Fivem
This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 55 | 69 | 87 |
| 1440p QHD | 77 | 99 | 124 | 157 |
| 1080p Full HD | 117 | 151 | 189 | 239 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis
Fivem is a multiplayer modification platform that places unusual demands on both processor and graphics hardware, and the combination of the AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 4080 Mobile produces a distinctive performance profile. The measured data shows a system that is remarkably strong at high refresh rates on standard monitors but begins to show its limits when pushing 4K resolution with maximum settings. This analysis breaks down the frame rate results across resolutions and presets, contextualizes the combo’s standing among thousands of tested configurations, and examines the specific roles the CPU and GPU play in shaping the experience.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep but not uniform across settings, revealing a mix of CPU and GPU limitations depending on the preset. At Low settings, the transition from 1920x1080 to 3840x2160 yields a 152 FPS decline, from 239 FPS down to 87 FPS. That represents a 63.6% reduction in throughput, which is a strong indicator that the GPU is becoming the primary bottleneck as pixel count quadruples. The RTX 4080 Mobile, with its 12 GB of GDDR6 memory on a 192-bit bus, still manages to keep the average above 60 FPS at 4K Low, which is respectable for a multiplayer title with dynamic player counts.
Moving to Medium settings, the scaling pattern becomes more telling. At 1080p Medium, the system achieves 189 FPS, which drops to 124 FPS at 1440p, and then to 69 FPS at 4K. The 1440p to 4K transition loses 55 FPS, a 44.4% drop, which is slightly less severe than the Low preset’s 4K decline. This hints that at Medium, the CPU is still contributing to the bottleneck at lower resolutions, but the GPU load is growing fast enough to dominate by 4K. The min and max values at Medium further illuminate this: at 1080p, the range is 160-217 FPS, while at 4K it narrows to 59-79 FPS, suggesting that higher resolution smooths out frame time variance by shifting the workload more firmly onto the GPU.
High settings show the most balanced scaling curve. The system delivers 151 FPS at 1080p, 99 FPS at 1440p, and 55 FPS at 4K. The percent drops are relatively consistent: 34.4% from 1080p to 1440p, and 44.4% from 1440p to 4K. This consistency indicates that neither component is entirely overwhelmed at any single resolution; instead, the workload scales predictably with pixel count. The 4K High result of 55 FPS is playable but not ideal for competitive multiplayer, where higher frame rates provide a tangible advantage in aiming and reaction time.
Ultra settings present the most dramatic scaling penalty. At 1080p Ultra, the system hits 117 FPS, but that falls to 77 FPS at 1440p, and then collapses to 43 FPS at 4K. The 1440p to 4K drop is 34 FPS, a 44.2% reduction, which is on par with the other presets, but the absolute numbers are low enough to make 4K Ultra essentially unplayable for smooth gameplay. The data suggests that Ultra settings introduce effects that disproportionately tax the GPU, likely related to shadow quality, draw distances, and post-processing filters common in Fivem’s heavy scenes. The limiting component at 4K Ultra is clearly the GPU, as the CPU’s 16 cores and 32 threads are unlikely to be the constraint when the frame rate is below 50 FPS.
How This Combo Ranks
The combination of the AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 4080 Mobile ranks 1217 out of 3707 tested combos in Fivem, placing it in the 67th percentile of all configurations. This is a solid but not elite position, which may surprise given the high-end nature of both components. The ranking reflects that Fivem is a heavily CPU-bound title in many scenarios, and the Ryzen AI Max+ 395, while powerful, faces stiff competition from desktop-class processors with higher boost clocks and more aggressive power delivery.
The CPU’s nearest rivals provide context for this positioning. The AMD Ryzen Threadripper PRO 9945WX scores 1.6% higher on average benchmarks, while the AMD EPYC Embedded 8224P is also 1.6% ahead. The Intel Core i9-14900K, a popular gaming processor, beats the Ryzen AI Max+ 395 by 1.7% in average score, and the AMD Ryzen 9 8945HX is 2% behind. These deltas are tiny, suggesting that the CPU is competitive with high-end desktop parts, but the mobile form factor and 55 W TDP may limit sustained performance in long multiplayer sessions where thermal throttling can occur.
On the GPU side, the RTX 4080 Mobile’s nearest rivals show a similar pattern of tight competition. The NVIDIA GeForce MX570 is 0.4% ahead, which is statistically negligible, while the RTX 5080 Mobile is 0.6% ahead. The desktop RTX 4070 sits 1.3% behind, and the Tesla P4 is also 1.3% behind. This places the mobile 4080 in a strange middle ground: it is nearly identical to a low-end mobile GPU in average benchmark score, but that is likely due to the benchmarking methodology weighting different workloads. In gaming, the 4080 Mobile’s 7424 shading units and 24.72 TFLOPS of FP32 performance are expected to far exceed the MX570’s capabilities, but the data shows the average scores are close.
