Downfall

Downfall

AVERAGE FPS
53
playable

This combination offers playable performance with an average of 53 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 30 37 45
1440p QHD 31 49 60 73
1080p Full HD 43 68 83 102

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 37
3840x2160 High 30
3840x2160 Ultra 19
2560x1440 Low 73
2560x1440 Medium 60
2560x1440 High 49
2560x1440 Ultra 31
1920x1080 Low 102
1920x1080 Medium 83
1920x1080 High 68
1920x1080 Ultra 43

Downfall with AMD Ryzen 5 7500X3D + AMD Radeon RX 580, In-Depth Analysis

The AMD Ryzen 5 7500X3D paired with the AMD Radeon RX 580 presents a fascinating study in bottleneck dynamics within the horror title Downfall. This pairing combines a modern, high-end 2025 processor with an end-of-life 2017 graphics card, creating a scenario where the GPU is almost certainly the limiting factor. The measured frame rates across resolutions and settings confirm this, showing a clear pattern of performance degradation as pixel count increases, while the CPU’s substantial headroom remains largely untapped. This analysis explores the measured data to understand how these components interact, what the scores imply for gameplay, and where the optimal settings lie.

Resolution Scaling

The measured FPS data reveals a stark and predictable scaling pattern from 1080p to 4K, which is a clear indicator of the RX 580 being the primary performance bottleneck. At the High preset, average frame rates drop from 68 FPS at 1920x1080 to 49 FPS at 2560x1440, and finally to 30 FPS at 3840x2160. This is a 28% decrease from 1080p to 1440p and a further 39% decrease from 1440p to 4K. The progression is not linear; the cost of each additional pixel is amplified at higher resolutions. This pattern strongly suggests that the GPU’s rendering pipeline is saturated, and the demand for pixel throughput is outpacing what the Polaris 20 chip can deliver.

The 4K results are particularly telling. At the Ultra preset, the average FPS collapses to just 19, a figure that would be unplayable for most. Even dropping to the Low preset at 4K only yields 45 FPS, which is still below the 60 FPS target that many consider the baseline for smooth gameplay. The data implies that the RX 580, with its 8 GB of GDDR5 memory and 256-bit bus, is simply overwhelmed by the 8.3 million pixels in a 4K frame. The bandwidth of 256.0 GB/s, while respectable for its era, is insufficient for the data demands of this resolution in a modern title, leading to the observed frame rate collapse.

In contrast, the scaling from 1440p to 1080p is more moderate. The jump from 49 FPS to 68 FPS at High settings represents a 39% improvement, which is substantial but less dramatic than the 4K cliff. This suggests that while the GPU is still the main constraint at 1440p, it is not as critically overburdened as it is at 4K. The 1440p Medium preset, with an average of 60 FPS and a minimum of 51 FPS, appears to be the highest resolution at which a stable framerate is achievable. The data indicates that for a consistently smooth experience, users must look to lower resolutions, as the GPU’s capabilities are fundamentally mismatched with the demands of 4K rendering in Downfall.

GPU Role

The AMD Radeon RX 580’s role in this combo is defined by its age and specifications. With a base clock of 1257 MHz and a boost clock of 1340 MHz, the GCN 4.0 architecture chip is not clocked particularly high. More critical than the clock speeds is its memory configuration. The 8 GB of GDDR5 memory on a 256-bit bus provides a bandwidth of 256.0 GB/s. While this was ample for games in 2017, the data shows it is a limiting factor in Downfall, especially at higher resolutions where texture and geometry data demands increase exponentially.

The GPU’s raw compute capabilities, as reflected in its benchmark scores, place it in a specific performance tier. Its Passmark G3D score of 8813 and an average benchmark score of 12928 put it in the 53rd percentile of all GPUs. This is a mid-range standing, and its nearest rivals in the data are the NVIDIA GeForce RTX 3050 Ti Mobile, which is 0.1% faster, and the NVIDIA GeForce GTX 1660 SUPER, which is 0.4% faster. This indicates that the RX 580 is performing at a level comparable to entry-level or older mid-range cards, which aligns with the measured FPS in Downfall. The GPU is not a high-end part, and the game’s engine appears to be sensitive to its architectural limitations.

