Fivem
This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 60 | 75 | 95 |
| 1440p QHD | 84 | 108 | 135 | 171 |
| 1080p Full HD | 127 | 164 | 205 | 260 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 5800XT + AMD Radeon RX 9070 XT, In-Depth Analysis
Fivem, as a multiplayer modification framework built on Grand Theft Auto V, presents a unique performance profile that depends heavily on server-side scripts, player count, and the underlying game engine's single-threaded tendencies. The measured data for the AMD Ryzen 7 5800XT paired with the AMD Radeon RX 9070 XT provides a clear picture of how this combination handles the load across different resolutions and settings, revealing where the bottlenecks lie and what the optimal experience is.
Resolution Scaling
The frame rate progression from 1920x1080 to 3840x2160 shows a classic pattern of diminishing returns, but with a specific twist that highlights the CPU-bound nature of Fivem at lower resolutions. At 1920x1080 with High settings, the combination produces 164 FPS average. Moving to 2560x1440 at the same High preset drops the average to 108 FPS, a reduction of 56 FPS or approximately 34%. The jump to 3840x2160 at High yields 60 FPS, another 48 FPS drop (44%) from the 1440p result. This steep decline suggests that while the GPU is increasingly tasked at higher pixel counts, the initial 1080p figure is not purely limited by the graphics card.
The Low preset tells a similar story with higher absolute numbers. At 1080p Low, the system achieves 260 FPS average. At 1440p Low, this falls to 171 FPS, and at 4K Low, it drops to 95 FPS. The 1080p Low result, being exceptionally high, indicates that the CPU can push the frame rate well beyond typical display refresh rates, but the scaling is not linear. The gap between 1080p and 1440p Low is 89 FPS, while the gap between 1440p and 4K Low is 76 FPS. This relatively consistent per-step drop, despite the massive pixel count increase from 1440p to 4K, suggests that the game's engine and server logic impose a ceiling that becomes more apparent as the GPU load increases.
The Medium preset data includes minimum and maximum frame rates, which adds depth to the analysis. At 1080p Medium, the average is 205 FPS, with a minimum of 174 FPS and a maximum of 236 FPS. At 1440p Medium, the average drops to 135 FPS, with a minimum of 115 FPS and a maximum of 155 FPS. At 4K Medium, the average is 75 FPS, with a minimum of 64 FPS and a maximum of 86 FPS. The spread between minimum and maximum frames (62 FPS at 1080p, 40 FPS at 1440p, and 22 FPS at 4K) narrows as resolution increases. This narrowing indicates that at higher resolutions, the GPU becomes the primary limiter, smoothing out the frame time variance caused by CPU-side script hiccups. At 1080p, the CPU has more headroom to cause spikes and drops, leading to a wider variance.
The Ultra preset shows the most pronounced scaling. From 127 FPS at 1080p to 84 FPS at 1440p (a 34% drop) and then to 47 FPS at 4K (a 44% drop from 1440p). This pattern mirrors the High preset almost exactly in percentage terms, suggesting that the relative load increase from the Ultra settings is consistent across resolutions. The 4K Ultra result of 47 FPS is the only sub-60 FPS result in the entire dataset, indicating that this combination is not suited for maximum fidelity at 4K without compromises.
Settings Recommendations
Based on the measured rows, the optimal balance between visual quality and performance is found at the High preset for most resolutions. At 1920x1080, High delivers 164 FPS, which is well above the 144Hz refresh rate common on gaming monitors, and it does so without the extreme frame rate variance seen in the Medium preset. The Ultra preset at 1080p yields 127 FPS, which is still smooth but represents a 22.5% performance hit for what is often a marginal visual improvement in Fivem, where the art style and texture quality are less demanding than in modern single-player titles.
For 2560x1440, the High preset at 108 FPS is the clear recommendation. It provides a fluid experience on 144Hz displays, and the 84 FPS Ultra result is a significant drop that might cause noticeable stutter in busy multiplayer areas. The 1440p Medium preset at 135 FPS is also viable, but the 27 FPS gain over High is less impactful than the visual fidelity loss from reducing shadows and post-processing effects. The data shows that High is the sweet spot for this resolution, as the GPU is still capable of driving high frame rates without being fully saturated.
At 3840x2160, the recommendation becomes more nuanced. The High preset at 60 FPS is exactly at the threshold for smooth gameplay on a 60Hz display, making it the default choice for 4K users. The Medium preset at 75 FPS offers a 25% performance improvement over High, which could be preferable for users with 120Hz 4K displays who prioritize frame rate over graphical detail. The Ultra preset at 47 FPS is not recommended for serious gameplay, as it dips below the 60 FPS target and the frame time consistency is likely to suffer in multiplayer scenarios. The Low preset at 95 FPS is an option for competitive players, but the visual downgrade is substantial for a game that relies on environmental awareness.
