Evolve

Evolve

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 24 31
1440p QHD 23 33 42 54
1080p Full HD 34 49 62 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 24
3840x2160 High 19
3840x2160 Ultra 13
2560x1440 Low 54
2560x1440 Medium 42
2560x1440 High 33
2560x1440 Ultra 23
1920x1080 Low 80
1920x1080 Medium 62
1920x1080 High 49
1920x1080 Ultra 34

Evolve with AMD Ryzen 7 5700G + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 7 5700G paired with the Intel Arc B370 delivers a strictly entry-level experience in Evolve, landing at rank 2639 out of 2872 tested combos. The data shows a configuration that can produce playable framerates only at 1080p with reduced graphical settings, while higher resolutions and quality presets push it into slideshow territory. This pairing is defined by a stark contrast: a capable eight-core processor operating alongside an integrated-class GPU that severely bottlenecks the system.

Settings Recommendations

The measured FPS rows indicate that the Low preset at 1920x1080 is the only combination that provides a consistently fluid experience, yielding an average of 80 FPS. This is the clear choice for any scenario where responsiveness matters, as it is the only tested configuration that clears the 60 FPS threshold with significant headroom. The Medium preset at the same resolution drops to 62 FPS average, which is still technically playable, but the 53 FPS minimum recorded suggests it will dip into less comfortable territory during intense sequences.

For users who prioritize visual fidelity over smoothness, the High preset at 1080p produces a 49 FPS average, which is borderline. However, the step down from Medium to High costs 13 FPS, a 21% reduction, for what is likely a marginal visual gain in a 2015 title. The Ultra preset at any resolution is not recommended; at 1080p it manages only 34 FPS, and at 1440p it falls to 23 FPS, making the game feel sluggish and unresponsive.

At 2560x1440, the Low preset is the only viable option, delivering a 54 FPS average. This is a significant drop from the 80 FPS seen at 1080p Low, but it remains above the 30 FPS playability floor. The Medium preset at 1440p averages 42 FPS with a 35 FPS minimum, which is playable for a slower-paced game but risky for a fast-paced FPS. The High preset at 1440p drops to 33 FPS, which is on the edge of playability, while Ultra at 1440p is not a serious option.

At 4K, all presets fail to reach acceptable playability. The Low preset averages 31 FPS, which is technically above the 30 FPS minimum for some players but will feel choppy. The Medium preset averages 24 FPS, and High drops to 19 FPS, while Ultra is a non-starter at 13 FPS. The data clearly suggests that 4K is out of reach for this combo unless the user is willing to accept a stuttery, sub-30 FPS experience.

The optimal strategy is to run Low settings at 1080p for the best experience. If a higher resolution is required, Low at 1440p is the only acceptable compromise, accepting a significant framerate penalty. There is no scenario in the measured data where Medium or High settings at 1440p or 4K provide a good experience, and Ultra settings are universally non-functional.

GPU Role

The Intel Arc B370 is the primary bottleneck in this configuration. Its 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, a remarkably low position that confirms its integrated-class performance. Benchmark results indicate this GPU is positioned alongside legacy parts like the ATI Radeon HD 5770, which scores 1190, and the ATI Mobility Radeon HD 5570, which scores 1186. The Arc B370 is essentially 0.5% slower than the HD 5770 and 0.2% slower than the HD 5570, indicating it offers performance roughly equivalent to a mid-range card from over a decade ago.

The GPU's architecture is Xe3-LPG on Intel's 3nm process, and it features 1280 shading units, 40 TMUs, and 20 ROPs. Its pixel rate is 48.00 GPixel/s and its texture rate is 96.00 GTexel/s, with a FP32 throughput of 6.144 TFLOPS. While these specifications are not entirely trivial, they are clearly insufficient for modern gaming demands. The boost clock of 2400 MHz is respectable, but it cannot compensate for the low raw compute throughput. The memory is System Shared, meaning the GPU relies on the CPU's DDR4 memory rather than dedicated VRAM, which further hampers performance due to bandwidth limitations that are system dependent.

The data shows that this GPU is the limiting factor at every resolution. In Evolve, the framerate scales almost directly with resolution, which is a classic sign of a GPU-bound scenario. The Arc B370 simply cannot feed the render pipeline fast enough to keep up with the Ryzen 7 5700G. The 3DMark score percentile of 5% is a strong indicator that this GPU is only suitable for very light gaming or esports titles at low settings, and Evolve's results confirm this assessment.

How This Combo Ranks

The combination of the AMD Ryzen 7 5700G and Intel Arc B370 ranks 2639th out of 2872 tested combos in Evolve. This places the system in the bottom 8% of all configurations, confirming that it is a low-end pairing. The ranking is almost entirely attributable to the GPU, as the CPU is a relatively strong performer. The processor sits in the 79th percentile of all CPUs, with an average benchmark score of 27051.

Looking at the CPU's closest rivals provides context. The Intel Core i9-9900K scores 27097, which is 0.2% higher than the 5700G. The Intel Core i5-14400T scores 27166, 0.4% higher, and the AMD Ryzen AI 7 445 scores 26936, 0.4% lower. This indicates that the 5700G's processing power is on par with a high-end desktop chip from a few generations ago, and it is certainly not the reason for the poor in-game ranking.

