Evolve
This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 8 | 13 | 21 | 25 |
| 1440p QHD | 19 | 26 | 33 | 40 |
| 1080p Full HD | 25 | 39 | 49 | 63 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 7 7700X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
The AMD Ryzen 7 7700X is a Zen 4 architecture processor built on a 5 nm process, featuring 8 cores and 16 threads. Its base clock is 4.50 GHz and it boosts up to 5.40 GHz, with a 32 MB shared L3 cache. This CPU posts a multi-threaded Passmark score of 35,686 and a single-thread score of 4,190, placing it in the 89th percentile of all CPUs. In Evolve, the CPU’s role is largely to feed frames to the GPU; however, the data indicates that this pairing is severely bottlenecked by the graphics card, not the processor. The Ryzen 7 7700X sits in the 89th percentile, while the GTX 1050 Ti sits in only the 30th percentile of GPUs, a mismatch that becomes immediately apparent in the measured frame rates.
CPU Role
The Ryzen 7 7700X delivers substantial processing headroom that is not fully utilized in this configuration. With a 3DMark 16-thread score of 8,859 and a Cinebench R23 multi-core score of 30,325, the CPU is capable of handling complex game logic and physics without becoming the limiting factor. The benchmark results for Evolve show that even at 1080p Low settings, where CPU load is typically highest relative to GPU load, the average frame rate is 63.3 FPS. This suggests the CPU is comfortably able to keep up with the game’s demands; a weaker processor would likely show lower frame rates at this resolution and settings combination.
The processor’s single-thread performance, measured at 1,090 in 3DMark single-thread and 4,281 in Cinebench R23 single-core, is more than adequate for Evolve’s game logic. The game, released in 2015, does not require the massive thread counts that modern titles do, but the 16 threads available here ensure that background tasks and the game’s own multi-threaded processes do not cause stuttering. The data shows that the CPU is not the constraint: moving from 1080p Low to 4K Low, the frame rate drops from 63.3 FPS to 24.5 FPS, a reduction that is far more consistent with a GPU limitation than a CPU one. If the CPU were the bottleneck, the frame rate would remain relatively flat across resolutions, which is not the case here.
FAQ
Q: How does the Ryzen 7 7700X compare to its nearest rivals in overall CPU performance?
A: The Ryzen 7 7700X has an average benchmark score of 34,313. It is 0.4% ahead of the Intel Core i5-13500 and 0.5% ahead of the Intel Core i7-12800HX. Conversely, it trails the Intel Core Ultra 7 165H and the AMD EPYC 4244P by 0.8% each.
Q: What is the GPU’s performance percentile, and what does that imply for this pairing?
A: The NVIDIA GeForce GTX 1050 Ti falls in the 30th percentile of all GPUs. This is significantly lower than the CPU’s 89th percentile, indicating that the graphics card is the primary performance limiter in this system for Evolve.
Q: What is the best frame rate achieved in Evolve with this hardware?
A: The highest measured average frame rate is 63.3 FPS, achieved at 1920x1080 with Low settings. No other resolution or settings combination reaches 60 FPS or higher.
Q: What are the GPU’s closest rivals and how do they compare?
A: The GTX 1050 Ti has an average benchmark score of 5,316. It is essentially tied with the NVIDIA GeForce 930A, which has a deltaPct of 0. It is 0.4% ahead of the NVIDIA GeForce 940M and 0.7% ahead of the AMD Radeon R7 240, but 0.8% behind the AMD Radeon R7 M445.
Q: Does the CPU’s high core count provide a benefit in Evolve?
A: The CPU has 8 cores and 16 threads. While Evolve may not utilize all 16 threads, the available headroom prevents the CPU from becoming a bottleneck, as evidenced by the frame rates scaling down with resolution rather than remaining static due to CPU limits.
Q: What is the GPU’s memory bandwidth and size?
A: The GTX 1050 Ti has 4 GB of GDDR5 memory on a 128-bit bus, providing a bandwidth of 112.1 GB/s. This memory configuration is a likely contributor to the lower performance at higher resolutions and settings.
Resolution Scaling
The measured FPS data reveals a clear and consistent pattern: performance degrades significantly as resolution increases, confirming that the GPU is the limiting component. At Low settings, the average frame rate drops from 63.3 FPS at 1920x1080 to 40.2 FPS at 2560x1440, a reduction of 36.5%. Moving further up to 3840x2160, the frame rate falls to 24.5 FPS, which is a 61.3% drop from the 1080p result. This steep decline is characteristic of a GPU that is running out of pixel processing power and memory bandwidth.
