Fivem

Fivem

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 46 58
1440p QHD 51 66 83 105
1080p Full HD 78 100 126 159

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 46
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 105
2560x1440 Medium 83
2560x1440 High 66
2560x1440 Ultra 51
1920x1080 Low 159
1920x1080 Medium 126
1920x1080 High 100
1920x1080 Ultra 78

Fivem with Intel Core i3-12100F + AMD Radeon RX 6600 XT, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i3-12100F is a 4-core, 8-thread desktop processor based on Alder Lake, built on Intel's 10 nm process. It runs at a base clock of 3.30 GHz and boosts up to 4.30 GHz. This is a modest configuration by modern standards, but the benchmark results indicate it is capable of driving high frame rates in Fivem, particularly at lower resolutions where the GPU is not the primary constraint.

The processor's 3DMark scores provide context for its threading capabilities: it scores 4,051 in the 16-thread test, 4,026 in the 8-thread test, and 4,023 in the max-thread test. The near-identical scores between 8-thread and 16-thread tests (4,026 vs 4,051) confirm that the 8 threads are fully utilized, and the lack of additional physical cores does not create a bottleneck in synthetic workloads. The single-thread score of 893 in 3DMark and 1,674 in Cinebench R23 single-core show strong per-core performance, which is often critical for game logic and physics in multiplayer titles like Fivem.

In Fivem specifically, the CPU's performance appears sufficient to keep pace with the GPU at 1080p. At Low settings, the system achieves 159 FPS at 1920x1080, which is a strong indicator that the i3-12100F's 4.30 GHz boost clock and 12 MB of shared L3 cache are enough to feed the Radeon RX 6600 XT without major frame pacing issues. At Medium settings, the average drops to 126 FPS, and at High it hits 100 FPS. These numbers suggest the CPU is not the limiting factor at 1080p; the GPU handles the rendering load, and the CPU has headroom.

However, the CPU's 68th percentile ranking among all CPUs (with an average benchmark score of 13,494) places it slightly above mid-pack. Its nearest rivals include the Intel Core 3 N355 (deltaPct 0), the Intel Core i5-9500 (deltaPct 0.3), and the Intel Core 7 120UL (deltaPct -0.7). This means the i3-12100F is statistically on par with a six-core i5-9500 in average benchmark scores, despite having fewer cores, which highlights the efficiency of its Alder Lake architecture. The practical takeaway is that for Fivem, the CPU's 4 cores and 8 threads are sufficient; the game does not appear to require the higher core counts that other multiplayer titles might demand.

Settings Recommendations

The measured FPS data provides a clear hierarchy of performance across settings presets. At 1920x1080, the Low preset delivers an average of 159 FPS, which is the highest measured result for this resolution. Medium drops to 126 FPS, High to 100 FPS, and Ultra to 78 FPS. The step from Low to Medium costs 33 FPS (a 20.8% drop), while the step from High to Ultra costs 22 FPS (a 22% drop). This indicates diminishing returns as settings increase.

For players with a 1080p display, the Medium preset at 126 FPS is the recommended balance. It offers a significant visual upgrade over Low while still maintaining frame rates well above the 60 FPS threshold. The data shows a minimum FPS of 107 and a maximum of 144 at Medium, meaning the system rarely dips below 100 FPS. High at 100 FPS is also viable, but the 26 FPS penalty over Medium may not justify the visual gains for competitive play. Ultra at 78 FPS is smooth enough for casual play but is not recommended for high-refresh-rate monitors.

At 2560x1440, the recommendation shifts. Low delivers 105 FPS, Medium 83 FPS, High 66 FPS, and Ultra 51 FPS. Medium is again the sweet spot, as it provides 83 FPS with a minimum of 70 FPS, which is close to the 60 FPS baseline. High at 66 FPS is playable but leaves little headroom for heavy multiplayer scenarios. Ultra at 51 FPS falls below 60 FPS, making it less desirable for consistent smoothness.

At 3840x2160, the situation changes dramatically. Low yields 58 FPS, Medium 46 FPS, High 37 FPS, and Ultra 28 FPS. The Low preset is the only one that approaches playability at 4K, and even then, it barely exceeds 60 FPS. For 4K users, the data suggests that the Low preset is the only viable option for maintaining a smooth experience. Medium at 46 FPS is marginal, and High or Ultra should be avoided unless the player prioritizes visuals over frame rate.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the GPU's role as the primary bottleneck at higher resolutions. At Low settings, the average FPS drops from 159 at 1920x1080 to 105 at 2560x1440 (a 34% decrease) and then to 58 at 3840x2160 (a 45% further decrease). This is a classic sign of GPU-bound performance; the CPU has enough headroom to maintain frame rates, but the Radeon RX 6600 XT's rendering capacity is exhausted as pixel count increases.

At Medium settings, the scaling is similar: 126 FPS at 1080p, 83 FPS at 1440p (a 34% drop), and 46 FPS at 4K (a 45% drop). At High settings, the numbers are 100 FPS, 66 FPS (a 34% drop), and 37 FPS (a 44% drop). The consistency of these percentage drops across settings presets confirms that the GPU is the limiting component at 1440p and 4K. The CPU's 4.30 GHz boost clock and 8 threads are not being saturated at these resolutions, as the frame rate decline aligns with the GPU's pixel throughput.

The data also shows that the gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low (159 FPS) and Ultra (78 FPS) is 81 FPS. At 1440p, the difference is 54 FPS (105 vs 51). At 4K, the difference is 30 FPS (58 vs 28). This indicates that at lower resolutions, the CPU can still push high frame rates even with heavy settings, but at 4K, the GPU's limitations cap the frame rate regardless of settings, making the CPU less relevant.

FAQ

Q: Is the Intel Core i3-12100F sufficient for Fivem at 1080p?

