Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 56 75 96
1440p QHD 73 76 102 131
1080p Full HD 90 95 126 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 96
3840x2160 Medium 75
3840x2160 High 56
3840x2160 Ultra 54
2560x1440 Low 131
2560x1440 Medium 102
2560x1440 High 76
2560x1440 Ultra 73
1920x1080 Low 162
1920x1080 Medium 126
1920x1080 High 95
1920x1080 Ultra 90

Microsoft Flight Simulator with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

# Microsoft Flight Simulator — Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080 Mobile

This combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5080 Mobile delivers a playable but resolution-sensitive experience in Microsoft Flight Simulator. The measured data spans three resolutions and four quality presets, with average frame rates ranging from 54 FPS at 4K Ultra to 162 FPS at 1080p Low. The combo ranks 984th out of 3,714 tested combinations, placing it in the upper quartile of all systems tested for this title.

Resolution Scaling

The frame rate drop from 1080p to 4K reveals a system that scales predictably with pixel count, though the rate of decline varies by preset. At Low settings, the transition from 1080p to 1440p reduces average FPS from 162 to 131, a 19% decrease. Moving from 1440p to 4K at Low further drops the average to 96, another 27% reduction. The cumulative 1080p-to-4K decline at Low is 41%, which indicates the GPU is the primary scaling factor at lower graphical loads.

Medium settings show a similar but slightly steeper pattern. The 1080p average of 126 FPS falls to 102 at 1440p (a 19% drop), then to 75 at 4K (a 26% drop). The overall reduction from 1080p to 4K at Medium is 40%. Notably, the Medium preset is the only one with measured minimum and maximum frame rates: 107–145 FPS at 1080p, 86–117 at 1440p, and 64–86 at 4K. These ranges show that frame pacing remains consistent even as resolution climbs, with the spread between min and max staying near 22–31 FPS across all three resolutions.

High settings exhibit a larger scaling penalty. From 1080p at 95 FPS, the average drops to 76 at 1440p (a 20% reduction), then to 56 at 4K (a 26% reduction). The 1080p-to-4K decline totals 41%, nearly identical to Low and Medium. This consistency across presets suggests the rendering load scales primarily with resolution rather than with the complexity of individual settings.

Ultra settings present the steepest curve. The 1080p average of 90 FPS falls to 73 at 1440p (a 19% drop), then to 54 at 4K (a 26% drop). The cumulative 1080p-to-4K reduction is 40%, again matching the other presets. The 4K Ultra result of 54 FPS sits just above the 50 FPS threshold commonly associated with smooth flight simulation, but the lack of measured minimum frame rates for Ultra leaves some uncertainty about worst-case stutters.

The uniformity of the scaling pattern — roughly 19–20% per resolution step at every preset — indicates that neither the CPU nor the GPU is creating a bottleneck that changes character across resolutions. The Core Ultra 5 125H, with its 14 cores and 18 threads, appears capable of feeding the RTX 5080 Mobile adequately at all tested settings, since the frame rate drops track resolution increases almost linearly.

Settings Recommendations

The measured data supports a clear hierarchy of playable configurations. At 1080p, all four presets exceed 90 FPS on average, with Low at 162 FPS, Medium at 126 FPS, High at 95 FPS, and Ultra at 90 FPS. The gap between High and Ultra at 1080p is only 5 FPS, suggesting that Ultra provides a marginal visual upgrade over High for a minimal performance cost. Medium offers a 36 FPS advantage over High, making it the strongest choice for users who prioritize frame rate headroom.

At 1440p, the picture shifts. Low runs at 131 FPS, Medium at 102 FPS, High at 76 FPS, and Ultra at 73 FPS. The difference between High and Ultra narrows to just 3 FPS, while Medium holds a 26 FPS lead over High. For users with 1440p displays, Medium delivers a smooth experience well above 100 FPS, while High and Ultra remain comfortably playable but leave less headroom for complex scenery or weather effects.

The 4K results define the practical ceiling. Low achieves 96 FPS, Medium 75 FPS, High 56 FPS, and Ultra 54 FPS. At this resolution, High and Ultra are nearly identical in performance, with only 2 FPS separating them. The Medium preset at 75 FPS offers the best balance, providing a 19 FPS advantage over High while still maintaining a frame rate that exceeds typical 60 FPS targets. Low at 96 FPS is the only 4K preset that approaches the performance seen at lower resolutions.

The data suggests that Ultra is rarely worth the cost. At every resolution, the difference between High and Ultra is 2–5 FPS, while the visual jump from High to Ultra in flight simulation typically involves subtle shadow and texture refinements. Medium, by contrast, provides substantial performance gains — 31 FPS over High at 1080p, 26 FPS at 1440p, and 19 FPS at 4K — making it the most efficient preset for maintaining high frame rates across all resolutions.

