Fivem
This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 72 | 90 | 115 |
| 1440p QHD | 101 | 130 | 163 | 207 |
| 1080p Full HD | 154 | 198 | 247 | 314 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Fivem is a multiplayer modification platform that stresses both CPU and GPU depending on the scene and settings. The measured data for the Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 5070 Ti shows a configuration that scales predictably across resolutions, with the CPU taking a dominant role at lower settings. This analysis walks through the measured FPS rows, the combo’s standing among other tested configurations, and the specific contributions of the processor and graphics card.
Resolution Scaling
The measured FPS data shows a clear and consistent drop as resolution increases, but the magnitude of that drop varies significantly by settings preset. At Low settings, the average FPS goes from 314 at 1920x1080 to 207 at 2560x1440, then to 115 at 3840x2160. That is a 34% reduction from 1080p to 1440p, and a further 44% reduction from 1440p to 4K. In total, moving from 1080p Low to 4K Low reduces frame rate by about 63%. This steep decline indicates that even at Low settings, the GPU is becoming the limiting factor at higher resolutions, though the absolute numbers remain high.
At Medium settings, the pattern is similar but with slightly smaller percentage drops. The average FPS is 247 at 1080p, 163 at 1440p, and 90 at 4K. The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 45%. The min and max FPS values for Medium settings are available only for 1440p and 4K; at 1440p the range is 138 to 187, while at 4K it narrows to 77 to 104. This tighter range at 4K suggests that the workload becomes more uniform as the GPU saturates.
High settings produce average FPS of 198 at 1080p, 130 at 1440p, and 72 at 4K. The percentage drops are 34% from 1080p to 1440p and 45% from 1440p to 4K, mirroring the Medium preset almost exactly. This consistency across presets implies that the resolution scaling behavior is independent of the quality level, which is typical for a game where render resolution is the primary factor.
Ultra settings show the largest absolute impact. The average FPS is 154 at 1080p, 101 at 1440p, and 56 at 4K. The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 45%. At 4K Ultra, the average of 56 FPS is below the 60 FPS threshold that many users consider the minimum for smooth gameplay. The data indicates that the RTX 5070 Ti is the primary bottleneck at 4K Ultra, while at 1080p Low, the CPU’s single-thread performance likely becomes more relevant.
How This Combo Ranks
The combo rank for this specific pairing in Fivem is 265 out of 3005 tested combinations. This places it in the top 8.8% of all tested configurations, which is a strong showing for a game that is known for being heavily CPU-bound in multiplayer scenarios. The rank of 265 means that 2740 other combos ranked below it, and only 264 combos performed better. Given that the CPU and GPU both rank highly individually, this result is consistent with expectations.
The CPU alone has a percentile rank of 93 among all processors, meaning it outperforms 93% of CPUs in the database. Its average benchmark score is 64640, which is very close to the nearest rival, the AMD EPYC 4464P, which scores 64823 (a delta of -0.3%). The other nearest rivals are the Intel Core Ultra 7 265F at 64438 (delta 0.3%), the AMD EPYC 7343 at 64202 (delta 0.7%), and the AMD EPYC 9124 at 65104 (delta -0.7%). These deltas are all within 0.7% of the Core Ultra 7 265, indicating that this CPU sits in a tightly packed performance band among high-end desktop and server parts.
The GPU has a percentile rank of 86 among all graphics cards, with an average benchmark score of 49957. Its nearest rival is the AMD Radeon RX Vega 64 at 50001 (delta -0.1%), which is a surprisingly close match given the generational difference. Other rivals include the Intel Arc A550M at 49737 (delta 0.4%), the AMD Radeon RX 6900 XT at 50951 (delta -2%), and the AMD Radeon RX 6800 XT at 48477 (delta 3.1%). The RTX 5070 Ti outperforms the RX 6800 XT by 3.1% in average score but trails the RX 6900 XT by 2%. This places the GPU in a competitive middle ground among previous-generation high-end cards.
The combination of a top-7% CPU and a top-14% GPU results in a top-8.8% ranking in Fivem specifically. This suggests that the game’s performance is balanced between the two components, with neither being a severe bottleneck at most settings.
