Downfall

Downfall

AVERAGE FPS
150
excellent

This combination delivers exceptional performance with an average of 150 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 85 104 127
1440p QHD 86 137 168 205
1080p Full HD 120 192 235 287

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 127
3840x2160 Medium 104
3840x2160 High 85
3840x2160 Ultra 53
2560x1440 Low 205
2560x1440 Medium 168
2560x1440 High 137
2560x1440 Ultra 86
1920x1080 Low 287
1920x1080 Medium 235
1920x1080 High 192
1920x1080 Ultra 120

Downfall with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 4080 Mobile delivers a remarkably consistent experience in Downfall, positioning this combination in the 67th percentile of all tested system configurations. With a combo rank of 1219 out of 3716, the pairing sits comfortably above the median, but the data reveals that the 4080 Mobile is doing the heavy lifting at higher resolutions, while the 125H’s 14-core Meteor Lake architecture keeps frame rates fluid at 1080p.

FAQ

*Q: What is the best resolution to run Downfall with this combo if I want a stable 60+ FPS at maximum quality?*

A: At 4K Ultra, the combo averages 53 FPS, which falls below the 60 FPS threshold. The 1440p Ultra setting achieves an average of 86 FPS, making it the highest resolution where Ultra presets remain comfortably above 60 FPS.

Q: How does the Ultra 5 125H compare to its closest rival, the AMD Ryzen 7 5800, in synthetic benchmarks?

A: The Intel chip’s average benchmark score is 27507, which is 0.1% lower than the AMD Ryzen 7 5800’s 27535. This places the two processors effectively at parity, with a performance delta of -0.1%.

Q: Does the RTX 4080 Mobile’s VRAM capacity become a limiting factor at any tested setting?

A: The GPU has 12 GB of GDDR6 memory on a 192-bit bus. The measured FPS data shows no catastrophic drops that would indicate VRAM exhaustion, even at 4K Ultra where the average is 53 FPS, suggesting the 12 GB capacity is sufficient for Downfall's requirements.

Q: What is the frame rate penalty for moving from High to Ultra settings at 1080p?

A: At 1920x1080, High settings produce an average of 192 FPS, while Ultra drops to 120 FPS. This represents a reduction of 72 FPS, or roughly 37.5% lower performance, for the visual fidelity gain of the Ultra preset.

*Q: Is the CPU or GPU more likely to bottleneck this system in Downfall at 4K?*

A: The data indicates a GPU-bound scenario at 4K. The RTX 4080 Mobile’s boost clock of 1665 MHz and 24.72 TFLOPS FP32 throughput are fully utilized, as evidenced by the 85 FPS average at High settings, whereas the CPU’s 18 threads are less stressed at this resolution.

Q: How does the RTX 4080 Mobile fare against the RTX 4070 in aggregate GPU benchmarks?

A: The RTX 4080 Mobile scores 38135 on average, which is 1.3% higher than the RTX 4070’s 37648. This places the 4080 Mobile as the slightly faster part in synthetic testing, though the real-world Downfall results will vary by settings.

How This Combo Ranks

The combo rank of 1219 out of 3716 tested configurations places this system in the upper third of all pairings evaluated for Downfall. At 67.2% percentile (1219/3716), the Intel Core Ultra 5 125H and RTX 4080 Mobile combination outperforms the majority of alternatives, but it does not crack the top tier. The ranking reflects a balanced system where neither component is a clear weak link, yet the mid-range CPU prevents the high-end GPU from achieving its absolute maximum potential in CPU-bound scenarios.

The CPU’s aggregate benchmark percentile of 79 vs all CPUs suggests it is a capable partner, but its nearest rivals—the AMD Ryzen 7 5800 and Intel Core i5-12600K—score nearly identically (within 0.3%). This means the 125H is not a performance outlier; it delivers expected mid-range mobile processor performance. Conversely, the RTX 4080 Mobile’s percentile of 81 vs all GPUs indicates it is a stronger relative performer, and the measured FPS data supports this: at 1080p Low, the system hits 287 FPS, which is exceptionally high for any configuration.

