Fivem

Fivem

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 45 58 68
1440p QHD 62 80 100 127
1080p Full HD 94 122 151 193

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 58
3840x2160 High 45
3840x2160 Ultra 33
2560x1440 Low 127
2560x1440 Medium 100
2560x1440 High 80
2560x1440 Ultra 62
1920x1080 Low 193
1920x1080 Medium 151
1920x1080 High 122
1920x1080 Ultra 94

Fivem with AMD Ryzen 5 3600 + AMD Radeon RX 6700 XT, In-Depth Analysis

Fivem on the AMD Ryzen 5 3600 + AMD Radeon RX 6700 XT combo delivers a solid 1080p and 1440p experience, but 4K remains a challenge unless settings are dialed back. The data shows a clear pattern: this pairing is well-balanced for high-refresh 1440p gaming, with the CPU providing enough headroom and the GPU becoming the primary limiter as resolution climbs.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 3600 brings six cores and twelve threads to the table, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. This configuration is part of the Zen 2 architecture (codename Matisse), built on a 7 nm process. In synthetic benchmarks, the chip scores 15,045 in Cinebench R23 multi-core and 2,124 in single-core, with an average benchmark score of 18,129. Its percentile ranking of 76 versus all CPUs indicates it sits above the majority of processors tested.

For Fivem, a multiplayer title that often relies on single-thread performance for game logic and physics, the CPU's 2,124 single-core Cinebench R23 score is the more relevant figure. The data shows that at 1080p with Low settings, the combo reaches 192.9 FPS, which suggests the CPU is not bottlenecking at that level. However, the 3dmark results reveal a scaling pattern: the 4-thread score is 2,579, while the 8-thread score jumps to 3,844, and the 16-thread score is 4,605. This indicates that the processor benefits from additional threads, but the largest gains occur when moving from 4 to 8 threads, which aligns with a six-core design handling modern game workloads.

Comparing to nearest rivals, the Ryzen 5 3600 is statistically tied with the Intel Core i5-11400 (deltaPct -0.1) and the AMD Ryzen 5 7535HS (deltaPct 0.2). This means that in pure CPU compute, users should expect near-identical performance among these chips. The important takeaway is that the 3600's 32 MB of shared L3 cache and dual-channel DDR4 memory support provide sufficient bandwidth for Fivem's multiplayer environments, which often involve many player-created objects and scripts.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data suggests that the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p, Medium delivers 150.9 FPS, which is a 55.6% improvement over Ultra's 94.1 FPS while still maintaining a smooth experience. At 1440p, Medium hits 100.4 FPS, which is comfortably above the 60 FPS threshold for most displays, and it is 61.2% faster than Ultra's 62.3 FPS.

For players with high-refresh monitors, Low settings at 1440p provide 126.5 FPS, which is the only way to approach 120+ FPS at that resolution. However, the jump from Low to Medium at 1440p costs 26.1 FPS (from 126.5 to 100.4), which is a significant drop but still leaves the game playable. At 4K, the choice becomes more restricted: Medium delivers 57.9 FPS, which is barely above 60 FPS targets, while High drops to 45.4 FPS. The data indicates that Ultra at 4K is not viable, as it only produces 33.1 FPS.

The recommendation is to use Medium at 1080p or 1440p for the best combination of smoothness and visual fidelity. At 4K, players should accept Medium as the ceiling, or drop to Low (68.2 FPS) if they prefer higher frame rates over visual detail. High settings provide a middle ground at 1440p (80.3 FPS) but are less attractive at 4K.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: Can this combo run Fivem at 1440p with High settings?

A: Yes, the data shows an average of 80.3 FPS at 2560x1440 with High settings, which is smooth for most gaming scenarios.

Q: What is the best resolution for this setup if I want over 100 FPS?

A: At 1080p, Medium and Low settings both exceed 150 FPS (150.9 and 192.9 respectively). At 1440p, only Low settings break the 100 FPS barrier with 126.5 FPS.

Q: Is 4K gaming feasible with this hardware?

A: It is borderline. Medium settings at 3840x2160 produce 57.9 FPS, while Low settings reach 68.2 FPS. Ultra is not playable at 33.1 FPS.

Q: How does the CPU compare to its closest rival in raw performance?

A: The Ryzen 5 3600 has an average benchmark score of 18,129, which is essentially equal to the Intel Core i5-11400 (18,150, deltaPct -0.1). The difference is negligible.

Q: What preset should I avoid at all resolutions?

A: Ultra consistently shows the lowest frame rates: 94.1 FPS at 1080p, 62.3 FPS at 1440p, and 33.1 FPS at 4K. The performance cost is not justified by the visual gains.

Q: Does the GPU have enough video memory for high resolutions?

A: The Radeon RX 6700 XT has 12 GB of GDDR6 memory with a 192-bit bus and 384.0 GB/s bandwidth. This is ample for Fivem, as the frame rates drop more from GPU compute limits than memory capacity at 4K.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Ryzen 5 3600 and RX 6700 XT ranks 958th out of 1,792 tested combos in Fivem. This places it in the middle of the pack, which is consistent with the component-level benchmarks: the CPU sits at the 76th percentile and the GPU at the 77th percentile. The rank of 958 out of 1,792 means that roughly 46.5% of tested configurations perform better in this game, while 53.5% perform worse.

