Doom
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 26 | 31 | 36 |
| 1440p QHD | 40 | 49 | 58 | 66 |
| 1080p Full HD | 62 | 75 | 89 | 102 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7500X3D + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 7500X3D and AMD Radeon RX 580 combination presents a fascinating study in hardware pairing, pitting a modern, high-end CPU against a legacy GPU. The data from Doom reveals a system where the processor has immense headroom, but the graphics card dictates the final experience at higher resolutions. This analysis explores the measured FPS across resolutions and settings, interpreting what the numbers say about the roles of each component.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, built on the 5 nm process. It operates with a base clock of 4.00 GHz and a boost clock of 4.50 GHz, featuring a substantial 96 MB of shared L3 cache. This cache configuration is significant for gaming, as it allows for a larger pool of data to be stored closer to the cores, potentially reducing latency. The CPU sits in the 89th percentile of all CPUs, indicating it is a high-performing part in general benchmarks. Its average benchmark score of 44573 places it in direct competition with processors like the Intel Core Ultra X9 388H, which scores 44466, and the Intel Core i5-14600, which scores 44889 and is slightly ahead by 0.7%.
In the context of Doom, the CPU's performance is likely not a limiting factor. The game, released in 2016, is not known for being exceptionally CPU-intensive compared to modern titles. The Ryzen 5 7500X3D has a PassMark single-thread score of 3494 and a multithread score of 25047, which are strong numbers that suggest it can feed frames to any GPU in this test with ease. The data supports this interpretation: at 1080p with Low settings, the system achieves 102 FPS, a framerate that is unlikely to be constrained by a CPU with this level of performance. The bottleneck at this setting is almost certainly the GPU.
The processor's specifications, such as its 65 W TDP and support for DDR5 memory with 83.2 GB/s bandwidth, ensure that it provides a robust platform. However, the benchmark results in Doom show that the CPU's potential is largely untapped. Even at the lowest resolution and settings, where CPU load is typically highest relative to GPU load, the system does not exhibit signs of CPU limitation. The scores in CPU-centric PassMark tests like data compression (271649) and integer math (70774) further confirm its capability, but these do not directly translate to a bottleneck in this specific game scenario. The data implies that the Ryzen 5 7500X3D is essentially running this workload with significant reserves, making the GPU the primary determinant of performance.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 580 is a much older component, based on the GCN 4.0 architecture on a 14 nm process. It features 8 GB of GDDR5 memory on a 256-bit bus, providing 256.0 GB/s of bandwidth. Its core clocks are set at 1257 MHz base and 1340 MHz boost. This GPU is at the end of its life, and its 53rd percentile ranking among all GPUs reflects its age. It has an average benchmark score of 12928, which places it near the NVIDIA GeForce GTX 1660 SUPER (12986, 0.4% faster) and the NVIDIA GeForce RTX 3050 Ti Mobile (12940, 0.1% faster). This context is crucial; the RX 580 is a mid-range part from its era, and its performance in modern games is expected to be limited.
The GPU's role in Doom is the defining factor in the measured FPS. The data shows a clear correlation between the GPU's workload and the framerate. At 4K Ultra, the system manages only 22 FPS, a figure that is well below playable. The GPU is struggling to render the high-resolution frames, and its 32 ROPs and 6.175 TFLOPS of FP32 performance are being pushed to their limit. The 8 GB of VRAM is sufficient for the game's textures, but the raw shading power is not.
Comparing the GPU's performance to its rivals in the database underscores its position. It is essentially on par with the GTX 1660 SUPER, a card that is also aging. The bottleneck is clearly the RX 580. When the settings are lowered at a given resolution, the FPS increases, demonstrating that the GPU is the component being relieved of work. For instance, at 1440p, dropping from Ultra (40 FPS) to Low (66 FPS) yields a 65% increase in performance. This scaling pattern is a classic sign of a GPU-bound system, where reducing the pixel shading workload directly translates to higher framerates.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS across resolutions paints a definitive picture of the system's bottleneck. At 1080p with High settings, the average FPS is 75. Moving up to 1440p at the same settings, the average drops to 49 FPS, a decrease of 34.7%. Stepping up to 4K High yields an average of just 26 FPS, a 65.3% drop from 1080p. This steep decline in performance as resolution increases is the hallmark of a GPU-bound system.
The CPU is not the limiting factor, as its performance is largely resolution-independent. The Ryzen 5 7500X3D does not have to work harder to prepare frames at 4K than it does at 1080p; the extra work is entirely on the GPU to fill more pixels. The fact that the FPS scales so dramatically with resolution confirms that the RX 580 is the component holding the system back.
This is further exemplified by the Low settings data. At 1080p Low, the system achieves 102 FPS. At 1440p Low, it drops to 66 FPS, and at 4K Low, it falls to 36 FPS. Even at the lowest graphical fidelity, the GPU cannot maintain high framerates at higher resolutions. The consistent pattern across all settings—where higher resolutions lead to proportionally lower FPS—is a direct indication that the GPU's fill rate and shading capabilities are the primary constraint. The CPU, with its high benchmark scores, is ready to deliver frames, but the RX 580 is unable to keep up with the rendering demand.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS, the optimal settings depend heavily on the target resolution and the desired framerate. The data provides a clear trade-off between visual quality and performance for each preset.
For 1080p gaming, the sweet spot appears to be the High preset. It delivers an average of 75 FPS, which is smooth for a fast-paced FPS like Doom. The Ultra preset, while offering the best visuals, drops to 62 FPS, which is still playable but represents a 17.3% performance hit for the highest quality settings. The Low preset at 102 FPS is exceptionally fast but sacrifices visual fidelity. The Medium preset at 89 FPS is a good middle ground, but High offers a better balance of visual quality and performance, as it remains well above the 60 FPS threshold while looking significantly better than Medium.
