Fivem

Fivem

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 20 25 31
1440p QHD 27 35 44 56
1080p Full HD 42 54 67 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 25
3840x2160 High 20
3840x2160 Ultra 15
2560x1440 Low 56
2560x1440 Medium 44
2560x1440 High 35
2560x1440 Ultra 27
1920x1080 Low 85
1920x1080 Medium 67
1920x1080 High 54
1920x1080 Ultra 42

Fivem with Intel Core Ultra 5 235 + AMD Radeon RX 580, In-Depth Analysis

The Intel Core Ultra 5 235 paired with the AMD Radeon RX 580 is a combination that lands near the bottom of the performance hierarchy for Fivem. With a combo rank of 2723 out of 3005 tested configurations, this pairing places in the bottom percentile of all systems evaluated, indicating that it will struggle to deliver smooth frame rates at higher resolutions or demanding settings. The data shows a system that is heavily GPU-limited, with the Radeon RX 580 acting as the primary bottleneck across most tested scenarios. For 1080p gaming, the combo can achieve playable results on lower presets, but the experience degrades rapidly as resolution and graphical fidelity increase, making this pairing suitable only for conservative settings and older display resolutions.

How This Combo Ranks

The measured combo rank of 2723 out of 3005 tested configurations places this Intel Core Ultra 5 235 and AMD Radeon RX 580 pairing in the bottom 9% of all systems benchmarked for Fivem. This is a decisive verdict: among the 3005 combinations tested, only 282 perform worse, meaning this setup is positioned for entry-level or legacy gaming scenarios rather than competitive or high-fidelity play. The ranking reflects the severe imbalance between the modern CPU and the aging GPU, where the graphics card’s performance ceiling caps the entire system.

Breaking down the components individually provides context for this low ranking. The Intel Core Ultra 5 235 sits in the 89th percentile among all CPUs, with an average benchmark score of 46062. Its nearest rivals include the AMD Ryzen AI 9 HX 375, which scores 46030 (a 0.1% delta), the Intel Core i9-13900HX at 46098 (a -0.1% delta), the AMD EPYC 4364P at 45970 (a 0.2% delta), and the AMD EPYC 7303 at 45960 (a 0.2% delta). These figures show the CPU is highly competitive with top-tier processors, offering performance within 0.2% of its closest competitors across synthetic benchmarks.

In contrast, the AMD Radeon RX 580 ranks in the 53rd percentile among all GPUs, with an average benchmark score of 12928. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile at 12940 (a -0.1% delta), the NVIDIA GeForce GTX 1660 SUPER at 12986 (a -0.4% delta), the AMD Radeon 740M at 12870 (a 0.5% delta), and the AMD FirePro W5100 at 12847 (a 0.6% delta). The GPU’s position in the middle of the pack contrasts starkly with the CPU’s near-top-tier standing, and this mismatch is the root cause of the combo’s low overall rank. The data indicates that the CPU is capable of far more than the GPU can deliver, making the graphics card the definitive limiting factor in Fivem.

GPU Role

The AMD Radeon RX 580 is the dominant constraint in this pairing, and its specifications explain why the combo ranks so poorly. Built on the Polaris 20 chip with GCN 4.0 architecture, this GPU features 2304 shading units, 144 texture mapping units, and 32 render output units. Its base clock runs at 1257 MHz with a boost clock of 1340 MHz, while the 8 GB of GDDR5 memory operates at 2000 MHz (8 Gbps effective) across a 256-bit bus, delivering a memory bandwidth of 256.0 GB/s. The GPU’s pixel rate is 42.88 GPixel/s, and its texture rate is 193.0 GTexel/s, with FP32 performance of 6.175 TFLOPS.

These specifications translate directly into the measured frame rates. At 1080p with Low settings, the RX 580 achieves an average of 85 FPS, which is the highest score in the entire measured dataset. However, this is the only resolution and settings combination where the card approaches a truly smooth experience. At 1080p Medium, the average drops to 67 FPS, and at High it falls to 54 FPS, showing a clear degradation as graphical load increases. The Ultra preset at 1080p yields only 42 FPS on average, which is borderline for playability.

The GPU’s memory configuration is adequate for 1080p but becomes a liability at higher resolutions. The 8 GB VRAM buffer is sufficient for most Fivem scenarios at 1080p, but the 256.0 GB/s bandwidth and 6.175 TFLOPS compute power are not enough to sustain high frame rates at 1440p or 4K. At 2560x1440, the RX 580 averages 56 FPS on Low, which drops to 44 FPS on Medium, 35 FPS on High, and just 27 FPS on Ultra. These numbers indicate that the GPU’s rendering capabilities are overwhelmed as pixel count increases, with the 4K results being particularly poor: 31 FPS on Low, 25 FPS on Medium, 20 FPS on High, and 15 FPS on Ultra.

