Evolve
This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 65 | 94 | 120 | 154 |
| 1440p QHD | 114 | 165 | 210 | 256 |
| 1080p Full HD | 170 | 244 | 267 | 292 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
Evolve, a 2015 FPS, places unique demands on a system, and pairing the AMD Ryzen 5 5600GT with the NVIDIA GeForce RTX 5090 D creates a fascinating bottleneck dynamic. The data shows a CPU that is competent but not top-tier, paired with a GPU that is overwhelmingly powerful, resulting in performance that varies dramatically by resolution and settings. This analysis explores how this specific combination behaves, drawing exclusively from the measured frame rates and benchmark scores provided.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor built on the Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. Its design targets a 65 W TDP, indicating a power-efficient part rather than a high-frequency enthusiast chip. In synthetic benchmarks, the CPU scores 5,523 in 3dmark_16_threads and 913 in 3dmark_single_thread, painting a picture of a processor that handles multi-threaded workloads reasonably well but is not a leader in raw single-core speed.
In the context of Evolve, these CPU characteristics are pivotal. The game’s engine, typical of 2015-era FPS titles, often relies heavily on a few primary threads for game logic and physics. The 5600GT’s single-thread score of 913 and its 3dmark_2_threads score of 1,794 suggest that its per-core performance is adequate, but it is not the primary strength of this pairing. The processor’s 16 MB of L3 cache and 51.2 GB/s memory bandwidth are moderate figures that could become limiting factors in scenes with many AI-controlled monsters or complex environmental interactions.
What is striking is the performance ceiling imposed by the CPU. At 1080p with Low settings, the measured average FPS is 292. This high number suggests the GPU is not the limiting factor at this low resolution and settings level; the CPU is likely pushing its limits to feed frames to the GPU. The Cinebench R23 multicore score of 17,272 indicates the CPU has enough aggregate power, but the game’s reliance on fewer cores means the single-thread performance, reflected in the Cinebench R23 single-core score of 2,438, will be the more relevant metric for frame pacing. The data implies that while the 5600GT is sufficient to avoid a complete bottleneck at lower settings, its influence is undeniable, preventing the system from reaching even higher frame rates. Compared to its nearest rivals, the Intel Core i5-12490F, the CPU is effectively tied, with a deltaPct of -0.3%, meaning the 5600GT is essentially on par with that competitor in overall average benchmark score.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5090 D is a monumental piece of hardware, featuring 32 GB of GDDR7 memory on a 512-bit bus, providing a staggering 1.79 TB/s of bandwidth. Its architecture is Blackwell 2.0, built on a 5 nm process, with a boost clock of 2407 MHz. The GPU’s raw compute capabilities are immense, with 104.8 TFLOPS of FP32 performance and 21,760 shading units. This is a card designed for 4K and high-refresh-rate gaming, and its 92nd percentile ranking among all GPUs confirms its elite status.
In Evolve, the GPU’s role becomes the dominant factor at higher resolutions and settings. At 4K Ultra, the frame rate drops to an average of 65 FPS. This is not a sign of GPU weakness, but rather the immense workload of rendering at 3840x2160 with maxed-out details. The RTX 5090 D’s 32 GB VRAM is more than sufficient for any texture pack or high-resolution asset the game can throw at it, so memory capacity is not a constraint. The bottleneck here is pure rendering throughput, specifically the pixel and texture fill rates. The GPU’s pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s are being heavily taxed.
