Evolve

Evolve

AVERAGE FPS
106
good

This combination provides smooth gameplay with an average of 106 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 51 65 84
1440p QHD 62 90 115 148
1080p Full HD 93 134 171 220

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 84
3840x2160 Medium 65
3840x2160 High 51
3840x2160 Ultra 35
2560x1440 Low 148
2560x1440 Medium 115
2560x1440 High 90
2560x1440 Ultra 62
1920x1080 Low 220
1920x1080 Medium 171
1920x1080 High 134
1920x1080 Ultra 93

Evolve with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Ti Mobile, In-Depth Analysis

FAQ

Q: What is the overall ranking of the Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Ti Mobile combination in Evolve?

A: The combo ranks 1,432 out of 3,700 tested combinations in this game, placing it in the upper portion of the field but not at the very top tier.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra 7 165H scores 34,083 on average, which is 0.3% ahead of the Intel Core Ultra 5 338H and 0.4% ahead of the AMD Ryzen AI 7 350 and AMD EPYC 4244P, while being 0.5% ahead of the AMD Ryzen 7 3700X.

Q: What is the best frame rate achieved at 1080p in this game?

A: The highest measured average FPS is 220 at 1920x1080 with Low settings, while the Medium preset delivers 171 FPS average with a minimum of 145 FPS and maximum of 196 FPS.

Q: How does the GPU's synthetic benchmark score compare to its nearest rivals?

A: The RTX 5070 Ti Mobile averages 35,435 in GPU benchmarks, which is 2.1% ahead of the NVIDIA A2, 0.2% behind the NVIDIA Quadro GV100, 1.2% behind the AMD Radeon Pro Duo, and 2.4% behind the NVIDIA T1000.

Q: What are the CPU's core and thread counts, and what is its boost clock?

A: The CPU has 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 5.00 GHz, running on a Meteor Lake architecture with a 28 W TDP.

Q: Does the measured FPS data show any resolution where the frame rate becomes problematic for smooth gameplay?

A: At 3840x2160 with Ultra settings, the average FPS drops to 35, which is notably below the 60 FPS threshold typically considered smooth, while the High preset at 4K still manages 51 FPS.

CPU Role

The Intel Core Ultra 7 165H brings a 16-core, 22-thread configuration based on the Meteor Lake architecture, manufactured on Intel's 7 nm process. Its base clock of 3.80 GHz and boost clock of 5.00 GHz provide the computational headroom needed for Evolve's game logic, AI-controlled monsters, and physics calculations. The CPU's L3 cache totals 24 MB shared across the cores, which helps maintain data locality during intense combat sequences with multiple hunters and wildlife entities on screen.

Synthetic benchmarks place this processor in the 84th percentile among all CPUs, with a Cinebench R23 multi-core score of 14,551 and a single-core score of 1,759. The Passmark multithread score of 25,933 and single-thread score of 3,509 further illustrate a balanced performance profile. Given that Evolve relies heavily on CPU-driven AI for monster behavior and hunter coordination, the multi-core capabilities matter considerably. The 16 physical cores allow parallel processing of game systems, while the boost clock ensures responsive single-threaded performance for the main game loop.

The CPU's nearest rival comparisons show tight competition at the top of its class. The Core Ultra 7 165H edges out the Core Ultra 5 338H by a mere 0.3% in average benchmark score, suggesting that within the same family, the performance delta is minimal. Against AMD offerings, the Ryzen AI 7 350 and EPYC 4244P trail by 0.4%, while the desktop-origin Ryzen 7 3700X sits 0.5% behind. These margins are small enough that real-world gaming performance would likely be influenced more by GPU and memory subsystem behavior than by raw CPU compute differences.

The memory bandwidth of 89.6 GB/s over a dual-channel DDR5 interface feeds the CPU's cores adequately for Evolve's data streaming needs. The integrated Arc Xe-LPG 128EU graphics unit exists on-die, though the discrete RTX 5070 Ti Mobile handles all rendering duties in this configuration. The CPU's PCIe Gen 5 interface with 8 lanes dedicated to the CPU provides ample bandwidth for the GPU and storage devices. For a game released in 2015, Evolve's CPU demands are moderate by modern standards, which means this processor likely delivers consistent frame pacing without becoming the primary bottleneck in most scenarios.

How This Combo Ranks

The combination of Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5070 Ti Mobile achieves a rank of 1,432 out of 3,700 tested combos in Evolve, placing it in the 61st percentile. This ranking indicates that roughly 61% of tested hardware combinations perform worse, while 39% perform better. For a mobile platform pairing a 28 W CPU with a 60 W GPU, this position reflects the inherent power constraints of laptop components compared to their desktop counterparts.

The data suggests that this combo sits in the upper-middle tier of performance. The ranking takes into account the entire system's ability to run Evolve across different resolutions and settings. The measured FPS values at 1080p High (134 FPS) and 1440p High (90 FPS) show that the system handles mainstream gaming resolutions well, but the 4K Ultra result of 35 FPS drags the overall ranking down relative to combos that can maintain higher frame rates at maximum settings.