A: Yes. At 1920x1080 with Low settings, the system achieves 159 FPS, and at Medium it hits 126 FPS. The CPU's 4 cores and 8 threads, with a boost clock of 4.30 GHz, are enough to avoid bottlenecking the Radeon RX 6600 XT at this resolution.

Q: What is the best settings preset for 1440p play?

A: The Medium preset at 2560x1440 delivers 83 FPS with a minimum of 70 FPS, which is the highest average above the 60 FPS threshold. High at 66 FPS is also playable, but Medium provides more headroom for multiplayer dips.

Q: Can this combination handle 4K gaming in Fivem?

A: Only at Low settings, which yields 58 FPS at 3840x2160. Medium drops to 46 FPS, and High/Ultra fall to 37 FPS and 28 FPS respectively. The GPU becomes the limiting factor at 4K.

Q: How does the i3-12100F compare to its nearest CPU rivals?

A: The i3-12100F has an average benchmark score of 13,494, which is 0% different from the Intel Core 3 N355, 0.3% higher than the Intel Core i5-9500, and 0.7% higher than the Intel Core 7 120UL. It ranks in the 68th percentile among all CPUs.

Q: What is the FPS difference between Low and Ultra at 1080p?

A: At 1920x1080, Low averages 159 FPS while Ultra averages 78 FPS, a difference of 81 FPS. This is a substantial gap, suggesting that visual quality comes at a significant performance cost.

Q: Is the RX 6600 XT's 8 GB VRAM a limitation in Fivem?

A: The data does not show VRAM-related issues. The GPU's memory bandwidth of 256.0 GB/s and 8 GB GDDR6 memory are sufficient for the measured settings, as the performance scaling is consistent with pixel load rather than memory capacity.

GPU Role

The AMD Radeon RX 6600 XT is based on the Navi 23 chip, built on TSMC's 7 nm process, and features 2,048 shading units, 128 TMUs, and 64 ROPs. It runs at a base clock of 1968 MHz, a game clock of 2359 MHz, and a boost clock of 2589 MHz. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 256.0 GB/s. These specifications position it as a mid-range card, and its 70th percentile ranking among all GPUs (with an average benchmark score of 24,442) confirms this.

In Fivem, the GPU's performance directly dictates frame rates at higher resolutions. The 3DMark Steel Nomad DX12 score of 1,804 and the PassMark G3D score of 16,461 indicate solid DirectX 12 performance, which is relevant for a game that runs on the GTA V engine. The GPU's FP32 performance of 10.60 TFLOPS supports the rendering load at 1080p and 1440p, but at 4K, the pixel rate of 165.7 GPixel/s becomes a limiting factor.

The nearest GPU rivals include the NVIDIA GeForce GTX 1630 (deltaPct 0.7), the Intel Arc A350M (deltaPct -0.8), and the NVIDIA GeForce GTX 780 Ti (deltaPct 0.8). The RX 6600 XT scores 0.7% higher than the GTX 1630 and 0.8% higher than the GTX 780 Ti, showing it is slightly ahead of these older or lower-tier cards. The RTX 2080 SUPER is 1.1% behind, which is surprising given its higher tier, but the data shows the RX 6600 XT holds its own in average benchmark scores.

The GPU's end-of-life production status means it is no longer manufactured, but its performance in Fivem remains relevant. At 1080p Medium, it achieves 126 FPS, and at 1440p Medium, it hits 83 FPS. These numbers show that the RX 6600 XT is well-suited for high-refresh-rate 1080p gaming and smooth 1440p play, but it struggles at 4K where only Low settings maintain playable frame rates.

Measured FPS Breakdown

1920x1080:

  • Low: 159 FPS average
  • Medium: 126 FPS average, 107 FPS minimum, 144 FPS maximum
  • High: 100 FPS average
  • Ultra: 78 FPS average

At 1080p, the system excels across all settings. Low delivers the highest average of 159 FPS, which is ideal for competitive play. Medium offers a balanced experience with 126 FPS and a minimum of 107 FPS, ensuring smooth gameplay even in busy multiplayer scenes. High drops to 100 FPS, which is still excellent for most monitors. Ultra at 78 FPS is the weakest option but remains playable for those prioritizing visuals.

2560x1440:

  • Low: 105 FPS average
  • Medium: 83 FPS average, 70 FPS minimum, 95 FPS maximum
  • High: 66 FPS average
  • Ultra: 51 FPS average

At 1440p, the performance scales down as expected. Low maintains a high average of 105 FPS, making it suitable for fast-paced action. Medium at 83 FPS with a minimum of 70 FPS is the recommended preset for most users. High at 66 FPS is borderline, and Ultra at 51 FPS falls below the 60 FPS target, which may lead to noticeable stutter in heavy scenes.

3840x2160:

  • Low: 58 FPS average
  • Medium: 46 FPS average, 39 FPS minimum, 53 FPS maximum
  • High: 37 FPS average
  • Ultra: 28 FPS average

At 4K, the GPU becomes the clear bottleneck. Low is the only preset that approaches playability at 58 FPS, but it is still below the ideal 60 FPS line. Medium drops to 46 FPS, and the minimum of 39 FPS indicates significant frame dips. High at 37 FPS and Ultra at 28 FPS are not recommended for a smooth experience. The data suggests that 4K gaming in Fivem is only viable with the lowest settings on this hardware combination.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + AMD Radeon RX 6600 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 46.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 105.0
2560x1440 Medium 83.0
2560x1440 High 66.0
2560x1440 Ultra 51.0
1920x1080 Low 159.0
1920x1080 Medium 126.0
1920x1080 High 100.0
1920x1080 Ultra 78.0

Fivem with ii3-12100F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii3-12100F + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.