The performance delta between the 5090 D and its listed rivals is small in synthetic tests, but this does not translate to real-world gaming. For instance, the GPU is only 1.1% ahead of the AMD Radeon RX 6650M XT in average benchmark score, a mobile part. However, in Evolve, the 5090 D’s massive memory bandwidth and raw shader count allow it to maintain playable frame rates at 4K High (94 FPS), whereas a less capable GPU would likely struggle. The data shows the GPU is the clear performance driver when settings are increased, and its capabilities are what make 4K Ultra a viable, albeit demanding, option.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions provides a clear picture of where the bottleneck shifts. At 1920x1080 with Low settings, the system achieves 292 FPS. Moving to 2560x1440 Low drops this to 256 FPS, and at 3840x2160 Low, it falls to 154 FPS. This scaling pattern is informative. From 1080p to 1440p, the drop is only 36 FPS (approximately 12%), but from 1440p to 4K, the drop is a massive 102 FPS (approximately 40%). This steep decline at 4K indicates that the GPU is becoming the primary limiting factor at that resolution, as the pixel count quadruples from 1080p, demanding significantly more from the GPU’s fill rate and memory bandwidth.
When looking at High settings, the story is similar but with different magnitudes. At 1080p High, the average is 244 FPS. At 1440p High, it is 165 FPS, a 32% drop. At 4K High, it is 94 FPS, a 43% drop from 1440p. The consistent, large drop when moving to 4K across all settings strongly suggests that the RTX 5090 D, while powerful, is being tasked with a heavy workload at 4K, and the CPU is no longer the limiting factor. Conversely, the relatively smaller penalties from 1080p to 1440p suggest that at 1080p, especially at Low settings, the CPU is holding the system back. The 5600GT cannot feed frames fast enough to fully utilize the GPU, resulting in the 292 FPS ceiling. This is a classic sign of a CPU bottleneck at low resolutions, which is then alleviated as the GPU workload increases at higher resolutions.
FAQ
Q: Is the AMD Ryzen 5 5600GT a bottleneck for the RTX 5090 D in Evolve?
A: Yes, the data strongly suggests this is the case at lower resolutions and settings. For instance, at 1080p Low, the average FPS is 292, which appears to be a ceiling imposed by the CPU’s single-thread performance. As resolution increases, the GPU becomes more utilized, and the frame rate drops, indicating the CPU bottleneck is lessened.
Q: What is the best resolution to play Evolve with this combo?
A: Based on the measured data, 2560x1440 offers the best balance. At High settings, it achieves 165 FPS, which is very high, and at Medium settings, it reaches 210 FPS with a minimum of 179 FPS. This resolution provides a significant visual upgrade over 1080p while maintaining frame rates that far exceed the demands of a fast-paced FPS.
Q: How does the RTX 5090 D perform at 4K Ultra settings?
A: The measured average FPS for 4K Ultra is 65 FPS. This is a playable frame rate, but it is the lowest average among all tested settings and resolutions, showing that even this powerful GPU is challenged by Evolve's maximum settings at 4K.
Q: Is 32 GB of VRAM necessary for Evolve?
A: The fact pack shows the RTX 5090 D has 32 GB of VRAM, but it does not provide data on VRAM usage. The benchmark results show that the GPU performs well at 4K High (94 FPS), suggesting that its large memory pool is not a limiting factor, but the necessity of 32 GB specifically for this game cannot be determined from the provided data.
Q: What is the performance difference between High and Ultra settings at 1440p?
A: At 2560x1440, the High preset achieves an average of 165 FPS, while the Ultra preset achieves an average of 114 FPS. This represents a 51 FPS drop, or approximately 31% performance penalty for the higher visual fidelity.
Q: How does the CPU's single-thread performance impact the game?
A: The CPU’s 3dmark_single_thread score is 913, which is moderate. In a game like Evolve, which likely relies on a few threads, this score is more important than the multicore score. The data showing a 292 FPS cap at 1080p Low suggests that this single-thread performance is what prevents the system from reaching even higher frame rates, highlighting its role as a limiting factor.
How This Combo Ranks
In the database for Evolve, this specific combination of the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 5090 D ranks 62nd out of 2,872 tested combos. This places it in the top 2.2% of all systems tested, which is an exceptionally high ranking. This ranking is likely driven by the sheer power of the GPU, which can brute-force its way through high resolutions.