The measured FPS data directly reflects the GPU’s workload. The fact that the gap between Low and Ultra settings is enormous at every resolution—for example, 102 FPS vs. 43 FPS at 1080p—shows how sensitive the card is to shader and post-processing loads. The Ultra preset, which likely enables more demanding effects, causes a 58% performance drop from Low at 1080p. This sensitivity is a hallmark of an older GPU architecture struggling with newer rendering techniques. The VRAM, while sufficient in capacity at 8 GB, may be slower to respond to the game’s access patterns than newer GDDR6 or GDDR6X memory, further contributing to the performance ceiling observed in the data.

FAQ

Q: What is the highest average frame rate recorded for this combo?

A: The highest average FPS recorded in the measured data is 102 FPS, which was achieved at the 1920x1080 resolution with the Low settings preset.

Q: Is this CPU-GPU combo capable of 60 FPS at 1440p?

A: Yes, at 2560x1440 with the Medium settings preset, the combo achieves an average of 60 FPS, with a minimum of 51 FPS. The High preset falls short at 49 FPS.

Q: How does the RX 580's performance compare to its closest competitor in the benchmark data?

A: According to the data, the RX 580's average benchmark score of 12928 is 0.1% lower than the NVIDIA GeForce RTX 3050 Ti Mobile, and 0.4% lower than the NVIDIA GeForce GTX 1660 SUPER.

Q: What are the frame rate implications of using the Ultra preset at 4K?

A: The data shows that at 3840x2160 with Ultra settings, the combo produces an average FPS of only 19, which is likely to be a poor gameplay experience due to low fluidity.

Q: Does the 6-core CPU appear to be a limiting factor in this game?

A: The data suggests not. The CPU has a high average benchmark score of 44573 and sits in the 89th percentile of all CPUs, while the GPU is in the 53rd percentile. The significant FPS drops at higher resolutions point to the GPU as the primary bottleneck.

Q: What is the frame rate difference between Low and High settings at 1080p?

A: At 1920x1080, the Low preset achieves an average of 102 FPS, while the High preset achieves 68 FPS. This is a 34 FPS difference, indicating a substantial performance cost for the higher visual fidelity.

How This Combo Ranks

The combo of the AMD Ryzen 5 7500X3D and the AMD Radeon RX 580 ranks 2670 out of 2928 tested combos in Downfall. This places it in the bottom 9% of all configurations tested, a low standing that is directly attributable to the GPU's performance. The CPU is a top-tier part, but its strengths are nullified by the graphics card's inability to push enough frames. This ranking is a clear verdict on the pairing: the CPU is overqualified for the GPU, and the overall system performance is dragged down by the older component.

This rank is unsurprising when considering the individual components. The Ryzen 5 7500X3D has an average benchmark score of 44573 and is in the 89th percentile of all CPUs, while the RX 580 has an average benchmark score of 12928 and is in the 53rd percentile of all GPUs. The disparity in their performance percentiles is massive. The data implies that in most gaming scenarios, and specifically in Downfall, the GPU will be the first to reach its limit. The CPU's potential to deliver high frame rates is capped by the GPU's rendering speed. This is a classic example of a bottleneck, where the system's overall performance is constrained by its weakest link.

The ranking against other combos suggests that for a more balanced experience, the GPU would need to be upgraded significantly. The data shows the CPU is capable of much more, but the RX 580 holds the entire system back. The 2670th rank out of 2928 is a strong indicator that this configuration is not optimized for Downfall, and users would see a massive improvement in frame rates by pairing the 7500X3D with a more modern and powerful graphics card. The current setup leaves most of the CPU's performance on the table.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo in Downfall depends heavily on the user's target resolution and tolerance for frame rate dips. For 1080p, the High preset offers a good balance, with an average of 68 FPS. This is a playable framerate and provides a better visual experience than Low or Medium. While the Low preset achieves a very high 102 FPS average, the visual quality is likely compromised. The Medium preset at 83 FPS is also viable, but High provides the best visual fidelity while maintaining a solid framerate above 60.

