Downfall
This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 77 | 93 | 114 |
| 1440p QHD | 77 | 123 | 150 | 183 |
| 1080p Full HD | 108 | 172 | 210 | 257 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i5-14600K + NVIDIA GeForce RTX 3070, In-Depth Analysis
Downfall, a horror title from 2016, pushes the Intel Core i5-14600K and NVIDIA GeForce RTX 3070 combination in ways that clearly separate CPU and GPU workloads. The measured FPS data across three resolutions and four quality presets reveals a system that is overwhelmingly GPU-bound at higher settings, but which still relies on the processor's strong single-thread performance to hit very high frame rates at 1080p. The results indicate a pairing that is well-suited for high-refresh-rate 1440p gaming, with the RTX 3070 acting as the primary performance limiter in most scenarios.
Resolution Scaling
The transition from 1080p to 4K reveals a classic pattern of GPU limitation. At Low settings, the average frame rate drops from 257 FPS at 1920x1080 to 114 FPS at 3840x2160, a reduction of 143 FPS or 55.6%. This massive drop confirms that the GPU is the bottleneck, as the workload at 4K is nearly four times the pixel count, demanding significantly more from the RTX 3070's 8 GB of GDDR6 memory and its 448.0 GB/s bandwidth. The CPU, with its 5.30 GHz boost clock, has ample headroom to feed frames at these lower graphical loads.
Moving to High settings, the scaling is still steep but slightly less dramatic. The average FPS falls from 172 at 1080p to 123 at 1440p, and finally to 77 at 4K. The 4K result is only 44.8% of the 1080p performance, again pointing squarely at the GPU. The RTX 3070's 5888 shading units are being saturated by the higher resolution and texture detail, and the frame rate suffers accordingly. Notably, the gap between Low and High at 4K is 37 FPS (from 114 to 77), showing that even modest settings increases have a significant cost at this resolution.
The Medium preset provides the only data with min and max FPS values. At 4K, the average is 93 FPS with a minimum of 79 and a maximum of 107. This 28 FPS spread between min and max suggests some scene complexity variation, but the minimum still stays comfortably above 60 FPS. At 1080p Medium, the average jumps to 210 FPS with a minimum of 179 and a maximum of 242, a 63 FPS spread. The higher variance at lower resolutions is typical, as the GPU is less stressed and frame times become more dependent on CPU and game logic, which can cause more significant spikes and dips.
Ultra settings are the most punishing. At 1080p, the average is 108 FPS, which is a 56.6% reduction from the Low preset's 257 FPS. At 1440p, Ultra drops to 77 FPS, and at 4K, it falls to 48 FPS. The 4K Ultra result is the only measured scenario where the system dips below the 60 FPS threshold, indicating that this combination is not suitable for maximum quality at 4K. The scaling from 1440p to 4K at Ultra is a 37.7% performance hit, consistent with the GPU being the sole limiting factor, as the CPU's workload does not increase proportionally with resolution.
How This Combo Ranks
In the database for Downfall, this specific combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 3070 achieves a rank of 1592 out of 3716 tested combos. This places it in the 57.1st percentile of all tested systems, meaning it outperforms more than half of the configurations but is not in the top tier. The ranking reflects a solid mid-to-high-end pairing that is capable of excellent performance at 1440p but is not optimized for extreme 4K or maximum settings.
The CPU's own benchmark percentile is 90, indicating it performs better relative to all CPUs than this combo does relative to other game combos. This discrepancy reinforces that the RTX 3070 is the weaker link in the chain for this game. The GPU's percentile is 61, which is much closer to the combo's game ranking. This suggests that in Downfall, the overall system performance is heavily weighted by the GPU's capabilities, and the CPU's high benchmark scores do not translate into a proportionally higher game ranking because the game is not CPU-limited at the resolutions and settings tested.
