Evolve
This combination may struggle with this title, averaging 26 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 13 | 16 | 21 |
| 1440p QHD | 15 | 22 | 28 | 37 |
| 1080p Full HD | 23 | 33 | 42 | 55 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 165H + AMD Radeon 760M, In-Depth Analysis
The Intel Core Ultra 7 165H paired with the AMD Radeon 760M is a mobile IGP combination that produces decidedly low frame rates in Evolve. The benchmark data indicates this combo ranks 2861 out of 2872 tested configurations, placing it in the bottom percentile of all systems. This is not a configuration for smooth competitive play; it is a setup where settings and resolution must be aggressively managed to achieve even marginally playable performance. The following analysis breaks down the measured data to explain exactly where this system stands.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and clearly illustrates where the bottleneck lies. At 1080p with Low settings, the combo averages 55 FPS. Dropping to 1440p at Low reduces that to 37 FPS, and at 4K Low it falls to 21 FPS. This represents a 62% performance loss from 1080p to 4K at the lowest settings. The pattern holds across all quality presets, showing that the rendering workload is outpacing what the hardware can deliver as pixel count increases.
The scaling behavior points directly at the GPU as the limiting factor. At 1080p Low, the system is just able to push past the 60 FPS threshold in average terms, but the lack of headroom means any increase in resolution immediately tanks performance. The Radeon 760M, with its 512 shading units and 16 ROPs, is simply not designed for high-resolution gaming. The data shows that the CPU is not the constraint here; if it were, we would see more consistent FPS across resolutions as the GPU load changed. Instead, we see a near-linear drop in frame rate as resolution increases, which is the classic signature of a GPU-bound scenario.
Comparing the quality presets at a fixed resolution reinforces this. At 1440p, High yields 22 FPS, Medium 28 FPS, and Low 37 FPS. The gap between Low and High is 15 FPS, which is a substantial difference but not as large as the resolution gap. This suggests that while the GPU is struggling, the settings are having a meaningful impact on the workload. The most practical takeaway is that resolution scaling is brutal on this combo; users should stick to 1080p if they want any semblance of fluidity, and even then, they will need to compromise on quality.
FAQ
*Q: Can this combo run Evolve at 60 FPS?*
A: No. The highest average FPS recorded is 55 at 1920x1080 with Low settings. All other settings and resolutions produce averages well below 60 FPS.
Q: What is the best playable configuration for this system?
A: The data shows that 1920x1080 with Low settings is the only configuration that approaches playability, with an average of 55 FPS. The next best option is 1920x1080 Medium, which averages 42 FPS, but the Low setting is the only one that stays near the 60 FPS target.
Q: How does 4K performance compare to 1080p performance?
A: At 4K Ultra, the combo averages 9 FPS, which is a 61% reduction from the 23 FPS average at 1080p Ultra. At 4K Low, the average is 21 FPS, which is 34 FPS lower than the 1080p Low average of 55 FPS.
Q: Is the frame rate stable at Medium settings?
A: The measured data includes min/max FPS only for Medium settings. At 1080p Medium, the average is 42 FPS with a min of 36 and max of 49. At 1440p Medium, the average is 28 FPS with a min of 24 and max of 33. This indicates a roughly 13 FPS variance between the minimum and maximum at both resolutions.
Q: How does this combo rank against all other tested combinations?
A: The combo ranks 2861 out of 2872 tested combos in Evolve. This places it in the bottom 0.4% of all configurations tested for this game.
Q: What is the GPU's performance percentile?
A: The AMD Radeon 760M has a percentile rank of 35 against all GPUs in the database. This means it performs better than 35% of all GPUs tested, but worse than 65%.
How This Combo Ranks
The comboRankInGame data places this system at 2861 out of 2872 tested combos. This is a rank of near-last, with only 11 other configurations performing worse in Evolve. The implication is clear: this hardware pairing is at the extreme low end for this specific title. The rank is not a reflection of the CPU's capability, but rather the GPU's inability to keep up with the game's rendering demands.
The data shows that the CPU itself is not a slouch. The Intel Core Ultra 7 165H has an average benchmark score of 34083, which places it in the 84th percentile of all CPUs. Its nearest rivals include the Intel Core Ultra 5 338H (0.3% higher score) and the AMD Ryzen 7 3700X (0.5% lower score). This is a solid mid-range mobile processor. The problem is the pairing with the Radeon 760M, which has an average benchmark score of 6019 and sits in the 35th percentile of all GPUs. The GPU is the anchor dragging the entire combo down.
The delta between the CPU's high percentile and the GPU's low percentile highlights a massive imbalance. This is not a balanced gaming system; it is a productivity-first laptop with an integrated GPU that happens to be capable of running Evolve at very low settings. The benchmark results indicate that the combo's ranking is almost entirely determined by the GPU's performance, as even a modest discrete GPU would likely shift this combo up by hundreds of ranks. The 2861st rank is a direct consequence of the IGP's limitations.