CPU Role
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor based on the Zen 3 architecture, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its benchmark data shows strong multi-threaded performance, with a Cinebench R23 multicore score of 23794 and a single-core score of 3359. The Passmark multithread score is 28053, and the single-thread score is 3535. These numbers indicate a capable processor for gaming, but Fivem's engine is known for its reliance on a few primary threads, which makes single-thread performance particularly critical.
The 3DMark scores for the CPU highlight its scaling with thread count. The 2-thread score is 1879, the 4-thread score is 3603, the 8-thread score is 6141, and the 16-thread (max) score is 7680. The scaling from 8 to 16 threads is only 25%, suggesting that the additional threads provide diminishing returns. This is relevant for Fivem, where the game logic and server communication often bottleneck on two to four cores. The 5800XT's single-thread performance, as measured by the 3DMark single-thread score of 959, is solid but not exceptional, which explains why the frame rates at lower resolutions are not higher.
The CPU's percentile rank versus all CPUs is 81, and its average benchmark score is 29879. Its nearest rivals include the AMD Ryzen 7 7840H (avg score 29868, delta 0%), the AMD Ryzen 7 8845HS (avg score 29955, delta -0.3%), and the AMD Ryzen 5 9600X (avg score 29713, delta 0.6%). These deltaPct values are negligible, meaning the 5800XT's overall compute capability is on par with these mobile and desktop parts. However, in Fivem, the specific instructions and cache behavior matter more than raw multi-thread throughput. The 32 MB of shared L3 cache is a significant asset for keeping server-side data and player positions in close proximity to the cores, reducing latency in script execution.
The data suggests that the CPU is the limiting factor at 1080p, where the GPU is not fully utilized. The 260 FPS Low result and 164 FPS High result are likely near the CPU's maximum throughput for this game's logic loop. As resolution increases, the GPU becomes the bottleneck, and the CPU's role diminishes. The 4K results, particularly the 47 FPS Ultra, are almost entirely GPU-bound, as the pixel fill rate and shader complexity overwhelm the graphics card.
How This Combo Ranks
The combination of the AMD Ryzen 7 5800XT and AMD Radeon RX 9070 XT ranks 877 out of 3707 tested combos in Fivem, placing it in the top 23.6% of all configurations. This is a strong result, indicating that this pair performs well above the median for this game. The rank reflects the balance between the CPU's strong single-thread and multi-thread capabilities and the GPU's high-end performance.
Given the CPU's percentile rank of 81 and the GPU's percentile rank of 55, one might expect the combo to rank higher than 877. However, the GPU's percentile rank is based on its average benchmark score of 13543, which is notably lower than its gaming performance would suggest due to the benchmark suite used. The GPU's nearest rivals include the AMD Radeon HD 7770M (avg score 13536, delta 0.1%), NVIDIA GeForce GTX 570 (avg score 13515, delta 0.2%), and NVIDIA P106-090 (avg score 13470, delta 0.5%). These are older or lower-tier cards, which is surprising given the RX 9070 XT's specifications, but it indicates that the average benchmark score is not representative of its gaming prowess in Fivem.
The combo rank of 877 suggests that there are 876 other configurations that perform better, likely including CPUs with higher single-thread performance (such as newer Intel or AMD parts) or GPUs with more raw compute power. However, the fact that this combo breaks into the top quarter of all tested systems reflects its overall capability. The data shows that the 5800XT is not a bottleneck at higher resolutions, and the RX 9070 XT can deliver playable frame rates at 4K with moderate settings. For users targeting 1440p or 1080p, this combination is more than sufficient, as the frame rates exceed 100 FPS on High settings.
GPU Role
The AMD Radeon RX 9070 XT is a high-end graphics card based on the RDNA 4.0 architecture, featuring 16 GB of GDDR6 memory on a 256-bit bus, yielding a bandwidth of 644.6 GB/s. Its base clock is 1660 MHz, with a boost clock of 2970 MHz and a game clock of 2400 MHz. The memory clock is 2518 MHz (20.1 Gbps effective). These specifications indicate a card designed for high-resolution gaming, and the measured data in Fivem confirms this, though with some caveats.
The GPU's benchmark scores show a mixed picture. Its Passmark G3D score is 26795, which is strong, but its DirectX 12 score is only 78, and DirectX 11 is 292. These scores suggest that the card may not be fully optimized for older APIs, which is relevant for Fivem, as it runs on a modified version of GTA V's engine that uses DirectX 11. The Vulkan score of 65879 is excellent, but the game does not use Vulkan. The Geekbench OpenCL score of 17428 indicates solid compute performance.
