Evolve

Evolve

AVERAGE FPS
163
excellent

This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 81 103 133
1440p QHD 98 142 181 233
1080p Full HD 146 211 269 304

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 103
3840x2160 High 81
3840x2160 Ultra 56
2560x1440 Low 233
2560x1440 Medium 181
2560x1440 High 142
2560x1440 Ultra 98
1920x1080 Low 304
1920x1080 Medium 269
1920x1080 High 211
1920x1080 Ultra 146

Evolve with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5080, In-Depth Analysis

Evolve, the 2015 asymmetric FPS, is an old enough title that even a modern flagship combination like the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 5080 produces extremely high frame rates. The measured data for this combo shows that the game is rarely a challenge for the hardware, with performance scaling predictably across resolutions and presets. The benchmark results indicate that the primary bottleneck shifts from the GPU at 4K to the CPU at 1080p, but in all cases, the frame rates are well above playable thresholds. The data suggests that users can prioritize visual fidelity without sacrificing smooth gameplay, though the most demanding preset still has a measurable impact on performance.

Settings Recommendations

The measured FPS data for the RTX 5080 paired with the Ryzen 9 5950X in Evolve provides a clear hierarchy of performance across the four available presets. At 1080p, the Low preset achieves an average of 304 FPS, which is the highest measured frame rate in the entire dataset. Medium at 1080p delivers 269 FPS on average, while High drops to 211 FPS. The Ultra preset at 1080p is significantly more demanding, yielding an average of just 146 FPS, which is a substantial reduction from the High preset.

For 1440p, the pattern remains consistent. Low settings produce an average of 233 FPS, Medium delivers 181 FPS, High drops to 142 FPS, and Ultra falls to 98 FPS. At 4K, the performance curve steepens considerably. Low settings at 3840x2160 still manage an average of 133 FPS, Medium drops to 103 FPS, High falls to 81 FPS, and Ultra is the only preset to dip below 60 FPS, with an average of 56 FPS.

Given these numbers, the High preset offers the best balance between visual quality and performance for most users. At 1080p, High provides 211 FPS, which is more than sufficient for any high-refresh-rate display. At 1440p, High still provides 142 FPS, ensuring a smooth experience on standard 144Hz monitors. Even at 4K, High maintains an average of 81 FPS, which is playable on most displays. The Medium preset is a viable alternative for users targeting maximum frame rates on high-refresh monitors, especially at 1440p where it hits 181 FPS, but High provides a significant visual upgrade for a relatively small performance cost. The Ultra preset is only recommended for users with 1080p or 1440p displays who prioritize maximum visual fidelity over raw frame rate, as it still produces 146 FPS and 98 FPS respectively, but the drop from High is notable.

GPU Role

The NVIDIA GeForce RTX 5080 plays a dominant role in determining frame rates at higher resolutions in Evolve, as evidenced by the steep performance drop when moving from 1440p to 4K. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. This memory configuration is far beyond what a 2015 title like Evolve requires, meaning VRAM capacity is not a limiting factor in any of the measured scenarios. The graphics card's memory clock is listed as 1875 MHz, with an effective data rate of 30 Gbps, and the base clock is 2295 MHz with a boost clock of 2617 MHz.

The benchmark data shows that the RTX 5080's raw compute power is the primary driver of performance at 4K. At 3840x2160, the average frame rate falls from 133 FPS on Low to 56 FPS on Ultra, indicating that the GPU is being heavily utilized at this resolution. The card's FP32 compute rating of 56.28 TFLOPS and its 10752 shading units are clearly sufficient to handle Evolve's DirectX 12 workload, as the game was released before the card's architecture was even conceived. The RTX 5080 sits at the 87th percentile among all GPUs in the database, with an average benchmark score of 56083. Its nearest rival, the AMD Radeon 8060S, scores 55757, putting the RTX 5080 just 0.6% ahead, while the AMD Radeon RX 9070 GRE scores 57367, which is 2.2% higher.

Resolution Scaling

The measured FPS data reveals a clear trend in how performance scales from 1080p to 4K for this specific CPU-GPU combination. At 1080p, the system is heavily CPU-bound. The High preset yields 211 FPS, which jumps to 304 FPS on Low. This massive gap suggests that the CPU is the limiting factor, as the GPU is not being fully saturated at these frame rates. Moving to 1440p, the High preset delivers 142 FPS, a 32.7% drop from 1080p, indicating the GPU is starting to take on more of the workload. At 4K, the High preset falls to 81 FPS, a 42.9% drop from 1440p, confirming that the GPU is now the primary bottleneck.

The resolution scaling is non-linear, with the biggest relative drop occurring between 1440p and 4K. For the Medium preset, the average FPS drops from 269 at 1080p to 181 at 1440p (a 32.7% decrease), and then to 103 at 4K (a 43.1% decrease). The Low preset follows a similar pattern: 304 FPS at 1080p, 233 FPS at 1440p (a 23.4% decrease), and 133 FPS at 4K (a 42.9% decrease). The Ultra preset shows the steepest decline, going from 146 FPS at 1080p to 98 FPS at 1440p (a 32.9% decrease) and then to 56 FPS at 4K (a 42.9% decrease).

