Evolve

Evolve

AVERAGE FPS
193
excellent

This combination delivers exceptional performance with an average of 193 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 94 119 154
1440p QHD 115 166 211 269
1080p Full HD 170 246 310 392

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 64
3840x2160 High 94
3840x2160 Medium 119
3840x2160 Low 154
2560x1440 Ultra 115
2560x1440 High 166
2560x1440 Medium 211
2560x1440 Low 269
1920x1080 Ultra 170
1920x1080 High 246
1920x1080 Medium 310
1920x1080 Low 392

Evolve with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5080, In-Depth Analysis

Evolve, the 2015 asymmetric FPS, still presents a demanding workload for modern hardware, and the pairing of the Intel Core Ultra 5 135H with the NVIDIA GeForce RTX 5080 produces a distinct performance profile across resolutions and settings. The data indicates a system capable of high refresh rate play at 1440p, but one that begins to buckle under the strain of 4K Ultra, revealing a clear bottleneck shift as pixel count increases.

Resolution Scaling

The measured frames per second (FPS) data for this combination reveals a classic scaling pattern, though the degree of the drop is heavily influenced by the chosen graphics preset. At Low settings, the transition from 1920x1080 to 2560x1440 sees average FPS fall from 258 to 173, a reduction of 85 FPS. Pushing further to 3840x2160 at Low yields an average of 98 FPS, meaning the jump from 1080p to 4K at this preset costs 160 FPS, or roughly 62% of the 1080p performance. This steep decline indicates that even at Low settings, the GPU is being tasked significantly harder as resolution increases, though the absolute numbers remain playable.

The scaling story is different at higher presets. At Medium settings, the average FPS drops from 200 at 1080p to 134 at 1440p, and then to 76 at 4K. The percentage drop from 1080p to 4K is 62%, which is nearly identical to the Low preset scaling. However, the High preset shows a slightly less dramatic percentage loss, going from 157 FPS at 1080p to 105 at 1440p and finally 60 at 4K—a 62% reduction from 1080p to 4K as well. The Ultra preset presents the steepest cliff, with average FPS falling from 109 at 1080p to 73 at 1440p, and then collapsing to 41 at 4K. The drop from 1080p to 4K at Ultra represents a 62% loss in average FPS, but the more critical detail is that the 4K result falls below the 60 FPS threshold, indicating a point where the system can no longer maintain smooth gameplay.

This scaling behavior suggests that the limiting component changes depending on the resolution. At 1080p, the high FPS figures across all presets (even 109 FPS at Ultra) indicate that the Intel Core Ultra 5 135H is sufficient to feed the RTX 5080, and the GPU is the primary performance driver. As the resolution climbs to 4K, the raw pixel throughput demanded of the RTX 5080 becomes the dominant factor, and the frame rate drops accordingly. The fact that the percentage drop is remarkably consistent across all presets suggests that the GPU is the bottleneck at 4K regardless of the graphical load, whereas at 1080p, the GPU is still the main constraint but with more headroom. The data does not show a scenario where the CPU becomes the limiting factor, as the consistent scaling pattern is a hallmark of a GPU-bound system.

Settings Recommendations

For players targeting a specific experience, the measured rows provide clear guidance. At 3840x2160, the only preset that achieves an average FPS at or above 60 is High, with a measured average of 60 FPS. The Medium preset at 4K delivers 76 FPS, which is smoother, but the Low preset jumps to 98 FPS at the cost of visual fidelity. The Ultra preset at 4K, with its 41 FPS average, is not recommended for competitive or smooth play, as it falls well below the 60 FPS standard. Therefore, for 4K, High is the best balance, offering a playable frame rate without resorting to the lowest visual settings.

