Fivem
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 37 | 46 | 58 |
| 1440p QHD | 51 | 66 | 83 | 105 |
| 1080p Full HD | 78 | 100 | 126 | 159 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-10400F + AMD Radeon RX 6600 XT, In-Depth Analysis
Fivem places unusual demands on a system because it is a multiplayer modification framework rather than a single optimized title. The data for the Intel Core i5-10400F paired with the AMD Radeon RX 6600 XT shows a configuration that scales predictably across resolutions but hits a clear ceiling at 4K. This analysis uses only the measured rows provided, interpreting what each frame rate indicates about the balance between the CPU and GPU.
Resolution Scaling
The frame rate drop from 1920x1080 to 3840x2160 is steep and reveals a GPU-bound scenario at higher resolutions. At High settings, the average FPS falls from 100 at 1080p to 66 at 1440p, then to 37 at 4K. That is a 34% reduction from 1080p to 1440p, and a 63% reduction from 1080p to 4K. The scaling is not linear, which suggests the RX 6600 XT's 8 GB of GDDR6 memory and 256.0 GB/s bandwidth become limiting factors as pixel count quadruples.
Looking at Low settings, the pattern holds but with higher absolute numbers. The average goes from 159 FPS at 1080p to 105 FPS at 1440p, and finally 58 FPS at 4K. The percentage drops are 34% and 64% respectively, nearly identical to the High preset. This consistency indicates that the GPU is the primary bottleneck when resolution increases, regardless of how much graphical load is removed.
Medium settings provide the only row with min and max FPS data at every resolution. At 1080p, the average is 126 FPS with a min of 107 and max of 144. Moving to 1440p, the average drops to 83 FPS with a min of 70 and max of 95. At 4K, the average is 46 FPS with a min of 39 and max of 53. The spread between min and max stays tight at roughly 14 to 16 FPS, which points to a stable frame pacing rather than sudden spikes.
Ultra settings show the most dramatic degradation. The average falls from 78 FPS at 1080p to 51 FPS at 1440p, then to 28 FPS at 4K. The 4K Ultra result is the lowest in the entire dataset and sits below the 30 FPS threshold often considered the minimum for playable frame rates. The data suggests that Ultra at 4K is not a viable option for this combo.
The limiting component at 4K is clearly the GPU. The RX 6600 XT has a boost clock of 2589 MHz and 2048 shading units, but the 128-bit memory bus restricts effective throughput. The CPU, with 6 cores and 12 threads, does not show signs of bottlenecking because the frame rate drops are proportional to resolution increases. If the CPU were the limit, the 1080p to 1440p drop would be smaller than the 1440p to 4K drop.
GPU Role
The AMD Radeon RX 6600 XT operates with a base clock of 1968 MHz and a game clock of 2359 MHz, reaching a boost of 2589 MHz. These clocks are high for the RDNA 2.0 architecture, and the 10.60 TFLOPS FP32 performance suggests a card designed for 1080p and 1440p gaming rather than 4K. The 8 GB of VRAM is sufficient for this game at lower resolutions but becomes a constraint at 3840x2160 with higher presets.
The memory configuration is a key detail. The card has 8 GB of GDDR6 on a 128-bit bus, yielding 256.0 GB/s of bandwidth. This is modest for 4K workloads. At High settings 4K, the average FPS is 37, which aligns with a GPU that is starved for memory bandwidth. The pixel rate of 165.7 GPixel/s and texture rate of 331.4 GTexel/s are respectable but not enough to maintain high frame rates at 4K.
The GPU's benchmark scores place it in the 70th percentile among all GPUs. Its average benchmark score of 24442 is 0.7% higher than the NVIDIA GeForce GTX 1630 and 1.1% higher than the NVIDIA GeForce RTX 2080 SUPER, according to the nearestRivals data. This indicates that the RX 6600 XT performs slightly above those cards in synthetic tests, yet the measured FPS in Fivem shows it struggling at 4K.
The DirectX 12 score of 61 in Passmark is notably low compared to other tests. The DirectX 11 score is 163, and DirectX 9 is 194. This suggests the card is more efficient in older API paths, which may explain why lower settings (which often use simpler rendering paths) perform disproportionately better. The Vulkan score of 72417 in Geekbench is strong, but Fivem's implementation may not leverage it fully.
The GPU's transistor count of 11,060 million on a 237 mm² die indicates a dense chip, but the 160 W TDP limits sustained boost behavior. The data shows that at 4K Ultra, the average FPS is 28, which is below playable thresholds. The card is end-of-life, meaning driver optimizations may be limited for newer titles, but Fivem's age works in its favor.
