Fivem

Fivem

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 59 74 94
1440p QHD 83 107 133 169
1080p Full HD 126 162 202 256

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 74
3840x2160 High 59
3840x2160 Ultra 46
2560x1440 Low 169
2560x1440 Medium 133
2560x1440 High 107
2560x1440 Ultra 83
1920x1080 Low 256
1920x1080 Medium 202
1920x1080 High 162
1920x1080 Ultra 126

Fivem with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

The Intel Core Ultra 5 135H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture, built on a 7 nm process. Its base clock is 3.60 GHz, with a boost clock of 4.60 GHz, and it features an 18 MB shared L3 cache. In synthetic benchmarks, this CPU achieves a Cinebench R23 multi-core score of 11875.5 and a single-core score of 1700. The processor’s PassMark multi-thread score is 22422, with a single-thread score of 3521, placing it at the 81st percentile among all tested CPUs.

The data shows this CPU is closely matched with several desktop-class rivals. Its average benchmark score of 29093 is nearly identical to the AMD Ryzen 7 5800X, which scores 29123, a delta of just -0.1%. It also sits within 0.6% of the Intel Core i5-13500HX, which scores 29270, and is 0.5% ahead of the AMD Ryzen 5 5600XT, which scores 28940. This suggests the 135H provides desktop-equivalent multi-threaded throughput in a mobile package, which is significant for a game like Fivem, a multiplayer modification platform that often relies on server-side and client-side scripting.

In the context of Fivem's measured results, the CPU's role is primarily about maintaining a stable frame delivery baseline, especially at lower resolutions where the graphics card is not the bottleneck. The 18 threads and high boost clock are likely leveraged during complex multiplayer scenes with many entities, physics calculations, and scripted events. The benchmark data indicates that the CPU is capable of supporting very high frame rates, as evidenced by the 256 FPS average at 1080p Low settings. This suggests the processor is not the primary limiting factor at lower settings; rather, it provides ample headroom for the GPU to render frames quickly. The close rivalry with the Ryzen 7 5800X, a highly capable desktop gaming chip, further underscores the 135H's ability to handle demanding CPU-bound scenarios without becoming a severe constraint.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is a high-end mobile graphics solution based on the Blackwell 2.0 architecture, built on a 5 nm process at TSMC. It features 7680 shading units, 240 texture mapping units, and 96 raster operation units, with 60 RT cores and 240 tensor cores. The GPU is equipped with 16 GB of GDDR7 memory on a 256-bit bus, providing a substantial 896.0 GB/s of memory bandwidth. Its base clock is 975 MHz with a boost clock of 1500 MHz, and the memory runs at 1750 MHz (28 Gbps effective). The GPU's FP32 compute performance is rated at 23.04 TFLOPS.

The synthetic benchmark scores reveal a peculiar positioning for this GPU. Its PassMark G3D score is 27711, yet its average benchmark score is 38349. The nearestRivals data shows it is within 0.6% of the NVIDIA GeForce RTX 4080 Mobile (score 38135) and within 0.1% of the NVIDIA GeForce MX570 (score 38299). This is an unusual grouping, as the RTX 4080 Mobile is a high-end part while the MX570 is a low-end entry-level GPU. The data implies that the average benchmark score is heavily weighted by tests that do not reflect pure rasterization gaming performance, such as compute or older DirectX tests. For instance, the PassMark DirectX 11 score is 253, and the DirectX 12 score is 116, which are relatively low figures that could skew the average.

In Fivem, the GPU's role becomes dominant as resolution and settings increase. The 16 GB VRAM and high memory bandwidth are crucial for handling high-resolution textures and draw distances typical of modded multiplayer environments. The measured FPS data shows a clear scaling pattern: at 1080p Low, the GPU delivers 256 FPS, but at 4K Ultra, it drops to 46 FPS. This indicates that the RTX 5080 Mobile is a powerful card, but Fivem's engine and modding context can still push it to its limits at maximum settings. The boost clock of 1500 MHz, while not exceptionally high, is sufficient to drive the massive number of shading units, as evidenced by the high frame rates at lower settings. However, the data suggests that the GPU is the primary bottleneck at 4K Ultra, where the 46 FPS average falls below the 60 FPS target.