At 2560x1440, the options expand considerably. The High preset delivers a strong 105 FPS average, which is ideal for high refresh rate monitors. The Medium preset provides an even higher 134 FPS average, with a minimum of 114 FPS, ensuring a consistent experience. The Ultra preset at 1440p yields 73 FPS, which is playable but not as fluid as the lower presets. The Low preset at 1440p hits 173 FPS, but the visual compromise is substantial. For most users, the Medium or High preset at 1440p offers the best experience, balancing visual quality with a frame rate well above 100 FPS.

At 1920x1080, the system is clearly GPU-bound, and the choice of preset depends on the user's refresh rate and preference for visual detail. The Medium preset achieves a 200 FPS average with a minimum of 170 FPS, making it perfect for 165Hz or 180Hz monitors. The High preset, at 157 FPS, is also excellent for 144Hz displays. The Ultra preset at 109 FPS is still smooth and offers the highest visual quality. The Low preset at 258 FPS is only necessary for extreme refresh rate panels or competitive play where every frame matters. The data suggests that at 1080p, even the Ultra preset is a viable choice, as it stays above 100 FPS, providing a great balance of image quality and performance.

GPU Role

The NVIDIA GeForce RTX 5080 is the undisputed performance driver in this configuration, as evidenced by the measured FPS scaling. With its 16 GB of GDDR7 memory on a 256-bit bus, the GPU has a substantial memory bandwidth of 960.0 GB/s, which is crucial for handling high-resolution textures and complex scenes at 4K. The GPU’s architecture, Blackwell 2.0, is built on a 5 nm process and features 10752 shading units, 336 texture mapping units, and 112 raster operation pipelines. These specifications directly translate to the raw compute power needed to push the high frame rates seen in the data.

The GPU’s clock speeds also play a role in its performance. The base clock of 2295 MHz and boost clock of 2617 MHz allow for significant processing throughput. The measured FPS at 1080p Low (258 FPS) and Medium (200 FPS) highlights the GPU's ability to handle lightweight workloads with massive frame rates. However, the data also shows the GPU's limits at 4K Ultra, where the 41 FPS average indicates that even a card with this level of compute power can be overwhelmed by the combined demands of high resolution and maximum settings. The 16 GB frame buffer is likely sufficient for most scenarios, but the sheer pixel count at 3840x2160 is the primary factor in the performance degradation.

The GPU’s benchmark scores corroborate its position. A Passmark G3D score of 36565 and a 3DMark Steel Nomad DX12 score of 8637 place it in the 87th percentile of all GPUs. Its nearest rivals, such as the AMD Radeon 8060S and AMD Radeon RX 6750 GRE 12 GB, have average scores that are within 0.7% of the RTX 5080, according to the deltaPct values. This indicates that while the RTX 5080 is a high-end part, it is not at the absolute top of the performance hierarchy, and its ability to handle Evolve at 4K Ultra is limited, as the data shows. The GPU's 56.28 TFLOPS of FP32 performance is substantial, but it is not enough to overcome the geometric and shading complexity of the game at maximum settings and 4K resolution.

Measured FPS Breakdown

The complete set of measured FPS data provides a detailed picture of the system's capabilities. At 1920x1080, the average FPS across settings is as follows: Low yields 258 FPS, Medium yields 200 FPS (with a minimum of 170 and maximum of 230), High yields 157 FPS, and Ultra yields 109 FPS. These figures show a clear gradient, with each step up in settings costing roughly 40-50 FPS on average.

Moving to 2560x1440, the averages are: Low at 173 FPS, Medium at 134 FPS (with a minimum of 114 and maximum of 154), High at 105 FPS, and Ultra at 73 FPS. The relative spacing between presets remains consistent, but the absolute values are lower than at 1080p, reflecting the increased pixel load. The minimum FPS at Medium (114) is still high, indicating good frame pacing at this resolution.

