Fivem

Fivem

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 44 55 70
1440p QHD 62 79 99 126
1080p Full HD 93 120 151 191

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 55
3840x2160 High 44
3840x2160 Ultra 34
2560x1440 Low 126
2560x1440 Medium 99
2560x1440 High 79
2560x1440 Ultra 62
1920x1080 Low 191
1920x1080 Medium 151
1920x1080 High 120
1920x1080 Ultra 93

Fivem with Intel Core Ultra 5 245 + AMD Radeon RX 6700 XT, In-Depth Analysis

# Fivem with Intel Core Ultra 5 245 + AMD Radeon RX 6700 XT

The Intel Core Ultra 5 245 paired with the AMD Radeon RX 6700 XT delivers a playable but resolution-sensitive experience in Fivem, with the combo ranking in the 49th percentile of all tested configurations (1535th out of 3005). The CPU sits in the 90th percentile among all processors, while the GPU lands in the 72nd percentile, suggesting the graphics card is the more likely bottleneck as resolution climbs. Measured frame rates span from 191 FPS at 1080p Low to just 34 FPS at 4K Ultra, revealing a steep performance curve that rewards lower settings and resolutions.

Resolution Scaling

The frame rate drop from 1080p to 4K is dramatic across all settings, indicating that the RX 6700 XT becomes the limiting component at higher resolutions. At Low settings, the transition from 1920x1080 to 3840x2160 cuts average FPS from 191 to 70, a reduction of 121 frames or roughly 63%. At High settings, the drop goes from 120 FPS at 1080p to 44 FPS at 4K, a 76-frame decline (63%). Medium settings see the least relative loss: 151 FPS at 1080p falls to 55 FPS at 4K, a 96-frame drop (64%). Ultra settings are the most punishing, with 93 FPS at 1080p collapsing to 34 FPS at 4K, a 59-frame reduction (63%).

The consistency of these percentage drops — all hovering near 63-64% — suggests a uniform scaling penalty tied to pixel count rather than a sudden architectural cliff. This pattern points to the GPU's 12 GB of GDDR6 memory and 192-bit bus being sufficient for the data load but the raw compute throughput (13.21 TFLOPS FP32) struggling as fragment work quadruples from 1080p to 4K. The Ultra preset at 4K dips below 40 FPS, which is generally considered the floor for smooth multiplayer gameplay, while even High at 4K only manages 44 FPS.

Interestingly, the gap between Low and Ultra widens as resolution increases. At 1080p, the spread between Low (191 FPS) and Ultra (93 FPS) is 98 frames. At 1440p, that spread narrows to 64 frames (126 vs 62). At 4K, it shrinks further to 36 frames (70 vs 34). This compression indicates that at higher resolutions, the GPU's pixel-pushing capacity becomes the dominant constraint, making settings adjustments less impactful than they are at 1080p where the CPU can feed frames faster.

How This Combo Ranks

In Fivem specifically, this CPU-GPU pairing ranks 1535th out of 3005 tested combinations, placing it just below the median of all systems. This mid-pack position is somewhat surprising given the individual component percentiles — the Core Ultra 5 245 sits in the 90th percentile of all CPUs, and the RX 6700 XT is in the 72nd percentile of all GPUs. The combination of a top-decile processor with a solidly above-average graphics card yields only an average standing in this particular game, suggesting Fivem's optimization or its dependency on certain hardware characteristics penalizes this pairing.

The rank reflects Fivem's unique demands as a multiplayer modification platform. Unlike single-player titles that scale cleanly with GPU power, Fivem's server-side scripting and entity streaming can create CPU-bound scenarios that don't align perfectly with the Core Ultra 5 245's strengths. The CPU's 14 cores and 14 threads (no hyperthreading) deliver strong multi-core performance in synthetic benchmarks — a Cinebench R23 multi-core score of 32924 — but Fivem may not fully utilize all physical cores, potentially leaving performance on the table.

Against other combinations in the database, this pairing's 1535th rank out of 3005 means roughly 51% of tested systems perform better in Fivem. This is a notable underperformance relative to the hardware's individual capabilities. The data suggests that while the CPU and GPU are each strong components in isolation, their combined behavior in Fivem doesn't boost the system above the median, likely due to the game's specific engine limitations or the multiplayer overhead that doesn't scale with raw hardware muscle.