Resolution Scaling

The measured FPS data provides a clear picture of how the system scales across resolutions. At 1920x1080 with Low settings, the average FPS is 256. Moving to 2560x1440 Low, it drops to 169 FPS, a reduction of 34%. At 3840x2160 Low, the average falls to 94 FPS, which is a further 44% drop from 1440p. This scaling pattern is typical of a GPU-bound scenario, where the frame rate decreases as the pixel count increases.

The High settings preset tells a similar story. At 1080p High, the average is 162 FPS. At 1440p High, it drops to 107 FPS, a 34% decrease. At 4K High, the average is 59 FPS, a 45% drop from 1440p. The consistency of these percentage drops across different settings presets suggests that the scaling is primarily driven by resolution, not by the settings themselves. This indicates that the GPU is the limiting component at higher resolutions, as the CPU's performance headroom is not being fully utilized when the pixel workload increases.

However, the scaling from Low to Ultra at a fixed resolution reveals the CPU's influence at lower resolutions. At 1080p, the difference between Low (256 FPS) and Ultra (126 FPS) is 130 FPS, a 51% reduction. At 4K, the difference between Low (94 FPS) and Ultra (46 FPS) is 48 FPS, a 51% reduction as well. The proportional drop is similar, but the absolute impact is much smaller at 4K. This suggests that at 1080p, the CPU is capable of feeding the GPU with enough frames to reach very high rates, and the settings are the primary variable. At 4K, the GPU is so heavily loaded that even lowering settings from Ultra to Low only brings the frame rate from 46 to 94 FPS, still below the 100+ FPS seen at 1440p. The data implies that the system is well-balanced for 1440p gaming, where it can deliver high frame rates across all settings, but at 4K, the GPU becomes the definitive bottleneck.

FAQ

Q: What is the maximum average FPS the system achieves in Fivem?

A: The highest average FPS recorded in the measured data is 256 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the CPU compare to its nearest rival in synthetic benchmarks?

A: The Intel Core Ultra 5 135H has an average benchmark score of 29093, which is 0.1% lower than the AMD Ryzen 7 5800X (29123) and 0.6% lower than the Intel Core i5-13500HX (29270).

Q: What is the lowest average FPS recorded in the test set?

A: The lowest average FPS is 46 FPS, observed at 3840x2160 resolution with Ultra settings.

Q: How much faster is 1080p Low compared to 4K Ultra?

A: The 1080p Low preset delivers an average of 256 FPS, which is 210 FPS higher than the 46 FPS average at 4K Ultra, representing a 5.6x performance difference.

Q: Does the GPU's average benchmark score align with its gaming performance?

A: The GPU's average benchmark score of 38349 is within 0.6% of the RTX 4080 Mobile (38135), yet its PassMark G3D score is 27711, indicating that the average score is influenced by non-gaming tests, so the gaming performance should be assessed via the measured FPS.

Q: What is the GPU's memory bandwidth and how does it relate to Fivem?

A: The GPU has a memory bandwidth of 896.0 GB/s, supported by 16 GB of GDDR7 memory on a 256-bit bus, which is likely utilized for high-resolution textures in Fivem, but the data shows frame rates drop significantly at 4K, suggesting the GPU's compute capacity, not bandwidth, is the limiting factor.

How This Combo Ranks

The combination of the Intel Core Ultra 5 135H and NVIDIA GeForce RTX 5080 Mobile ranks 1011 out of 3707 tested combos in Fivem. This places it in the top 27.3% of all tested systems, indicating a strong performance level. The rank is a holistic measure that considers the entire system's capability in this specific game, not just the individual components.

Given the CPU's 81st percentile ranking among all CPUs and the GPU's 81st percentile among all GPUs, the combo's rank of 1011 out of 3707 suggests that the pairing is well-matched, but not at the absolute top tier. The data implies that while each component is individually strong, there may be other combos with higher-end parts that achieve better results in Fivem. The rank also reflects the game's unique demands, which may not align perfectly with synthetic benchmark scores. For instance, the GPU's average benchmark score suggests parity with the RTX 4080 Mobile, yet the combo rank could be influenced by how the specific CPU and GPU interact in Fivem's multiplayer environments.