The 1217 rank out of 3707 combos means there are 2490 configurations that perform worse, but also a substantial number that perform better. This is likely because Fivem’s performance is highly sensitive to single-threaded CPU performance, and many desktop CPUs with higher boost clocks and lower memory latency can outperform the mobile Ryzen chip in this specific title. The combo’s percentile ranking suggests that while it is a strong setup, it is not the top-tier choice for competitive Fivem play, where players often prioritize maximum frame rates over visual fidelity.
Settings Recommendations
The measured data provides clear guidance on which settings preset offers the best balance of visual quality and performance for this combo. For 1080p displays, the High preset at 151 FPS is the recommended starting point, as it delivers smooth gameplay that is well above the 144 Hz refresh rate common on gaming monitors. The Low preset’s 239 FPS is only useful for players with 240 Hz displays who are willing to sacrifice visual fidelity for every possible frame, but the jump from High to Low is 88 FPS, which may not justify the visual downgrade in a game where spotting distant players is crucial.
At 1440p, the Medium preset at 124 FPS is the sweet spot. The High preset drops to 99 FPS, which is still playable but may cause noticeable dips in busy areas with many players. The Medium preset’s min FPS of 106 ensures that even in heavy scenes, the frame rate stays above 100, providing a consistent experience. The Ultra preset at 77 FPS is acceptable for single-player or low-population servers, but in multiplayer firefights, the lower frame rate could put players at a disadvantage.
For 4K, the data suggests that Low settings are the only viable option for competitive play, with 87 FPS. The Medium preset at 69 FPS is borderline, and the High preset at 55 FPS may be tolerable for casual play but is not recommended for any serious multiplayer engagement. The Ultra preset at 43 FPS should be avoided entirely, as it falls below the 45 FPS threshold where most players perceive significant judder and input lag. The 4K Low setting at 87 FPS is the only preset that keeps the frame rate above 60 FPS, making it the default choice for 4K displays.
Players with adaptive sync monitors have more flexibility. The 4K Medium preset’s 59 FPS minimum falls within the typical variable refresh rate range of 48-60 Hz, which would mask the frame time inconsistencies that the min and max values suggest. Similarly, the 1440p Ultra preset at 77 FPS could be used with a 75 Hz monitor, but the lack of min and max data for that preset makes it harder to judge consistency.
Measured FPS Breakdown
The complete dataset reveals a clear hierarchy across resolutions and settings. At 1920x1080, the Low preset achieves 239 FPS average, which is the highest score in the entire measurement set. The Medium preset follows at 189 FPS, with a min of 160 FPS and max of 217 FPS, indicating a tight frame time distribution. The High preset delivers 151 FPS, and the Ultra preset drops to 117 FPS. The spread from Low to Ultra is 122 FPS, showing that settings have a massive impact at this resolution.
At 2560x1440, the Low preset produces 157 FPS, a 34.3% drop from 1080p Low. The Medium preset reaches 124 FPS, with a min of 106 FPS and max of 143 FPS, suggesting that the frame time variance increases slightly compared to 1080p. The High preset achieves 99 FPS, and the Ultra preset comes in at 77 FPS. The 1440p results show that the system can still deliver high refresh rates, but the headroom above 144 Hz is only available at Low settings.
The 3840x2160 results are where the system’s limits become apparent. The Low preset reaches 87 FPS, which is the only 4K result above 60 FPS. The Medium preset drops to 69 FPS, with a min of 59 FPS and max of 79 FPS, showing that the system can occasionally dip below the 60 FPS threshold. The High preset falls to 55 FPS, and the Ultra preset bottoms out at 43 FPS. The 4K results highlight that the GPU is the limiting factor, as the CPU’s performance is unlikely to change significantly with resolution.
The Medium presets are the only ones with min and max data, which provides insight into frame time consistency. At 1080p Medium, the 160-217 FPS range suggests a 57 FPS spread, which is relatively wide but still manageable for smooth gameplay. At 1440p Medium, the range narrows to 106-143 FPS, a 37 FPS spread, indicating better consistency. At 4K Medium, the range is 59-79 FPS, a 20 FPS spread, which is the tightest of the three. This pattern suggests that as resolution increases, the frame time becomes more stable because the GPU’s workload becomes the dominant factor, reducing the impact of CPU-side fluctuations.