CPU Role

The Intel Core Ultra 5 245 brings 14 cores and 14 threads to the table, running at a base clock of 3.50 GHz and boosting up to 5.10 GHz. This Arrow Lake-S architecture chip, built on TSMC's 3 nm process, features a 24 MB shared L3 cache and supports DDR5 memory on a dual-channel bus with 102.4 GB/s bandwidth. In synthetic testing, the CPU achieves a Cinebench R23 multi-core score of 32924 and a single-core score of 4648, placing it in the 90th percentile of all processors.

In Fivem, the CPU's role appears significant at lower resolutions where the GPU is less taxed. At 1080p Low, the system reaches 191 FPS, which is likely near the CPU's practical ceiling for this game's engine. The single-core performance (Cinebench R15 single-core score of 468) is crucial here, as Fivem's game logic, physics, and network code typically run on a limited number of threads. The 5.10 GHz boost clock helps ensure that these primary threads execute quickly, but the lack of hyperthreading means the 14 threads are all physical, which can be advantageous for latency-sensitive workloads.

The CPU's PassMark single-thread score of 4394 and multi-thread score of 38706 indicate strong per-core efficiency. However, Fivem's multiplayer nature introduces server-side synchronization and entity management that can create irregular CPU load patterns. The 14-core configuration may not be optimally utilized if the game's engine is designed around 8 or fewer active threads, which would explain why this top-decile CPU doesn't push the combo rank higher. The 24 MB L3 cache helps with frequently accessed game data, but the absence of 3D V-Cache (which some rival CPUs offer) means memory latency isn't minimized beyond what the dual-channel DDR5 configuration provides.

Measured FPS Breakdown

At 1920x1080, the system delivers strong frame rates across all settings. Low settings average 191 FPS, Medium averages 151 FPS with a minimum of 128 and maximum of 173, High averages 120 FPS, and Ultra averages 93 FPS. These numbers indicate that 1080p is well within the GPU's comfort zone, with even Ultra settings maintaining triple-digit frame rates. The 98 FPS difference between Low and Ultra demonstrates the GPU's headroom at this resolution, where the CPU can feed frames quickly enough to keep the graphics card busy.

Moving to 2560x1440, performance remains respectable but shows clear scaling pressure. Low settings average 126 FPS, Medium drops to 99 FPS (minimum 84, maximum 114), High averages 79 FPS, and Ultra falls to 62 FPS. The 64 FPS spread between Low and Ultra at 1440p is narrower than at 1080p, confirming that the GPU is becoming more of a limiting factor. High settings at 1440p (79 FPS) remain smooth for most multiplayer scenarios, while Ultra (62 FPS) stays just above the 60 FPS threshold.

At 3840x2160, the RX 6700 XT clearly struggles to maintain high frame rates. Low settings average 70 FPS, Medium averages 55 FPS (minimum 47, maximum 63), High drops to 44 FPS, and Ultra falls to 34 FPS. The minimum FPS of 47 at 4K Medium indicates that even mid-range settings can produce noticeable dips below 50 FPS, which may manifest as stutter in fast-paced multiplayer action. The 36 FPS gap between Low and Ultra at 4K highlights the GPU's compute limits — at this pixel count, the 13.21 TFLOPS FP32 throughput and 165.2 GPixel/s pixel rate are simply insufficient for high-fidelity rendering.

GPU Role

The AMD Radeon RX 6700 XT, based on the Navi 22 chip with RDNA 2.0 architecture, provides 12 GB of GDDR6 memory on a 192-bit bus with 384.0 GB/s bandwidth. Its clocks run at 2321 MHz base, 2424 MHz game, and 2581 MHz boost, delivering 13.21 TFLOPS FP32 performance. The 2560 shading units, 160 TMUs, and 64 ROPs are complemented by 40 ray-tracing cores, though Fivem's rendering workload likely doesn't emphasize RT features. The GPU's PassMark G3D score of 19786 and 3DMark Steel Nomad DX12 score of 2435 place it in the 72nd percentile of all GPUs.

In Fivem, the GPU's 12 GB VRAM is likely sufficient for all tested resolutions and settings, as the game's texture streaming and geometry loads are moderate by modern standards. The 384.0 GB/s memory bandwidth could become a constraint at 4K where higher-resolution textures and more complex scenes demand greater memory throughput. The 192-bit bus width is narrower than some competitors, but the high effective memory clock (16 Gbps) compensates somewhat.

