Fivem
This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 59 | 76 | 95 | 121 |
| 1440p QHD | 107 | 138 | 172 | 218 |
| 1080p Full HD | 162 | 209 | 261 | 308 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
# CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 Raphael architecture, built on TSMC's 5 nm process. It operates with a base clock of 4.00 GHz and a boost clock of 4.50 GHz, drawing a modest 65 W TDP. Its cache configuration is particularly notable for a gaming-focused chip: 64 KB of L1 per core, 1 MB of L2 per core, and a substantial 96 MB of shared L3 cache. This large L3 pool is the defining feature of the X3D line, and in a multiplayer title like Fivem — where player positions, world state, and scripted interactions constantly hit memory — that cache depth is likely a major reason why the CPU keeps up with the GPU at lower resolutions.
Benchmark data supports a strong overall showing. The CPU scores 25,047 in Passmark multithread, 3,494 in single-thread, and 43,594 in floating-point math. Its percentile ranking of 89 out of 100 among all CPUs puts it in the upper tier. When compared to its nearest rivals, the picture is one of tight clustering: it is 0.2% ahead of the Intel Core Ultra X9 388H, 0.5% ahead of the Intel Core i9-13950HX, and 0.6% ahead of the AMD Ryzen AI Max 385. However, it trails the Intel Core i5-14600 by 0.7%. These are marginal deltas, meaning that in raw compute terms the 7500X3D is essentially neck-and-neck with its immediate competitors, but the X3D's edge in gaming scenarios often comes from cache behavior rather than raw throughput.
In Fivem, the data suggests that the CPU is rarely the bottleneck, even at high frame rates. At 1080p Low, the combo produces 308 FPS average, which is an enormous workload for any processor to feed. The fact that the CPU can sustain that level in a multiplayer environment — where server-side scripts and many concurrent entities are common — points to the 96 MB L3 cache being effective at reducing memory latency. At 1080p Ultra, the frame rate drops to 162 FPS, but that is still well above what most displays can show. The core count of 6 is modest by modern standards, but Fivem's engine does not appear to scale linearly with core count; instead, the single-thread performance of 3,494 and the large cache seem to carry the load.
One could question whether the 7500X3D's 6 cores are sufficient for the most crowded Fivem servers, where dozens of players, vehicles, and modded assets are active. The benchmark results indicate that at 1080p, the CPU keeps up with even the lowest settings, but the gap between Low and Ultra at 1080p (308 vs 162 FPS) suggests that graphical settings also impose CPU-side costs, likely through draw calls and scene management. The data does not show a scenario where the CPU is clearly the limiting factor, as the FPS scales consistently with resolution increases, which typically shift the burden to the GPU.
# GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4080 SUPER is built on the Ada Lovelace architecture, using the AD103 chip on TSMC's 5 nm process. It features 10,240 shading units, 320 texture mapping units, and 112 raster output units, along with 80 RT cores and 320 tensor cores. The GPU runs at a base clock of 2295 MHz and a boost clock of 2550 MHz, with memory clocked at 1438 MHz (23 Gbps effective). Its memory subsystem is robust: 16 GB of GDDR6X on a 256-bit bus, delivering 736.3 GB/s of bandwidth. This is a high-end card, and its benchmark scores reflect that: Passmark G3D score of 34,245, Geekbench OpenCL score of 219,065, and Vulkan score of 260,075. Its percentile ranking of 86 among all GPUs places it in the top tier.
The nearest rivals show how close the top of the GPU market is. The RTX 4080 SUPER is 0.1% behind the standard RTX 4080, 1.1% ahead of the AMD Radeon Pro W5700X, and 2.7% ahead of the AMD Radeon RX 6750 GRE 12 GB. It also leads the AMD Radeon 8060S by 2.8%. These deltaPct values are small, indicating that the 4080 SUPER is not a massive jump over its direct predecessor, but it is clearly a step above the mid-range alternatives. For Fivem, the 16 GB VRAM is particularly relevant because the game can be heavily modded, with custom textures and models that consume memory quickly.
In the measured FPS data, the GPU's role becomes evident at higher resolutions and settings. At 4K Ultra, the combo averages 59 FPS, which is a demanding load that likely stresses the GPU's shading units and memory bandwidth. At 4K High, the average rises to 76 FPS, and at 4K Medium to 95 FPS. The jump from 4K Ultra to 4K Low (121 FPS) is substantial, showing that the Ultra preset imposes a significant rendering cost. The 16 GB VRAM is likely not the limiting factor at 4K, as even Ultra settings in Fivem rarely exceed that capacity, but the 736.3 GB/s bandwidth is crucial for streaming textures at that resolution.
The GPU's pixel rate of 285.6 GPixel/s and texture rate of 816.0 GTexel/s suggest that it can handle high-resolution rendering with ease, and the FP32 compute of 52.22 TFLOPS provides ample headroom for any physics or particle effects that Fivem might throw at it. However, the data shows that at 1080p, the GPU is often underutilized — the FPS at 1080p Low is 308, which is far beyond what the GPU's rendering capabilities alone would suggest if the CPU were not keeping pace. This indicates a balanced pairing where the GPU is not the bottleneck at lower resolutions, but it becomes the primary constraint as resolution climbs to 4K.