The rank of 1219 is likely held back by the CPU’s 28W TDP and 4.50 GHz boost clock, which are modest for a gaming laptop. In scenarios where the game is heavily threaded—such as 1080p Low where the CPU must feed frames as fast as possible—the 125H’s 18 threads are sufficient, but the 112 KB L1 cache per core and 18 MB shared L3 cache may induce latency that prevents the GPU from reaching its theoretical ceiling. The data shows a clear pattern: at lower resolutions, the FPS scales with GPU capability, but the CPU’s limitations become apparent when comparing 1080p Low (287 FPS) to 1440p Low (205 FPS), a drop of 28.6%, which is less than the resolution scaling would suggest if the GPU were the sole bottleneck.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is the dominant component in this pairing, and its specifications directly explain the measured FPS in Downfall. The GPU operates with a base clock of 1290 MHz and a boost clock of 1665 MHz, backed by 7424 shading units and 80 ROPs. The 12 GB of GDDR6 memory on a 192-bit bus provides 432.0 GB/s of bandwidth, which is crucial for the texture-heavy horror environments in Downfall. The 58 RT cores and 232 tensor cores suggest the GPU is well-equipped for any ray-traced effects, though the measured data does not isolate those workloads.

At 4K, the GPU’s raw compute (24.72 TFLOPS FP32) is the primary driver of performance. The average FPS at 4K High is 85, which drops to 53 at Ultra—a 37.6% reduction. This steep penalty from High to Ultra indicates that the Ultra preset likely enables additional shading or post-processing effects that stress the 80 ROPs, which deliver a pixel rate of 133.2 GPixel/s. The 4K Medium setting (104 FPS) sits between High and Ultra, confirming that the GPU’s memory bandwidth (432 GB/s) is sufficient for moderate settings but becomes a limiting factor at Ultra where texture resolution and anisotropic filtering increase memory pressure.

The GPU’s benchmark percentile of 81 vs all GPUs is validated by the Downfall results. The nearest rival, the NVIDIA GeForce RTX 5080 Mobile, scores 0.6% higher in aggregate benchmarks (38349 vs 38135), yet the measured FPS in this game shows the 4080 Mobile is more than capable of 60+ FPS at 1440p Ultra (86 FPS). The GPU’s 5 nm process node and Ada Lovelace architecture contribute to its efficiency, but the 110W TDP is relatively low for a 40-series part, which may cap sustained clocks under long gaming sessions—though the data does not show thermal throttling as a factor since the FPS numbers are consistent across resolutions.

Settings Recommendations

For players prioritizing a smooth experience above all else, the Medium preset at 1440p offers the best balance. The data shows 168 FPS average at 2560x1440 Medium, with a minimum of 142 FPS and maximum of 193 FPS. This ensures no frame drops below 140 FPS, which is well above the refresh rate of most high-end displays. The 1080p Medium setting is even faster at 235 FPS average (min 199, max 270), but the visual fidelity at 1440p is notably better for a horror game where atmosphere matters.

If 4K is the target, High settings at 3840x2160 yield an 85 FPS average, which is playable but not ideal for fast-paced sections. The 4K Medium setting (104 FPS) is the recommended choice for 4K users, as it provides a significant margin above 60 FPS while still offering improved visuals over Low. Ultra settings at any resolution are difficult to justify: at 1080p Ultra the average is 120 FPS, which is still smooth, but the 1440p Ultra (86 FPS) and 4K Ultra (53 FPS) show diminishing returns. The 4K Ultra result of 53 FPS is below the 60 FPS threshold, making it unsuitable for competitive or reaction-based gameplay.

Low settings are only recommended for maximum frame rates on high-refresh displays. The 1080p Low result of 287 FPS is the highest recorded, but the visual downgrade in a horror title like Downfall—which relies on lighting and shadow effects—detracts from the experience. The data suggests that Medium at 1440p is the sweet spot, offering 168 FPS with a minimum of 142 FPS, which is both fluid and visually acceptable.

Measured FPS Breakdown

At 1920x1080, the system demonstrates its peak performance. Low settings produce an average of 287 FPS, which is exceptionally high and indicates the GPU is not the limiting factor at this resolution. Medium settings reduce the average to 235 FPS, with a minimum of 199 FPS and maximum of 270 FPS, showing a tight frame time distribution. High settings yield 192 FPS average, while Ultra brings the average down to 120 FPS—a 58.2% reduction from Low, reflecting the heavy shader and texture costs of the highest preset.

Moving to 2560x1440, the FPS drops are consistent but not linear. Low settings average 205 FPS, which is 28.6% lower than 1080p Low, indicating that the GPU is beginning to become more involved. Medium at 1440p averages 168 FPS (min 142, max 193), which is still exceptionally smooth. High settings at 1440p produce 137 FPS average, and Ultra drops to 86 FPS. The transition from High to Ultra at 1440p is a 37.2% reduction (137 to 86), which is steeper than the 37.5% reduction seen at 1080p (192 to 120), suggesting that Ultra settings scale poorly with resolution increases.

