Downfall
This combination delivers exceptional performance with an average of 175 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 99 | 121 | 148 |
| 1440p QHD | 100 | 160 | 195 | 238 |
| 1080p Full HD | 140 | 224 | 273 | 334 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5070, In-Depth Analysis
Resolution Scaling
The resolution scaling behavior of the AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5070 combination in Downfall reveals a system that transitions from a strongly GPU-bound state at 1080p to a more balanced workload as resolution increases. At the High preset, the average frame rate drops from 224 FPS at 1920x1080 to 160 FPS at 2560x1440, a reduction of 64 FPS, and then further down to 99 FPS at 3840x2160. This scaling pattern, where the 1440p result sits at roughly 71% of the 1080p figure and the 4K result at roughly 44%, indicates that the rendering pipeline is progressively shifting more burden onto the graphics processor as pixel count rises.
The Low preset shows even steeper absolute drops, though the relative percentages tell a more nuanced story. Starting from 334 FPS at 1080p, the frame rate falls to 238 FPS at 1440p and then to 148 FPS at 4K. The 4K Low result represents only 44% of the 1080p Low figure, which is nearly identical to the High preset's 4K-to-1080p ratio. This consistency across presets suggests that the resolution scaling penalty is largely independent of the graphics quality settings, a hallmark of a system where the GPU's fill rate and memory bandwidth become the limiting factors at higher resolutions regardless of how much work is being asked of the shading units.
The Medium preset, which is the only one with recorded minimum and maximum frame times, shows a 4K average of 121 FPS against a 195 FPS average at 1440p and 273 FPS at 1080p. The presence of a 103 FPS minimum at 4K Medium, compared to a 139 FPS maximum, indicates a 36 FPS variance that suggests occasional frame time spikes in heavier scenes. This variance is less pronounced at 1440p where the minimum of 166 FPS sits against a 224 FPS maximum, a 58 FPS spread that actually represents a larger absolute range but a smaller relative one. The data implies that the 4K Medium experience, while averaging 121 FPS, may not feel as consistent as the frame rate alone would suggest.
Ultra settings push the system hardest, with the 4K average falling to 62 FPS, which is exactly half of the 1440p Ultra result of 100 FPS and less than half of the 1080p Ultra figure of 140 FPS. This aggressive scaling at Ultra quality, where the jump from 1440p to 4K costs 38 FPS, underscores that the RTX 5070's 12 GB of GDDR7 memory and its 672.0 GB/s bandwidth are being taxed heavily by the combination of maximum quality and maximum resolution. The benchmark results indicate that for players targeting 4K Ultra, the system is right at the edge of playable territory, whereas 1440p Ultra provides a much more comfortable margin.
GPU Role
The NVIDIA GeForce RTX 5070 serves as the primary performance driver in this configuration, and its specifications in the FACT PACK align closely with the observed frame rate behavior. The GPU operates with a base clock of 2325 MHz and a boost clock of 2512 MHz, paired with 6144 shading units and 192 texture mapping units. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s provide the raw throughput needed to sustain the high frame rates seen at 1080p, where the GPU is clearly not the bottleneck given that even the Ultra preset achieves 140 FPS.
The 12 GB memory capacity, running at 1750 MHz with a 28 Gbps effective data rate across a 192-bit bus, delivers 672.0 GB/s of bandwidth. This bandwidth figure becomes critical when examining the 4K results, where the Low preset at 148 FPS and Medium preset at 121 FPS suggest that memory bandwidth is sufficient for lighter loads but becomes a constraint as quality settings increase the data footprint. The 4K Ultra result of 62 FPS, which is less than half of the 1080p Ultra figure, points to the GPU's compute resources being saturated rather than memory-limited, given the massive amount of pixel and texture work demanded by maximum settings at 2160p.
The GPU's benchmark profile in the FACT PACK shows a 3DMark Steel Nomad DX12 score of 5077 and a PassMark G3D score of 29137, placing it at the 82nd percentile among all GPUs. Its average benchmark score of 40377 positions it closely against the AMD Radeon Pro 580, which scores 40318 with a deltaPct of 0.1%, meaning the RTX 5070 is essentially tied with that workstation card in aggregate benchmarks. The nearest rival data also includes the AMD Radeon Pro WX 7100 at 40063 (0.8% behind) and the AMD Radeon Pro 5300 at 40870 (1.2% ahead), while the NVIDIA RTX A500 Mobile trails by 2% at 39568. These deltaPct values, all within roughly two percentage points, indicate that the RTX 5070's synthetic benchmark standing is competitive with those specific cards, though the real-world Downfall results demonstrate the architecture's strength in gaming workloads.
The GPU's DirectX 12 Ultimate support and Vulkan 1.4 compatibility are relevant to Downfall's rendering pipeline, though the FACT PACK does not specify which API the game uses. The FP32 compute throughput of 30.87 TFLOPS provides ample headroom for the game's horror-themed visual effects, and the 48 RT cores and 192 tensor cores suggest the hardware is ready for ray-traced or AI-enhanced features if the game leverages them. The measured FPS data, however, reflects standard rasterization performance, and the consistent frame rates across all tested configurations indicate no thermal or power throttling issues, as the GPU's 250 W TDP and dual-slot design keep the card within operational limits.