# FAQ
Q: Why does the 1080p Low setting produce 308 FPS, but 4K Ultra only 59 FPS?
A: The data shows a clear resolution scaling trend: the GPU's rendering load increases dramatically with pixel count. At 1080p, the CPU can feed frames quickly, but at 4K, the GPU's shading units and memory bandwidth become the limiting factor, dropping the average to 59 FPS on Ultra.
Q: Is the RTX 4080 SUPER significantly faster than the standard RTX 4080 in this game?
A: Based on the nearestRivals data, the RTX 4080 SUPER is 0.1% behind the RTX 4080 in average benchmark score. This is an insignificant difference, so expect virtually identical FPS in Fivem between the two cards.
Q: How does the Ryzen 5 7500X3D compare to the Intel Core i5-14600?
A: The 7500X3D trails the i5-14600 by 0.7% in average benchmark score. This is a small margin, but the AMD chip's 96 MB L3 cache may provide an edge in cache-sensitive workloads like Fivem's multiplayer scripting, which the benchmark average does not fully capture.
Q: What is the best resolution for this combo to maintain high FPS?
A: At 1440p High, the combo averages 138 FPS, and at 1440p Medium it hits 172 FPS. These are strong numbers for a multiplayer title. At 4K, only Low (121 FPS) or Medium (95 FPS) remain above 60 FPS, so 1440p offers the best balance of visual quality and performance.
Q: Does the 16 GB VRAM on the RTX 4080 SUPER matter for Fivem?
A: Fivem is often modded with high-resolution textures. While the measured data does not show VRAM usage, 16 GB is ample for such scenarios, and the memory bandwidth of 736.3 GB/s helps avoid stutters when loading new areas or assets.
Q: Why is the 4K Ultra FPS (59) lower than the 4K Low FPS (121) by such a large margin?
A: The Ultra preset likely enables advanced lighting, shadows, and post-processing effects that significantly increase the GPU's workload. The data shows a 62 FPS difference between these two settings at 4K, indicating that the Ultra preset is disproportionately expensive in Fivem.
# How This Combo Ranks
The combination of the AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 4080 SUPER ranks 308th out of 3,707 tested combos in Fivem. This places it in the top 8.3% of all configurations in the database, which is a strong result for a pairing that pairs a mid-range CPU with a high-end GPU. The rank of 308 is notable because it is not higher — the CPU's 6-core count might be limiting its placement relative to combos with higher-core-count processors, even if those CPUs do not necessarily perform better in Fivem's specific workload.
Looking at the CPU's benchmark rivals, the 7500X3D is effectively tied with the Intel Core Ultra X9 388H (0.2% ahead) and the Intel Core i9-13950HX (0.5% ahead). However, those processors are often paired with different GPUs, and the combo ranking takes into account the entire system. The RTX 4080 SUPER's nearest rivals include the standard RTX 4080, which is nearly identical in performance, and the AMD Radeon RX 6750 GRE 12 GB, which is 2.7% slower. This suggests that the combo's rank is driven more by the GPU than the CPU, as the GPU is in the top tier of available cards.
The percentile rankings also inform this: the CPU sits at the 89th percentile of all CPUs, and the GPU at the 86th percentile of all GPUs. Yet the combo ranks in the top 8.3% of combos, which is better than either component's individual percentile. This indicates that the pairing is well-balanced for Fivem, where the CPU's cache and the GPU's raw power complement each other effectively. A higher rank would require a more powerful CPU, but the data shows that the 7500X3D is not a weak link in this setup.
# Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1080p, the combo is exceptionally fast: Low averages 308 FPS, Medium averages 261 FPS (with a minimum of 222 and maximum of 301), High averages 209 FPS, and Ultra averages 162 FPS. The spread from Low to Ultra is 146 FPS, showing that the Ultra preset roughly halves the frame rate compared to Low. This is a typical pattern for a GPU-bound scenario at lower resolutions, but the absolute numbers are high enough that even Ultra is far above the refresh rate of most monitors.
At 1440p, the performance remains strong but begins to show the GPU's load. Low averages 218 FPS, Medium averages 172 FPS (with a minimum of 146 and maximum of 198), High averages 138 FPS, and Ultra averages 107 FPS. The drop from 1080p Low to 1440p Low is 90 FPS (308 to 218), which is a 29% reduction. This is consistent with a GPU that is starting to become the limiting factor, as the pixel count increases by 78% from 1080p to 1440p, but the FPS does not drop proportionally, suggesting some headroom remains.
