Evolve
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 41 | 53 |
| 1440p QHD | 39 | 57 | 73 | 94 |
| 1080p Full HD | 59 | 85 | 108 | 140 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis
Evolve is a 2015 FPS that still demands a balanced system, and the combination of the Intel Core Ultra 5 135H with the NVIDIA GeForce RTX 5050 Mobile produces a very specific performance profile. The data shows a configuration that is heavily influenced by resolution, where the GPU becomes the primary scaling factor as pixel count rises. This analysis breaks down the measured FPS across three resolutions and four quality presets, providing a practical guide for what to expect from this mobile pairing.
Resolution Scaling
The measured FPS data for this combo reveals a classic pattern where the performance drop from 1080p to 4K is steep and consistent, indicating that the NVIDIA GeForce RTX 5050 Mobile is the limiting component at higher resolutions. At 1080p High, the combo delivers 85 FPS, which drops to 57 FPS at 1440p High, a reduction of 28 FPS. Scaling further to 4K High, the average falls to 32 FPS, which is a 53 FPS drop from the 1080p baseline. This is a substantial decline, showing that the GPU’s rendering workload outpaces the CPU’s ability to feed it frames as resolution increases.
The pattern holds across all settings. With Low settings, the system achieves 140 FPS at 1080p, 94 FPS at 1440p, and 53 FPS at 4K. The delta between 1080p and 4K here is 87 FPS, which is a 62% reduction. For Medium settings, the numbers are 108 FPS at 1080p, 73 FPS at 1440p, and 41 FPS at 4K. Even at Ultra, which is the most demanding preset, the scaling remains linear: 59 FPS at 1080p, 39 FPS at 1440p, and 22 FPS at 4K. The consistent halving of performance from 1080p to 4K across all presets strongly suggests that the RTX 5050 Mobile is hitting its bandwidth or shading limits, not that the CPU is struggling.
The Intel Core Ultra 5 135H, with its 14 cores and 18 threads, is not the bottleneck here. Its benchmark scores, such as a Cinebench R23 multi-core score of 11875.5 and a single-core score of 1700, indicate a capable processor. However, the fact that FPS scales so predictably with resolution means that the CPU is not holding back the GPU at lower resolutions either. The data shows that at 1080p Low, the system reaches 140 FPS, which is a high frame rate that would stress many CPUs, but the fact that it scales down to 53 FPS at 4K Low points to pure GPU-bound performance. This is a mobile GPU with a 50 W TDP and a boost clock of 1500 MHz, and those numbers translate directly to its pixel-pushing capability.
How This Combo Ranks
In the database of tested combinations for Evolve, this specific pairing of the Intel Core Ultra 5 135H and the NVIDIA GeForce RTX 5050 Mobile holds a combo rank of 2960 out of 3700 tested combos. This places it in the lower 20th percentile of all systems tested, which is a significant data point. It means that while this combo is capable of running the game, there are a substantial number of other CPU-GPU pairings that produce higher average frame rates in Evolve.
The rank is not a verdict on the individual components, but rather on their synergy in this specific game. The CPU itself ranks in the 81st percentile against all CPUs, and the GPU ranks in the 83rd percentile against all GPUs. Yet, when combined, they fall to the 80th percentile rank among combos. This discrepancy can be attributed to the game’s age and its potential reliance on single-threaded performance or specific GPU features. The CPU’s nearest rivals include the AMD Ryzen 7 5800X, which has an average score that is 0.1% higher, and the Intel Core i5-13500HX, which is 0.6% higher. The GPU’s nearest rivals include the NVIDIA GeForce RTX 4070 SUPER, which is 0.1% faster, and the RTX 4090 Mobile, which is 0.9% faster. These narrow deltas suggest that the individual parts are competitively placed, but the combo’s low rank implies that other pairings offer better frame rates in Evolve specifically.
The low combo rank is likely due to the mobile nature of both parts. The RTX 5050 Mobile’s 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth is adequate, but it is not a high-end solution. The data shows that the combo’s average FPS at 4K Ultra is 22, which is below playable thresholds for most users. This rank serves as a warning that for Evolve, this is a mid-range performer, not a high-refresh-rate champion, even at 1080p.