Settings Recommendations
The measured FPS data provides clear guidance for optimizing the Downfall experience with this hardware. At 1920x1080, every preset delivers playable frame rates, with Low at 334 FPS, Medium at 273 FPS, High at 224 FPS, and Ultra at 140 FPS. The jump from High to Ultra costs 84 FPS, which is a significant 37.5% reduction, yet the Ultra result of 140 FPS still far exceeds the 60 FPS threshold typically considered necessary for smooth gameplay. For players with high refresh rate monitors at 1080p, the High preset at 224 FPS offers the best balance between visual fidelity and frame rate headroom, as the difference between High and Ultra is visually subtle in most horror titles but the performance gap is substantial.
At 2560x1440, the recommendation shifts toward the High preset. The 1440p High result of 160 FPS provides a smooth, responsive experience with room to spare for frame rate dips in intense scenes. The Medium preset at 195 FPS is also viable, but the additional 35 FPS gained by dropping from High to Medium may not justify the visual quality loss, especially in a horror game where atmosphere and lighting detail contribute significantly to the experience. The 1440p Ultra result of 100 FPS is playable but leaves less headroom, and given that the 4K Ultra result is only 62 FPS, the Ultra preset at 1440p appears to be pushing the GPU close to its practical limits for sustained high frame rates.
For 3840x2160, the data strongly favors the Medium preset. The 4K Medium average of 121 FPS, with a minimum of 103 FPS, provides a consistent experience that stays well above the 60 FPS threshold. The High preset at 4K drops to 99 FPS, which is still playable but offers less margin for error in demanding scenes. The 4K Low preset at 148 FPS is technically the fastest, but the visual compromises of Low settings in a horror game would likely detract from the intended atmosphere. The 4K Ultra result of 62 FPS is borderline, as the average barely clears 60 FPS and the lack of a recorded minimum FPS in the FACT PACK means there is no data on how low the frame rate might dip during peak loads.
The overall recommendation across all resolutions is the High preset, as it consistently delivers frame rates well above playability thresholds while maintaining the visual quality expected from a modern horror title. The Medium preset serves as a fallback for players who prioritize maximum frame rate consistency at 4K, and the Ultra preset is only advisable for 1080p where the 140 FPS average provides sufficient headroom.
Measured FPS Breakdown
The complete measured data set for Downfall with this configuration spans three resolutions and four settings tiers. At 1920x1080, the Low preset achieves an average of 334 FPS, the Medium preset averages 273 FPS with a minimum of 232 FPS and maximum of 314 FPS, the High preset averages 224 FPS, and the Ultra preset averages 140 FPS. These 1080p results show a progressive scaling pattern where each quality tier costs roughly 50-60 FPS, with the largest single drop occurring between High and Ultra.
At 2560x1440, the Low preset averages 238 FPS, the Medium preset averages 195 FPS with a minimum of 166 FPS and maximum of 224 FPS, the High preset averages 160 FPS, and the Ultra preset averages 100 FPS. The 1440p results demonstrate a similar scaling pattern to 1080p, with each tier costing approximately 40-60 FPS and the High-to-Ultra step being the most expensive at 60 FPS.
At 3840x2160, the Low preset averages 148 FPS, the Medium preset averages 121 FPS with a minimum of 103 FPS and maximum of 139 FPS, the High preset averages 99 FPS, and the Ultra preset averages 62 FPS. The 4K results show a compressed scaling pattern where the difference between Low and Medium is 27 FPS, Medium to High is 22 FPS, and High to Ultra is 37 FPS. The Medium preset at 4K is the only configuration with recorded minimum and maximum values, providing insight into frame time consistency at that resolution.
The resolution scaling across each preset is consistent: Low drops from 334 to 238 to 148 FPS as resolution increases, Medium drops from 273 to 195 to 121 FPS, High drops from 224 to 160 to 99 FPS, and Ultra drops from 140 to 100 to 62 FPS. The relative penalties for moving from 1080p to 1440p are approximately 29% for Low, 29% for Medium, 29% for High, and 29% for Ultra. The penalties for moving from 1440p to 4K are approximately 38% for Low, 38% for Medium, 38% for High, and 38% for Ultra. This near-uniform scaling across all presets indicates that resolution is the dominant factor in performance, with settings having a secondary but still significant impact.
FAQ
*Q: Can this system run Downfall at 4K with playable frame rates?*
A: Yes, at 4K Medium the average FPS is 121 with a minimum of 103 FPS, and at 4K High the average is 99 FPS. The 4K Ultra preset drops to 62 FPS, which is borderline, but Medium and High both provide comfortable margins above the 60 FPS threshold.
Q: What is the performance difference between High and Ultra settings?
