Downfall

Downfall

AVERAGE FPS
163
excellent

This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 95 111 136
1440p QHD 96 148 180 225
1080p Full HD 134 211 253 311

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 136
3840x2160 Medium 111
3840x2160 High 95
3840x2160 Ultra 57
2560x1440 Low 225
2560x1440 Medium 180
2560x1440 High 148
2560x1440 Ultra 96
1920x1080 Low 311
1920x1080 Medium 253
1920x1080 High 211
1920x1080 Ultra 134

Downfall with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Downfall, a 2016 horror title, places surprisingly heavy demands on modern hardware when pushed to its highest settings. The measured data for the Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 3080 Ti reveals a configuration that is exceptionally capable at standard presets but struggles to maintain high refresh rates at the maximum visual quality. This analysis examines the benchmark results across resolutions and settings to characterize the balance between the CPU and GPU in this specific title.

Settings Recommendations

The benchmark data for this combination shows a clear and dramatic shift in performance based on the selected graphics preset. At 1080p, the Low preset delivers an average of 311.2 FPS, which is extraordinarily high and suggests the game is not heavily taxing either component. However, the Ultra preset at the same resolution brings the average down to 133.7 FPS, a substantial reduction that indicates the Ultra settings introduce a significant load increase, likely related to complex shading and post-processing effects common in the horror genre.

For the best balance of visual fidelity and performance, the High preset is the clear recommendation. At 1080p, it achieves an average of 210.9 FPS, which is more than sufficient for any display and represents a massive improvement over the 133.7 FPS of Ultra. The difference between High and Ultra is visually significant in modern titles, but the 77.2 FPS performance gap here makes the Ultra preset difficult to justify for general play. At 1440p, the High preset maintains an average of 147.5 FPS, which is excellent for high-refresh-rate monitors and keeps the experience well above the 95.8 FPS average of the Ultra preset. Even at 4K, the High preset's 95.1 FPS average provides a smooth experience, while the Ultra preset's 56.6 FPS average dips into a range where frame pacing may become more noticeable in a horror title.

The Medium preset also performs admirably, with averages of 252.7 FPS at 1080p and 179.5 FPS at 1440p. While this preset is faster than High, the visual quality trade-offs are typically not worth it when the High preset remains so capable. The Low preset, while providing the highest frame rates, is generally not recommended as it would undermine the atmospheric visuals that are central to the horror experience. In summary, the High preset offers the best experience, providing a robust frame rate buffer at all tested resolutions without sacrificing the visual quality that defines the game's tone.

CPU Role

The Intel Core Ultra 7 265K is a 20-core processor with 20 threads, based on the Arrow Lake architecture. Its performance in this title is clearly sufficient to avoid becoming a bottleneck, as evidenced by the extremely high frame rates at lower settings. At 1080p with Low settings, the average of 311.2 FPS is a strong indicator that the CPU is feeding the GPU more than enough data. The processor's boost clock of 5.50 GHz and its 30 MB of shared L3 cache are key factors in maintaining high minimum frame rates and ensuring consistent performance during intense gameplay sequences.

The data suggests that in Downfall, the CPU's role is to provide a stable foundation, which it does exceptionally well. The core count, while high, is not the primary driver of performance here; instead, the high single-thread performance, reflected in a Cinebench R23 single-core score of 7060, likely plays a more significant role in a game that may not be fully optimized for multi-threading. The processor's 97th percentile ranking compared to all CPUs confirms its top-tier status, and its nearest rivals, such as the Intel Core i9-14900K, show a negligible performance delta of -0.9%, indicating that the 265K is at the very top of the performance stack.

The benchmark results show that the CPU is not the limiting factor in this configuration. The frame rate scaling from 1080p to 4K is primarily dictated by the GPU's workload, not the CPU. At 4K Ultra, the average FPS drops to 56.6, which is a dramatic reduction from the 1080p Ultra average of 133.7 FPS. This steep drop is characteristic of a GPU-bound scenario, where the CPU is ready to process frames but the graphics card cannot render them quickly enough. Therefore, while the CPU is powerful, its performance headroom is so vast that it never becomes the constraining component in this game.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is the primary driver of the visual experience in Downfall. With its 12 GB of GDDR6X memory and a 384-bit memory bus providing 912.4 GB/s of bandwidth, it is equipped to handle the game's high-resolution textures. The graphics card's performance is substantial, but the data reveals that it is the component that dictates the frame rate at higher settings and resolutions. The GPU's 83rd percentile ranking against all GPUs places it in the upper echelon, but its nearest rivals, like the RTX 3090, show a delta of just -0.5%, indicating a very competitive performance segment.

