Fivem

Fivem

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 20 25 31
1440p QHD 27 35 44 56
1080p Full HD 42 54 67 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 25
3840x2160 High 20
3840x2160 Ultra 15
2560x1440 Low 56
2560x1440 Medium 44
2560x1440 High 35
2560x1440 Ultra 27
1920x1080 Low 85
1920x1080 Medium 67
1920x1080 High 54
1920x1080 Ultra 42

Fivem with AMD Ryzen 5 7500X3D + AMD Radeon RX 580, In-Depth Analysis

# Fivem Performance Analysis: AMD Ryzen 5 7500X3D + AMD Radeon RX 580

The measured frame rates for this combination in Fivem reveal a system that is heavily constrained by the graphics card, with the CPU's substantial compute resources left largely underutilized. Across all tested resolutions and settings, the data shows a clear pattern: the AMD Radeon RX 580, a GPU from the GCN 4.0 architecture era, consistently limits output, while the AMD Ryzen 5 7500X3D's 6 cores and 12 threads provide ample headroom for the game's multi-player workloads. The benchmark results indicate that this pairing, while functional, delivers a playable experience only at lower resolutions and settings, with the gap between the CPU's potential and the GPU's delivery becoming increasingly apparent as resolution scales upward.

Resolution Scaling

The frame rate drop from 1080p to 4K is dramatic and tells a clear story about where the bottleneck resides. At High settings, the average FPS falls from 54 at 1920x1080 to 35 at 2560x1440, then plummets to 20 at 3840x2160. This represents a 35% reduction when moving from 1080p to 1440p, and a 63% reduction from 1080p to 4K. Such steep declines are characteristic of a GPU-limited scenario, where the RX 580's 6.175 TFLOPS of FP32 compute and 256.0 GB/s memory bandwidth are simply insufficient to feed the increasing pixel count.

The Low settings curve shows a similar but steeper trajectory: 85 FPS at 1080p drops to 56 FPS at 1440p (a 34% decrease) and then to 31 FPS at 4K (a 64% decrease from 1080p). The consistency of these percentage drops across settings suggests that resolution scaling affects the RX 580 uniformly, regardless of the graphical load. This is a hallmark of a pure fill-rate and bandwidth limitation, not a shader or geometry bottleneck that might respond differently to settings changes.

Interestingly, the gap between Medium and High settings narrows as resolution increases. At 1080p, Medium delivers 67 FPS versus High's 54 FPS (a 13 FPS difference), but at 4K, the difference shrinks to just 5 FPS (25 FPS Medium versus 20 FPS High). This convergence implies that at higher resolutions, the GPU is so saturated that the additional work required by High settings becomes proportionally less impactful, as the card is already operating at its maximum throughput. The data suggests that players seeking higher frame rates at 1440p or 4K would see diminishing returns from lowering settings below Medium, as the resolution itself is the primary limiter.

GPU Role

The AMD Radeon RX 580's specifications explain much of its behavior in Fivem. With 8 GB of GDDR5 memory on a 256-bit bus, the card offers 256.0 GB/s of bandwidth, which is adequate for 1080p but becomes strained at higher resolutions. The memory clock runs at 2000 MHz (8 Gbps effective), and the GPU operates between a 1257 MHz base and 1340 MHz boost clock. These modest clocks, combined with the Polaris 20 chip's 2304 shading units and 32 ROPs, yield a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s.

The 8 GB VRAM capacity is notable for a card of this vintage, but the data shows that capacity alone does not overcome bandwidth limitations. At 4K Ultra, the average FPS falls to 15, suggesting that the game's highest settings demand more memory bandwidth than the RX 580 can provide, even if the 8 GB frame buffer is not exhausted. The card's 14 nm process node and 185 W TDP indicate it was designed for a different era of gaming expectations, and Fivem's multi-player environments with numerous dynamic objects and textures push it to its limits.