The fact that the combo ranks in the top quartile but not the top 10% indicates that there is headroom for improvement, likely from pairing the GPU with a higher-end CPU. The measured FPS data supports this: at 1080p Low, the system reaches 256 FPS, which is extremely high, but at 4K Ultra, it falls to 46 FPS, suggesting that the GPU is the limiting factor at higher resolutions. The combo rank thus reflects a system that excels at lower resolutions but struggles to maintain high frame rates at 4K with maximum settings, which is a common trade-off for mobile hardware.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets, with 12 unique data points. The full breakdown is as follows:

At 1920x1080, the system delivers an average FPS of 256 at Low settings, 202 at Medium settings, 162 at High settings, and 126 at Ultra settings. The Medium preset includes a minimum FPS of 172 and a maximum of 233, offering a narrow 61 FPS range. This indicates that at 1080p, the system is highly capable, with even the Ultra preset maintaining an average above 120 FPS. The scaling from Low to Ultra shows a 51% reduction in FPS, which is substantial but leaves the system in a playable range for all presets.

At 2560x1440, the average FPS drops to 169 at Low, 133 at Medium, 107 at High, and 83 at Ultra. The Medium preset shows a minimum of 113 FPS and a maximum of 153 FPS, a 40 FPS range. The scaling from Low to Ultra is 51%, mirroring the 1080p pattern. The High preset at 107 FPS is still above the 60 FPS threshold, making 1440p a viable resolution for high-refresh-rate monitors. The Ultra preset at 83 FPS remains smooth, but the data shows a clear drop from the 1080p results.

At 3840x2160, the average FPS is 94 at Low, 74 at Medium, 59 at High, and 46 at Ultra. The Medium preset has a minimum of 63 FPS and a maximum of 85 FPS, with a 22 FPS range. The scaling from Low to Ultra is 51%, again consistent with other resolutions. However, the absolute values are much lower: the High preset at 59 FPS is just below the 60 FPS target, and the Ultra preset at 46 FPS is below playable standards for most users. The data clearly shows that 4K is only viable for lower settings, with Low at 94 FPS being the only preset that provides a consistently smooth experience.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate floor. For 1080p gaming, the Ultra preset delivers an average of 126 FPS, which is more than sufficient for high-refresh-rate displays. The data shows that even at Ultra, the system maintains a high frame rate, so there is no need to compromise on visual quality. The High preset at 162 FPS offers a 36 FPS improvement over Ultra, but the visual difference may not justify the extra frames for most users; the Ultra preset provides a balanced experience.

For 1440p, the High preset at 107 FPS is the best recommendation, as it stays above the 100 FPS threshold while delivering solid visual fidelity. The Ultra preset at 83 FPS is also viable, but the 24 FPS drop from High may be noticeable in fast-paced multiplayer scenarios. The Medium preset at 133 FPS is an option for esports-focused players, but the High preset offers a better balance of quality and performance. The Low preset at 169 FPS is excessive unless the user prioritizes maximum frame rates above all else.

For 4K, the data suggests that only the Low preset (94 FPS) provides a consistently smooth experience above the 60 FPS target. The Medium preset at 74 FPS is playable, but the minimum FPS of 63 suggests potential stuttering in demanding scenes. The High preset at 59 FPS is borderline, and the Ultra preset at 46 FPS is not recommended for serious gameplay. Therefore, for 4K, the Low preset is the safest choice, with Medium as a viable alternative for users who prioritize visuals over a strict 60 FPS floor. The data implies that this system is best suited for 1440p gaming, where it can maintain high frame rates across all settings, while 4K should be reserved for less demanding titles or lower presets.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5080 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 94.0
3840x2160 Medium 74.0
3840x2160 High 59.0
3840x2160 Ultra 46.0
2560x1440 Low 169.0
2560x1440 Medium 133.0
2560x1440 High 107.0
2560x1440 Ultra 83.0
1920x1080 Low 256.0
1920x1080 Medium 202.0
1920x1080 High 162.0
1920x1080 Ultra 126.0

Fivem with iUltra 5 135H + Other GPUs

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