Measured FPS Breakdown
At 1920x1080, the best-case scenario, the combo delivers an average of 55 FPS on Low settings. Medium settings drop the average to 42 FPS, with a minimum of 36 and a maximum of 49. High settings reduce the average to 33 FPS, and Ultra settings bring it down to 23 FPS. This shows a clear progression: each step up in quality costs roughly 10 FPS on average. The jump from Low to Medium is the most significant, costing 13 FPS, while the jump from High to Ultra costs 10 FPS.
Moving to 2560x1440, the numbers become less encouraging. Low settings produce an average of 37 FPS, which is a 18 FPS drop from the same settings at 1080p. Medium settings average 28 FPS, with a minimum of 24 and a maximum of 33. High settings average 22 FPS, and Ultra settings average 15 FPS. The frame rate is consistently below the 30 FPS threshold for playability, except for Low settings which barely exceed it.
At 3840x2160, the performance is largely unplayable. Low settings average 21 FPS, Medium averages 16 FPS (with a minimum of 14 and maximum of 19), High averages 13 FPS, and Ultra averages 9 FPS. These numbers are all well below the threshold for smooth gameplay. The data suggests that 4K is not a viable resolution for this combo in Evolve, regardless of the settings chosen. The only configuration that offers a remotely acceptable experience is 1080p Low, and even that requires the user to accept a variable frame rate that may dip below 60 FPS.
GPU Role
The AMD Radeon 760M is an integrated GPU based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. It has 512 shading units, 32 texture mapping units, and 16 ROPs. The boost clock is listed at 2599 MHz, and the base clock is 800 MHz. Its theoretical performance is rated at 5.323 TFLOPS for FP32 operations. The memory is system shared, meaning it uses the system's main memory rather than dedicated VRAM, with bandwidth described as "System Dependent."
These specifications explain the measured frame rates. With only 16 ROPs, the pixel fill rate is limited, which is why high resolutions such as 4K are so poorly handled. The GPU's percentile rank of 35 indicates that it is outclassed by the majority of GPUs in the database. Its average benchmark score of 6019 places it near the AMD Radeon RX 6400 (0.3% higher) and the NVIDIA GeForce GTX 770M (0.3% higher). This is a low-end GPU by any measure, and the Evolve results confirm this.
The lack of dedicated VRAM is a critical factor. In a game like Evolve, texture loading and memory bandwidth are important. With system shared memory, the GPU must compete with the CPU for memory bandwidth, which can cause stuttering and frame drops. The measured min FPS of 36 at 1080p Medium suggests that there are moments where the system struggles to feed the GPU data fast enough. The GPU is the definitive bottleneck in this combo, and its performance dictates that users must lower both resolution and settings to see acceptable results.
CPU Role
The Intel Core Ultra 7 165H is a Meteor Lake processor with 16 cores and 22 threads. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz. The processor is built on a 7 nm process and has a 24 MB shared L3 cache. Its benchmark scores are respectable: a Cinebench R23 multi-core score of 14551 and a single-core score of 1759. The PassMark multi-thread score is 25933, and the single-thread score is 3509. The CPU's average benchmark score of 34083 places it in the 84th percentile of all CPUs.
In Evolve, the CPU's role is to handle the game's physics, AI, and game logic. The data indicates that the CPU is more than capable of handling these tasks, as the frame rate drops are primarily correlated with resolution changes, not CPU-intensive scenarios. The nearest rivals to the CPU include the Intel Core Ultra 5 338H (0.3% higher score) and the AMD EPYC 4244P (0.4% lower score). This confirms that the CPU is a mid-to-high tier part that is not the limiting factor in this combo.
The high thread count and boost clock ensure that the CPU is not the reason for the low frame rates. If the CPU were the bottleneck, we would expect to see similar frame rates across different resolutions because the CPU workload would remain constant. Instead, the frame rates drop significantly as resolution increases, which proves the GPU is the limiting component. For users considering this combo, the CPU should be seen as a solid foundation that is being held back by the integrated GPU. A future upgrade to a discrete GPU would unlock the CPU's potential, but as it stands, the 165H is overqualified for the Radeon 760M in this game.
Hardware Specifications
Intel Core Ultra 7 165H
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + AMD Radeon 760M in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 21.0 |
| 3840x2160 | Medium | 16.0 |
| 3840x2160 | High | 13.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 37.0 |
| 2560x1440 | Medium | 28.0 |
| 2560x1440 | High | 22.0 |
| 2560x1440 | Ultra | 15.0 |
| 1920x1080 | Low | 55.0 |
| 1920x1080 | Medium | 42.0 |
| 1920x1080 | High | 33.0 |
| 1920x1080 | Ultra | 23.0 |
Evolve with 760M + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 7 165H + 760M
Explore FPS benchmarks for other games using this same hardware combination.