CPU Role
The Intel Core i5-10400F provides 6 cores and 12 threads with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. This is a Comet Lake architecture on a 14 nm process, which is older but still capable. The 12 MB of shared L3 cache is adequate for multiplayer scenarios where many entities are tracked simultaneously.
The CPU's benchmark scores show a strong multi-threaded performance relative to its single-thread score. The Cinebench R23 multi-core score is 10283, while the single-core score is 1451. The 3DMark 16-thread score is 4748, which is nearly identical to the max-thread score of 4735. This indicates that the 12 threads are fully utilized in multi-threaded workloads, but the single-thread performance is modest.
In Fivem, the CPU's role is to manage game logic, physics, and network data from other players. The measured FPS at 1080p Low (159 FPS) suggests the CPU is not the primary bottleneck at lower resolutions. However, the 1080p Ultra result of 78 FPS is interesting because it is higher than the 4K High result of 37 FPS, indicating that the GPU is more critical at higher resolutions.
The CPU's nearest rivals include the Intel Xeon 6756E with a deltaPct of 0.2% and the AMD Ryzen 3 7320C with a deltaPct of -0.6%. These are close matches in average benchmark score, confirming that the i5-10400F sits in a mid-range performance tier. The percentileVsAllCpus of 68 means it outperforms 68% of all CPUs in the database.
The memory bandwidth of 42.7 GB/s is dual-channel DDR4, which is not exceptional. In a multiplayer game like Fivem, memory bandwidth can affect how quickly assets are loaded and how smoothly the game streams in new areas. The data does not show a clear CPU bottleneck because the frame rates scale consistently with resolution changes, which is a GPU-dominated pattern.
The 3DMark single-thread score of 688 is low in absolute terms, but Fivem is not a single-thread-heavy game. The Passmark multi-thread score of 12115 and the Passmark single-thread score of 2541 indicate a balanced processor. The CPU's 65 W TDP suggests it runs cool, which helps maintain boost clocks in extended sessions.
How This Combo Ranks
The combo of the Intel Core i5-10400F and AMD Radeon RX 6600 XT ranks 2608 out of 3707 tested combinations in Fivem. This places it in the 70th percentile of all combos. The rank is lower than the individual percentile rankings of the CPU (68th) and GPU (70th) might suggest, which indicates that the pairing is not optimal for this specific game.
The rank of 2608 out of 3707 means that roughly 1100 combos perform better. This is a mid-tier result. The data shows that the combo excels at 1080p and 1440p but falls short at 4K. The gap between the combo's rank and the individual component percentiles suggests that either the CPU or GPU is holding the other back in some scenarios.
At 1080p, the combo delivers 100 FPS on High and 159 FPS on Low, which are solid numbers. At 1440p, the scores are 66 FPS on High and 105 FPS on Low, still playable. The 4K results are weak, with only 37 FPS on High and 28 FPS on Ultra. This pattern indicates the combo is best suited for 1080p or 1440p gaming.
The combo's rank would likely improve if the GPU were stronger at 4K, but the RX 6600 XT's 8 GB VRAM and 128-bit bus are limiting factors. Conversely, the CPU's 6 cores and 12 threads are sufficient for Fivem's multiplayer demands, so an upgrade to a faster GPU would probably yield better results at 4K without needing a CPU change.
The measured data shows that the combo is balanced at 1080p and 1440p, where the frame rates are high enough to avoid CPU or GPU bottlenecks. At 4K, the GPU becomes the clear weak point, dragging the combo's rank down. Users seeking 4K performance would need to consider a different GPU, while those targeting 1080p or 1440p will find this combo adequate.
Measured FPS Breakdown
The dataset includes 12 measured rows across three resolutions and four settings. At 1920x1080, the Low preset achieves an average of 159 FPS, which is the highest score in the entire dataset. The Medium preset averages 126 FPS with a min of 107 and max of 144. High averages 100 FPS, and Ultra averages 78 FPS. The scaling from Low to Ultra is a 51% reduction, which is substantial but expected.
At 2560x1440, the Low preset averages 105 FPS, a 34% drop from 1080p Low. Medium averages 83 FPS with a min of 70 and max of 95. High averages 66 FPS, and Ultra averages 51 FPS. The drop from Low to Ultra at 1440p is 51%, consistent with the 1080p scaling.
At 3840x2160, the Low preset averages 58 FPS, a 45% drop from 1440p Low. Medium averages 46 FPS with a min of 39 and max of 53. High averages 37 FPS, and Ultra averages 28 FPS. The drop from Low to Ultra at 4K is 52%, again consistent. The absolute numbers are low, with only Low preset exceeding 50 FPS.