This data indicates that at 1080p, the Ryzen 9 5950X's 16 cores and 32 threads are sufficient to keep the GPU fed, but the frame rate ceiling is set by the CPU's single-thread performance. At 4K, the RTX 5080's compute resources are fully engaged, and the frame rate is dictated by the GPU's pixel throughput and texture rate of 293.1 GPixel/s and 879.3 GTexel/s, respectively.

Measured FPS Breakdown

The measured FPS data for the Ryzen 9 5950X and RTX 5080 in Evolve is comprehensive, covering four presets across three resolutions. At 1920x1080, the Low preset achieves an average of 304 FPS. The Medium preset at 1080p averages 269 FPS, with a minimum of 229 FPS and a maximum of 310 FPS, showing a tight frame time distribution. The High preset at 1080p averages 211 FPS, while the Ultra preset averages 146 FPS. This shows a clear and consistent scaling where each step up in quality costs roughly 40-60 FPS at this resolution.

At 2560x1440, the Low preset averages 233 FPS. The Medium preset averages 181 FPS, with a minimum of 153 FPS and a maximum of 208 FPS. The High preset averages 142 FPS, and the Ultra preset averages 98 FPS. The delta between Low and Ultra at 1440p is 135 FPS, which is a larger absolute difference than at 1080p, where the delta is 158 FPS. This indicates that the GPU is becoming more of a factor at 1440p, but the CPU still has headroom.

At 3840x2160, the Low preset averages 133 FPS. The Medium preset averages 103 FPS, with a minimum of 87 FPS and a maximum of 118 FPS. The High preset averages 81 FPS, and the Ultra preset averages 56 FPS. At 4K, the delta between Low and Ultra is 77 FPS, showing that the GPU is now the dominant constraint. The only preset in the entire dataset that drops below 60 FPS is Ultra at 4K, which averages 56 FPS.

FAQ

Q: What is the highest average frame rate achieved by this CPU-GPU combo in Evolve?

A: The highest measured average frame rate is 304 FPS, achieved at 1920x1080 resolution with the Low preset.

Q: Is the Ultra preset playable at 4K with this hardware?

A: No, the Ultra preset at 3840x2160 averages only 56 FPS, which is below the 60 FPS threshold commonly considered the minimum for smooth gameplay.

Q: How much performance is lost when moving from 1440p High to 4K High?

A: The average frame rate drops from 142 FPS at 2560x1440 to 81 FPS at 3840x2160, a decrease of 61 FPS or roughly 43%.

Q: Does the Ryzen 9 5950X bottleneck the RTX 5080 in this game?

A: At 1080p, the data suggests a CPU bottleneck, as the frame rate scales significantly with lower settings (304 FPS on Low vs. 211 FPS on High), indicating the GPU is not fully utilized. At 4K, the GPU becomes the limiting factor.

Q: What is the minimum FPS recorded in the dataset?

A: The lowest minimum FPS recorded is 87 FPS, which is the minimum for the Medium preset at 3840x2160 resolution.

Q: How does the RTX 5080 compare to its nearest rival in overall GPU benchmark scores?

A: The RTX 5080 has an average benchmark score of 56083, which is 0.6% higher than the AMD Radeon 8060S (55757) and 2.2% lower than the AMD Radeon RX 9070 GRE (57367).

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer. It has a base clock of 3.40 GHz and a boost clock of 4.90 GHz, with a total L3 cache of 64 MB. The CPU's benchmark scores are strong, with a Cinebench R23 multi-core score of 26017 and a single-core score of 1614. Its Geekbench multi-core score is 15233, and the single-core score is 2083. The CPU sits at the 91st percentile among all CPUs, with an average benchmark score of 51947.

In Evolve, the CPU's role is most apparent at 1080p resolution. The measured frame rates at this resolution are extremely high, with the Low preset hitting 304 FPS. This suggests the game engine is not heavily threaded, and the Ryzen 9 5950X's single-thread performance is the limiting factor. The CPU's 3dmark_2_threads score of 1856 and single-thread score of 944 indicate strong per-core performance, which is crucial for an older game like Evolve that likely relies on a few primary threads. The CPU's nearest rival, the Intel Core Ultra 5 235HX, has an average score of 52073, which is just 0.2% lower, showing the Ryzen 9 5950X is effectively tied with the latest mid-range mobile parts in pure CPU benchmarks.

At 4K, the CPU's influence diminishes, as the GPU becomes the bottleneck. The frame rate differences between presets at 4K (133 FPS on Low vs. 56 FPS on Ultra) are primarily due to GPU workload. However, the CPU's ability to deliver high minimum frame rates is still a factor. The Medium preset at 4K shows a minimum of 87 FPS, which is well above the average for the Ultra preset, indicating the CPU is not causing frame drops. The Ryzen 9 5950X's 3dmark_16_threads score of 10810 and max threads score of 11597 demonstrate its multi-threaded capability, but this is not fully utilized in Evolve, as the game's engine is not designed to scale across 16 cores. The data shows that the CPU is more than capable of feeding the RTX 5080 in this title, and its performance is not a limiting factor at any resolution or preset.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5080 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 133.0
3840x2160 Medium 103.0
3840x2160 High 81.0
3840x2160 Ultra 56.0
2560x1440 Low 233.0
2560x1440 Medium 181.0
2560x1440 High 142.0
2560x1440 Ultra 98.0
1920x1080 Low 304.0
1920x1080 Medium 269.0
1920x1080 High 211.0
1920x1080 Ultra 146.0

Evolve with Ryzen 9 5950X + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5080 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.