GPU Role

The RTX 5080 Mobile, built on the Blackwell 2.0 architecture with a 5 nm process, is the dominant component in this pairing. Its 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, a figure that proves sufficient for the texture-heavy environments of Microsoft Flight Simulator. The GPU’s 7,680 shading units, 240 texture mapping units, and 96 ROPs deliver a 23.04 TFLOPS FP32 throughput, which the measured frame rates reflect.

Clock behavior is noteworthy. The base clock of 975 MHz and boost clock of 1500 MHz are modest for a flagship mobile GPU, yet the performance data shows no signs of thermal throttling or clock starvation. The memory clock of 1750 MHz (28 Gbps effective) sustains the high bandwidth needed for 4K rendering. The GPU’s 60 ray tracing cores and 240 tensor cores support DirectX 12 Ultimate features, though the measured data does not isolate their impact on this title.

In synthetic benchmarks, the RTX 5080 Mobile scores 27,711 in Passmark G3D and 4,952 in 3DMark Steel Nomad DX12, placing it in the 81st percentile of all GPUs. Its nearest rivals in aggregate score are the NVIDIA GeForce MX570 (delta +0.1%), the RTX 4080 Mobile (delta +0.6%), the MX570 A (delta -0.9%), and the AMD Radeon Pro 580X (delta -0.9%). These deltas are all within 1%, indicating that the RTX 5080 Mobile’s raw compute performance is closely matched by several other GPUs, yet its 16 GB VRAM capacity gives it a distinct advantage in flight simulation where large texture sets and long draw distances are common.

The GPU’s 81st percentile ranking versus the combo’s 984th out of 3,714 in-game rank suggests that the RTX 5080 Mobile is performing above the median for this title. The GPU’s Passmark G2D score of 1,095 and compute score of 12,134 further contextualize its capabilities, though these numbers do not directly translate to game performance.

How This Combo Ranks

The combo’s rank of 984 out of 3,714 tested combinations places it in the 73rd percentile of all systems tested in Microsoft Flight Simulator. This is a strong showing, though not an elite one. The ranking indicates that the majority of tested combos — 2,730 of them — fall below this pairing in measured performance, while 983 combos achieve higher frame rates.

Interpreting this rank requires context from the component-level benchmarks. The CPU’s average benchmark score of 27,507 places it in the 79th percentile of all CPUs, with nearest rivals including the AMD Ryzen 7 5800 (delta -0.1%), Intel Core i5-12600K (delta -0.3%), AMD Ryzen 7 5700X (delta -0.3%), and AMD Ryzen 3 PRO 5355G (delta +0.5%). The GPU’s average benchmark score of 38,349 places it in the 81st percentile of all GPUs. Both components sit above the 75th percentile, yet the combo’s in-game rank at the 73rd percentile is slightly lower, suggesting that Microsoft Flight Simulator’s specific workload does not fully leverage the strengths of either component.

The gap between component percentiles and in-game rank is modest — roughly 6–8 percentile points — and likely reflects the game’s heavy reliance on single-threaded CPU performance for flight modeling and physics. The Core Ultra 5 125H’s Cinebench R23 single-core score of 1,647.5 and multi-core score of 12,804.5 indicate balanced performance, but the game may be sensitive to memory latency or cache behavior that the synthetic benchmarks do not fully capture.

CPU Role

The Intel Core Ultra 5 125H, a Meteor Lake part on Intel’s 7 nm process, provides 14 cores and 18 threads with a base clock of 3.60 GHz and boost clock of 4.50 GHz. Its 18 MB of shared L3 cache and 2 MB L2 cache per core support the game’s need for rapid access to flight simulation data. The 89.6 GB/s memory bandwidth, delivered via dual-channel DDR5, is sufficient for feeding both the CPU and the GPU’s 16 GB frame buffer.

In synthetic tests, the CPU scores 2,021.5 in Cinebench R15 multi-core and 241 in single-core, 7,161 in R20 multi-core and 1,010 in single-core, and 12,804.5 in R23 multi-core and 1,647.5 in single-core. The Passmark suite shows 21,100 in multithread, 3,399 in single-thread, and 1,439 in physics. These scores place the CPU in the 79th percentile, with its nearest rival being the AMD Ryzen 7 5800 at a 0.1% lower average score.

