Fivem

Fivem

AVERAGE FPS
107
good

This combination provides smooth gameplay with an average of 107 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 50 63 80
1440p QHD 71 91 114 144
1080p Full HD 107 138 173 219

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 80
3840x2160 Medium 63
3840x2160 High 50
3840x2160 Ultra 39
2560x1440 Low 144
2560x1440 Medium 114
2560x1440 High 91
2560x1440 Ultra 71
1920x1080 Low 219
1920x1080 Medium 173
1920x1080 High 138
1920x1080 Ultra 107

Fivem with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Ti Mobile, In-Depth Analysis

The Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 5070 Ti Mobile delivers a compelling, though not top-tier, experience in Fivem. The data shows this combo ranks in the 62nd percentile (1413rd out of 3707 tested combinations), indicating a solid mid-to-high-tier setup that favors high refresh rates at 1440p but struggles to maintain playable frame rates at 4K with maximum settings.

CPU Role

The Intel Core Ultra 5 135H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture. It operates with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, drawing a 28 W TDP. This chip sits in the 81st percentile among all CPUs tested, with an average benchmark score of 29093. Its nearest rivals include the AMD Ryzen 7 5800X, which scores 29123 (a negligible 0.1% difference), and the Intel Core i5-13500HX at 29270 (0.6% higher). This places the Ultra 5 135H in a performance bracket where it trades blows with previous-generation desktop parts, making it more than sufficient for Fivem's CPU demands.

In Fivem, which is a multiplayer modification of Grand Theft Auto V, the CPU's role is primarily to handle game logic, physics, and the complex entity streaming that occurs in populated servers. The benchmark results show that the Ultra 5 135H is rarely the limiting factor at lower resolutions. At 1080p Low settings, the combo achieves 219 FPS average, which is a strong indicator that the CPU can feed the GPU frames well beyond the 144 Hz refresh rate that many gaming monitors target. The processor's 18 MB of shared L3 cache and dual-channel memory support with 89.6 GB/s bandwidth provide adequate data throughput for the game's open-world streaming.

However, the data suggests a performance ceiling is reached at higher settings. When moving from Low to Ultra at 1080p, the average frame rate drops from 219 FPS to 107 FPS — a 51% reduction. This scaling pattern is more pronounced than what a purely GPU-bound scenario would show, implying that the CPU's single-thread performance (a Cinebench R23 single-core score of 1700) begins to constrain the system when the game's render thread becomes more demanding. The 14 cores help with multi-threaded workloads — evidenced by a Cinebench R23 multi-core score of 11875.5 — but Fivem's engine does not scale perfectly across all threads, making the boost clock of 4.60 GHz critical for maintaining high frame rates in chaotic multiplayer scenarios.

GPU Role

The NVIDIA GeForce RTX 5070 Ti Mobile is the dominant component in this pairing, bringing substantial graphical firepower. It features 12 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of memory bandwidth. The GPU is based on the Blackwell 2.0 architecture (chip GB205) and operates at a base clock of 847 MHz with a boost clock of 1447 MHz. With 5888 shading unitshol and 80 ROPs, the card is positioned to handle modern games at high resolutions, and it ranks in the 80th percentile among all GPUs with an average benchmark score of 35435. Its nearest rival, the NVIDIA Quadro GV100, scores 35520, a mere 0.2% difference, showing that this mobile GPU punches well above its 60 W TDP rating.

In Fivem, the GPU's 12 GB VRAM buffer is a key asset. At 4K Ultra settings, the game demands significant memory for textures and draw distances, and the data confirms the GPU is the primary bottleneck at this resolution — the average frame rate collapses to 39 FPS. The 672.0 GB/s bandwidth is sufficient for 1440p gaming, where the combo achieves 91 FPS on High settingsaine, but at 4K, the memory subsystem and shading unit count struggle to maintain fluid performance. The GPU's 17.04 TFLOPS of FP32 compute is a good indicator of its raw capability, yet Fivem's engine optimizations for NVIDIA hardware are not fully realized in this mobile variant at extreme resolutions.

