Downfall

Downfall

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 73 87 105
1440p QHD 74 117 139 174
1080p Full HD 102 162 199 237

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 105
3840x2160 Medium 87
3840x2160 High 73
3840x2160 Ultra 45
2560x1440 Low 174
2560x1440 Medium 139
2560x1440 High 117
2560x1440 Ultra 74
1920x1080 Low 237
1920x1080 Medium 199
1920x1080 High 162
1920x1080 Ultra 102

Downfall with Intel Core i5-12400F + NVIDIA GeForce RTX 5060, In-Depth Analysis

# How This Combo Ranks

The Intel Core i5-12400F paired with the NVIDIA GeForce RTX 5060 ranks 821st out of 1741 tested combinations in Downfall. This places the combo in the upper-middle tier of the database — better than roughly 53% of all tested systems. The rank reflects a balanced pairing rather than an extreme outlier; the CPU sits at the 77th percentile among all processors, while the GPU lands at the 73rd percentile among all graphics cards. Neither component dominates the other, which is typical for a mainstream 1080p and 1440p gaming setup.

The CPU's benchmark average of 19221 is nearly identical to the Intel Core i7-8700K's 19210, a delta of just 0.1%. It also edges past the Intel Core i5-1335U (19167, +0.3%) and trails the AMD Ryzen 5 7533HS (19364, -0.7%) by less than a single percentage point. The AMD EPYC 7773X sits 1.3% ahead. Meanwhile, the GPU's average benchmark score of 30109 places it within 0.1% of the AMD Radeon RX 7700 XT (30097), 0.2% behind the AMD Radeon RX 570 (30158), and 0.5-0.6% ahead of the NVIDIA Tesla M60 and RTX 5070 Mobile. This tight clustering means the combo's rank is more about game-specific optimization than raw component strength.

# GPU Role

The RTX 5060 brings 8 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth. Its base clock of 2280 MHz boosts to 2497 MHz, with memory running at 1750 MHz (28 Gbps effective). The GPU's 3840 shading units, 120 texture mapping units, and 48 ROPs drive a pixel rate of 119.9 GPixel/s and a texture rate of 299.6 GTexel/s. Compute throughput reaches 19.18 TFLOPS for both FP32 and FP16 (1:1 ratio).

In Downfall, the GPU's memory configuration becomes the defining constraint at higher settings. At 1080p Ultra, the combo delivers 102 FPS, but at 4K Ultra this collapses to 44.6 FPS — a drop of over 56%. The 8 GB frame buffer is adequate for 1080p and 1440p, but at 4K with Ultra settings, the card appears to hit both bandwidth and capacity walls. The 128-bit bus, while efficient for its class, limits how much data can be shuffled at extreme resolutions. The GPU's 30 RT cores and 120 tensor cores suggest ray tracing support, but Downfall's measured data shows no ray tracing-specific benchmarks, so their impact here remains unquantified.

# Settings Recommendations

For 1080p displays, the Medium preset delivers 198.8 FPS, which is 36.6 FPS higher than High (162.4) and 96.8 FPS higher than Ultra (102). The jump from Low (237.2) to Medium costs 38.4 FPS but likely brings meaningful visual improvements. Ultra at 1080p is playable at 102 FPS, but the 96.8 FPS penalty over Medium suggests diminishing returns.

At 1440p, Medium produces 139.1 FPS, while High drops to 116.8 and Ultra falls to 74.3. The Medium-to-High gap is 22.3 FPS, and the High-to-Ultra gap is 42.5 FPS — the latter is steep enough to recommend against Ultra unless visual fidelity is paramount. Low at 1440p hits 174.1 FPS, but that's overkill for most monitors.

At 4K, the picture changes dramatically. Medium yields 86.8 FPS, High 72.6, and Ultra just 44.6. The Low preset runs at 104.8 FPS. Given the data, the best experience across resolutions is the Medium preset: it maintains 139.1 FPS at 1440p and 86.8 FPS at 4K, both comfortably above playable thresholds. High is viable for 1080p and 1440p, but Ultra is only recommended at 1080p where it stays above 100 FPS.

# Measured FPS Breakdown

At 1920x1080, the measured FPS scales from 237.2 on Low to 198.8 on Medium, 162.4 on High, and 102 on Ultra. The Low-to-Medium drop is 38.4 FPS (16.2%), Medium-to-High is 36.4 FPS (18.3%), and High-to-Ultra is 60.4 FPS (37.2%). The Ultra penalty is disproportionately large, suggesting a settings threshold that heavily taxes the GPU.

At 2560x1440, results are 174.1 (Low), 139.1 (Medium), 116.8 (High), and 74.3 (Ultra). The percentage drops are 20.1% from Low to Medium, 16.0% from Medium to High, and 36.4% from High to Ultra. The pattern repeats: Ultra is where the GPU struggles most.