This middle-of-the-road ranking is notable because both components individually score above average. The data suggests that Fivem's performance is not purely dependent on raw hardware strength; it also relies on how the game engine handles the specific combination of CPU and GPU. The CPU's single-thread performance (2,124 in Cinebench R23) and the GPU's 13.21 TFLOPS FP32 compute are both respectable, yet the combo does not crack the top half of results. This indicates that Fivem may be sensitive to memory latency or driver overhead that is not captured by standard benchmarks.

Comparing to the GPU's nearest rivals, the RX 6700 XT has an average score of 33,721, which is 0.7% higher than the AMD Radeon RX 6800 (33,493) and 1.3% higher than the NVIDIA RTX A5000 (33,294). This means the GPU is not the limiting factor for ranking. The CPU's nearest rival, the Intel Core i5-11400, scores 18,150, a delta of -0.1% from the 3600's 18,129, confirming that the processor is also not a weak link. The mid-pack ranking is therefore a characteristic of the specific CPU-GPU pairing in Fivem.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with the Navi 22 chip. It has 12 GB of GDDR6 memory, a 192-bit bus, and 384.0 GB/s of bandwidth, which is sufficient for high-resolution textures. The GPU clocks are listed at 2321 MHz base, 2424 MHz game, and 2581 MHz boost, with memory running at 2000 MHz (16 Gbps effective). These clocks translate to 413.0 GTexel/s texture fill rate and 165.2 GPixel/s pixel rate.

In Fivem, the GPU's role becomes more pronounced at higher resolutions. At 1080p, the GPU delivers 192.9 FPS on Low settings, but this drops to 94.1 FPS on Ultra, a 51.2% reduction. At 4K, the same settings spread shows 68.2 FPS on Low and 33.1 FPS on Ultra, a 51.5% reduction. This consistent drop percentage indicates that the GPU is being pushed harder as resolution increases, but the architecture scales predictably.

The GPU's 40 ray accelerators and DirectX 12 Ultimate support do not appear to provide a unique advantage in Fivem, as the game's performance is more tied to raw rasterization. The 13.21 TFLOPS FP32 compute is the primary driver, and the data shows that this is enough for 1440p Medium at 100.4 FPS. The 12 GB VRAM is not a bottleneck in any measured scenario, as even at 4K Ultra the frame rate is limited by compute, not memory capacity.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the frame rates are consistently high. Low settings produce 192.9 FPS, Medium delivers 150.9 FPS, High reaches 121.9 FPS, and Ultra drops to 94.1 FPS. The spread from Low to Ultra is 98.8 FPS, showing that settings have a major impact at this resolution. All presets are playable, with even Ultra staying above 90 FPS.

Moving to 2560x1440, the frame rates remain strong but show more sensitivity to settings. Low hits 126.5 FPS, Medium delivers 100.4 FPS, High produces 80.3 FPS, and Ultra falls to 62.3 FPS. The delta between Low and Ultra is 64.2 FPS, which is narrower than at 1080p, indicating that the GPU becomes more of a limiting factor. Every preset at 1440p is at least playable, though Ultra is right at the edge of 60 FPS.

At 3840x2160, the performance drops significantly. Low yields 68.2 FPS, Medium produces 57.9 FPS, High delivers 45.4 FPS, and Ultra is only 33.1 FPS. The spread from Low to Ultra is 35.1 FPS. Only Low settings are consistently above 60 FPS, while Medium is borderline. High and Ultra are not recommended for smooth gameplay at 4K.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The data shows how frame rates scale with resolution for each settings preset. For Low settings, the FPS drops from 192.9 at 1080p to 126.5 at 1440p (a 34.4% reduction) and further to 68.2 at 4K (a 64.6% reduction from 1080p). For Medium, the drop is from 150.9 to 100.4 (33.5% down) and then to 57.9 (61.6% down). High settings go from 121.9 to 80.3 (34.1% down) to 45.4 (62.8% down). Ultra drops from 94.1 to 62.3 (33.8% down) to 33.1 (64.8% down).

The pattern is remarkably consistent: the drop from 1080p to 1440p is approximately 34% across all settings, and the drop from 1080p to 4K is approximately 63-65%. This consistency indicates that the limiting component scales uniformly with pixel count. Since the CPU performance is constant regardless of resolution, the fact that FPS drops proportionally to the number of pixels (1080p has 2.07 million pixels, 1440p has 3.69 million, 4K has 8.29 million) points to the GPU as the primary bottleneck at higher resolutions.

Specifically, the pixel count increases by 78% from 1080p to 1440p, and the FPS drops by 34%. From 1080p to 4K, pixel count increases by 300%, and FPS drops by 64%. This non-linear relationship suggests that while the GPU is the main limiter, it is not a perfect inverse scaling due to other factors like memory bandwidth or CPU overhead at lower frame rates. The RX 6700 XT's 384.0 GB/s bandwidth is likely a contributing factor, as the 192-bit bus becomes more stressed at 4K.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + AMD Radeon RX 6700 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 68.2
3840x2160 Medium 57.9
3840x2160 High 45.4
3840x2160 Ultra 33.1
2560x1440 Low 126.5
2560x1440 Medium 100.4
2560x1440 High 80.3
2560x1440 Ultra 62.3
1920x1080 Low 192.9
1920x1080 Medium 150.9
1920x1080 High 121.9
1920x1080 Ultra 94.1

Fivem with Ryzen 5 3600 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6700 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + RX 6700 XT

Explore FPS benchmarks for other games using this same hardware combination.