Fivem

Fivem

AVERAGE FPS
189
excellent

This combination delivers exceptional performance with an average of 189 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 89 112 142
1440p QHD 125 161 202 255
1080p Full HD 191 244 304 378

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 70
3840x2160 High 89
3840x2160 Medium 112
3840x2160 Low 142
2560x1440 Ultra 125
2560x1440 High 161
2560x1440 Medium 202
2560x1440 Low 255
1920x1080 Ultra 191
1920x1080 High 244
1920x1080 Medium 304
1920x1080 Low 378

Fivem with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060, In-Depth Analysis

Fivem, a multiplayer modification platform built on Grand Theft Auto V, presents a unique performance profile that depends heavily on both the server-side simulation and the client rendering of a dense, player-filled world. The measured data for the Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5060 provides a detailed look at how this specific mobile combination handles the game’s demands across a range of settings and resolutions. The results show a system that is well-balanced at lower resolutions but becomes increasingly GPU-bound as the pixel count climbs, with the CPU’s high core count providing a solid foundation for the game’s simulation-heavy workload.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 165H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture. It operates with a base clock of 3.80 GHz and can boost up to 5.00 GHz, providing a substantial amount of processing headroom for a game like Fivem, which is known for its heavy reliance on CPU performance due to the high number of connected players and custom scripts. The processor’s 24 MB of shared L3 cache and 2 MB per-core L2 cache help maintain low-latency access to frequently used data, which is critical when dozens of on-screen entities are all executing their own logic.

In synthetic benchmarks, the Core Ultra 7 165H scores 14,551 points in Cinebench R23 multi-core and 1,759 points in single-core, placing it in the 84th percentile of all CPUs. Its average benchmark score of 34,083 sits very close to its nearest rivals: it is 0.3% ahead of the Intel Core Ultra 5 338H and 0.4% behind the AMD EPYC 4244P and AMD Ryzen AI 7 350. This tight grouping suggests that the processor’s raw computing power is competitive with a wide swath of modern chips, and its 22 threads allow it to handle the parallel tasks of the Fivem server simulation alongside the game’s rendering pipeline without becoming a bottleneck.

The data shows that at 1080p with Low settings, the system achieves 163 FPS, which is the highest measured frame rate for this combo. This high score indicates that the CPU is capable of feeding frames to the GPU efficiently when the graphics load is light. In contrast, at 4K with Ultra settings, the frame rate drops to 29 FPS, demonstrating a shift in the bottleneck. At lower resolutions and settings, the CPU’s strong multi-threaded performance shines, but as resolution and graphical fidelity increase, the load on the graphics card becomes the limiting factor. The processor’s 16 cores are particularly well-suited for Fivem’s multiplayer environment, where each additional vehicle, pedestrian, and player adds to the CPU’s workload, and the benchmark results confirm that the Core Ultra 7 165H has the headroom to support high frame rates when the GPU is not saturated.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060 is a Blackwell 2.0 architecture GPU with 8 GB of GDDR7 memory on a 128-bit bus, yielding a memory bandwidth of 448.0 GB/s. Its base clock runs at 2280 MHz with a boost clock of 2497 MHz, and it features 3,840 shading units, 120 TMUs, and 48 ROPs. The GPU’s 19.18 TFLOPS of FP32 performance and 30 RT cores indicate a modern mid-range part that is capable of handling contemporary game engines, though its 8 GB of VRAM can become a constraint at higher resolutions and detail levels in memory-intensive scenarios.

In Fivem, the GPU’s role is to render the sprawling cityscape of Los Santos and all its dynamic elements. The 8 GB frame buffer is sufficient for 1080p and 1440p gameplay at most settings, but the data shows a significant performance cliff at 4K. At 4K with Medium settings, the average FPS is 47, with a minimum of 40 and a maximum of 54, but at 4K with Ultra settings, it drops to just 29 FPS. This steep decline is partly due to the increased pixel count and partly due to the higher memory pressure on the 8 GB VRAM, which can lead to texture thrashing and reduced throughput.