The GPU's rank is far more damning. The Arc B370's nearest rivals are all ancient or low-end parts, with the AMD FirePro M2000 being 1.4% slower, the ATI Radeon HD 5770 being 0.5% faster, and the ATI Mobility Radeon HD 5570 being 0.2% faster. The fact that this modern GPU is competing with parts from the early 2010s underscores why the combo rank in Evolve is so low. The CPU is capable, but the GPU drags the entire system down to the bottom tier.

Measured FPS Breakdown

The measured FPS data provides a clear picture of the system's capabilities across resolutions and settings. At 1920x1080, the Low preset achieves an average of 80 FPS, which is the highest score recorded for this combo. The Medium preset averages 62 FPS, with a minimum of 53 FPS and a maximum of 72 FPS, showing a playable but variable experience. The High preset drops to 49 FPS, and the Ultra preset falls to 34 FPS, demonstrating a steep performance cliff as quality increases.

Moving to 2560x1440, the Low preset averages 54 FPS, a 32.5% drop from the 1080p Low result. The Medium preset averages 42 FPS (min 35, max 48), and the High preset averages 33 FPS. The Ultra preset at 1440p averages 23 FPS, which is below the threshold for acceptable playability. The trend is consistent: each step up in resolution results in a significant framerate reduction.

At 3840x2160, the results are uniformly poor. The Low preset averages 31 FPS, the Medium preset averages 24 FPS (min 20, max 27), and the High preset averages 19 FPS. The Ultra preset bottoms out at 13 FPS. The data shows that even the lowest quality setting at 4K cannot maintain a stable 30 FPS, and the minimum FPS for Medium at 20 indicates severe stuttering.

The delta between Low and Ultra at 1080p is 46 FPS (80 to 34), which represents a 57.5% performance loss for maximum quality. At 1440p, the delta is 31 FPS (54 to 23), and at 4K, the delta is 18 FPS (31 to 13). These numbers highlight that the GPU is so weak that the graphical preset has a proportionally larger impact at lower resolutions, where the CPU is less of a factor.

Resolution Scaling

The framerate scaling from 1080p to 4K reveals the nature of the bottleneck. At Low settings, the average FPS drops from 80 at 1080p to 54 at 1440p, a decrease of 26 FPS, and then to 31 at 4K, another decrease of 23 FPS. This represents a 61% reduction in performance from 1080p to 4K. For Medium, the drop is from 62 FPS at 1080p to 42 FPS at 1440p and then 24 FPS at 4K, a 61% reduction as well. For High, it goes from 49 to 33 to 19, a 61% reduction.

This consistent scaling pattern is a textbook example of a GPU-bound workload. The framerate is dropping almost proportionally to the pixel count increase. The number of pixels at 4K is four times that of 1080p, and while the framerate does not drop by exactly 75%, the 61% reduction observed is substantial and indicates that the GPU is running out of fill rate and shading capacity.

The CPU's role in this scaling is minimal. The Ryzen 7 5700G is powerful enough to handle the game's logic at any of these resolutions, so it is not holding the system back. The results clearly indicate that the Intel Arc B370 is the limiting component. If the CPU were the bottleneck, the framerate would remain relatively flat as resolution increases, but that is not the case here. The data suggests that for this game, the only way to improve performance is to reduce the GPU load by lowering resolution or settings.

CPU Role

The AMD Ryzen 7 5700G is a Zen 3 architecture processor with 8 cores and 16 threads, running on the AMD Socket AM4 platform. It has a base clock of 3.80 GHz and a boost clock of 4.60 GHz, with a 65W TDP. The processor's benchmark results show it is a strong performer for its class. In Cinebench R23, it scores 12830.5 in multi-core and 1494 in single-core. In Geekbench, it scores 9950 multi-core and 1894 single-core. Its 3DMark results are also solid, with a max threads score of 6627 and a single thread score of 899.

These scores place the CPU in a competitive position. Its average benchmark score of 27051 puts it just 0.2% behind the Intel Core i9-9900K, a former flagship desktop processor. This means that in terms of raw processing power, the 5700G is more than capable of feeding a discrete GPU in a modern game. The CPU's L3 cache is 16 MB, and it supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s.

In Evolve, the CPU is not the primary constraint. The fact that framerates scale so heavily with resolution and settings points directly to the GPU as the bottleneck. However, the CPU's performance does matter for the minimum framerate stability. The data shows that at 1080p Medium, the minimum FPS is 53, which is a relatively tight margin from the average of 62. This suggests that the CPU is able to maintain a consistent frame pacing, and the drops are likely due to GPU load spikes rather than CPU stalls. The Ryzen 7 5700G's 8 cores and 16 threads are likely sufficient for Evolve's multi-threaded engine, ensuring that the GPU remains the sole limiting factor.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + Intel Arc B370 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 24.0
3840x2160 High 19.0
3840x2160 Ultra 13.0
2560x1440 Low 54.0
2560x1440 Medium 42.0
2560x1440 High 33.0
2560x1440 Ultra 23.0
1920x1080 Low 80.0
1920x1080 Medium 62.0
1920x1080 High 49.0
1920x1080 Ultra 34.0

Evolve with Ryzen 7 5700G + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with Arc B370 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.