The scaling from Low to Ultra at each resolution reveals the GPU's performance envelope. At 1080p, the RTX 5070 Ti Mobile delivers 219 FPS on Low and 107 FPS on Ultra, showcasing a 2.05x performance drop. At 1440p, the drop from Low (144 FPS) to Ultra (71 FPS) is a 2.03x reduction. At 4K, the same settings transition yields 80 FPS to 39 FPS — a 2.05x drop. This consistent ~2x scaling factor indicates that the GPU's architecture is efficiently utilized, but the absolute frame rates at 4K are too low for a smooth experience, suggesting that the 12 GB VRAM capacity is reached at Ultra settings with high-resolution textures.

Resolution Scaling

The measured FPS data reveals a clear pattern: Fivem scales predictably with resolution, but the limiting component shifts between CPU and GPU depending on the setting. From 1080p to 1440p at High settings, the average frame rate drops from 138 FPS to 91 FPS, a 34% reduction. This is a typical GPU-bound scaling curve, where the increased pixel count (1.78x more pixels) disproportionately impacts fill rate. The data shows that at High settings, the system remains GPU-limited at both resolutions, as the CPU can keep up with the frame pacing.

The transition from 1440p to 4K at High settings is more severe: 91 FPS to 50 FPS, a 45% drop. This larger delta indicates that the GPU's memory bandwidth (672.0 GB/s) and 80 ROPs become the constraining factors at 4K. The 12 GB VRAM is likely saturated with 4K textures, causing the GPU to spend more cycles on memory management rather than rendering. The min FPS figures at Medium settings illustrate this further: at 1440p Medium, the min FPS is 97, while at 4K Medium, it drops to 54. This 44% reduction in minimum frame rates suggests that stuttering becomes more pronounced at 4K, which is detrimental in a multiplayer environment where smoothness is paramount.

Interestingly, the scaling from 1080p to 4K at Low settings shows the smallest relative drop: 219 FPS to 80 FPS, a 63% reduction. This is because at Low settings, both the CPU and GPU have less work to do, but the CPU becomes the bottleneck at 1080p Low (219 FPS), preventing the GPU from reaching its full potential. At 4K Low, the GPU is still the limiter (80 FPS), but the gap between the two components narrows. This behavior indicates that the Ultra 5 135H's 4.60 GHz boost clock is sufficient for delivering high frame rates, but it cannot push beyond the ~220 FPS ceiling at 1080p, even when the GPU has headroom.

Settings Recommendations

Based on the measured rows, the optimal balance of performance and visual fidelity is achieved at 1440p with High settings. The data shows 91 FPS average at this configuration, which is well above the 60 FPS threshold for smooth gameplay and approaches the refresh rate of many high-refresh monitors. The 1440p High setting provides a 44% improvement over 4K High (50 FPS) while maintaining a 29% performance advantage over 1440p Ultra (71 FPS). This suggests that High settings offer the best visual-to-performance ratio for this combo.

For players prioritizing maximum frame rates, 1080p Low delivers 219 FPS, but this sacrifices too much visual quality for most users. A more pragmatic choice is 1080p Medium, which still yields 173 FPS with a min of 147 FPS, ensuring no frame drops below most 144 Hz monitors' refresh rates. This setting is recommended for competitive play where high refresh rates are crucial for responsiveness. At 1440p Medium, the 114 FPS average (min 97, max 131) is also viable for players with 120 Hz displays, providing a solid middle ground between visual quality and performance.

The data strongly advises against 4K Ultra (39 FPS) and even 4K High (50 FPS) for this comboaine. These frame rates are below the playable threshold for a fast-paced multiplayer game like Fivem. If 4K is a requirement, 4K Low (80 FPS) is the only playable option, but it negates the visual benefits of 4K. The Ultra settings at any resolution show diminishing returns: at 1440p Ultra (71 FPS), the 22% performance loss over High (91 FPS) is not justified by the marginal visual improvements in a game that is primarily played in third-person with distant objects.

