Fivem
This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.
Fivem with Intel Core i7-12700K + Intel Arc B390, In-Depth Analysis
The Intel Core i7-12700K paired with the Intel Arc B390 ranks 2656th out of 3005 tested combos in Fivem, placing it in the bottom 12% of all combinations. This is a severely GPU-limited pairing, where the Arc B390’s integrated-class performance becomes the decisive bottleneck at every resolution and settings level. The data shows that while the CPU is a high-end desktop part with strong multi-threaded capabilities, the GPU’s scores languish near the bottom of the database, and the measured frame rates confirm that this combo is only suitable for low-resolution, low-detail play. The 12-core, 20-thread i7-12700K has the headroom to push far higher frame rates, but the Arc B390 cannot deliver them, making this a lopsided configuration where the processor’s potential is largely wasted.
How This Combo Ranks
The combo’s rank of 2656 out of 3005 tested combinations in Fivem is decisively poor, placing it in the 11.6th percentile of all tested systems. This is not a mid-pack result or a case of marginal underperformance; it is a bottom-tier outcome that signals fundamental hardware imbalance. The GPU’s individual percentile versus all GPUs is 9, meaning it scores better than only 9% of all graphics cards in the database, while the CPU’s percentile versus all CPUs is 84, meaning it outperforms 84% of all processors. This 75-point gap between the two components’ relative standings is the core story: a top-quartile processor shackled to a bottom-decile graphics solution.
Benchmark results indicate that the GPU’s average benchmark score of 1482 is nearly identical to its nearest rivals, with the NVIDIA GeForce GT 520MX scoring 1463 (1.3% slower), the GeForce 800M scoring 1460 (1.5% slower), the GeForce GT 625 OEM scoring 1446 (2.5% slower), and the GeForce GT 710 scoring 1443 (2.7% slower). The Arc B390 is therefore not an outlier among weak GPUs; it sits squarely in a cluster of legacy and entry-level parts. The CPU, by contrast, has an average benchmark score of 35287, which is within 0.4% of its nearest rivals: the Intel Core i5-13600T (35305, -0.1%), the Core i7-12700KF (35365, -0.2%), the Core i7-13700T (35403, -0.3%), and the Intel Core 5 213PE (35428, -0.4%). This means the processor is performing exactly as expected for its class, while the GPU is performing at a level that drags the entire combo down.
In Fivem specifically, the measured frame rates never exceed 88 FPS, and that only occurs at 1080p with Low settings. At 4K Ultra, the combo manages just 16 FPS, which is unplayable by any standard. The rank reflects this reality: out of 3005 combos, only 349 perform worse. The data suggests that any modern CPU paired with even a modest discrete GPU would likely outrank this configuration, because the GPU’s 3DMark Steel Nomad DX12 score of 1482 is a clear indicator of its limited rendering capability. The combo’s position is not due to poor optimization or driver issues; it is a direct consequence of the GPU’s hardware ceiling.
GPU Role
The Intel Arc B390 is an integrated graphics processor (IGP) with a 3 nm process node and a Panther Lake chip, built on the Xe3-LPG architecture. Its base clock is 300 MHz, boosting to 2500 MHz, and it has 1536 shading units, 48 texture mapping units, and 24 raster output units. The GPU also includes 12 ray tracing cores, though Fivem does not heavily utilize ray tracing in its default rendering paths. The pixel rate is 60.00 GPixel/s, the texture rate is 120.0 GTexel/s, and the FP32 performance is 7.680 TFLOPS, with FP16 at 15.36 TFLOPS (2:1). These specifications place it in the entry-level segment, and its 3DMark Steel Nomad DX12 score of 1482 confirms that classification.
Crucially, the memory configuration is "System Shared" for size, type, and bus width, with bandwidth listed as "System Dependent." This means the GPU has no dedicated video memory; it borrows from the system’s DDR4 or DDR5 RAM, and its memory bandwidth depends entirely on the CPU’s memory controller and the installed RAM configuration. In Fivem, which is a multiplayer mod for Grand Theft Auto V, this shared memory arrangement is particularly problematic because the game world is large, densely populated, and requires frequent texture streaming. The lack of dedicated VRAM forces the GPU to compete with the CPU for memory bandwidth, and the measured FPS drops reflect this contention.
The GPU’s TDP is 80 W, and it uses no power connectors, reinforcing its integrated nature. Its slot width is IGP, and its bus interface is also IGP, meaning it cannot be upgraded or replaced without changing the entire processor. The display outputs are "Portable Device Dependent," which suggests this is intended for laptops or compact systems, not desktop gaming rigs. The GPU’s release date is January 26, 2026, making it a very new part, but newness does not compensate for its fundamental design as a low-power integrated solution. In Fivem, the GPU’s role is the limiting factor: it cannot sustain high frame rates at any resolution above 1080p Low, and even at 1080p, the Ultra preset drops to 43 FPS, which is below the threshold for smooth multiplayer gameplay.