The pattern holds across all settings. At Medium, the frame rate goes from 48.8 FPS at 1080p to 33.1 FPS at 1440p and then to 21 FPS at 4K. At High settings, the numbers are 38.6 FPS, 26 FPS, and 12.9 FPS respectively. The most dramatic scaling is seen at Ultra settings, where the GPU is clearly overwhelmed: 25 FPS at 1080p, 18.6 FPS at 1440p, and only 8.1 FPS at 4K. The data shows that the CPU is not the limiting factor; if it were, the frame rates would not change so dramatically with resolution.
Measured FPS Breakdown
The benchmark data provides a complete matrix of results across three resolutions and four settings presets. At 1920x1080, the performance ranges from a playable 63.3 FPS on Low to a marginal 25 FPS on Ultra. The Medium preset yields 48.8 FPS, and High produces 38.6 FPS. At 2560x1440, the frame rates drop across the board: Low is 40.2 FPS, Medium is 33.1 FPS, High is 26 FPS, and Ultra falls to 18.6 FPS. The situation worsens at 3840x2160, where even the Low preset only reaches 24.5 FPS. Medium manages 21 FPS, High is 12.9 FPS, and Ultra is nearly unplayable at 8.1 FPS.
This data indicates that the GPU’s 2.138 TFLOPS of FP32 performance and 44.54 GPixel/s pixel rate are insufficient for high-resolution gaming in Evolve. The 4 GB VRAM capacity is also a factor; at 4K Ultra, the game likely requires more memory than is available, leading to the catastrophic 8.1 FPS result. The GTX 1050 Ti’s Passmark G3D score of 6,340, which places it in the 30th percentile, contextualizes these struggles; it is simply not a card designed for modern high-fidelity rendering at high resolutions.
Settings Recommendations
Based on the measured rows, the optimal experience for this hardware is achieved at 1920x1080 with the Low settings preset. This configuration produces an average frame rate of 63.3 FPS, which is the only measured scenario that clears the 60 FPS threshold. The Medium preset at 1080p is a secondary option, delivering 48.8 FPS, which is still smooth enough for a fast-paced FPS title, but the drop from 63.3 to 48.8 FPS is significant. At 1440p, the Low preset is the only viable option, yielding 40.2 FPS, which is playable but not ideal for competitive play.
The High and Ultra presets are not recommended at any resolution. At 1080p, High produces 38.6 FPS and Ultra drops to 25 FPS, both of which are below the ideal playability threshold for a shooter. At 1440p, High is 26 FPS and Ultra is 18.6 FPS, making them unplayable. The 4K resolution is effectively out of the question for this GPU, as even the Low preset only reaches 24.5 FPS. For users seeking a balance between visual quality and frame rate, the 1080p Medium preset is the best compromise, though the data shows that the Low preset is the only one that provides a consistently smooth experience.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is based on the Pascal architecture and the GP107 chip, fabricated on a 14 nm process at Samsung. It has 768 shading units, 48 TMUs, and 32 ROPs. Its base clock is 1291 MHz with a boost clock of 1392 MHz. The card is equipped with 4 GB of GDDR5 memory running at 1752 MHz (7 Gbps effective) on a 128-bit bus, yielding a bandwidth of 112.1 GB/s. These specifications result in a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s.
The GPU’s benchmark scores reflect its position in the market. Its Passmark G3D score is 6,340, and its average benchmark score is 5,316, placing it in the 30th percentile of all GPUs. In Evolve, the GPU is the clear bottleneck. The measured frame rates show that the GPU cannot handle the demands of the game at high settings or resolutions. The GTX 1050 Ti’s performance is closely matched by the NVIDIA GeForce 930A (deltaPct 0) and the NVIDIA GeForce 940M (deltaPct 0.4), while it is 0.7% ahead of the AMD Radeon R7 240. This tier of performance is simply insufficient for Evolve’s more demanding presets. The 4 GB VRAM is a particular weakness; it is likely that the Ultra preset at 1080p and above requires more memory, causing the severe performance degradation observed. The data suggests that this GPU is only suitable for low-to-medium settings at 1080p in this specific title.
Hardware Specifications
AMD Ryzen 7 7700X
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700X + NVIDIA GeForce GTX 1050 Ti in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.5 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 12.9 |
| 3840x2160 | Ultra | 8.1 |
| 2560x1440 | Low | 40.2 |
| 2560x1440 | Medium | 33.1 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 18.6 |
| 1920x1080 | Low | 63.3 |
| 1920x1080 | Medium | 48.8 |
| 1920x1080 | High | 38.6 |
| 1920x1080 | Ultra | 25.0 |
Evolve with Ryzen 7 7700X + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with GTX 1050 Ti + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 7 7700X + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.