GPU Role
The NVIDIA GeForce RTX 5050 Mobile plays the dominant role in this combo’s Evolve performance. With 8 GB of GDDR7 memory, a 128-bit bus, and 384.0 GB/s of bandwidth, the GPU has the resources to handle modern textures, but the data shows that it is the limiting factor when resolution increases. The GPU’s boost clock of 1500 MHz and base clock of 1020 MHz are modest, and its FP32 performance of 7.680 TFLOPS places it in the mid-range tier. This is further evidenced by its average benchmark score of 43268, which puts it in the 83rd percentile of all GPUs, but its performance in Evolve is directly tied to its memory bandwidth and shading rate.
The GPU’s memory configuration is particularly telling. The 8 GB capacity is sufficient for 1080p and 1440p gaming, but at 4K High and Ultra, the game may be pushing against the memory limits. However, the measured FPS at 4K High is 32, and at 4K Ultra is 22, which suggests that the bottleneck is not just capacity but also the bandwidth. The 384.0 GB/s bandwidth is a hard ceiling for how fast textures can be streamed to the shaders. In comparison, the GPU’s nearest rivals in average score, such as the Quadro M6000 24 GB, have different memory architectures, but the delta in average score is only 0%, meaning the raw compute is similar. Yet, in Evolve, the RTX 5050 Mobile’s performance is what it is, and the data shows a clear GPU-bound scenario.
The GPU’s architecture, Blackwell 2.0 on a 5 nm process, offers features like 20 RT cores and 80 tensor cores, but Evolve does not utilize ray tracing or DLSS in the measured data. This means the GPU’s raw rasterization performance, defined by its 2560 shading units and 32 ROPs, is what matters. The pixel rate of 48.00 GPixel/s and texture rate of 120.0 GTexel/s are the specs that dictate how fast the GPU can fill the screen. The measured FPS at 4K Ultra of 22 FPS is a direct result of these rates being insufficient for the 8.3 million pixels at that resolution. The data indicates that the GPU is the sole reason for the FPS drops, as the CPU’s performance metrics are strong enough to avoid being a bottleneck.
Measured FPS Breakdown
The measured FPS data provides a full matrix of performance across three resolutions and four quality presets. At 1920x1080, the combo delivers 140 FPS on Low, 108 FPS on Medium, 85 FPS on High, and 59 FPS on Ultra. The Medium preset shows a minimum of 92 FPS and a maximum of 124 FPS, indicating some variance but generally stable performance. At 2560x1440, the averages drop to 94 FPS on Low, 73 FPS on Medium, 57 FPS on High, and 39 FPS on Ultra. The Medium preset at 1440p shows a min of 62 FPS and a max of 83 FPS, which is a tighter window than at 1080p, suggesting the GPU is working harder. At 3840x2160, the averages fall to 53 FPS on Low, 41 FPS on Medium, 32 FPS on High, and 22 FPS on Ultra. The 4K Medium preset has a min of 35 FPS and a max of 47 FPS, which shows that even at the lower settings, the framerate is inconsistent.
The jump from 1080p to 1440p is significant but manageable, with a 30-40 FPS drop depending on the preset. The jump from 1440p to 4K is even more severe, with an additional 25-33 FPS drop. The data shows that the combo is most comfortable at 1080p, where even Ultra settings produce 59 FPS, which is playable. At 1440p, the High preset at 57 FPS is the sweet spot for a smooth experience, while Ultra at 39 FPS is borderline. At 4K, the system is only viable on Low settings, and even then, the 53 FPS average is not ideal for competitive play. The 4K Ultra result of 22 FPS is effectively unplayable for an FPS.