Looking at the percentile positioning, the CPU ranks in the 84th percentile among all processors, while the GPU ranks in the 80th percentile among all graphics cards. The combo's game-specific rank of 1,432 suggests that Evolve's particular engine characteristics may not perfectly align with this hardware pairing. Some combinations with lower individual component rankings might outperform this setup in Evolve due to different architectural trade-offs, particularly around memory latency or driver optimization for older titles.

The gap between the combo's component percentiles and its game-specific rank hints that Evolve may favor certain hardware traits that this mobile platform does not fully exploit. The game's release date in 2015 predates many modern rendering techniques, and its engine may not scale perfectly with the Blackwell architecture's newer features. Nevertheless, the measured data shows playable frame rates at 1080p and 1440p across most settings, with only the most demanding 4K Ultra preset falling below acceptable thresholds.

Measured FPS Breakdown

At 1920x1080, the system delivers its strongest performance. Low settings produce an average of 220 FPS, providing a substantial cushion above high-refresh-rate display capabilities. Medium settings drop to an average of 171 FPS with a minimum of 145 FPS and maximum of 196 FPS, still comfortably above 144 Hz thresholds. High settings yield 134 FPS average, while Ultra settings reduce the average to 93 FPS. The progression from Low to Ultra shows a 58% performance decrease, indicating that graphics settings significantly impact frame rates at this resolution.

Moving to 2560x1440, the performance scales downward predictably. Low settings still achieve an impressive 148 FPS average, while Medium delivers 115 FPS with a minimum of 97 FPS and maximum of 132 FPS. High settings produce 90 FPS average, which remains smooth for most displays. Ultra settings at 1440p drop to 62 FPS average, showing that the game's maximum quality preset begins to strain the system at this resolution. The 1440p results represent a 33% reduction from 1080p across comparable settings, which aligns with the increased pixel count.

At 3840x2160, the system faces its greatest challenges. Low settings manage 84 FPS average, which remains playable. Medium settings deliver 65 FPS average with a minimum of 55 FPS and maximum of 75 FPS, hovering near the edge of smoothness. High settings drop to 51 FPS average, which may introduce noticeable stutter during intense action sequences. Ultra settings at 4K produce only 35 FPS average, making this combination impractical for maximum quality at this resolution. The 4K results show a 52% reduction from 1440p across comparable settings, reflecting the substantial pixel count increase.

The Medium preset across all three resolutions provides the most consistent frame time data, as it is the only settings tier with recorded minimum and maximum values. At 1080p Medium, the minimum of 145 FPS and maximum of 196 FPS represent a 35% variance, while 1440p Medium shows a 36% variance between 97 and 132 FPS. At 4K Medium, the variance is 36% between 55 and 75 FPS. This consistency suggests that the Medium preset balances CPU and GPU loads effectively, avoiding severe bottleneck shifts.

GPU Role

The NVIDIA GeForce RTX 5070 Ti Mobile is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, containing 31,100 million transistors on a 263 mm² die. The GPU operates with a base clock of 847 MHz and a boost clock of 1447 MHz, with memory clocked at 1750 MHz achieving 28 Gbps effective throughput. The 12 GB of GDDR7 memory on a 192-bit bus provides 672.0 GB/s of bandwidth, which proves sufficient for Evolve's texture-heavy environments and particle effects.

The GPU's shading capacity comes from 5,888 shading units, 184 texture mapping units, and 80 raster output units. The 46 ray tracing cores and 184 tensor cores support advanced rendering features, though Evolve's 2015 engine likely does not utilize ray tracing. The pixel rate of 115.8 GPixel/s and texture rate of 266.2 GTexel/s indicate substantial rasterization throughput. The FP32 performance of 17.04 TFLOPS provides the computational foundation for modern shader workloads.

In synthetic benchmarks, the RTX 5070 Ti Mobile achieves a Passmark G3D score of 24,004 and a Geekbench OpenCL score of 143,870. Its Vulkan score reaches 139,213, while DirectX 12 testing yields a score of 102 and DirectX 11 produces 237. The GPU ranks in the 80th percentile among all graphics cards. Its nearest rival comparisons show the NVIDIA A2 trailing by 2.1%, while the Quadro GV100 leads by 0.2%, the Radeon Pro Duo by 1.2%, and the T1000 by 2.4%. These tight margins indicate the RTX 5070 Ti Mobile sits in a competitive performance bracket.

The GPU's 60 W TDP classifies it as an integrated graphics processor (IGP) form factor, suggesting this is a low-power mobile implementation. This power envelope constrains sustained performance during long gaming sessions, as thermal throttling may occur under heavy load. The measured FPS data demonstrates that the GPU handles Evolve well at 1080p and 1440p, but the 4K Ultra result of 35 FPS reveals the limits of this power-constrained design. The 12 GB VRAM capacity exceeds Evolve's requirements, ensuring no memory-related stuttering at any tested resolution.