In Fivem, the GPU's role becomes dominant at 4K, where the frame rates drop significantly from 1440p. The 4K High result of 60 FPS shows that the card can handle the resolution, but the Ultra preset at 47 FPS reveals its limits when full effects are enabled. The 4K Medium result of 75 FPS demonstrates that the card has headroom when settings are reduced, but the 4K Low result of 95 FPS shows that even at minimum settings, the GPU is still the primary limiter, as the CPU is unlikely to be the bottleneck at that pixel count.
The 16 GB of VRAM is a significant advantage for Fivem, as the game can use large amounts of memory for textures and player-created content. The 644.6 GB/s bandwidth ensures that texture streaming does not cause stutters, even in densely populated areas. The GPU's 4096 shading units and 128 ROPs provide ample fill rate, as evidenced by its pixel rate of 380.2 GPixel/s and texture rate of 760.3 GTexel/s. These specifications translate to the observed frame rates, where the card is able to push high FPS at 1080p but struggles to maintain 60 FPS at 4K Ultra.
Measured FPS Breakdown
The measured FPS data provides a detailed view of performance across all resolution and settings combinations. At 1920x1080, the average frame rates are 260 FPS on Low, 205 FPS on Medium, 164 FPS on High, and 127 FPS on Ultra. The Medium preset has a minimum of 174 FPS and a maximum of 236 FPS, showing a variance of 62 FPS. This variance is the highest of any measured configuration, indicating that the CPU's script processing causes frame time spikes at this resolution.
At 2560x1440, the average frame rates are 171 FPS on Low, 135 FPS on Medium, 108 FPS on High, and 84 FPS on Ultra. The Medium preset has a minimum of 115 FPS and a maximum of 155 FPS, a variance of 40 FPS. This is lower than the 1080p variance, suggesting that the GPU is starting to smooth out the frame delivery. The 1440p High result of 108 FPS is a significant drop from the 1080p High result of 164 FPS, representing a 34% reduction.
At 3840x2160, the average frame rates are 95 FPS on Low, 75 FPS on Medium, 60 FPS on High, and 47 FPS on Ultra. The Medium preset has a minimum of 64 FPS and a maximum of 86 FPS, a variance of 22 FPS. This is the lowest variance, indicating that the GPU is fully saturated and the CPU is no longer a factor. The 4K results show a clear progression: Low is playable, Medium is smooth, High is borderline, and Ultra is not recommended for competitive play.
FAQ
Q: What is the best resolution for this CPU and GPU combo in Fivem?
A: The data shows that 2560x1440 on High settings provides 108 FPS average, which is the best balance between visual quality and performance. At 1920x1080, the frame rates are higher (164 FPS on High), but the variance is larger, and the visual upgrade at 1440p is significant.
Q: Can this combo run Fivem at 4K with 60 FPS?
A: Yes, at 4K with High settings, the average FPS is exactly 60. At Medium settings, it achieves 75 FPS, which is smoother. At Ultra settings, it drops to 47 FPS, which is below the 60 FPS target.
Q: How does the CPU affect performance at different resolutions?
A: At 1080p, the CPU is the primary limiter, as evidenced by the high frame rates (260 FPS on Low) and the wide variance (62 FPS on Medium). At 4K, the GPU becomes the bottleneck, and the CPU's influence diminishes, resulting in lower frame rate variance (22 FPS on Medium).
Q: Is the RX 9070 XT's 16 GB VRAM sufficient for Fivem?
A: The measured data does not indicate any VRAM-related issues, as the frame rates are consistent across settings. The 16 GB capacity and 644.6 GB/s bandwidth are more than adequate for the game's texture and asset streaming requirements.
Q: How does this combo rank compared to other tested configurations?
A: The combination ranks 877 out of 3707 tested combos, placing it in the top 23.6% of all systems tested. This is a strong result, indicating that the CPU and GPU work well together for Fivem.
Q: What settings should I use for a 144Hz monitor?
A: For a 144Hz display, the 1440p High setting (108 FPS) is the best option, as it is close to the refresh rate. At 1080p, the High setting (164 FPS) exceeds 144Hz, but the Ultra setting (127 FPS) is also viable. 4K is not recommended for 144Hz, as even the Low setting (95 FPS) does not reach 144 FPS.
Hardware Specifications
AMD Ryzen 7 5800XT
AMD Radeon RX 9070 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 9070 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 95.0 |
| 3840x2160 | Medium | 75.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 171.0 |
| 2560x1440 | Medium | 135.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 84.0 |
| 1920x1080 | Low | 260.0 |
| 1920x1080 | Medium | 205.0 |
| 1920x1080 | High | 164.0 |
| 1920x1080 | Ultra | 127.0 |
Fivem with Ryzen 7 5800XT + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 9070 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RX 9070 XT
Explore FPS benchmarks for other games using this same hardware combination.