The RX 580's performance percentile of 53 among all GPUs places it squarely in the mid-range, and its average benchmark score of 12928 aligns closely with rivals like the NVIDIA GeForce GTX 1660 SUPER (deltaPct -0.4) and the RTX 3050 Ti Mobile (deltaPct -0.1). These near-identical scores suggest that the RX 580's performance in Fivem is representative of its broader compute capabilities, not an anomaly specific to this game. The GPU's DirectX 12 support (12_0) and Vulkan 1.3 compatibility are adequate for Fivem, but the data implies that the card's age is the dominant factor in its measured frame rates.

Settings Recommendations

Based on the measured rows, the optimal experience for this combination depends heavily on the target resolution. At 1920x1080, the Low preset delivers 85 FPS average, which is the highest measured frame rate across all configurations. Medium follows at 67 FPS, High at 54 FPS, and Ultra drops to 42 FPS. For players prioritizing smoothness in a multi-player setting where reaction times matter, Low at 1080p offers the best headroom, though Medium's 67 FPS still provides a solid experience with improved visuals.

At 2560x1440, the picture changes significantly. Low delivers 56 FPS, which is playable, but Medium drops to 44 FPS and High to 35 FPS. Ultra falls to 27 FPS, which is likely too choppy for competitive play. The data suggests that 1440p users should stick with Low or Medium, accepting the visual compromise for acceptable frame rates. The Medium preset's measured minimum of 38 FPS at this resolution indicates some frame time variance, but the average remains within a tolerable range.

For 3840x2160, the results are uniformly poor. Even Low only achieves 31 FPS, with Medium at 25 FPS, High at 20 FPS, and Ultra at 15 FPS. None of these configurations reach the 60 FPS threshold typically desired for smooth gameplay, and even 30 FPS is only marginally exceeded at Low. The data indicates that 4K is not a viable resolution for this combination in Fivem, regardless of settings. The best experience across all measured points is clearly 1080p with Low or Medium settings, where the frame rates provide a responsive multi-player experience without sacrificing too much visual fidelity.

FAQ

Q: What is the highest average FPS measured for this combination in Fivem?

A: The highest measured average FPS is 85, achieved at 1920x1080 resolution with the Low settings preset.

Q: How does the RX 580 compare to its closest rival, the GTX 1660 SUPER, in benchmark scores?

A: The RX 580 has an average benchmark score of 12928, while the GTX 1660 SUPER scores 12986, resulting in a deltaPct of -0.4, meaning the RX 580 is 0.4% slower.

Q: Is the Ryzen 5 7500X3D's performance more aligned with mobile or desktop CPUs?

A: The CPU's nearest rivals include the Intel Core Ultra X9 388H and Intel Core i9-13950HX, both mobile processors, with deltaPct values of 0.2% and 0.5% respectively, indicating the 7500X3D performs similarly to high-end mobile chips.

Q: What is the minimum FPS recorded at 2560x1440 with Medium settings?

A: The measured minimum FPS at 2560x1440 with Medium settings is 38, with a maximum of 51 and an average of 44.

Q: How many combos does this pairing rank above in Fivem?

A: This combination ranks 2723 out of 3005 tested combos, placing it in the lower 10% of all tested systems for this game.

Q: Does the GPU or CPU limit performance more in this game?

A: The data shows the GPU is the primary limiter, as frame rates drop sharply with resolution increases while the CPU has ample headroom, evidenced by the RX 580's 53rd percentile ranking versus the 7500X3D's 89th percentile among all CPUs.

How This Combo Ranks

The combination of the AMD Ryzen 5 7500X3D and AMD Radeon RX 580 ranks 2723 out of 3005 tested combos in Fivem, placing it in the bottom 9.4% of all systems measured. This low ranking is particularly striking given the CPU's strong performance profile: the 7500X3D sits in the 89th percentile among all CPUs with an average benchmark score of 44573, while the RX 580 languishes in the 53rd percentile with an average score of 12928. The disparity between these two components' relative standings explains the poor overall ranking, as the GPU drags the system down despite the CPU's capabilities.