For users with a 1440p monitor, the Medium preset is the clear recommendation. It is the only preset at this resolution that maintains an average of 60 FPS, with a minimum of 51 FPS. The High preset's 49 FPS average dips below the 60 FPS threshold and may lead to less smooth motion. The data suggests that sacrificing some visual quality to stay on the Medium preset is the correct choice for a consistent gameplay experience at 2560x1440. Using Low at 1440p would provide a much higher 73 FPS, but the visual downgrade from Medium may not be worth it to most users.

At 4K, no preset provides a fully smooth experience. The Low preset's 45 FPS average is the only one that is borderline playable, but it is still not ideal. The Medium preset at 37 FPS and High at 30 FPS are likely to feel sluggish. The Ultra preset at 19 FPS should be avoided entirely. The data is clear that this combo is not suited for 4K gaming in Downfall, and users should expect to lower their resolution to 1440p or 1080p for a satisfactory experience. The recommended path is to prioritize a stable 60 FPS, which is only achievable at 1080p with High or Medium settings, or at 1440p with Medium settings.

Measured FPS Breakdown

The following data was measured for this specific CPU-GPU combination in Downfall.

At 1920x1080, the frame rates are highest. The Low preset delivers an average of 102 FPS. The Medium preset provides an average of 83 FPS, with a minimum of 71 FPS and a maximum of 96 FPS. The High preset achieves an average of 68 FPS. The Ultra preset is the most demanding, with an average of 43 FPS.

Moving to 2560x1440, performance drops significantly. The Low preset averages 73 FPS. The Medium preset averages 60 FPS, with a minimum of 51 FPS and a maximum of 69 FPS. The High preset averages 49 FPS. The Ultra preset drops to an average of 31 FPS.

At 3840x2160, the GPU is clearly overwhelmed. The Low preset averages 45 FPS. The Medium preset averages 37 FPS, with a minimum of 32 FPS and a maximum of 43 FPS. The High preset averages 30 FPS. The Ultra preset brings the system to its knees with an average of just 19 FPS.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 Raphael architecture, featuring a base clock of 4.00 GHz and a boost clock of 4.50 GHz. It has a substantial 96 MB of shared L3 cache, which is a defining feature of the X3D series. In this pairing, its role is to feed frames to the GPU, and the data suggests it does so without breaking a sweat. Its Passmark multithread score is 25047 and its single-thread score is 3494, placing it in the 89th percentile of all CPUs. This indicates a very high level of performance that is more than sufficient for Downfall.

The CPU's performance relative to its rivals further underscores its capability. It is 0.2% faster than the Intel Core Ultra X9 388H and 0.5% faster than the Intel Core i9-13950HX in average benchmark scores. This high level of performance means it is almost certainly not the bottleneck in this system. The measured FPS data supports this conclusion. If the CPU were the limiting factor, we would expect to see similar frame rates across all resolutions, as the CPU's workload does not scale with resolution in the same way the GPU's does. Instead, we see a drastic drop in FPS from 1080p to 4K, which is the signature of a GPU bottleneck.

The CPU is essentially idling in this configuration, waiting for the RX 580 to deliver frames. Its powerful 6-core, 12-thread configuration is more than capable of handling the game's logic and physics calculations. The 96 MB of L3 cache helps with data access times, but this advantage is not visible in the final output because the GPU cannot render the frames fast enough to utilize all the CPU's processing headroom. The data implies that a user could upgrade the GPU to a much more powerful model without needing to worry about the CPU becoming a new constraint; the 7500X3D has ample performance to support a significantly faster graphics card.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 580 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 45.0
3840x2160 Medium 37.0
3840x2160 High 30.0
3840x2160 Ultra 19.0
2560x1440 Low 73.0
2560x1440 Medium 60.0
2560x1440 High 49.0
2560x1440 Ultra 31.0
1920x1080 Low 102.0
1920x1080 Medium 83.0
1920x1080 High 68.0
1920x1080 Ultra 43.0

Downfall with Ryzen 5 7500X3D + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 580 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RX 580

Explore FPS benchmarks for other games using this same hardware combination.