At 3840x2160, the numbers are 104.8 (Low), 86.8 (Medium), 72.6 (High), and 44.6 (Ultra). Here, the Low-to-Medium drop is 17.2%, Medium-to-High is 16.4%, and High-to-Ultra is 38.6%. Across all three resolutions, the High-to-Ultra transition consistently costs roughly 37-39% of performance, while other transitions cost 16-20%. This consistency indicates a fixed bottleneck tied to the Ultra preset's additional workload.

# Resolution Scaling

Scaling from 1080p to 1440p to 4K reveals where the bottleneck lies. At Medium settings, FPS drops from 198.8 (1080p) to 139.1 (1440p) to 86.8 (4K). The 1080p-to-1440p reduction is 30.0%, and 1440p-to-4K is 37.6%. At High settings, the sequence is 162.4 → 116.8 → 72.6, with drops of 28.1% and 37.8%. At Ultra, it's 102 → 74.3 → 44.6, dropping 27.2% then 40.0%.

The pattern shows that the 1440p-to-4K transition consistently costs more than the 1080p-to-1440p transition, particularly at higher settings. This is typical of a GPU-limited scenario: as resolution increases, the GPU's fixed resources (bandwidth, ROPs, and framebuffer) become the limiting factor. The CPU's role diminishes at higher resolutions, and the i5-12400F's 6 cores and 12 threads are sufficient to feed the GPU even at 4K Low (104.8 FPS). If the CPU were the bottleneck, we'd expect smaller FPS gaps between resolutions — but the data shows steady, substantial declines, confirming the RTX 5060 as the primary constraint at 4K.

# CPU Role

The Intel Core i5-12400F operates at a base clock of 2.50 GHz and boosts to 4.40 GHz across its 6 cores and 12 threads. It carries 18 MB of shared L3 cache, with 80 KB L1 and 1.25 MB L2 per core. The 10 nm Alder Lake-S architecture supports DDR4 and DDR5 memory on a dual-channel bus. Its synthetic scores are strong for a mainstream chip: Cinebench R23 multicore hits 16518, single-core 2332; Geekbench multicore 9138, single-core 2221; and 3DMark max threads reaches 5912.

In Downfall, the CPU's influence is most visible at 1080p Low, where the combo achieves 237.2 FPS — a figure that suggests the i5-12400F can keep up with high frame rates in lighter settings. The single-thread score of 909 in 3DMark and 234 in Cinebench R15 indicate solid per-core performance, which matters for a horror title that may have moderate thread scaling. The 12 threads handle background tasks, but the game likely doesn't use all of them; the 3DMark 16-thread score of 5895 versus max-threads 5912 shows minimal scaling beyond 8 threads (4779). This suggests Downfall is not heavily multithreaded, and the i5-12400F's 6 fast cores are more valuable than a higher core count with slower clocks.

# FAQ

Q: What is the best resolution for this combo in Downfall?

A: At 1440p Medium, the combo achieves 139.1 FPS, which is smooth and well above the 116.8 FPS at High. For 4K, Medium (86.8 FPS) is the highest playable preset, while Ultra (44.6 FPS) dips below typical smoothness thresholds.

Q: How does the RTX 5060 compare to its nearest GPU rival?

A: The RTX 5060's average benchmark score of 30109 is virtually identical to the AMD Radeon RX 7700 XT's 30097 (0% delta), and it sits 0.2% behind the AMD Radeon RX 570. It leads the NVIDIA Tesla M60 by 0.5% and the RTX 5070 Mobile by 0.6%.

Q: Is the Core i5-12400F a bottleneck at 1080p?

A: At 1080p Low, the combo reaches 237.2 FPS, indicating the CPU can drive very high frame rates. At 1080p Ultra (102 FPS), the GPU is clearly the limiting factor, as the CPU's single-core performance (Cinebench R23 single-core 2332) is strong enough to avoid bottlenecking.

Q: What is the FPS cost of Ultra settings versus High?

A: Across all resolutions, Ultra costs roughly 37-39% of the High preset's performance. At 1080p, it drops from 162.4 to 102 FPS; at 1440p, from 116.8 to 74.3; and at 4K, from 72.6 to 44.6.

Q: How does the CPU's multi-threaded performance compare to rivals?

A: The i5-12400F's average score of 19221 is 0.1% above the Core i7-8700K (19210) and 0.3% above the Core i5-1335U (19167). It trails the Ryzen 5 7533HS by 0.7% and the EPYC 7773X by 1.3%.

Q: Does 4K gaming require lowering settings significantly?

A: Yes. At 4K, the Low preset (104.8 FPS) is the only setting above 100 FPS. Medium (86.8) and High (72.6) are playable, but Ultra (44.6) is not recommended. The 8 GB GDDR7 memory and 128-bit bus limit 4K performance.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 5060 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 104.8
3840x2160 Medium 86.8
3840x2160 High 72.6
3840x2160 Ultra 44.6
2560x1440 Low 174.1
2560x1440 Medium 139.1
2560x1440 High 116.8
2560x1440 Ultra 74.3
1920x1080 Low 237.2
1920x1080 Medium 198.8
1920x1080 High 162.4
1920x1080 Ultra 102.0

Downfall with ii5-12400F + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5060 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii5-12400F + RTX 5060

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