The GPU’s age is a factor, as it was released in 2017 and is now end-of-life, but the benchmark data shows it still holds its own against more modern entries. The RX 580’s average benchmark score of 12928 places it within 0.6% of the AMD Radeon 740M and within 0.4% of the GTX 1660 SUPER, indicating that its raw compute remains competitive for its class. However, in Fivem specifically, the GPU’s performance is insufficient for anything beyond 1080p Low or Medium, and the measured FPS curve confirms that the graphics card is the primary bottleneck.

CPU Role

The Intel Core Ultra 5 235 is a modern, high-performance processor that vastly outclasses the GPU paired with it. This CPU features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. It uses the Arrow Lake architecture on a 3 nm process node from TSMC, with 17,800 million transistors on a 243 mm² die. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. Memory support is DDR5 with dual-channel configuration, providing a memory bandwidth of 102.4 GB/s. The CPU also includes integrated Arc Xe-LPG Graphics with 24 execution units, though this is not relevant for discrete GPU testing.

In synthetic benchmarks, the Intel Core Ultra 5 235 demonstrates strong performance across the board. Its Cinebench R23 multi-core score is 14769, while the single-core score is 2085. PassMark results are equally robust: multi-thread score of 37816, single-thread score of 4516, data compression at 390711, data encryption at 29293, extended instructions at 32752, floating point math at 117951, integer math at 87948, physics at 2570, random string sorting at 48980, and find prime numbers at 371. The CPU’s average benchmark score of 46062 places it in the 89th percentile of all CPUs, firmly in the upper echelon of processors.

Despite this CPU horsepower, the measured FPS in Fivem shows that the processor is never the limiting factor. At 1080p Low, the CPU could theoretically push far beyond the 85 FPS average that the GPU delivers, but the RX 580’s rendering limits cap the frame rate. The same pattern holds at every resolution: the CPU has ample headroom to handle game logic, physics, and draw calls, but the GPU cannot keep up with the rendering workload. This is particularly evident at 4K, where the CPU’s 14 cores and 5.00 GHz boost clock are largely idle while the GPU struggles to produce even 31 FPS on Low settings.

The nearest rival comparisons reinforce this assessment. The Intel Core Ultra 5 235 is within 0.1% of the Intel Core i9-13900HX and 0.2% of the AMD EPYC 4364P, both of which are high-end processors. In a balanced system, this CPU would pair with a much stronger GPU, but in this combo, its capabilities are wasted. The data suggests that the CPU’s role in Fivem is purely supportive, ensuring that the GPU is always the bottleneck, and that upgrading the graphics card would yield significant performance gains without requiring a CPU change.

Measured FPS Breakdown

The measured FPS data for this combo provides a comprehensive view of its capabilities across three resolutions and four settings presets. At 1920x1080, the lowest resolution tested, the results show a wide range of performance depending on settings. With Low settings, the average FPS is 85, which is the best result in the entire dataset. Medium settings reduce this to an average of 67 FPS, with a minimum of 57 and a maximum of 77. High settings drop the average to 54 FPS, and Ultra settings fall to 42 FPS. These numbers indicate that 1080p is the only resolution where the combo can approach smooth gameplay, and only on Low or Medium presets.

Moving to 2560x1440, the performance penalty is significant. Low settings yield an average of 56 FPS, which is a 34% drop from the 1080p Low result. Medium settings average 44 FPS, with a minimum of 38 and a maximum of 51. High settings drop to 35 FPS, and Ultra settings fall to 27 FPS. At this resolution, even Low settings are barely playable, and anything above Medium results in stutter-prone frame rates. The 1440p data clearly shows the GPU’s limitations, as the pixel count increase from 1080p to 1440p (a 78% increase in pixels) disproportionately impacts performance.

At 3840x2160, the results are poor across the board. Low settings average 31 FPS, Medium settings average 25 FPS with a minimum of 21 and a maximum of 28, High settings average 20 FPS, and Ultra settings average 15 FPS. None of these results are playable for a smooth experience, and the 4K data demonstrates that this combo is simply not designed for high-resolution gaming. The average FPS at 4K Ultra is 15, which is only 18% of the 1080p Low result, showing how quickly performance collapses as resolution increases.