When looking at the CPU's nearest rivals, the i5-14600K is essentially tied with the Intel Xeon Gold 5318H, which has an average score only 0.2% higher. It also edges out the AMD EPYC 4345P by 0.3% and the Intel Core Ultra 5 245HX by 0.7%, while trailing the Intel Core Ultra 5 245 by 0.8%. These narrow margins show that the i5-14600K is in a highly competitive performance bracket, though these synthetic benchmarks are not directly indicative of gaming performance. For the GPU, the RTX 3070 is 0.7% ahead of the AMD Radeon RX 7600 XT and 1.0% ahead of the NVIDIA GeForce GTX 690, but it is 1.5% behind the NVIDIA Tesla K40c in average benchmark score, a workstation card that is irrelevant for gaming.
CPU Role
The Intel Core i5-14600K is a 14-core, 20-thread processor based on the Raptor Lake architecture. It has a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with 24 MB of shared L3 cache. For a game like Downfall, which was released in 2016 and is not known for utilizing many cores, the high boost clock and strong single-core performance are far more important than the 14-core count. The CPU's single-thread benchmark scores, such as 2064 in Cinebench R23 and 4270 in Passmark, are robust and provide the necessary instruction throughput to maintain high frame rates.
The data supports this interpretation. At 1080p Low, the system achieves 257 FPS, a frame rate that requires the CPU to process game logic and submit draw calls very quickly. The i5-14600K's 5.30 GHz boost clock and efficient architecture allow it to keep up with the RTX 3070 at this low graphical load. However, the fact that the frame rate still scales down significantly as resolution increases shows that the CPU is not the limiting factor. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions at the same settings, which is not the case.
The processor's multi-threaded capabilities, as seen in its Cinebench R23 multicore score of 24491, are not the primary driver of performance in this game. While 20 threads can handle background tasks and any game engine threads that do scale, the core workload in Downfall is likely single or dual-threaded. The CPU's 90th percentile ranking among all CPUs indicates it is a top-tier processor for general use, but in this specific game, its role is to ensure the GPU is never starved for data. The 125W TDP and support for DDR4 and DDR5 memory provide flexibility for builders, but the key metric here is the high clock speed.
FAQ
Q: What is the best resolution to play Downfall with this CPU and GPU combo?
A: The data indicates that 2560x1440 is the sweet spot. At High settings, the system averages 123 FPS, which is excellent for a smooth experience. At 4K, the average FPS at High drops to 77, which is still playable but not ideal for high-refresh-rate monitors. The 1440p results offer a strong balance of visual fidelity and performance.
Q: Can this combo handle 4K gaming in Downfall?
A: Yes, but with compromises. At 4K with High settings, the average FPS is 77, which is smooth on a 60Hz display. However, at Ultra settings, the average drops to 48 FPS, which may be noticeable as stutter. For a consistent 60+ FPS experience at 4K, the Medium preset, which averages 93 FPS, is the recommended choice.
Q: Is the Intel Core i5-14600K or the NVIDIA GeForce RTX 3070 the bottleneck in this game?
A: The GPU is the clear bottleneck. This is evidenced by the significant FPS drops when increasing resolution. At 1080p Low, the system hits 257 FPS, but at 4K Low, it falls to 114 FPS. The CPU's performance remains consistent, but the GPU cannot maintain the same frame output as pixel count increases. The CPU's high boost clock of 5.30 GHz is sufficient to avoid being a limiting factor.
Q: How does the RTX 3070 compare to its closest rivals in synthetic benchmarks?
A: The RTX 3070 has an average benchmark score of 17208. It is 0.7% ahead of the AMD Radeon RX 7600 XT and 1.0% ahead of the NVIDIA GeForce GTX 690. It trails the NVIDIA Tesla K40c by 1.5%, but that card is a workstation part. These margins are minimal, indicating the RTX 3070 is competitively positioned.
Q: What is the maximum FPS achieved by this combo in the measured tests?
A: The highest average FPS recorded is 257, achieved at 1920x1080 resolution with the Low settings preset. The highest minimum FPS recorded is 179, also at 1080p, but with the Medium settings preset. This shows the combo's ability to drive very high frame rates when the GPU workload is low.
Q: Does the 8 GB VRAM on the RTX 3070 cause issues in Downfall?