For 1440p gaming, the recommendation becomes more challenging. The Medium preset at 58 FPS is the only preset that approaches a playable 60 FPS, with a minimum of 49 FPS. The High preset at 49 FPS is playable but may feel less smooth in intense scenes. The Ultra preset at 40 FPS is not recommended for a responsive experience. To achieve a consistently smooth framerate at 1440p, the Low preset at 66 FPS is the safest choice, but it comes with a significant visual downgrade. The data suggests that 1440p is a demanding target for the RX 580 in this title, requiring a compromise on visual settings.
For 4K gaming, the data is not favorable. The highest average FPS is 36 at Low settings, which is below the 60 FPS target. The Medium preset yields 31 FPS, High yields 26 FPS, and Ultra yields 22 FPS. None of these are suitable for smooth gameplay. The data suggests that 4K is not a viable option for this combination in Doom, as even the lowest settings cannot provide a satisfactory framerate. The best experience at 4K would be to avoid it entirely and instead use a lower resolution with higher settings.
Overall, for a balanced experience, the 1080p High preset offers the best combination of performance and visual quality. It is the only configuration that consistently exceeds 60 FPS without sacrificing too much graphical detail.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the grand database of tested hardware combinations, this pairing of the AMD Ryzen 5 7500X3D and AMD Radeon RX 580 ranks at 2675 out of 2930 combinations for Doom. This places it in the 8.7th percentile of all tested systems, meaning that 91.3% of the other combinations performed better in this game.
This low ranking is a direct consequence of the GPU's age and performance level. The CPU is a top-tier component, ranking in the 89th percentile of all CPUs, but the GPU is in the 53rd percentile. The system's overall ranking is dragged down by the RX 580, which is the bottleneck. The data shows that pairing a high-end modern CPU with a lower-end legacy GPU results in a system that is limited by its weakest link. While the CPU is more than capable, it cannot compensate for the GPU's inability to render frames at a high rate.
The ranking reflects the actual gaming experience. A rank of 2675 out of 2930 indicates that this system is in the bottom 10% of all tested configurations for this specific game. This is not a reflection on the CPU, which is clearly powerful, but rather a statement about the overall balance of the system. The combo is inefficient; the CPU's potential is largely wasted because the GPU cannot utilize it. The data suggests that this configuration is a poor match for a performance-oriented game like Doom, as the GPU becomes the limiting factor at almost every resolution and setting.
FAQ
Q: What is the best resolution for this combo in Doom?
A: Based on the measured data, 1920x1080 is the best resolution. At this resolution, the system achieves an average of 75 FPS on High settings, which is the only resolution where it can consistently hit playable framerates above 60 FPS.
Q: Is the AMD Ryzen 5 7500X3D a bottleneck in this game?
A: No. The data indicates the CPU is not the limiting factor. At 1080p Low, the system reaches 102 FPS, and the performance drops are primarily a function of resolution increases, which places the load on the GPU, not the CPU. The CPU's high benchmark scores (89th percentile) support its capability.
Q: How does the RX 580 compare to its direct rivals in this analysis?
A: The RX 580 has an average benchmark score of 12928. It is virtually identical to the NVIDIA GeForce RTX 3050 Ti Mobile, which is 0.1% faster, and the NVIDIA GeForce GTX 1660 SUPER, which is 0.4% faster. This places it in the middle of its performance class.
Q: What happens to the FPS when moving from 1080p to 4K on High settings?
A: The average FPS drops from 75 at 1080p to 49 at 1440p and then to 26 at 4K. This represents a 65.3% decrease in performance from 1080p to 4K, which points to the GPU being the primary constraint.
Q: Which settings preset provides the smoothest experience at 1440p?
A: The Low preset at 1440p provides the highest average FPS at 66. The Medium preset is close at 58 FPS, but the Low preset offers a larger margin to avoid framerate dips below 60 FPS.
Q: Is the 8 GB of VRAM on the RX 580 sufficient for Doom?
A: The benchmark data does not indicate any VRAM-related issues. The FPS drops are consistent with the GPU's computational limits rather than memory capacity, as the game is from 2016 and is not likely to exceed 8 GB of VRAM at these settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following table details the average FPS measured for each resolution and settings preset.
Resolution: 1920x1080
- Ultra: 62 FPS
- High: 75 FPS
- Medium: 89 FPS (min 76, max 103)
- Low: 102 FPS
Resolution: 2560x1440
- Ultra: 40 FPS
- High: 49 FPS
- Medium: 58 FPS (min 49, max 66)
- Low: 66 FPS
Resolution: 3840x2160
- Ultra: 22 FPS
- High: 26 FPS
- Medium: 31 FPS (min 27, max 36)
- Low: 36 FPS
The data shows a linear progression, with FPS decreasing as resolution and graphical fidelity increase. The minimum and maximum FPS values for the Medium preset at each resolution show a consistent range, indicating stable performance without severe stuttering, but the overall averages are the key indicators of the system's limitations. The gap between the Low and Ultra presets at each resolution is substantial, highlighting the significant impact the GPU has on the final framerate.
Hardware Specifications
AMD Ryzen 5 7500X3D
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 580 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 31.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 66.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 102.0 |
| 1920x1080 | Medium | 89.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 62.0 |
Doom with Ryzen 5 7500X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 580 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RX 580
Explore FPS benchmarks for other games using this same hardware combination.