How This Combo Ranks

The Intel Core Ultra 5 135H + RTX 5070 Ti Mobile combination holds the 1413th position out of 3707 tested combos in Fivem, placing it in the 62nd percentile of all systems tested. This is a respectable ranking, but it reveals that many other hardware pairings deliver higher frame rates in this specific game. The rank is influenced by the GPU's 80th percentile performance and the CPU's 81st percentile standing, yet the combination underperforms relative to what those individual percentiles might suggest. This discrepancy is likely due to the mobile form factor's thermal constraints and the 60 W TDP limit on the GPU, which prevents it from reaching the performance levels of its desktop counterparts.

Compared to the nearest rival GPUs, the RTX 5070 Ti Mobile's average benchmark score of 35435 is nearly identical to the NVIDIA Quadro GV100 (35520, only 0.2% higher) and the AMD Radeon Pro Duo (35860, 1.2% higher). However, these rival GPUs are workstation or dual-GPU products that do not share the same driver optimizations for gaming as the GeForce series. In Fivem, the RTX 5070 Ti Mobile's 12 GB VRAM and Blackwell architecture give it an edge in modern game engines, but the rank of 1413 suggests that many desktop configurations with older but higher-clock GPUs outperform it. The combo's rank is also affected by the CPU's performance in Fivem's specific workload; the Ultra 5 135H's nearest CPU rival, the Ryzen 7 5800X, scores nearly identically in synthetic benchmarks (0.1% difference), but in real-world gaming, the 5800X's higher sustained clocks may translate to better 1% lows.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates across all settings. The Low preset achieves 219 FPS average, while Medium drops to 173 FPS with a min of 147 and a max of 199. High settings yield 138 FPS, and Ultra bottoms out at 107 FPS. These numbers indicate that 1080p is the sweet spot for this combo, with even Ultra settings providing playable performance. The 51% drop from Low to Ultra at 1080p is significant but acceptable for users who prioritize visuals.

At 2560x1440, the performance remains strong but shows a clear step down. Low settings deliver 144 FPS, which is a 34% reduction from 1080p Low. Medium settings produce 114 FPS (min 97, max 131), High settings reach 91 FPS, and Ultra falls to 71 FPS. The 1440p Medium setting is particularly noteworthy for its 97 FPS minimum, which ensures a stable experience without major frame dips in busy scenes. The 1440p Ultra setting at 71 FPS is borderline playable, but the min FPS data is not recorded for this setting, suggesting potential instability.

At 3840x2160, the frame rates drop significantly, exposing the GPU's limitations. Low settings average 80 FPS, Medium averages 63 FPS (min 54, max 73), High averages 50 FPS, and Ultra averages 39 FPS. The 4K Medium setting's min of 54 FPS indicates that even at medium quality, the system can dip below 60 FPS, which is noticeable in a multiplayer game where reaction time matters. The 4K Ultra setting's 39 FPS average is unplayable for most users, and the data shows a 51% reduction from 4K Low to 4K Ultra, mirroring the scaling seen at 1080p but at much lower absolute values. This resolution is only recommended for Low settings if users insist on 4K output, but the 1440p High setting provides a better overall experience with a 39 FPS improvement over 4K Low.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti Mobile

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 1447 MHz MHz
TDP 60 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Ti Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 80.0
3840x2160 Medium 63.0
3840x2160 High 50.0
3840x2160 Ultra 39.0
2560x1440 Low 144.0
2560x1440 Medium 114.0
2560x1440 High 91.0
2560x1440 Ultra 71.0
1920x1080 Low 219.0
1920x1080 Medium 173.0
1920x1080 High 138.0
1920x1080 Ultra 107.0

Fivem with iUltra 5 135H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + RTX 5070 Ti Mobile

Explore FPS benchmarks for other games using this same hardware combination.