GPU Role
The NVIDIA GeForce RTX 5070 Ti uses the GB203 chip on TSMC’s 5 nm process, with 45,600 million transistors on a 378 mm² die. It has 16 GB of GDDR7 memory on a 256-bit bus, yielding a bandwidth of 896.0 GB/s. The memory clock is 1750 MHz, which translates to 28 Gbps effective. These specifications are directly relevant to Fivem’s performance at high resolutions and texture-heavy scenes. The 16 GB VRAM capacity is substantial for a multiplayer game that often loads large custom assets, and the bandwidth of 896.0 GB/s ensures that texture streaming does not become a bottleneck at 4K.
The GPU’s base clock is 2295 MHz with a boost clock of 2452 MHz. The shading units are 8960, with 280 TMUs and 96 ROPs. The pixel rate is 235.4 GPixel/s and the texture rate is 686.6 GTexel/s. The FP32 performance is 43.94 TFLOPS, which is identical to the FP16 performance (43.94 TFLOPS 1:1). These compute figures are high, but Fivem is not a compute-heavy game; it relies more on draw calls and CPU-bound game logic.
The measured FPS data shows that the GPU is not the limiting factor at 1080p Low, where the average is 314 FPS. However, at 4K Ultra, the average drops to 56 FPS, which is below the 60 FPS target. This indicates that the GPU is fully utilized at 4K Ultra, and the 16 GB VRAM and 896.0 GB/s bandwidth are being taxed by the highest quality settings. The boost clock of 2452 MHz is relatively modest compared to some rivals, but the architectural efficiency of Blackwell 2.0 compensates. The GPU’s benchmark scores support this: a Passmark G3D score of 32974 and a Geekbench Vulkan score of 225122 show strong raw performance. The 3DMark Steel Nomad DX12 score is 6604, which is a modern test that correlates well with 4K gaming.
FAQ
Q: What is the average FPS at 1080p Medium settings?
A: The average FPS at 1920x1080 with Medium settings is 247, with a minimum of 210 and a maximum of 285.
Q: How does the CPU compare to its nearest rival in benchmark scores?
A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% lower than the AMD EPYC 4464P (64823) and 0.7% higher than the AMD EPYC 7343 (64202).
Q: What is the combo rank for this CPU and GPU pairing in Fivem?
A: The combination ranks 265 out of 3005 tested combos, placing it in the top 8.8% of all configurations.
Q: At which resolution and settings does the average FPS fall below 60?
A: The only measured configuration where the average FPS falls below 60 is at 3840x2160 with Ultra settings, where the average is 56 FPS.
Q: What is the GPU’s memory bandwidth?
A: The RTX 5070 Ti has a memory bandwidth of 896.0 GB/s, which is provided by 16 GB of GDDR7 memory on a 256-bit bus.
Q: How much faster is the CPU at 1080p Low compared to 4K Low?
A: The average FPS at 1080p Low is 314, while at 4K Low it is 115, meaning the 1080p result is 273% higher.
Measured FPS Breakdown
The measured data includes 12 distinct configurations, covering three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 314 FPS, which is the highest result in the entire dataset. The Medium preset at 1080p averages 247 FPS, with a measured range of 210 to 285. High settings at 1080p yield 198 FPS average, and Ultra drops to 154 FPS average. The spread from Low to Ultra at 1080p is 160 FPS, which shows that the settings preset has a substantial impact even at lower resolutions.
Moving to 2560x1440, the Low preset averages 207 FPS, which is 107 FPS lower than at 1080p. Medium settings at 1440p average 163 FPS, with a range of 138 to 187. High settings average 130 FPS, and Ultra averages 101 FPS. The spread from Low to Ultra at 1440p is 106 FPS, which is slightly narrower than at 1080p. The min FPS of 138 at 1440p Medium is higher than the average FPS of 130 at 1440p High, illustrating that the Medium preset provides a more consistent frame pacing.
At 3840x2160, the Low preset averages 115 FPS, which is still playable for most users. Medium settings average 90 FPS, with a range of 77 to 104. High settings average 72 FPS, and Ultra averages 56 FPS. The spread from Low to Ultra at 4K is 59 FPS, which is the narrowest of all resolutions. This suggests that at 4K, the GPU is the dominant factor, and the settings preset has less relative impact on the average FPS compared to lower resolutions. The min FPS of 77 at 4K Medium is higher than the average FPS of 72 at 4K High, indicating that Medium provides a more stable experience.