The rank suggests that in Fivem, which is a multi-player game that can be CPU-intensive due to many connected players and dynamic world elements, the GPU still acts as the bottleneck. The measured frame rates at 1080p Low (85 FPS) and 1080p Ultra (42 FPS) show a spread of 43 FPS between the lowest and highest settings, indicating that the GPU's workload varies significantly with graphical fidelity. However, the CPU's performance headroom is evident when comparing its nearest rivals: the 7500X3D scores within 0.7% of the Intel Core i5-14600 and 0.5% of the Intel Core i9-13950HX, yet none of these CPU differences would explain the low combo rank. The data implies that upgrading the GPU would yield substantial improvements, while the CPU would not need replacement for Fivem.

CPU Role

The AMD Ryzen 5 7500X3D brings formidable specifications to this pairing, with 6 cores and 12 threads operating at a 4.00 GHz base clock and 4.50 GHz boost clock. The processor is built on TSMC's 5 nm process with 11,270 million transistors in a 71 mm² die, and it features a substantial 96 MB of shared L3 cache that is characteristic of the X3D series' 3D V-Cache technology. The CPU's 89th percentile ranking among all CPUs, with an average benchmark score of 44573, underscores its high-end positioning, and its nearest rivals include the Intel Core i9-13950HX (deltaPct 0.5) and AMD Ryzen AI Max 385 (deltaPct 0.6).

In Fivem, the CPU's role appears to be secondary to the GPU, as the frame rates do not show signs of CPU limitation. At 1080p Low, the 85 FPS average suggests the CPU can feed frames quickly, but the GPU cannot maintain that pace at higher settings or resolutions. The 7500X3D's single-thread score of 3494 in Passmark and multithread score of 25047 indicate strong per-core performance and solid multi-threaded capability, which should handle Fivem's network and simulation overhead. However, the measured data shows that lowering resolution from 1440p to 1080p at the same settings yields a 29 FPS improvement at Low (56 to 85 FPS), which is a 52% increase, while the CPU's workload likely changes minimally. This pattern confirms that the GPU is the limiting factor, and the CPU's robust specifications are not fully utilized in this configuration.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates across settings are as follows: Low delivers 85 FPS, Medium delivers 67 FPS with a minimum of 57 and maximum of 77, High delivers 54 FPS, and Ultra delivers 42 FPS. The 43 FPS spread between Low and Ultra at this resolution demonstrates the GPU's sensitivity to settings, with each step up in quality costing approximately 10-13 FPS. The Medium preset's frame time range of 57-77 FPS indicates relatively stable performance, though the lack of min/max data for other presets prevents full variance analysis.

At 2560x1440, the frame rates drop substantially: Low averages 56 FPS, Medium averages 44 FPS with a minimum of 38 and maximum of 51, High averages 35 FPS, and Ultra averages 27 FPS. The spread between Low and Ultra narrows to 29 FPS, showing that the GPU's headroom decreases as resolution increases. The Medium preset's 13 FPS range (38-51) suggests more frame time variability than at 1080p, likely due to increased memory bandwidth pressure at 1440p.

At 3840x2160, the performance becomes marginal across all settings: Low averages 31 FPS, Medium averages 25 FPS with a minimum of 21 and maximum of 28, High averages 20 FPS, and Ultra averages 15 FPS. The spread between Low and Ultra is just 16 FPS, indicating that the GPU is operating near its limits regardless of settings. The Medium preset's 7 FPS range (21-28) shows compressed frame times, with the GPU struggling to maintain consistent output at 4K. These numbers collectively paint a picture of a system that can handle Fivem at 1080p with reasonable quality, but degrades rapidly as resolution demands increase beyond the RX 580's capabilities.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 580 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 25.0
3840x2160 High 20.0
3840x2160 Ultra 15.0
2560x1440 Low 56.0
2560x1440 Medium 44.0
2560x1440 High 35.0
2560x1440 Ultra 27.0
1920x1080 Low 85.0
1920x1080 Medium 67.0
1920x1080 High 54.0
1920x1080 Ultra 42.0

Fivem with Ryzen 5 7500X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 580 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RX 580

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