall below 60 FPS, which is unsuitable for a fluid gameplay experience. Therefore, for 4K, users should stick to Low or Medium settings, with a preference for Low to maintain a consistent frame rate above 70 FPS.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling of FPS from 1080p to 4K reveals a classic pattern of GPU limitation. At Low settings, the average FPS drops from 219 at 1080p to 144 at 1440p, a 34.2% decrease. Moving from 1440p to 4K, the FPS drops from 144 to 80, a 44.4% decrease. This non-linear scaling indicates that the GPU is becoming increasingly saturated as the pixel count grows.

At Medium settings, the drop from 1080p (173 FPS) to 1440p (114 FPS) is a 34.1% decrease, and from 1440p to 4K (63 FPS) is a 44.7% decrease. This consistency across presets suggests that the rendering workload scales directly with resolution, and the GPU is the primary factor in the frame rate reduction.

The data points to the GPU as the limiting component at higher resolutions. The RTX 5070 Ti, despite its 16 GB of VRAM and high bandwidth, cannot maintain high frame rates at 4K due to the sheer number of pixels it must process. The CPU’s performance is relatively constant across resolutions, as evidenced by the fact that the gap between 1080p and 4K at Low settings (139 FPS difference) is larger than the gap between Low and Ultra at 1080p (112 FPS difference). This indicates that the CPU is not the bottleneck at higher resolutions; rather, the GPU’s fill rate and shader processing speed are the limiting factors.

The 4K Ultra result of 39 FPS is particularly telling, as it shows that even with a high-end GPU, the demands of 4K with maximum settings are too great for a stable experience. The scaling from 1080p Ultra (107 FPS) to 4K Ultra (39 FPS) is a 63.6% reduction, which is more severe than the Low setting’s drop. This is because Ultra presets increase the complexity of shaders and textures, further taxing the GPU. In summary, the Intel Core Ultra 7 265HX and RTX 5070 Ti combo is well-balanced for 1080p and 1440p gaming, but at 4K, the GPU becomes the clear bottleneck, and users must significantly reduce settings to achieve playable frame rates.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Ultra 72.0
3840x2160 High 91.0
3840x2160 Medium 115.0
3840x2160 Low 146.0
2560x1440 Ultra 128.0
2560x1440 High 165.0
2560x1440 Medium 208.0
2560x1440 Low 263.0
1920x1080 Ultra 196.0
1920x1080 High 251.0
1920x1080 Medium 313.0
1920x1080 Low 389.0

Fivem with iUltra 7 265HX + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.