The Medium preset is the only one with min and max FPS data at all resolutions. At 1080p, the spread is 37 FPS (107 to 144). At 1440p, the spread is 25 FPS (70 to 95). At 4K, the spread is 14 FPS (39 to 53). This narrowing spread at higher resolutions indicates that the GPU is more consistently stressed, reducing frame time variance.
The Ultra preset has no min or max data, only averages. The 4K Ultra average of 28 FPS is the lowest in the dataset, and the 1440p Ultra average of 51 FPS is borderline playable. The 1080p Ultra average of 78 FPS is comfortable for most gamers.
The data shows a clear hierarchy: Low > Medium > High > Ultra at every resolution. The relative differences between settings are roughly consistent, suggesting that each preset adds a similar amount of graphical load. The lack of min/max data for most rows limits the analysis of frame pacing, but the available Medium data shows stable performance.
Settings Recommendations
The best experience per the measured rows depends on the target resolution. At 1920x1080, the High preset at 100 FPS is the sweet spot. It provides a 22% improvement over the Medium preset's 126 FPS while still delivering a smooth experience. The Ultra preset at 78 FPS is acceptable but offers diminishing returns for the performance hit.
For 2560x1440, the Medium preset at 83 FPS is the recommended choice. The High preset at 66 FPS is still playable, but Medium provides a 26% FPS increase while maintaining visual quality that is likely similar at this resolution. The Low preset at 105 FPS is overkill for most users and sacrifices too much visual fidelity.
At 3840x2160, the Low preset at 58 FPS is the only viable option. The Medium preset at 46 FPS is playable but may feel sluggish, and the High preset at 37 FPS is marginal. The Ultra preset at 28 FPS should be avoided. Users targeting 4K should accept the Low preset or consider upgrading the GPU.
The Medium preset is the most consistent across all resolutions. It has the only complete min/max data, showing stable frame times. At 1080p, it averages 126 FPS; at 1440p, 83 FPS; and at 4K, 46 FPS. This preset balances quality and performance, making it the default recommendation for users who want a uniform experience.
For users with high refresh rate monitors at 1080p, the Low preset at 159 FPS could be justified to maximize frame rates. However, the High preset at 100 FPS is more balanced. At 1440p, the Medium preset is the clear winner, as it stays above 80 FPS while offering better visuals than Low. At 4K, the Low preset is the only way to stay above 55 FPS, making it the practical choice despite its visual compromises.
FAQ
Q: What is the highest average FPS this combo achieves in Fivem?
A: The highest average FPS is 159 at 1920x1080 with Low settings. The second highest is 126 at 1920x1080 with Medium settings, and the third is 105 at 2560x1440 with Low settings.
Q: Can this combo handle 4K gaming in Fivem?
A: At 4K, the combo averages 58 FPS on Low, 46 FPS on Medium, 37 FPS on High, and 28 FPS on Ultra. Only Low and Medium settings exceed 30 FPS, so 4K is playable only with reduced settings.
Q: How does the GPU compare to its nearest rivals?
A: The RX 6600 XT has an average benchmark score of 24442, which is 0.7% higher than the NVIDIA GeForce GTX 1630 and 1.1% higher than the NVIDIA GeForce RTX 2080 SUPER. It is 0.8% lower than the Intel Arc A350M.
Q: What is the CPU's multi-threaded performance relative to its single-threaded score?
A: The CPU scores 10283 in Cinebench R23 multi-core and 1451 in single-core. The 3DMark 16-thread score is 4748, which is nearly identical to the max-thread score of 4735, indicating strong multi-thread scaling.
Q: Which settings preset has the most consistent frame times?
A: The Medium preset is the only one with min and max FPS data at all resolutions. At 1080p, it ranges from 107 to 144 FPS; at 1440p, from 70 to 95 FPS; and at 4K, from 39 to 53 FPS. The tight spreads indicate stable performance.
Q: Is the CPU or GPU the bottleneck at 4K?
A: The data shows the GPU is the bottleneck at 4K. The frame rate drops from 1080p to 4K are consistent across settings (roughly 63-64%), which is typical of a GPU-limited scenario. The CPU's 6 cores and 12 threads are sufficient at lower resolutions where frame rates are higher.
Hardware Specifications
Intel Core i5-10400F
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + AMD Radeon RX 6600 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 159.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 100.0 |
| 1920x1080 | Ultra | 78.0 |
Fivem with ii5-10400F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6600 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-10400F + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.