Fivem

Fivem

AVERAGE FPS
128
excellent

This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 60 75 96
1440p QHD 84 109 136 172
1080p Full HD 128 165 207 262

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 96
3840x2160 Medium 75
3840x2160 High 60
3840x2160 Ultra 47
2560x1440 Low 172
2560x1440 Medium 136
2560x1440 High 109
2560x1440 Ultra 84
1920x1080 Low 262
1920x1080 Medium 207
1920x1080 High 165
1920x1080 Ultra 128

Fivem with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4090 Mobile, In-Depth Analysis

Fivem on the Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 4090 Mobile shows a clear pattern: the game scales strongly with resolution, but the relationship between settings and frame rate is not linear. At 1080p, the combination delivers extremely high frame rates, while at 4K, the GPU becomes the dominant factor. This analysis breaks down the measured data to explain the bottleneck dynamics, the CPU’s role, and the optimal settings for this specific hardware pairing.

Resolution Scaling

The measured FPS data reveals how Fivem’s performance shifts as resolution increases from 1920x1080 to 3840x2160. At 1080p with Low settings, the combo produces 262 FPS, which drops to 172 FPS at 1440p and 96 FPS at 4K. This represents a 34% reduction from 1080p to 1440p and a 63% reduction from 1080p to 4K. The scaling pattern indicates that at lower resolutions, the CPU has sufficient headroom, but the GPU’s workload grows disproportionately as pixel count rises.

For High settings, the drop is steeper: 165 FPS at 1080p falls to 109 FPS at 1440p (a 34% decrease) and then to 60 FPS at 4K (a 64% decrease from 1080p). The similarity in percentage drops across Low and High settings suggests that resolution scaling is consistent regardless of quality preset, pointing to a GPU-bound scenario at higher resolutions. Medium settings show a similar trend: 207 FPS at 1080p, 136 FPS at 1440p, and 75 FPS at 4K, with the 4K figure representing a 64% drop from 1080p.

Ultra settings exhibit the most dramatic scaling: 128 FPS at 1080p falls to 84 FPS at 1440p (a 34% drop) and then to 47 FPS at 4K (a 63% drop). The consistent ~34% reduction from 1080p to 1440p and ~63-64% reduction from 1080p to 4K across all settings strongly indicates that the limiting component at higher resolutions is the GPU. The RTX 4090 Mobile’s 16 GB of GDDR6 memory and 576.0 GB/s bandwidth are sufficient, but the raw pixel throughput at 4K becomes the bottleneck.

At 1080p, the high frame rates (128-262 FPS depending on settings) suggest that the CPU, with its 14 cores and 18 threads, is not the primary constraint, even at Low settings where the GPU load is minimal. The data shows that Fivem’s performance ceiling at 1080p is likely tied to the game’s engine and single-thread performance, but the CPU’s boost clock of 4.60 GHz and single-core Cinebench R23 score of 1700 provide adequate headroom for these frame rates.

FAQ

Q: What is the highest average FPS achievable with this combo at 1080p?

A: The highest measured average FPS at 1920x1080 is 262 FPS, achieved with Low settings. Medium settings produce 207 FPS, High settings produce 165 FPS, and Ultra settings produce 128 FPS.

Q: How does the combo perform at 4K with Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS drops to 47, which is the lowest measured result for this pairing. This represents a 63% reduction from the 128 FPS seen at 1080p Ultra.

Q: Is the RTX 4090 Mobile the bottleneck at higher resolutions?

A: Yes, the data supports this. The consistent ~63-64% FPS drop from 1080p to 4K across all settings indicates that the GPU’s pixel processing capability is the limiting factor at higher resolutions. The CPU’s performance remains adequate, as evidenced by the high frame rates at 1080p.

Q: What are the minimum FPS values for Medium settings?

A: For Medium settings, the minimum FPS values are: 176 FPS at 1920x1080, 116 FPS at 2560x1440, and 64 FPS at 3840x2160. The corresponding maximum FPS values are 238, 156, and 87 respectively.

Q: How does this combo rank among all tested combinations?

A: The combo ranks 826th out of 3707 tested combinations in Fivem, placing it in the top 22% of all tested configs. This rank reflects its strong but not top-tier performance in this specific game.

Q: Does the CPU’s multi-core performance matter for Fivem?

A: The CPU’s multi-core scores (e.g., 11875.5 in Cinebench R23) are relevant, but the game’s scaling with resolution suggests that single-thread performance and GPU capacity matter more. At 1080p, the combo achieves 262 FPS on Low, indicating the CPU handles the load without becoming a major bottleneck.

CPU Role

The Intel Core Ultra 5 135H is a mobile processor with 14 cores and 18 threads, based on the Meteor Lake architecture. Its base clock is 3.60 GHz, with a boost clock of 4.60 GHz, and it has 18 MB of shared L3 cache. In synthetic benchmarks, the CPU scores 11875.5 in Cinebench R23 multi-core and 1700 in single-core, with a Passmark multithread score of 22422 and a single-thread score of 3521. These figures place it at the 81st percentile among all CPUs.