A: At 1080p, Ultra is 84 FPS slower than High (140 vs 224). At 1440p, the gap narrows to 60 FPS (100 vs 160). At 4K, the gap is 37 FPS (62 vs 99). The Ultra preset consistently costs roughly 35-40% of the High preset's frame rate across all resolutions.
Q: How does the RTX 5070 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5070 has an average benchmark score of 40377, placing it at the 82nd percentile. It is essentially tied with the AMD Radeon Pro 580 (40318, deltaPct 0.1%), slightly ahead of the AMD Radeon Pro WX 7100 (40063, deltaPct 0.8%), and behind the AMD Radeon Pro 5300 (40870, deltaPct -1.2%). The NVIDIA RTX A500 Mobile trails by 2% at 39568.
Q: What is the best settings preset for 1440p gaming?
A: The High preset at 1440p delivers 160 FPS, which provides a smooth experience with visual quality intact. The Medium preset offers 195 FPS but sacrifices visual fidelity, while Ultra drops to 100 FPS. High represents the best balance for 1440p.
Q: Is the CPU a bottleneck in this configuration?
A: The AMD Ryzen 7 5700 has 8 cores and 16 threads with a boost clock of 4.60 GHz, and its Cinebench R23 multicore score of 20655 places it at the 78th percentile among all CPUs. The measured FPS data shows consistent scaling with resolution, indicating the GPU is the primary limiting factor rather than the CPU.
Q: What frame rates can be expected at 1080p with maximum settings?
A: The Ultra preset at 1080p averages 140 FPS, which is well above the 60 FPS threshold and suitable for high refresh rate displays. The High preset at 224 FPS provides even more headroom for players with 240 Hz monitors.
CPU Role
The AMD Ryzen 7 5700 plays a supporting but non-limiting role in this configuration's Downfall performance. The processor features 8 cores and 16 threads based on the Zen 3 architecture, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. The CPU's 16 MB of L3 cache and 51.2 GB/s memory bandwidth provide sufficient data throughput for the game's engine, and the benchmark results indicate that the processor is not the bottleneck at any tested resolution.
The CPU's synthetic benchmark scores in the FACT PACK demonstrate solid multi-threaded performance: a Cinebench R23 multicore score of 20655, a Geekbench multicore score of 9959, and a PassMark multithread score of 24303. The single-thread performance, represented by a Cinebench R23 singlecore score of 2916 and a PassMark single-thread score of 3296, is adequate for game logic and physics calculations. The 3DMark 16-thread score of 6628 and max-thread score of 6617 indicate that the processor scales well across its 16 threads, which is relevant for modern game engines that utilize multiple cores.
At the 78th percentile among all CPUs, the Ryzen 7 5700 sits competitively against its nearest rivals. The Intel Xeon D-2752TER scores 25530 with a deltaPct of -0.1%, meaning the Ryzen 7 5700's average benchmark score of 25517 is essentially identical. The AMD Ryzen 5 7640U scores 25485 with a deltaPct of 0.1%, the AMD Ryzen 5 6600H scores 25550 with a deltaPct of -0.1%, and the AMD Ryzen 7 5825U scores 25446 with a deltaPct of 0.3%. These deltaPct values, all within 0.3% of the Ryzen 7 5700's average score, indicate that the processor's aggregate performance is tightly clustered with these competitors, though the Ryzen 7 5700's higher core count and boost clock provide advantages in multi-threaded workloads.
The measured FPS data shows that the CPU's performance is sufficient to feed the RTX 5070 at all resolutions. The fact that the 1080p Low preset achieves 334 FPS with no recorded minimum FPS below that average in the FACT PACK suggests the CPU can sustain frame generation at very high rates. The consistent resolution scaling, where each resolution step costs roughly the same percentage of frame rate regardless of settings, further supports the conclusion that the GPU is the performance limiter. The CPU's 65 W TDP and TSMC 7 nm process node ensure efficient operation, and its Socket AM4 compatibility with the Cezanne codename indicates it is a mature, well-supported platform.
For Downfall specifically, the horror genre typically involves limited on-screen entities and physics calculations compared to open-world or strategy titles, meaning the CPU's 8-core/16-thread configuration is more than adequate. The processor's PCIe Gen 3 support with 20 lanes is sufficient for the RTX 5070's PCIe 5.0 x16 interface, as the bandwidth difference is unlikely to be a bottleneck for a game of this visual complexity. The benchmark data indicates that players upgrading from older CPUs would see no meaningful frame rate improvements in Downfall by moving to a higher-end processor, as the GPU is clearly the dominant factor in this system's performance profile.
Hardware Specifications
AMD Ryzen 7 5700
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5070 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 148.0 |
| 3840x2160 | Medium | 121.0 |
| 3840x2160 | High | 99.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 238.0 |
| 2560x1440 | Medium | 195.0 |
| 2560x1440 | High | 160.0 |
| 2560x1440 | Ultra | 100.0 |
| 1920x1080 | Low | 334.0 |
| 1920x1080 | Medium | 273.0 |
| 1920x1080 | High | 224.0 |
| 1920x1080 | Ultra | 140.0 |
Downfall with Ryzen 7 5700 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 5070 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.