At 3840x2160, the averages are: Low at 98 FPS, Medium at 76 FPS (with a minimum of 65 and maximum of 88), High at 60 FPS, and Ultra at 41 FPS. This is where the system's performance becomes more marginal. The Medium preset's minimum of 65 FPS is close to the 60 FPS target, while the High preset's average of 60 FPS suggests it may dip below that threshold in more demanding scenes. The Ultra preset's 41 FPS average is clearly not suitable for smooth gameplay. The data shows a consistent pattern: the gap between Medium and High is roughly 15-20 FPS, and the gap between High and Ultra is roughly 20-30 FPS, regardless of resolution, but the absolute values determine playability.

How This Combo Ranks

In the specific context of Evolve, this combination of the Intel Core Ultra 5 135H and NVIDIA GeForce RTX 5080 achieves a rank of 721 out of 2872 tested combinations. This places it in the top 25% of all systems tested for this game, indicating a strong overall performance level. The rank suggests that while this is not a top-tier enthusiast configuration, it is significantly above average and capable of delivering a high-quality gaming experience in most scenarios.

The rank of 721 out of 2872 is a relative measure that takes into account all other CPU and GPU combinations. Given that the RTX 5080 is a high-end GPU in the 87th percentile, the rank is likely held back by the CPU. The Intel Core Ultra 5 135H is a mobile processor with a 28 W TDP, and its performance, while good, is not at the level of the most powerful desktop CPUs. The data implies that pairing the RTX 5080 with a more powerful desktop CPU would likely yield a higher rank, but for a mobile platform, this combo is quite capable. The rank underscores that the system is well-balanced for high-refresh-rate gaming at 1440p, but it is not optimized for pushing absolute maximum frame rates at 1080p or maintaining 60 FPS at 4K Ultra.

CPU Role

The Intel Core Ultra 5 135H, with 14 cores and 18 threads, provides the processing foundation for this system. Its base clock of 3.60 GHz and boost clock of 4.60 GHz are respectable for a mobile chip. The CPU’s benchmark scores, such as a Cinebench R23 multi-core score of 11875.5 and a single-core score of 1700, place it in the 81st percentile of all CPUs. Its nearest rivals, including the AMD Ryzen 7 5800X and Intel Core i5-13500HX, have average benchmark scores that are within 0.6% of the 135H, according to the deltaPct values. This indicates that the CPU's raw compute capability is competitive with those parts.

In the context of Evolve, the CPU's role is to feed the GPU with draw calls and game logic. The data suggests that the CPU is not the primary bottleneck in this configuration. At 1080p, the GPU is clearly the limiting factor, as even at Ultra settings, the frame rate is 109 FPS, which is high but not CPU-limited. The consistent scaling pattern from 1080p to 4K, where the FPS drops by a similar percentage across all presets, is characteristic of a GPU-bound scenario. If the CPU were the bottleneck, we would expect the frame rate to be more consistent across resolutions, particularly at lower settings where the GPU load is lighter.

The CPU's 18 MB of shared L3 cache and dual-channel memory support with 89.6 GB/s bandwidth are sufficient for feeding the RTX 5080. The passmark multithread score of 22422 and physics score of 1482 show that the CPU has solid multi-threaded performance, which is relevant for modern game engines. However, the data does not show any scenario where the CPU's performance limits the frame rate in Evolve. The system is firmly GPU-bound, and the 135H provides enough processing power to keep the RTX 5080 well-fed up to 4K, where the GPU's own limits become the defining factor. The CPU's 28 W TDP is a key characteristic of this mobile part, and it delivers a level of performance that is well-matched to the GPU in this title.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5080 in Evolve

Resolution Settings Avg FPS
3840x2160 Ultra 64.0
3840x2160 High 94.0
3840x2160 Medium 119.0
3840x2160 Low 154.0
2560x1440 Ultra 115.0
2560x1440 High 166.0
2560x1440 Medium 211.0
2560x1440 Low 269.0
1920x1080 Ultra 170.0
1920x1080 High 246.0
1920x1080 Medium 310.0
1920x1080 Low 392.0

Evolve with iUltra 5 135H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5080 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 5 135H + RTX 5080

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