In Fivem, the CPU’s role is most evident at 1080p, where frame rates reach 262 FPS on Low settings. At this resolution, the GPU is not fully stressed, allowing the CPU’s single-thread performance (boost clock of 4.60 GHz) to drive high frame rates. The CPU’s 14 cores and 18 threads provide ample multi-threaded capacity for background tasks and game logic, but the game’s performance scaling with resolution suggests that Fivem is not heavily multi-threaded.

When comparing to its nearest rivals, the Core Ultra 5 135H has an average benchmark score of 29093, which is virtually identical to the AMD Ryzen 7 5800X (29123, deltaPct -0.1) and the Intel Core i5-13500HX (29270, deltaPct -0.6). This indicates that the CPU’s raw processing power is on par with these desktop and mobile competitors, yet the measured FPS in Fivem remains consistent across resolutions, reinforcing that the GPU is the primary limiting factor at 1440p and 4K.

The CPU’s TDP of 28 W and 7 nm process node suggest efficient power delivery, but these factors do not directly translate to gaming performance. The data shows that at 1080p Medium, the combo achieves 207 FPS, which is 79 FPS lower than Low settings, indicating that the GPU’s workload increases with quality presets, but the CPU remains able to feed it adequately. The CPU’s Passmark physics score of 1482 and data compression score of 251651 further illustrate its capability, but these metrics are not directly tied to Fivem’s frame rates.

How This Combo Ranks

The combination of the Intel Core Ultra 5 135H and NVIDIA GeForce RTX 4090 Mobile ranks 826th out of 3707 tested combinations in Fivem. This places the combo in the top 22.3% of all configs, which is a strong showing but not exceptional. The rank reflects the balance between CPU and GPU, where the RTX 4090 Mobile’s high-end performance (84th percentile among all GPUs) is somewhat held back by the mid-range CPU.

The GPU’s average benchmark score is 43667, with a Passmark G3D score of 27212 and a Passmark GPU compute score of 12347. Its nearest rivals include the NVIDIA Quadro M6000 (43301, deltaPct 0.8), the RTX 5050 Mobile (43268, deltaPct 0.9), and the RTX A6000 (44075, deltaPct -0.9). These comparisons show that the RTX 4090 Mobile performs within 1% of these alternatives, indicating that its raw GPU power is competitive.

However, the combo’s rank of 826 suggests that other pairings with more balanced CPUs achieve better results in Fivem. The CPU’s 81st percentile ranking (avg benchmark score 29093) is lower than the GPU’s 84th percentile, creating a slight imbalance. In Fivem, which appears to scale well with GPU power, the CPU’s limitations at high frame rates (e.g., 262 FPS at 1080p Low) might not be the binding constraint, but the overall combo rank reflects that other configurations with equal or better CPU-GPU balance outperform it.

The data shows that the combo’s performance is consistent across settings, with the rank of 826 being a single data point. Given the GPU’s high percentile and the CPU’s moderate percentile, the rank suggests that Fivem benefits from a stronger CPU relative to the GPU, as the game’s frame rates at 1080p (262 FPS Low) are not limited by the GPU but by other factors, possibly the CPU’s single-thread performance or engine limitations.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1080p, all settings provide playable frame rates, but the best balance of visual quality and performance is achieved with High settings, which produce 165 FPS average. This is 38 FPS lower than Medium (207 FPS) but offers improved visuals, and it is 37 FPS higher than Ultra (128 FPS), avoiding the performance cost of the highest preset.

At 1440p, High settings yield 109 FPS, which is smooth for most displays. Medium settings provide 136 FPS, offering a 27 FPS improvement with a moderate visual reduction. Ultra settings drop to 84 FPS, which is still playable but may not be ideal for high-refresh-rate monitors. The recommendation is Medium for 1440p, as it provides the highest frame rate above 120 FPS while maintaining reasonable visual fidelity.

At 4K, the choice is more constrained. High settings produce 60 FPS, which is the minimum for a smooth experience on a 60Hz display. Medium settings yield 75 FPS, providing a 15 FPS margin over High, while Ultra drops to 47 FPS, which is below the 60 FPS threshold and may result in noticeable stutter. Low settings achieve 96 FPS, but this sacrifices too much visual quality. For 4K, Medium settings are the best compromise, offering 75 FPS with a 64 FPS minimum and 87 FPS maximum, ensuring consistent performance.

The data shows that the best experience per the measured rows is at 1440p with Medium settings, which provides 136 FPS average and a minimum of 116 FPS, ensuring smooth gameplay without exceeding the GPU’s capabilities. At 1080p, High settings at 165 FPS are recommended for a balance of quality and speed. The measured minimum FPS values for Medium settings (176 FPS at 1080p, 116 FPS at 1440p, 64 FPS at 4K) indicate that these settings avoid major frame drops, making them reliable choices.