The impact of the GPU becomes evident when analyzing the scaling from 1080p to 4K. At the High preset, the average FPS drops from 210.9 at 1080p to 95.1 at 4K. This 115.8 FPS reduction is a clear sign that the GPU is working at its limit at the higher resolution. The trend continues with the Medium preset, where the average drops from 252.7 at 1080p to 111 at 4K. The most demanding scenario, the Ultra preset, shows the GPU's limitations most clearly, with the average FPS falling from 133.7 at 1080p to just 56.6 at 4K.

The GPU's 34.10 TFLOPS of FP32 performance is a strong indicator of its raw computational power, but Downfall's Ultra preset appears to be exceptionally demanding, possibly due to heavy use of ray tracing or other advanced effects. The fact that the RTX 3080 Ti, a high-end card, can only manage 56.6 FPS at 4K Ultra suggests that this preset is designed for future generations of hardware. The GPU's 80 RT cores are present and capable, but the data shows that even with this hardware, the Ultra preset is a significant challenge. The 12 GB of VRAM is not a limiting factor in the measured data, as the performance degradation is consistent across presets and resolutions, pointing to compute limitations rather than memory capacity issues.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265K and the NVIDIA GeForce RTX 3080 Ti is ranked 463rd out of 1741 tested combinations for Downfall. This places the configuration in the top 26.6% of all tested systems, which is a strong showing but not a top-tier result. This ranking is likely influenced by the RTX 3080 Ti's age and the intense demands of the game's Ultra preset, where newer GPUs with more advanced architectures may have a significant advantage.

Given that the CPU is ranked in the 97th percentile and the GPU in the 83rd, the combo's overall ranking is a reflection of the GPU's performance ceiling. The CPU is clearly not the bottleneck, as its performance class far exceeds what the GPU can utilize. The 463rd rank suggests that while this system is very capable, there are many other configurations in the database that can deliver higher frame rates in this title, primarily those with more powerful GPUs. The delta between the RTX 3080 Ti and its nearest rivals is small, but the gap to higher-tier cards is likely substantial, which would explain the mid-pack ranking for the overall combination.

The ranking also implies that the system is well-balanced for most gaming scenarios, but for Downfall specifically, the GPU is the limiting factor. A user with this system would experience excellent performance at High settings across all resolutions, but the Ultra preset would require a GPU upgrade to achieve a consistently smooth experience at 4K. The data shows a configuration that is more than capable for the vast majority of titles but is held back by its GPU in this particularly demanding game.

Resolution Scaling

The frame rate scaling from 1080p to 4K for this configuration reveals a clear and expected pattern of GPU-bound behavior. At the High preset, the average FPS drops from 210.9 at 1080p to 147.5 at 1440p, a 30% decrease, and then to 95.1 at 4K, a further 35.5% decrease from the 1440p figure. This consistent and significant drop with each resolution increase is a classic indicator that the GPU is the limiting component. The CPU's performance is not affecting these numbers, as it has sufficient headroom to handle the increased frame data.

The scaling is even more pronounced at the Ultra preset. The average FPS at 1080p is 133.7, which drops to 95.8 at 1440p and then plummets to 56.6 at 4K. The drop from 1440p to 4K is a 40.9% reduction in average FPS, which is a massive performance loss. This steep decline suggests that the Ultra preset's effects are highly sensitive to pixel count, likely involving high-resolution shadow maps and complex lighting calculations that exponentially increase the GPU's workload. In contrast, the Low preset shows a more linear scaling, with frame rates dropping from 311.2 at 1080p to 225 at 1440p and then to 135.6 at 4K, indicating a more balanced workload that is still GPU-limited but less affected by resolution.

This scaling pattern confirms that the Intel Core Ultra 7 265K is not a limiting factor in this game. If the CPU were the bottleneck, we would expect to see a plateau in frame rates at lower resolutions, where the GPU has less work to do. Instead, the frame rates continue to climb as resolution decreases, indicating that the GPU is always the primary constraint. The data shows that for this combination, the gaming experience is entirely dependent on the GPU's ability to render the scene, and the CPU's role is to provide a stable and high-performance foundation, which it does without issue.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3080 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 135.6
3840x2160 Medium 111.0
3840x2160 High 95.1
3840x2160 Ultra 56.6
2560x1440 Low 225.0
2560x1440 Medium 179.5
2560x1440 High 147.5
2560x1440 Ultra 95.8
1920x1080 Low 311.2
1920x1080 Medium 252.7
1920x1080 High 210.9
1920x1080 Ultra 133.7

Downfall with iUltra 7 265K + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3080 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.