The RTX 5060’s passmark G3D score of 20,891 puts it at the 72nd percentile of all GPUs, and its average benchmark score of 26,331 places it in a close race with its nearest rivals. It is 0.3% behind the AMD Radeon 860M and 0.8% behind the AMD Radeon RX 5700 XT 50th Anniversary, while being 1.2% ahead of the AMD Radeon RX 6750 XT. These marginal differences indicate that the RTX 5060 is a solid performer in its class, but the Fivem results show that it is the primary limiting factor at 4K. The GPU’s 448 GB/s bandwidth is ample for most scenarios, but the combination of 4K resolution and Ultra settings demands more memory and processing power than this mobile card can deliver to maintain a smooth experience.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of performance scaling across the three tested resolutions. At 1080p, the system is capable of producing very high frame rates across all settings, with Low hitting 163 FPS, Medium at 129 FPS, High at 103 FPS, and Ultra at 80 FPS. Moving to 1440p, these numbers drop to 108 FPS, 85 FPS, 68 FPS, and 53 FPS for Low, Medium, High, and Ultra, respectively. At 4K, the performance falls off a cliff, with Low achieving only 60 FPS, Medium at 47 FPS, High at 38 FPS, and Ultra at 29 FPS.

The scaling from 1080p to 1440p shows a reduction of roughly 33-35% across all settings, which is a typical result for a balanced system where both CPU and GPU share the load. However, the drop from 1440p to 4K is more dramatic, with Low settings falling from 108 FPS to 60 FPS (a 44% decrease) and Ultra falling from 53 FPS to 29 FPS (a 45% decrease). This disproportionate decline indicates that the GPU becomes the dominant bottleneck at 4K, as the sheer number of pixels to fill overwhelms the RTX 5060’s capabilities, regardless of the CPU’s ability to feed it data.

The data also shows that the frame rate at 1080p Low (163 FPS) is more than double the frame rate at 4K Low (60 FPS), highlighting the GPU’s difficulty at high resolutions. Conversely, the difference between 1080p Low and 1080p Ultra (80 FPS) is significant but not as severe, suggesting that the CPU can still push a reasonable number of frames even when the GPU is working harder. This analysis points to a system where the Intel Core Ultra 7 165H is rarely the limiting factor, except perhaps in the most CPU-intensive multiplayer moments, while the RTX 5060 defines the ceiling for graphical fidelity, especially at 4K.

FAQ

Q: What is the best resolution for this combo to maintain a high frame rate?

A: The data shows that 1080p is the sweet spot, with the system achieving 129 FPS at Medium settings and 103 FPS at High settings. At 1440p, the frame rates are still playable, with 85 FPS at Medium and 68 FPS at High, but 4K drops below 60 FPS even at Low settings.

Q: How does the CPU compare to its closest rivals in synthetic tests?

A: The Intel Core Ultra 7 165H has an average benchmark score of 34,083, which is 0.3% higher than the Intel Core Ultra 5 338H’s score of 33,989 and 0.4% lower than both the AMD EPYC 4244P (34,220) and the AMD Ryzen AI 7 350 (34,222).

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 1440p, the average frame rate drops from 108 FPS on Low settings to 53 FPS on Ultra settings, representing a performance loss of over 50% for the highest graphical fidelity.

Q: Is the GPU’s 8 GB of VRAM sufficient for 4K gaming in Fivem?

A: The measured data indicates that 4K performance is poor, with the highest average frame rate being 60 FPS at Low settings and dropping to 29 FPS at Ultra. The combination of high pixel count and memory demands suggests that 8 GB is not enough to maintain smooth performance at 4K.

Q: How does the combo rank among all tested systems for Fivem?

A: The combo ranks 1,969 out of 3,005 tested combinations, placing it in the lower-middle portion of the performance spectrum for this game.

Q: What is the minimum FPS recorded for this combo?

A: The only minimum FPS values provided are for Medium settings: 109 FPS at 1080p, 72 FPS at 1440p, and 40 FPS at 4K. No minimums are listed for Low, High, or Ultra settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured frame rates for this combo provide a comprehensive picture of its capabilities. At 1920x1080, the system delivers its highest performance. With Low settings, the average FPS is 163. Medium settings yield an average of 129 FPS, with a minimum of 109 and a maximum of 148. High settings produce an average of 103 FPS. Ultra settings drop the average to 80 FPS. This progression shows a smooth scaling curve where each graphical step costs roughly 20-25% of the frame rate.