Resolution Scaling
The measured FPS data shows a clear and predictable scaling pattern as resolution increases, but the magnitude of the drop reveals how severely the GPU is bottlenecked. At 1080p Low, the combo averages 88 FPS. Moving to 1440p Low, the average drops to 58 FPS, a 34.1% reduction. At 4K Low, the average further drops to 32 FPS, which is a 63.6% reduction from 1080p Low. This scaling is characteristic of a GPU that is already near its limit at 1080p; as pixel count increases, the GPU must process significantly more fragments, and its limited ROP count (24) and shared memory bandwidth cannot keep up.
For Medium settings, the pattern is similar but with lower absolute values. At 1080p Medium, the combo averages 70 FPS (with a min of 59 and max of 80). At 1440p Medium, the average falls to 46 FPS (min 39, max 53), a 34.3% drop. At 4K Medium, the average is 25 FPS (min 22, max 29), a 64.3% drop from 1080p. The consistency of these percentage drops, roughly 34% from 1080p to 1440p and another 45-46% from 1440p to 4K, indicates that the GPU’s pixel throughput is the primary constraint, not the CPU. If the CPU were the bottleneck, the frame rate would remain relatively flat across resolutions, but the data shows a steep decline, which is the hallmark of GPU-limited rendering.
High settings show even more dramatic scaling. At 1080p High, the average is 56 FPS. At 1440p High, it drops to 37 FPS (a 33.9% reduction), and at 4K High, it falls to 20 FPS (a 64.3% reduction from 1080p). Ultra settings are the most punishing: 1080p Ultra averages 43 FPS, 1440p Ultra averages 29 FPS (a 32.6% drop), and 4K Ultra averages 16 FPS (a 62.8% drop). The fact that the percentage drops remain consistent across all settings levels, around one-third from 1080p to 1440p and two-thirds from 1080p to 4K, is strong evidence that the GPU’s rendering pipeline is saturated. The CPU, with its 3.60 GHz base and 5.00 GHz boost clock, is not the limiting factor; it has more than enough single-thread and multi-thread performance to feed the GPU at 1080p, but the GPU cannot translate that into higher frame rates at higher resolutions.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results, but even here, the numbers are modest. With Low settings, the average FPS is 88, which is the highest figure in the entire dataset and indicates that the game is playable at this setting. Medium settings reduce the average to 70 FPS, with a minimum of 59 and a maximum of 80, providing a playable experience with some headroom for dips during intense multiplayer action. High settings drop the average to 56 FPS, which is still technically playable but may feel less smooth in crowded areas. Ultra settings bring the average down to 43 FPS, which is below the 60 FPS target for competitive play and suggests that users should avoid this preset.
Moving to 2560x1440, the frame rates become marginal. Low settings average 58 FPS, which is acceptable for casual play but not for fast-paced multiplayer. Medium settings average 46 FPS (min 39, max 53), which is borderline playable but will stutter in heavy scenes. High settings average 37 FPS, which is noticeably choppy. Ultra settings average 29 FPS, which is below the threshold for smooth gameplay and would be frustrating in a game like Fivem where player interactions require responsiveness.
At 3840x2160, the combo is effectively unplayable for most users. Low settings average 32 FPS, which is below 30 FPS only at the minimum but still far from smooth. Medium settings average 25 FPS (min 22, max 29), which is a slideshow. High settings average 20 FPS, and Ultra settings average 16 FPS. These numbers are so low that they preclude any serious use of this combo at 4K, regardless of settings. The data shows that the GPU’s 24 ROPs and shared memory system simply cannot handle the pixel workload of 4K, and the CPU’s performance is irrelevant at this resolution because the GPU is the bottleneck.
The min and max FPS data for Medium settings is particularly revealing. At 1080p Medium, the min is 59 and max is 80, showing a 21 FPS variance. At 1440p Medium, the min is 39 and max is 53, a 14 FPS variance. At 4K Medium, the min is 22 and max is 29, a 7 FPS variance. This narrowing variance at higher resolutions further confirms that the GPU is saturated; there is less fluctuation because the GPU is consistently at its limit, rather than having occasional dips due to CPU or memory stalls.
FAQ
Q: What is the best resolution and settings for this combo in Fivem?
A: The data shows that 1920x1080 with Low settings is the only configuration that achieves an average FPS above 60 (88 FPS). Medium settings at 1080p also reach 70 FPS average, which is playable. At 1440p, even Low settings only reach 58 FPS, and at 4K, no settings preset exceeds 32 FPS, making it unsuitable for play.
Q: Why does this combo perform so poorly despite having a high-end CPU?