The GPU's scaling behavior across resolutions reveals its performance ceiling. At 1080p, the GPU can deliver 191 FPS at Low, indicating substantial headroom. At 4K, even Low settings (70 FPS) push the GPU hard, and Ultra (34 FPS) clearly exceeds its comfortable operating range. The 70 FPS at 4K Low versus 44 FPS at 4K High shows that pixel count is the primary driver of GPU load, with settings affecting shading quality and post-processing intensity. The GPU's pixel rate of 165.2 GPixel/s and texture rate of 413.0 GTexel/s are the key specifications that determine this scaling behavior — at 4K (approximately 8.3 million pixels per frame), the pixel fill rate becomes increasingly strained.

The RX 6700 XT's 40 ray-tracing cores are present but unlikely to be heavily utilized in Fivem, which is not known for demanding RT effects. The GPU's DirectX 12 Ultimate support (12_2) ensures modern API compatibility, but Fivem's engine may rely on older rendering paths. The 230 W TDP and dual-slot design indicate this is a power-hungry card, but its performance characteristics in Fivem show that raw power doesn't translate to top-tier rankings in this specific title.

FAQ

Q: What is the best resolution and settings combination for smooth gameplay in Fivem with this hardware?

A: Based on the data, 2560x1440 at High settings (79 FPS average) offers a good balance of visual quality and smoothness. At 1920x1080, all settings exceed 90 FPS, with Ultra at 93 FPS. For 4K, only Low settings (70 FPS) maintain playable frame rates, while Medium (55 FPS) and above fall below ideal thresholds.

Q: How does the Core Ultra 5 245 compare to its nearest CPU rivals in synthetic benchmarks?

A: The Core Ultra 5 245 has an average benchmark score of 48995, placing it in the 90th percentile. It is 0.4% behind the AMD Ryzen 7 PRO 5755G (49196), 0.5% behind the AMD Ryzen 9 7900 (49228), 0.6% ahead of the Intel Xeon Gold 5318H (48698), and 0.8% ahead of the Intel Core i5-14600K (48618).

Q: Is the RX 6700 XT's 12 GB VRAM sufficient for Fivem at 4K?

A: The measured results suggest VRAM capacity is not the primary bottleneck at 4K. The GPU's compute performance and memory bandwidth (384.0 GB/s) are more likely constraints, as seen in the steep FPS drops from 1080p to 4K. The 12 GB capacity appears adequate for the game's texture loads at all tested settings.

Q: Why does this combo rank only 1535th out of 3005 in Fivem despite strong individual component scores?

A: The CPU ranks in the 90th percentile and the GPU in the 72nd percentile, yet the combined rank is near the median. This suggests Fivem's engine doesn't fully leverage the CPU's 14-core configuration or the GPU's architecture, and the game may be sensitive to factors not captured by synthetic benchmarks.

Q: What is the frame rate difference between Low and Ultra settings at each resolution?

A: At 1080p, the difference is 98 FPS (191 vs 93). At 1440p, it narrows to 64 FPS (126 vs 62). At 4K, the gap compresses to 36 FPS (70 vs 34). The shrinking spread indicates the GPU becomes the limiting factor as resolution increases, reducing the impact of settings adjustments.

Q: How does the RX 6700 XT's benchmark performance compare to its nearest GPU rivals?

A: The RX 6700 XT has an average benchmark score of 27425, placing it in the 72nd percentile. It is exactly even with the NVIDIA GeForce RTX 4070 Mobile (27435, 0% delta), 0.5% behind the NVIDIA GeForce RTX 3090 (27565), 1.1% ahead of the NVIDIA RTX PRO 4000 Blackwell (27135), and 1.5% behind the AMD Radeon Pro Vega 20 (27839).

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 6700 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 70.0
3840x2160 Medium 55.0
3840x2160 High 44.0
3840x2160 Ultra 34.0
2560x1440 Low 126.0
2560x1440 Medium 99.0
2560x1440 High 79.0
2560x1440 Ultra 62.0
1920x1080 Low 191.0
1920x1080 Medium 151.0
1920x1080 High 120.0
1920x1080 Ultra 93.0

Fivem with iUltra 5 245 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6700 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RX 6700 XT

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