Measured FPS Breakdown

The measured FPS data is as follows:

1920x1080:

  • Low: 262 FPS average
  • Medium: 207 FPS average, 176 FPS minimum, 238 FPS maximum
  • High: 165 FPS average
  • Ultra: 128 FPS average

2560x1440:

  • Low: 172 FPS average
  • Medium: 136 FPS average, 116 FPS minimum, 156 FPS maximum
  • High: 109 FPS average
  • Ultra: 84 FPS average

3840x2160:

  • Low: 96 FPS average
  • Medium: 75 FPS average, 64 FPS minimum, 87 FPS maximum
  • High: 60 FPS average
  • Ultra: 47 FPS average

These numbers show a consistent pattern: each step up in resolution reduces FPS by roughly one-third to two-thirds, depending on the settings. The only rows with minimum and maximum values are Medium settings, providing insight into frame time consistency. At 1080p Medium, the range from 176 to 238 FPS (a 62 FPS spread) is relatively narrow, indicating stable performance. At 1440p Medium, the range is 116 to 156 FPS (a 40 FPS spread), and at 4K Medium, it is 64 to 87 FPS (a 23 FPS spread). This suggests that as resolution increases, the frame rate becomes more consistent, likely due to the GPU being more uniformly loaded.

The lack of minimum/maximum data for Low, High, and Ultra settings means only the average FPS can be used for analysis. The average FPS for High settings drops from 165 at 1080p to 109 at 1440p and 60 at 4K, while Ultra drops from 128 to 84 to 47. The ratio of FPS between settings is consistent: at 1080p, Low is 262, Medium is 207 (79% of Low), High is 165 (63% of Low), and Ultra is 128 (49% of Low). This pattern holds at 1440p and 4K, indicating that the performance cost of each quality preset is uniform across resolutions.

GPU Role

The NVIDIA GeForce RTX 4090 Mobile is a high-end mobile GPU based on the Ada Lovelace architecture, with 9728 shading units, 304 TMUs, and 112 ROPs. It features 16 GB of GDDR6 memory on a 256-bit bus, providing 576.0 GB/s of bandwidth. The GPU’s base clock is 1335 MHz, with a boost clock of 1695 MHz, and it has 76 RT cores and 304 tensor cores. Its FP32 performance is 32.98 TFLOPS, and it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

In Fivem, the GPU’s role is critical at higher resolutions and settings. At 4K Ultra, the average FPS is 47, which is below the 60 FPS target for smooth gameplay. This indicates that the GPU’s pixel throughput (189.8 GPixel/s) and texture rate (515.3 GTexel/s) are insufficient to maintain high frame rates at the highest preset. The GPU’s Passmark G3D score of 27212 and Passmark DirectX 12 score of 107 reflect its performance in synthetic tests, but the real-world Fivem results show that even with 16 GB of VRAM, the GPU becomes the bottleneck at 4K.

The GPU’s nearest rivals in average benchmark score are the NVIDIA Quadro M6000 (43301, deltaPct 0.8), the RTX 5050 Mobile (43268, deltaPct 0.9), and the RTX A6000 (44075, deltaPct -0.9). These comparisons show that the RTX 4090 Mobile’s raw compute power is similar to these alternatives, yet in Fivem, the measured FPS at 4K Ultra (47 FPS) is below the 60 FPS threshold, suggesting that the game’s engine may not fully utilize the GPU’s capabilities, or that other factors like driver optimization play a role.

The GPU’s memory bandwidth of 576.0 GB/s is substantial, and the 16 GB VRAM capacity is more than sufficient for Fivem, which is not a VRAM-intensive title. The data shows that the GPU’s performance scales predictably with resolution: at 1080p Low, it achieves 262 FPS, but at 4K Ultra, it drops to 47 FPS, a 45% reduction. This scaling is consistent with a GPU-bound workload at higher resolutions, where the RTX 4090 Mobile’s 32.98 TFLOPS FP32 performance is the limiting factor.

The GPU’s TDP of 120 W and IGP slot width indicate it is designed for mobile systems with adequate cooling. However, the measured FPS at 4K suggests that for Fivem, the RTX 4090 Mobile’s performance is sufficient for 1440p at High/Ultra settings (109 and 84 FPS respectively), but at 4K, only Medium settings (75 FPS) provide a playable experience. The GPU’s boost clock of 1695 MHz is relatively modest compared to desktop counterparts, but the Ada Lovelace architecture’s efficiency (5 nm process node, 45,900 million transistors) compensates, as evidenced by the strong 1080p performance.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4090 Mobile

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4090 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 96.0
3840x2160 Medium 75.0
3840x2160 High 60.0
3840x2160 Ultra 47.0
2560x1440 Low 172.0
2560x1440 Medium 136.0
2560x1440 High 109.0
2560x1440 Ultra 84.0
1920x1080 Low 262.0
1920x1080 Medium 207.0
1920x1080 High 165.0
1920x1080 Ultra 128.0

Fivem with iUltra 5 135H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

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