GPU Role
The NVIDIA GeForce RTX 4080 Mobile is built on the Ada Lovelace architecture with a 5 nm process from TSMC, featuring 35,800 million transistors on a 294 mm² die. The GPU operates at a base clock of 1290 MHz and a boost clock of 1665 MHz, with memory running at 2250 MHz, which translates to 18 Gbps effective. The 12 GB of GDDR6 memory on a 192-bit bus provides 432.0 GB/s of bandwidth, which is sufficient for 4K textures but can become a constraint in scenes with heavy asset streaming common in Fivem’s open-world multiplayer.
The GPU’s 7424 shading units, 232 TMUs, and 80 ROPs deliver a pixel rate of 133.2 GPixel/s and a texture rate of 386.3 GTexel/s. The FP32 performance of 24.72 TFLOPS is competitive for a mobile part, and the 58 RT cores and 232 tensor cores provide hardware support for ray tracing and DLSS, though Fivem’s default rendering path may not fully utilize these features. The GPU’s 110 W TDP is modest for a high-end mobile part, which means thermal management is critical for sustained performance.
The benchmark data shows the GPU scores 159575 in Geekbench OpenCL and 145807 in Vulkan, indicating strong compute and graphics capabilities. The Passmark G3D score of 24926 and GPU compute score of 11191 further confirm the GPU’s position as a high-end mobile part. The GPU’s percentile ranking of 81 places it above the majority of GPUs, but the nearest rivals include the MX570 and RTX 5080 Mobile with nearly identical average scores, which is unusual and suggests that the Passmark average may not fully capture gaming performance.
In Fivem, the GPU’s role becomes more pronounced at higher resolutions and settings. The 4K Ultra result of 43 FPS is likely limited by the GPU’s memory bandwidth and shading throughput, as the 432.0 GB/s bandwidth is modest for 4K resolution with high-quality textures. The 12 GB memory capacity is adequate for the game’s requirements, but the 192-bit bus width may cause performance drops in areas with dense geometry and many player models. The boost clock of 1665 MHz is relatively low for a high-end GPU, which may explain why the 4K High preset only manages 55 FPS.
CPU Role
The AMD Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on the Zen 5 architecture, codenamed Strix Halo, manufactured on TSMC’s 4 nm process. The CPU has a base clock of 3.00 GHz and a boost clock of 5.10 GHz, with a 55 W TDP that is remarkably low for a 16-core part. The processor features 80 KB of L1 cache per core, 1 MB of L2 cache per core, and 64 MB of shared L3 cache, which provides ample capacity for the game’s code and data.
The CPU’s memory support includes LPDDR5X with a quad-channel bus, offering 256.0 GB/s of bandwidth, which is significantly higher than typical dual-channel mobile parts. The ECC memory support and PCIe Gen 4 with 16 lanes provide a solid foundation for the system. The integrated Radeon 8060S graphics are present but not relevant when the discrete RTX 4080 Mobile is active.
The CPU’s benchmark scores are impressive: Cinebench R23 multicore at 35314 and singlecore at 2044, Geekbench multicore at 20992 and singlecore at 2464, and Passmark multithread at 54934 with single thread at 4147. The CPU’s percentile ranking of 95 places it in the top 5% of all CPUs, and the average benchmark score of 77740 is close to the nearest rivals. The Ryzen 9 8945HX is 2% behind, while the Core i9-14900K is 1.7% ahead, showing that the mobile chip trades blows with desktop parts.
In Fivem, the CPU’s role is critical due to the game’s multiplayer nature, which involves processing network data, player positions, and server-side scripts. The 16 cores and 32 threads provide ample parallel processing capability, but the single-threaded performance is what matters most for frame rate consistency. The boost clock of 5.10 GHz is high for a mobile part, but the 55 W TDP may limit how long the CPU can maintain that clock under sustained load.
The measured FPS data shows that at 1080p Low, the system reaches 239 FPS, which is likely CPU-limited at that point. The CPU’s single-thread score of 2044 in Cinebench R23 suggests it can handle high frame rates, but the 16-core design may have higher inter-core latency compared to lower-core-count parts, which could affect Fivem’s heavily threaded server processing. The 4K results show less CPU impact, as the GPU becomes the bottleneck, but the CPU still needs to feed the GPU with enough draw calls to maintain the 87 FPS at 4K Low.
Hardware Specifications
AMD Ryzen AI Max+ 395
NVIDIA GeForce RTX 4080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 4080 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 87.0 |
| 3840x2160 | Medium | 69.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 157.0 |
| 2560x1440 | Medium | 124.0 |
| 2560x1440 | High | 99.0 |
| 2560x1440 | Ultra | 77.0 |
| 1920x1080 | Low | 239.0 |
| 1920x1080 | Medium | 189.0 |
| 1920x1080 | High | 151.0 |
| 1920x1080 | Ultra | 117.0 |
Fivem with Ryzen AI Max+ 395 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 4080 Mobile + Other CPUs
See how Fivem performs with the same GPU but different processors.
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