At 3840x2160, the GPU is clearly the dominant bottleneck. Low settings average 127 FPS, which is 55.7% lower than 1080p Low (287 FPS). Medium at 4K averages 104 FPS (min 89, max 120), providing a playable experience. High settings at 4K average 85 FPS, and Ultra drops to 53 FPS—the only setting across all resolutions that falls below 60 FPS. The 4K Ultra result of 53 FPS represents a 55.8% reduction from 4K Low (127 FPS), demonstrating that the Ultra preset nearly doubles the GPU workload at this resolution.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, built on Intel’s 7 nm process. With a base clock of 3.60 GHz and a boost clock of 4.50 GHz, the CPU provides solid single-thread performance, as evidenced by its Cinebench R23 single-core score of 1647.5 and Passmark single-thread score of 3399. The 18 MB of shared L3 cache and 2 MB L2 cache per core are sufficient for gaming workloads, but the 28W TDP is a limiting factor for sustained multi-core performance.

In Downfall, the CPU’s role is most apparent at lower resolutions. The 1080p Low result of 287 FPS is only possible if the CPU can feed the GPU with draw calls and physics calculations quickly enough. The Cinebench R23 multi-core score of 12804.5 indicates the 125H can handle multi-threaded loads, but the Passmark physics score of 1439 is modest, suggesting that game physics engines may not scale perfectly with the 18 threads. This is reflected in the scaling from 1080p to 1440p: at Low settings, the drop from 287 to 205 FPS (28.6%) is less than the 4K scaling from 1440p to 4K (127 vs 205, a 38.0% drop), indicating that the CPU is still somewhat involved at 1440p but becomes less relevant at 4K.

The CPU’s nearest rival, the AMD Ryzen 7 5800, scores 27535 on average—just 0.1% higher than the 125H’s 27507. This parity means the 125H is not a bottleneck relative to its peers, but it also does not provide any advantage. The 4.50 GHz boost clock is decent, but the low TDP and 7 nm process node (versus the GPU’s 5 nm) mean the CPU is less efficient under sustained load. In Downfall, the CPU’s 18 threads are adequate for the game’s requirements, but the data suggests that a stronger CPU (e.g., one with higher single-core performance) could push the 1080p Low result even higher, as the 287 FPS figure is likely near the CPU’s limit.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the balance between the CPU and GPU. At Low settings, the progression is 287 FPS (1080p) → 205 FPS (1440p) → 127 FPS (4K). The drop from 1080p to 1440p is 28.6%, while the drop from 1440p to 4K is 38.0%. This increasing rate of decline as resolution rises indicates a shift from CPU-bound behavior at 1080p to GPU-bound behavior at 4K. At 1080p Low, the CPU’s 18 threads are likely the limiting factor, as the GPU is capable of rendering frames much faster than the CPU can issue commands. The 287 FPS average is impressive but represents a ceiling for the 125H.

At Medium settings, the scaling is 235 FPS (1080p) → 168 FPS (1440p) → 104 FPS (4K). The percentage drops are 28.5% and 38.1%, respectively, showing a similar pattern to Low settings. This consistency suggests that the Medium preset does not significantly change the bottleneck profile—the CPU still limits at 1080p, and the GPU takes over at 4K. The minimum FPS values at Medium (199 at 1080p, 142 at 1440p, 89 at 4K) show that frame pacing remains stable, with the 4K minimum of 89 FPS still being above 60 FPS.

High settings exhibit a steeper initial drop: 192 FPS (1080p) → 137 FPS (1440p) → 85 FPS (4K). The 1080p to 1440p drop is 28.6%, but the 1440p to 4K drop is 38.0%, matching the pattern. The Ultra preset shows the most significant scaling: 120 FPS (1080p) → 86 FPS (1440p) → 53 FPS (4K). The drop from 1080p to 1440p is 28.3%, while the 1440p to 4K drop is 38.4%. This indicates that Ultra settings add a consistent GPU workload regardless of resolution, but the 4K Ultra result of 53 FPS is the only point where the system falls below the 60 FPS threshold. The data clearly shows that the GPU is the primary limiter at 4K, while the CPU constrains performance at 1080p, making this combo best suited for 1440p gaming where both components are utilized effectively.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4080 Mobile in Downfall

Resolution Settings Avg FPS
3840x2160 Low 127.0
3840x2160 Medium 104.0
3840x2160 High 85.0
3840x2160 Ultra 53.0
2560x1440 Low 205.0
2560x1440 Medium 168.0
2560x1440 High 137.0
2560x1440 Ultra 86.0
1920x1080 Low 287.0
1920x1080 Medium 235.0
1920x1080 High 192.0
1920x1080 Ultra 120.0

Downfall with iUltra 5 125H + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

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Explore FPS benchmarks for other games using this same hardware combination.