At 2560x1440, the performance remains respectable but shows the expected decline. Low settings average 108 FPS. Medium settings average 85 FPS, with a minimum of 72 and a maximum of 98. High settings average 68 FPS. Ultra settings bring the average down to 53 FPS. The relative gap between Low and Ultra is consistent with the 1080p results, indicating that the GPU is handling the increased resolution without introducing any new bottlenecks.

At 3840x2160, the performance drops significantly. Low settings average 60 FPS, which is just at the threshold of playability. Medium settings average 47 FPS, with a minimum of 40 and a maximum of 54. High settings average 38 FPS. Ultra settings plummet to an average of 29 FPS. The data shows that 4K is only viable at Low settings, and even then, the frame rate is not ideal for a fast-paced multiplayer game. The system’s inability to maintain 60 FPS at 4K Medium and above clearly indicates that the RTX 5060 is stretched beyond its comfortable operating range at this resolution.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the recommended settings depend heavily on the target resolution and the desired balance between visual quality and smoothness. At 1080p, the High preset at 103 FPS offers an excellent experience, providing a significant visual upgrade over Medium (129 FPS) while still maintaining a frame rate well above the 60 FPS threshold for competitive play. The Ultra preset at 80 FPS is also viable, but the 23 FPS drop from High may not justify the marginal visual gains, especially in a game with dense scenes and fast movement.

At 1440p, the Medium preset at 85 FPS is the best choice for a smooth experience, as it sits comfortably above 60 FPS and provides a good balance of detail. The High preset at 68 FPS is still playable and offers better visuals, but it leaves less headroom for frame drops during intense moments. The Low preset at 108 FPS is unnecessary unless the user prioritizes maximum frame rate over all else, and the Ultra preset at 53 FPS is too close to the boundary of smoothness to recommend for consistent play.

At 4K, the only sensible option is the Low preset, which achieves an average of 60 FPS. The Medium preset at 47 FPS is marginal, and the High (38 FPS) and Ultra (29 FPS) presets are not recommended for a game that requires quick reactions. For users with a 4K display, the data suggests that lowering the resolution to 1440p and using Medium settings will provide a far better experience (85 FPS) than struggling with 4K Low. Overall, the system is best utilized at 1080p High or 1440p Medium, where it can deliver a high-refresh-rate experience without compromising on visual detail.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the overall ranking for Fivem, this specific combination of the Intel Core Ultra 7 165H and the NVIDIA GeForce RTX 5060 holds the 1,969th position out of 3,005 tested combos. This placement in the 65th percentile of all tested systems indicates that while the combo is capable of running the game, it is not a top-tier performer. The ranking reflects the fact that the RTX 5060, despite being a modern GPU, is positioned as a mid-range part, and its 8 GB of VRAM and 128-bit memory bus limit its performance in a game that can be demanding on both the CPU and GPU.

The combo’s rank is influenced by the CPU’s strong multi-threaded performance, which helps in the simulation-heavy aspects of Fivem, but the GPU’s limitations at higher resolutions drag down the overall score. Compared to other combos, this system is likely to outperform those with older or lower-tier GPUs, but it will fall behind systems equipped with higher-end graphics cards or those with more VRAM. The data suggests that this combo is a competent 1080p performer that can handle 1440p with adjusted settings, but it is not designed for 4K gaming. The 1,969th rank out of 3,005 puts it in the lower half of the tested spectrum, meaning there are many other combinations that deliver better performance in Fivem, likely due to more powerful GPUs or desktop-class CPUs. For users considering this combo, it is essential to set expectations appropriately: it is a capable mid-range mobile solution, but it will not compete with high-end desktop rigs in this particular game.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060 in Fivem

Resolution Settings Avg FPS
3840x2160 Ultra 70.0
3840x2160 High 89.0
3840x2160 Medium 112.0
3840x2160 Low 142.0
2560x1440 Ultra 125.0
2560x1440 High 161.0
2560x1440 Medium 202.0
2560x1440 Low 255.0
1920x1080 Ultra 191.0
1920x1080 High 244.0
1920x1080 Medium 304.0
1920x1080 Low 378.0

Fivem with iUltra 7 165H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5060 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.