A: The Intel Core i7-12700K has a percentile of 84 versus all CPUs, indicating strong performance, but the Intel Arc B390 has a percentile of 9 versus all GPUs. The GPU’s average benchmark score of 1482 is only 1.3% higher than the NVIDIA GeForce GT 520MX, which is an entry-level part from over a decade ago. The CPU cannot compensate for the GPU’s fundamental lack of rendering power.
Q: Is the frame rate drop from 1080p to 4K consistent with GPU or CPU limitation?
A: The frame rate drops by approximately one-third from 1080p to 1440p and by approximately two-thirds from 1080p to 4K across all settings levels. This consistent scaling is a classic sign of GPU limitation, as the CPU’s workload does not increase with resolution, while the GPU’s pixel processing workload does.
Q: How does the GPU compare to its nearest rivals in terms of raw performance?
A: The Intel Arc B390’s average benchmark score of 1482 is 1.3% higher than the NVIDIA GeForce GT 520MX (1463), 1.5% higher than the GeForce 800M (1460), 2.5% higher than the GeForce GT 625 OEM (1446), and 2.7% higher than the GeForce GT 710 (1443). These are all extremely weak GPUs, so the Arc B390 is not competitive with even mid-range discrete graphics cards.
Q: What is the CPU’s multi-threaded performance profile?
A: The i7-12700K has 12 cores and 20 threads, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. Its Cinebench R23 multicore score is 19784, its Geekbench multicore score is 15790, and its Passmark multithread score is 34404. These scores place it in the top 16% of all CPUs, but this performance is largely unused in Fivem because the GPU cannot feed frames fast enough.
Q: Does the GPU have dedicated video memory?
A: No. The GPU’s memory size, type, and bus width are all listed as "System Shared," and its bandwidth is "System Dependent." This means it uses the system’s main RAM, which is slower than dedicated GDDR memory and can cause performance issues in memory-intensive games like Fivem.
CPU Role
The Intel Core i7-12700K is a 12-core, 20-thread processor from the Core 12th Gen series, based on the Alder Lake architecture and fabricated on Intel’s 10 nm process. Its base clock is 3.60 GHz, and it boosts to 5.00 GHz. The CPU has 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 25 MB of shared L3 cache. It supports both DDR4 and DDR5 memory in a dual-channel configuration, and it has 20 PCIe Gen 4 lanes (CPU only). The CPU’s integrated graphics are UHD Graphics 770, but in this combo, the discrete Arc B390 handles rendering. The processor’s TDP is 125 W, and it uses the Intel Socket 1700.
In Fivem, the CPU’s role is to handle game logic, physics, and the multiplayer networking layer, which can be demanding in a heavily populated server. The i7-12700K’s single-thread performance is strong, as evidenced by its 3DMark single-thread score of 1043, Cinebench R23 single-core score of 1850.5, and Passmark single-thread score of 4013. These scores indicate that the CPU can process the game’s main thread efficiently, which is critical for maintaining high frame rates in CPU-bound scenarios. However, the measured FPS data shows that this CPU performance is not the limiting factor, because the frame rates do not improve at lower resolutions (where CPU load is relatively higher) as much as they would if the CPU were the bottleneck.
The CPU’s multi-threaded performance is also robust, with a 3DMark max-thread score of 9979, Cinebench R20 multicore score of 12229, and Passmark multithread score of 34404. These scores place it within 0.4% of its nearest rivals, such as the Intel Core i5-13600T (35305, -0.1% delta) and the Core i7-12700KF (35365, -0.2% delta). This means the CPU is performing exactly as expected for its class, with no signs of thermal throttling or power delivery issues. The CPU’s 84th percentile ranking versus all CPUs confirms that it is a high-end part, but in this combo, its capabilities are wasted because the GPU cannot deliver frames fast enough to utilize the CPU’s processing power.
The data shows that at 1080p Low, the combo achieves 88 FPS, which is the highest result in the dataset. If the CPU were the bottleneck, this figure would be much higher, potentially exceeding 100 FPS, given the CPU’s single-thread capabilities. Instead, the GPU’s limits cap the frame rate at 88 FPS, and as settings increase, the GPU’s workload rises, further reducing the frame rate. The CPU’s high boost clock of 5.00 GHz and 20 threads are more than adequate for Fivem’s multiplayer demands, but the Arc B390’s 24 ROPs and shared memory bandwidth are not. Therefore, the CPU’s role in this combo is to provide a stable platform that never becomes the bottleneck, but this advantage is nullified by the GPU’s severe underperformance. The conclusion is unambiguous: any user with this CPU should pair it with a significantly more powerful GPU to unlock its full potential in Fivem.
Hardware Specifications
Intel Core i7-12700K
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + Intel Arc B390 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 88.0 |
| 1920x1080 | Medium | 70.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 43.0 |
Fivem with ii7-12700K + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B390 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii7-12700K + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.