Settings Recommendations

The measured data indicates that the Medium preset offers the most balanced experience across all three resolutions. At 1080p, Medium delivers 171 FPS average, which exceeds the refresh rate of most gaming monitors while maintaining visual quality above the minimum. At 1440p, Medium produces 115 FPS average with a minimum of 97 FPS, keeping frame rates above 90 FPS even during demanding scenes. At 4K, Medium achieves 65 FPS average with a minimum of 55 FPS, which remains playable on displays without variable refresh rate support.

For users prioritizing maximum visual fidelity, the High preset at 1080p (134 FPS) or 1440p (90 FPS) represents the best trade-off between quality and performance. The High preset at 4K (51 FPS) falls below ideal smoothness thresholds but remains technically playable. Ultra settings should be avoided at 4K entirely, as the 35 FPS average will likely cause noticeable judder during fast-paced monster hunts. At 1080p, Ultra (93 FPS) and 1440p Ultra (62 FPS) provide acceptable performance for users who value image quality over frame rate consistency.

The Low preset serves specific use cases: competitive play at 1080p (220 FPS) or 1440p (148 FPS) where maximum frame rates matter more than visual detail. The 4K Low result of 84 FPS demonstrates that even minimal settings at high resolution can produce smooth gameplay. For the best overall experience, Medium at 1440p appears optimal, offering 115 FPS average with the most consistent frame times (97-132 FPS range) among all tested configurations.

Considering the game's fast-paced hunting mechanics where tracking monsters requires quick camera movements, frame time consistency is crucial. The Medium preset's recorded minimum and maximum values across all resolutions show the tightest relative variance, suggesting fewer micro-stutters during gameplay. Users with high-refresh-rate displays (144 Hz or above) should prefer 1080p Medium or High settings to fully utilize their display capabilities, while those with standard 60 Hz displays can comfortably use 1440p High or even 4K Medium.

Resolution Scaling

The FPS progression from 1080p to 4K reveals important insights about the system's bottleneck characteristics. At Low settings, the frame rate drops from 220 FPS at 1080p to 148 FPS at 1440p (33% reduction) and then to 84 FPS at 4K (43% reduction from 1440p). This scaling pattern indicates that even at minimal graphics settings, the GPU becomes increasingly strained as pixel count rises, suggesting the RTX 5070 Ti Mobile is the primary limiting factor at higher resolutions.

At Medium settings, the progression shows 171 FPS at 1080p, 115 FPS at 1440p (33% reduction), and 65 FPS at 4K (43% reduction from 1440p). The High settings follow a similar pattern: 134 FPS at 1080p, 90 FPS at 1440p (33% reduction), and 51 FPS at 4K (43% reduction from 1440p). Ultra settings demonstrate 93 FPS at 1080p, 62 FPS at 1440p (33% reduction), and 35 FPS at 4K (44% reduction from 1440p). The consistent 33% drop from 1080p to 1440p and 43-44% drop from 1440p to 4K across all settings tiers indicates that resolution scaling affects the system uniformly, regardless of graphics quality level.

This uniform scaling pattern strongly suggests the GPU is the limiting component at all resolutions. If the CPU were the bottleneck, we would expect to see diminishing frame rate differences as resolution increases, because the GPU would become progressively more saturated while the CPU workload remained constant. Instead, the proportional FPS reductions at each resolution step indicate that the GPU's rendering throughput directly determines the frame rate at every settings level.

The 4K Ultra result of 35 FPS versus the 4K Low result of 84 FPS shows a 58% performance penalty from maximum quality settings at the same resolution. This indicates that pixel shading and texture bandwidth demands at Ultra settings heavily tax the GPU's 672.0 GB/s memory bandwidth and 17.04 TFLOPS compute capacity. The CPU's role appears secondary, as its 16 cores and 5.00 GHz boost clock provide sufficient processing power to feed the GPU at all tested configurations without introducing a noticeable bottleneck. The data implies that upgrading the GPU would yield the most significant performance improvements in Evolve, particularly at 1440p and 4K resolutions.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti Mobile

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 1447 MHz MHz
TDP 60 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Ti Mobile in Evolve

Resolution Settings Avg FPS
3840x2160 Low 84.0
3840x2160 Medium 65.0
3840x2160 High 51.0
3840x2160 Ultra 35.0
2560x1440 Low 148.0
2560x1440 Medium 115.0
2560x1440 High 90.0
2560x1440 Ultra 62.0
1920x1080 Low 220.0
1920x1080 Medium 171.0
1920x1080 High 134.0
1920x1080 Ultra 93.0

Evolve with iUltra 7 165H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5070 Ti Mobile + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5070 Ti Mobile

Explore FPS benchmarks for other games using this same hardware combination.