The settings breakdown also reveals the cost of each quality tier. At 1080p, moving from Low to Medium costs 32 FPS, from Medium to High costs 23 FPS, and from High to Ultra costs 26 FPS. At 4K, the same transitions cost 12 FPS, 9 FPS, and 10 FPS respectively. This indicates that at higher resolutions, the GPU’s resources are so taxed that the visual quality improvements have a smaller absolute impact on framerate, but the relative impact is still large. The data clearly shows that the combo is a 1080p performer first, a 1440p performer second, and a 4K performer only on the lowest settings.
Settings Recommendations
Based on the measured FPS rows, the best experience for this combo is achieved by prioritizing frame rate over visual fidelity at higher resolutions. At 1920x1080, the High preset offers 85 FPS, which is a smooth and responsive experience for an FPS. The Ultra preset at 59 FPS is also playable, but the 26 FPS cost over High is significant, and the visual difference may not justify the reduced headroom. For players seeking maximum competitiveness, the Medium preset at 1080p with 108 FPS is the optimal choice, as it provides a high frame rate and the min FPS of 92 ensures no dips below 90.
At 2560x1440, the High preset at 57 FPS is the recommended setting. It provides a balanced experience that is above the 60 FPS threshold for most players, and it is a significant improvement over the Ultra preset’s 39 FPS. The Medium preset at 73 FPS is also a strong option for those who want a higher refresh rate, as it maintains a min of 62 FPS. Using Low at 1440p to achieve 94 FPS is possible, but it sacrifices too much visual quality for the benefit. The data shows that High at 1440p is the sweet spot for this combo.
At 3840x2160, the only viable preset for a playable experience is Low, which yields 53 FPS. The Medium preset at 41 FPS is playable but will feel sluggish in fast-paced moments, and the High preset at 32 FPS is not recommended. The Ultra preset at 22 FPS is not playable. For 4K gaming, the recommendation is to stick with Low settings and accept the visual compromise, or to reduce the resolution to 1440p. The measured data shows that 4K High and Ultra are not viable for this combo, and the frame rate drops are too steep to be mitigated by any in-game tweaks.
FAQ
Q: Is this combo capable of running Evolve at 4K with high settings?
A: The data shows that at 4K High, the combo only achieves an average of 32 FPS, which is below the threshold for a smooth FPS experience. The 4K Ultra preset drops to 22 FPS, making it not recommended. For a playable 4K experience, Low settings are required.
Q: What is the best resolution for this CPU and GPU pairing in Evolve?
A: The measured FPS indicates that 1080p is the strongest resolution, with High settings producing 85 FPS and Medium producing 108 FPS. At 1440p, the High preset at 57 FPS is also a good option, but 1080p offers the most headroom.
Q: How does the combo’s performance in Evolve compare to other tested systems?
A: The combo ranks 2960 out of 3700 tested combos, placing it in the lower 20th percentile. This is lower than the individual component percentiles, indicating that the pairing is not optimal for this specific game.
Q: Does the CPU or GPU bottleneck Evolve performance?
A: The data shows a clear GPU bottleneck. As resolution increases from 1080p to 4K, FPS drops proportionally across all settings, indicating that the RTX 5050 Mobile’s rendering capabilities are the limiting factor, not the CPU’s processing power.
Q: What is the playable frame rate threshold for this combo at 1440p?
A: At 1440p, the High preset delivers 57 FPS, which is above the 60 FPS target for most players. The Medium preset offers 73 FPS for a more responsive experience, while Ultra drops to 39 FPS, which is not ideal for an FPS.
Q: Is the 8 GB of GPU memory sufficient for Evolve?
A: At 1080p and 1440p, the 8 GB of GDDR7 memory is sufficient, as the frame rates are playable. At 4K, the memory capacity combined with the 384.0 GB/s bandwidth is insufficient for high settings, as evidenced by the low FPS at 4K High and Ultra.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 5050 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050 Mobile in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 53.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 73.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 140.0 |
| 1920x1080 | Medium | 108.0 |
| 1920x1080 | High | 85.0 |
| 1920x1080 | Ultra | 59.0 |
Evolve with iUltra 5 135H + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Other Games with iUltra 5 135H + RTX 5050 Mobile
Explore FPS benchmarks for other games using this same hardware combination.