The data shows a consistent pattern: each step up in settings reduces FPS by roughly 20-25%, and each step up in resolution reduces FPS by roughly 34-45%. The only exception is the jump from 1080p to 1440p at Low settings, where the drop is 34%, but from 1440p to 4K at Low settings, the drop is 44%. This indicates that the GPU becomes more of a limiting factor as resolution increases, which is expected given the fixed pixel count.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on TSMC’s 3 nm process. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The memory support is DDR5 with a dual-channel bus, providing a bandwidth of 102.4 GB/s. The CPU supports PCIe Gen 5 with 20 lanes.
In Fivem, the CPU’s role is significant because the game engine is known for being heavily dependent on single-thread performance and draw call processing. The boost clock of 5.30 GHz is notably high, which helps in scenarios where the game logic is not well-parallelized. The 20 threads provide ample capacity for background tasks and other players’ physics simulations in multiplayer sessions. The Cinebench R23 multicore score of 42216 and single-core score of 5960 indicate that this CPU excels at both multi-threaded and single-threaded workloads. The Passmark single-thread score of 4689 further confirms this strength.
The measured FPS data shows that at 1080p Low, the average is 314 FPS, which is likely close to the CPU’s limit in this game. This is because at Low settings, the GPU has less work to do, and the frame rate becomes dependent on how quickly the CPU can process game state and issue draw calls. The fact that the FPS drops to 207 at 1440p Low and 115 at 4K Low shows that the GPU begins to take over as the bottleneck at higher resolutions. The CPU’s 20 cores and 20 threads are more than sufficient for Fivem’s multiplayer requirements, and the high boost clock ensures that single-threaded performance is not a limiting factor at any settings preset.
The CPU’s benchmark scores relative to its rivals show that it is a top-tier performer. Its average score of 64640 places it just below the AMD EPYC 4464P by 0.3%, but above the Intel Core Ultra 7 265F by 0.3% and the AMD EPYC 7343 by 0.7%. This indicates that the Core Ultra 7 265 is in a tightly contested performance bracket, but its combination of high clock speeds and modern architecture makes it well-suited for a game like Fivem that rewards both single-thread and multi-thread performance.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the target resolution and the user’s preference for frame rate versus visual quality. At 1920x1080, all presets deliver average FPS above 150, so the user can safely choose Ultra for the best visual experience without sacrificing smoothness. The Ultra preset at 1080p averages 154 FPS, which is well above the 60 FPS threshold and even above the 144 Hz refresh rate that many gaming monitors use. For users with 240 Hz displays, the High preset at 198 FPS is a better choice, as it provides a higher frame rate with only a modest reduction in visual quality.
At 2560x1440, the Medium preset appears to offer the best balance. It averages 163 FPS with a minimum of 138, which is above the 144 Hz refresh rate. The High preset at 130 FPS is also acceptable, but the minimum FPS is not recorded, so the Medium preset’s known minimum of 138 provides more confidence in frame consistency. The Ultra preset at 101 FPS is playable but may not fully utilize a 144 Hz display. For users who prioritize frame rate, the Low preset at 207 FPS is the best option, but the visual quality may be too degraded for some.
At 3840x2160, the Medium preset is the recommended choice. It averages 90 FPS with a minimum of 77, which is above the 60 FPS threshold and provides a smooth experience on most 4K displays. The High preset at 72 FPS is also playable, but the lack of min/max data makes it harder to assess frame consistency. The Ultra preset at 56 FPS falls below 60 FPS and may result in noticeable stuttering in fast-paced multiplayer scenarios. The Low preset at 115 FPS is the best for competitive play, but it sacrifices significant visual fidelity. Overall, the data indicates that Medium is the sweet spot for 4K, providing a 90 FPS average that is both smooth and visually acceptable.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 115.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 72.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 207.0 |
| 2560x1440 | Medium | 163.0 |
| 2560x1440 | High | 130.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 314.0 |
| 1920x1080 | Medium | 247.0 |
| 1920x1080 | High | 198.0 |
| 1920x1080 | Ultra | 154.0 |
Fivem with iUltra 7 265 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5070 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.