At 4K, the GPU is clearly the bottleneck. Low averages 121 FPS, Medium averages 95 FPS (with a minimum of 81 and maximum of 110), High averages 76 FPS, and Ultra averages 59 FPS. The difference between 4K Ultra and 4K Low is 62 FPS, which is a 51% reduction. This is a substantial hit, and the 4K Ultra average of 59 FPS is right at the edge of playability for a fast-paced multiplayer game. The minimum FPS of 81 at 4K Medium suggests that even this setting can experience dips, though the average remains comfortable.
The data also shows consistency in the Medium preset's min/max values across resolutions. At 1080p Medium, the min is 222 and max is 301; at 1440p Medium, min is 146 and max is 198; at 4K Medium, min is 81 and max is 110. These ranges indicate that the frame pacing is stable, with no extreme stutters, which is crucial for a multiplayer game where smoothness matters.
# Settings Recommendations
Based on the measured rows, the optimal settings depend on the target frame rate and resolution. For players with a 1440p monitor, the High preset (138 FPS) offers a strong balance of visual quality and performance, but Medium (172 FPS) is the safest choice for maintaining a high refresh rate on a 144 Hz or 165 Hz display. The Ultra preset at 1440p (107 FPS) is still playable but may dip below 100 FPS in busy scenes, which could be noticeable in a competitive multiplayer setting.
For 4K displays, the Low preset (121 FPS) is the only one that exceeds 120 FPS, but it sacrifices visual fidelity. Medium (95 FPS) is a more reasonable choice, as it provides a significant visual upgrade over Low while staying well above 60 FPS. High (76 FPS) and Ultra (59 FPS) are more demanding, with Ultra barely hitting 60 FPS on average, which may not be ideal for fast-paced gameplay. The minimum FPS of 81 at 4K Medium suggests that this setting is the safest for a smooth 4K experience.
At 1080p, all settings are viable, but the data suggests that Medium (261 FPS) or High (209 FPS) are the sweet spots. Ultra (162 FPS) is still excellent, but the visual difference from High may not justify the 47 FPS drop. Low (308 FPS) is only useful for players with ultra-high refresh rate monitors (240 Hz or above), as it pushes the absolute maximum frame rate.
The best experience, according to the data, is 1440p Medium — it delivers 172 FPS with a minimum of 146, which is a comfortable margin above common refresh rates, and the Medium preset typically retains enough visual detail for a game like Fivem where the environment is highly interactive. For those prioritizing visuals over frame rate, 1440p High at 138 FPS is a strong alternative.
# Resolution Scaling
The FPS scaling from 1080p to 4K reveals how the workload shifts between CPU and GPU. At Low settings, the progression is 308 FPS (1080p) → 218 FPS (1440p) → 121 FPS (4K). The drop from 1080p to 1440p is 90 FPS (29%), and from 1440p to 4K is 97 FPS (44%). This shows that the GPU is increasingly stressed as resolution rises, but the CPU is capable of feeding frames at all resolutions — the 4K Low FPS of 121 is still high, indicating the CPU is not the bottleneck.
At Medium settings, the progression is 261 FPS (1080p) → 172 FPS (1440p) → 95 FPS (4K). The drops are 89 FPS (34%) and 77 FPS (45%), respectively. The consistency of the percentage drops (around 30% and 45%) across Low and Medium suggests that the GPU's scaling is predictable and not affected by CPU limitations. At High settings, the progression is 209 FPS (1080p) → 138 FPS (1440p) → 76 FPS (4K), with drops of 71 FPS (34%) and 62 FPS (45%). Again, the pattern holds.
At Ultra settings, the progression is 162 FPS (1080p) → 107 FPS (1440p) → 59 FPS (4K), with drops of 55 FPS (34%) and 48 FPS (45%). The consistency of these percentage drops across all settings is remarkable — it indicates that the resolution scaling is purely GPU-bound, with the CPU maintaining its ability to deliver frames regardless of resolution. This is strong evidence that the Ryzen 5 7500X3D, with its 96 MB L3 cache, is not a limiting factor in this game, even at 1080p where the frame rate exceeds 300 FPS.
The limiting component in this combo is clearly the GPU at 4K, as the 59 FPS at Ultra is a significant drop from the 162 FPS at 1080p. However, the GPU's 16 GB VRAM and 736.3 GB/s bandwidth ensure that the game does not stutter due to memory limitations, and the 4K Medium setting at 95 FPS confirms the card's capability. For players seeking the highest frame rates, 1080p remains the resolution of choice, but the data shows that 1440p is the sweet spot for balancing visual fidelity and performance with this specific hardware pairing.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 4080 SUPER in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 121.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 76.0 |
| 3840x2160 | Ultra | 59.0 |
| 2560x1440 | Low | 218.0 |
| 2560x1440 | Medium | 172.0 |
| 2560x1440 | High | 138.0 |
| 2560x1440 | Ultra | 107.0 |
| 1920x1080 | Low | 308.0 |
| 1920x1080 | Medium | 261.0 |
| 1920x1080 | High | 209.0 |
| 1920x1080 | Ultra | 162.0 |
Fivem with Ryzen 5 7500X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 4080 SUPER + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.