The minimum and maximum FPS values are only provided for Medium settings at each resolution, offering a glimpse into frame time consistency. At 1080p Medium, the frame rate ranges from 57 to 77, a 20 FPS spread that suggests moderate variance. At 1440p Medium, the range is 38 to 51, a 13 FPS spread. At 4K Medium, the range is 21 to 28, a 7 FPS spread. The narrowing range at higher resolutions indicates that the GPU becomes more consistently saturated, but at low average values, this consistency does not translate into playability.

Resolution Scaling

The resolution scaling behavior of this combo reveals a clear pattern of GPU limitation. From 1080p to 1440p, the average FPS drops by approximately 34% across all settings. For example, Low settings go from 85 FPS at 1080p to 56 FPS at 1440p, a 34% reduction. Medium settings go from 67 to 44 FPS, a 34% reduction. High settings go from 54 to 35 FPS, a 35% reduction. Ultra settings go from 42 to 27 FPS, a 36% reduction. This consistent drop indicates that the GPU is the limiting factor, as the CPU’s workload does not scale with resolution.

From 1440p to 4K, the performance penalty becomes even more severe. Low settings drop from 56 FPS at 1440p to 31 FPS at 4K, a 45% reduction. Medium settings drop from 44 to 25 FPS, a 43% reduction. High settings drop from 35 to 20 FPS, a 43% reduction. Ultra settings drop from 27 to 15 FPS, a 44% reduction. The larger percentage drop at 4K compared to the 1080p-to-1440p transition is typical of a GPU that is running out of memory bandwidth and compute capacity. The 4K pixel count is 4 times that of 1080p, but the FPS drop is not linear, suggesting that other factors like VRAM usage and shading rate limits come into play.

The scaling pattern indicates that the CPU is not a bottleneck at any resolution. If the CPU were limiting, the FPS would remain relatively flat as resolution increases, but the data shows a steep decline. The 14-core Intel Core Ultra 5 235 with a 5.00 GHz boost clock has more than enough processing power to handle Fivem’s game logic at even 4K, but the RX 580’s 6.175 TFLOPS and 256.0 GB/s bandwidth cannot keep up with the increasing pixel load. The data also shows that the combo’s performance is most efficient at 1080p, where the GPU can deliver near-playable frame rates on Low and Medium presets, but the scaling curve makes it clear that higher resolutions are not viable.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and the user’s tolerance for frame rate dips. At 1920x1080, the recommended setting is Medium, which delivers an average of 67 FPS with a minimum of 57 and a maximum of 77. This preset offers a balance between visual quality and smoothness, providing frame rates that are comfortably above the 60 FPS threshold for most of the time. The Low preset at 85 FPS is smoother but sacrifices visual fidelity, while High at 54 FPS and Ultra at 42 FPS are below the ideal threshold for competitive play.

At 2560x1440, the data suggests that Low settings are the only viable option, with an average of 56 FPS. Medium settings at 44 FPS are borderline, but the minimum of 38 FPS indicates that frame drops will be noticeable during intense scenes. High and Ultra presets are not recommended, as their averages of 35 FPS and 27 FPS respectively fall well below playable levels. Users with 1440p monitors should prioritize frame rate over visual quality and stick to Low settings.

At 3840x2160, no settings preset delivers a playable experience. The best result is Low at 31 FPS, which is below the 30 FPS minimum for acceptable gameplay, and even that is marginal. Medium at 25 FPS, High at 20 FPS, and Ultra at 15 FPS are all unplayable. The recommendation for 4K is to avoid this resolution entirely, as the GPU simply lacks the necessary compute and memory bandwidth to produce smooth frame rates.

For users seeking the best experience per the measured rows, the 1080p Medium preset is the clear winner. It is the only settings and resolution combination where the average FPS exceeds 60, and the minimum of 57 FPS ensures that most gameplay remains fluid. The 1080p Low preset is a suitable alternative for users who prioritize frame rate stability over visual detail, as the 85 FPS average provides a significant margin above the 60 FPS target. All other combinations of resolution and settings result in average frame rates below 60 FPS, with 1440p Low being the only other option that approaches playability. The data confirms that this combo is best suited for 1080p gaming on Medium or Low presets, and that users should avoid higher resolutions to maintain a satisfactory frame rate.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 580 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 25.0
3840x2160 High 20.0
3840x2160 Ultra 15.0
2560x1440 Low 56.0
2560x1440 Medium 44.0
2560x1440 High 35.0
2560x1440 Ultra 27.0
1920x1080 Low 85.0
1920x1080 Medium 67.0
1920x1080 High 54.0
1920x1080 Ultra 42.0

Fivem with iUltra 5 235 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 580 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RX 580

Explore FPS benchmarks for other games using this same hardware combination.