However, the ranking also reflects the CPU’s limitations. While the 62nd position is excellent, it is not higher, likely because other combos feature more powerful CPUs that can better feed the RTX 5090 D at lower resolutions. The data suggests that if the CPU were more capable, this combo could potentially rank even higher, as the GPU is clearly not the limiting factor in many scenarios. The rank of 62 out of 2,872 combos indicates that this system is in the upper echelon of performance, but it is not the absolute best, with 61 other combinations achieving higher frame rates or more consistent performance in this specific game.
Measured FPS Breakdown
The following table details the exact average FPS figures for each tested resolution and settings combination. The data shows a clear trend of decreasing performance as resolution and settings increase.
- 1920x1080 (1080p)
- Low: 292 FPS average
- Medium: 267 FPS average (min 227, max 307)
- High: 244 FPS average
- Ultra: 170 FPS average
- 2560x1440 (1440p)
- Low: 256 FPS average
- Medium: 210 FPS average (min 179, max 242)
- High: 165 FPS average
- Ultra: 114 FPS average
- 3840x2160 (4K)
- Low: 154 FPS average
- Medium: 120 FPS average (min 102, max 138)
- High: 94 FPS average
- Ultra: 65 FPS average
These numbers reveal that at 1080p, the frame rates are exceptionally high across all settings, with even Ultra surpassing 170 FPS. At 1440p, the system remains highly capable, with all presets except Ultra exceeding 165 FPS. At 4K, performance becomes more demanding, with High settings still delivering a solid 94 FPS, but Ultra dipping to 65 FPS. The minimum FPS data, available for the Medium preset, shows that at 4K, the frame rate can dip to 102 FPS, which is still smooth, but at 1440p, it can drop to 179 FPS, indicating a more consistent experience.
Settings Recommendations
Given the measured data, the optimal experience for this combo depends heavily on the target resolution. The data suggests that the "Medium" preset offers the best balance of high frame rates and visual quality, particularly because it is the only preset with recorded minimum FPS data, allowing for a more complete assessment of consistency.
For players targeting 2560x1440, the High preset is the recommended choice. It delivers an average of 165 FPS, which is well above the refresh rate of most high-end monitors, and it provides a significant visual upgrade over Medium. The Medium preset at 1440p is also an excellent option, achieving 210 FPS average with a minimum of 179 FPS, ensuring no noticeable stutter. This combination of high averages and a high minimum makes Medium the safest choice for competitive play, as the frame rate never dips below 179 FPS.
At 3840x2160, the High preset is the best recommendation. It provides an average of 94 FPS, which is smooth and playable, while the Ultra preset’s 65 FPS average is lower and may be less desirable for a fast-paced game. The Medium preset at 4K, with its 120 FPS average and 102 FPS minimum, is also a strong contender for players who prefer higher frame rates over maximum visual detail. For 1080p gaming, any setting will provide a high frame rate, but the High preset, with its 244 FPS average, offers a great balance without the unnecessary performance hit of Ultra, which still manages 170 FPS.
In summary, the data indicates that the Medium preset is the most robust across all resolutions, providing the highest minimum frame rates, while the High preset offers the best visual-to-performance ratio for most users. Choosing Ultra is only advisable for players who prioritize absolute visual fidelity and have a monitor with a lower refresh rate, particularly at 4K.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5090 D in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 154.0 |
| 3840x2160 | Medium | 120.0 |
| 3840x2160 | High | 94.0 |
| 3840x2160 | Ultra | 65.0 |
| 2560x1440 | Low | 256.0 |
| 2560x1440 | Medium | 210.0 |
| 2560x1440 | High | 165.0 |
| 2560x1440 | Ultra | 114.0 |
| 1920x1080 | Low | 292.0 |
| 1920x1080 | Medium | 267.0 |
| 1920x1080 | High | 244.0 |
| 1920x1080 | Ultra | 170.0 |
Evolve with Ryzen 5 5600GT + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5090 D + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.