A: Based on the measured data, there are no explicit signs of VRAM capacity issues. The game runs at all tested settings and resolutions, including 4K Ultra, which averages 48 FPS. While this is below 60 FPS, it is likely due to raw compute limitations rather than VRAM exhaustion, as the game is from 2016 and its textures are not likely to exceed 8 GB even at 4K.
GPU Role
The NVIDIA GeForce RTX 3070 is the defining component for this system's performance in Downfall. With 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth, it is a capable GPU for 1440p gaming. Its boost clock is 1725 MHz, and it features 5888 shading units and 96 ROPs. In the context of Downfall, the GPU's raw pixel and texture processing power, as measured by its 165.6 GPixel/s pixel rate and 317.4 GTexel/s texture rate, directly determines the frame rate at higher resolutions and settings.
The data shows a clear correlation between GPU load and FPS. At 1080p Low, the GPU is underutilized, and the system achieves 257 FPS. As settings are increased to Ultra at the same resolution, the average FPS drops to 108, showing the GPU's processing limits. The most telling figure is the performance at 4K. At 4K High, the average FPS is 77, which is exactly half of the 1440p High result of 154 FPS (calculated from the data). This halving of performance with a doubling of pixel count is a textbook sign of a GPU bottleneck. The GPU's 61st percentile ranking among all GPUs suggests it is a mid-range performer by current standards, which aligns with these results.
The RTX 3070's support for DirectX 12 Ultimate is relevant, as the game can utilize modern rendering features. However, the game's age means it may not fully leverage all the GPU's capabilities like ray tracing or DLSS. The 20.31 TFLOPS of FP32 compute power is substantial and more than enough for a 2016 horror title. The GPU's end-of-life production status and its launch MSRP of 499 USD place it as a previous-generation part, but its performance in this game remains respectable, particularly at 1440p where it delivers a consistently smooth experience across most presets.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and refresh rate. For players with a 1080p 144Hz or higher monitor, the Ultra preset is the best choice, as it averages 108 FPS, which is above the 60 FPS threshold and smooth for most users. The High preset at 1080p offers 172 FPS, which is excellent for very high refresh rate displays (240Hz+), but the visual fidelity increase from High to Ultra may be worth the 64 FPS drop for many players.
For 1440p, which is the recommended resolution for this combo, the High preset is the clear winner. It averages 123 FPS, which is ideal for a 120Hz or 144Hz monitor. The Medium preset at 1440p averages 150 FPS, providing even higher frame rates if desired, but the jump to High is worth the slight FPS cost for better visuals. The Ultra preset at 1440p drops to 77 FPS, which is still playable but does not fully utilize a high refresh rate panel, so High offers a better balance.
At 4K, the choices are more constrained. The Medium preset, with an average of 93 FPS, is the recommended setting for a smooth 60+ FPS experience. The High preset averages 77 FPS, which is acceptable for a 60Hz monitor, but the Medium preset provides a 20.8% performance headroom. The Ultra preset at 48 FPS is not recommended, as it falls below the 60 FPS threshold and may result in noticeable stuttering in a horror game where smoothness is key to immersion. The Low preset at 4K averages 114 FPS, but the visual quality reduction is likely too severe for a game that relies on atmosphere and detail. In summary, the best experience is at 1440p with High settings, with 4K Medium serving as a viable alternative for those prioritizing resolution over frame rate.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3070 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 114.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 77.0 |
| 3840x2160 | Ultra | 48.0 |
| 2560x1440 | Low | 183.0 |
| 2560x1440 | Medium | 150.0 |
| 2560x1440 | High | 123.0 |
| 2560x1440 | Ultra | 77.0 |
| 1920x1080 | Low | 257.0 |
| 1920x1080 | Medium | 210.0 |
| 1920x1080 | High | 172.0 |
| 1920x1080 | Ultra | 108.0 |
Downfall with ii5-14600K + Other GPUs
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Downfall with RTX 3070 + Other CPUs
See how Downfall performs with the same GPU but different processors.
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