The CPU’s role in this game is evident from the resolution scaling data. Since frame rates drop by nearly identical percentages across all presets when moving from 1080p to 4K, the CPU is not creating a bottleneck that changes with resolution. The 14-core, 18-thread configuration provides ample parallelism for the game’s background simulation threads, while the 4.50 GHz boost clock handles the primary rendering thread. The 28 W TDP suggests this is a power-efficient part, but the measured performance indicates it does not limit the RTX 5080 Mobile in this title.

The CPU’s integrated Arc Xe-LPG 96EU graphics are irrelevant for this discrete GPU configuration, but the processor’s PCIe Gen 5 interface ensures sufficient bandwidth to the GPU. The lack of measured minimum frame rates for most presets leaves some ambiguity about CPU-induced stutters, but the consistent scaling pattern suggests the CPU maintains frame pacing adequately.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: The data shows 1440p Medium provides 102 FPS average, which is the highest frame rate above 100 FPS at a resolution above 1080p. At 4K, Medium drops to 75 FPS, which remains playable but with less headroom.

Q: How does the RTX 5080 Mobile compare to its closest rivals?

A: The GPU’s average benchmark score of 38,349 is within 1% of the NVIDIA GeForce MX570 (delta +0.1%), RTX 4080 Mobile (delta +0.6%), MX570 A (delta -0.9%), and AMD Radeon Pro 580X (delta -0.9%). This indicates near-identical raw compute performance among these GPUs.

Q: Is the Ultra preset worth using?

A: The performance difference between High and Ultra is 2–5 FPS at every resolution. At 4K, Ultra averages 54 FPS versus High’s 56 FPS, a negligible 2 FPS gain. Medium provides 19 FPS more than High at 4K, making it the more efficient choice.

Q: What is the CPU’s performance percentile?

A: The Core Ultra 5 125H ranks in the 79th percentile of all CPUs with an average benchmark score of 27,507. Its closest rival, the AMD Ryzen 7 5800, scores 27,535, a 0.1% difference.

Q: Does the combo rank higher than its component percentiles suggest?

A: The combo ranks 984th out of 3,714 (73rd percentile) in-game, while the CPU sits at the 79th percentile and GPU at the 81st percentile. The in-game rank is slightly lower, indicating the game does not fully utilize both components’ strengths.

Q: How much frame rate headroom does the Medium preset offer over High?

A: At 1080p, Medium averages 126 FPS versus High’s 95 FPS, a 31 FPS advantage. At 1440p, Medium’s 102 FPS beats High’s 76 FPS by 26 FPS. At 4K, Medium’s 75 FPS beats High’s 56 FPS by 19 FPS.

Measured FPS Breakdown

At 1920x1080, the lowest resolution tested, the combo delivers its highest frame rates. Low settings average 162 FPS, Medium averages 126 FPS with a measured range of 107–145 FPS, High averages 95 FPS, and Ultra averages 90 FPS. The 72 FPS spread between Low and Ultra at 1080p shows the full range of performance scaling across presets.

Moving to 2560x1440, frame rates remain strong but drop noticeably. Low averages 131 FPS, Medium averages 102 FPS with a range of 86–117 FPS, High averages 76 FPS, and Ultra averages 73 FPS. The spread between Low and Ultra narrows to 58 FPS, reflecting the increased pixel load.

At 3840x2160, the highest resolution tested, performance settles into playable territory. Low averages 96 FPS, Medium averages 75 FPS with a range of 64–86 FPS, High averages 56 FPS, and Ultra averages 54 FPS. The spread between Low and Ultra compresses to 42 FPS, and the gap between High and Ultra shrinks to just 2 FPS.

The Medium preset is the only one with complete min/max data across all three resolutions. At 1080p, the 107–145 FPS range spans 38 FPS; at 1440p, the 86–117 FPS range spans 31 FPS; at 4K, the 64–86 FPS range spans 22 FPS. This narrowing range at higher resolutions indicates that frame pacing becomes more consistent as the GPU becomes the limiting factor, reducing the impact of CPU-side variability.

Across all twelve measured configurations, the average frame rates form a consistent pattern: each resolution step reduces performance by roughly 20% at every preset, and each preset step from Low to Ultra reduces performance by 20–30% at every resolution. This regularity suggests a well-balanced system where neither component dominates the other’s performance envelope.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080 Mobile in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 96.0
3840x2160 Medium 75.0
3840x2160 High 56.0
3840x2160 Ultra 54.0
2560x1440 Low 131.0
2560x1440 Medium 102.0
2560x1440 High 76.0
2560x1440 Ultra 73.0
1920x1080 Low 162.0
1920x1080 Medium 126.0
1920x1080 High 95.0
1920x1080 Ultra 90.0

Microsoft Flight Simulator with iUltra 5 125H + Other GPUs

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