Downfall
This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 72 | 87 | 107 |
| 1440p QHD | 72 | 115 | 140 | 172 |
| 1080p Full HD | 101 | 161 | 197 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600F + AMD Radeon RX 6750 XT, In-Depth Analysis
# Downfall Performance Analysis: AMD Ryzen 5 5600F + AMD Radeon RX 6750 XT
This combination of the AMD Ryzen 5 5600F processor and AMD Radeon RX 6750 XT graphics card delivers a compelling 1080p and 1440p gaming experience in Downfall, a horror title that clearly rewards both strong CPU throughput and substantial graphics memory bandwidth. The measured frame rates across all resolutions and settings paint a picture of a balanced system, though the data reveals distinct bottlenecks depending on where you look. The CPU, a 6-core, 12-thread Zen 3 part based on the Vermeer architecture, sits in the 85th percentile among all CPUs with an average benchmark score of 36,945. The GPU, built on RDNA 2.0 with the Navi 22 chip, holds the 71st percentile among all GPUs with an average benchmark score of 26,011. Together, they rank 1,282 out of 2,928 tested combinations in this game, placing them in the upper-middle tier of all possible pairings.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor built on the Zen 3 architecture, fabricated on TSMC's 7 nm process with 4,150 million transistors on a 74 mm² die. Its base clock runs at 3.00 GHz with a boost clock of 4.00 GHz, and it accesses a 32 MB shared L3 cache alongside 512 KB of L2 per core and 64 KB of L1 per core. The CPU supports DDR4 memory through a dual-channel bus with 51.2 GB/s of bandwidth, and it connects via PCIe Gen 4 with 20 lanes. In Downfall, this processor's role appears significant at lower resolutions, where the 1080p Low preset hits 240 FPS average — a figure that suggests the CPU is capable of feeding the GPU with minimal overhead. However, the single-thread benchmark score of 2,872 and multithread score of 19,236 on Passmark indicate that while the CPU is strong, it is not top-tier for this game's engine.
Comparing the CPU to its nearest rivals, the data shows it is essentially tied with the Intel Core Ultra 5 225 (deltaPct 0), while sitting just 0.2% behind the AMD Ryzen 5 5500X3D (avgScore 37,018) and 0.4% behind the AMD Ryzen AI 7 PRO 450 (avgScore 37,093). The Intel Core i9-12900T scores 37,112, which is 0.5% higher. These tiny margins mean the 5600F is competitive with a broad range of modern mid-range and even some higher-end processors, but in Downfall specifically, the CPU's impact on frame rates becomes muted as resolution increases. The physics benchmark score of 1,043 and integer math score of 59,339 suggest the processor handles game logic and AI calculations competently, which matters in a horror title where environmental interactions and enemy behaviors can spike CPU usage. The random string sorting score of 23,422 and data compression score of 232,836 indicate strong general-purpose throughput, but these are less relevant to gaming performance than the floating-point math score of 34,548, which helps with physics simulations.
At 1080p, the difference between Low (240 FPS) and Ultra (101 FPS) settings is stark, and this gap likely reflects both GPU and CPU load. At 1440p, the CPU still holds up, with Low hitting 172 FPS and Ultra dropping to 72 FPS. At 4K, the CPU's influence wanes further, as the GPU becomes the primary limiter. The data suggests that for this horror game, the 5600F is more than adequate at 1080p and 1440p, but it is not the component that pushes frame rates at higher resolutions — that role falls to the graphics card. The CPU's 65 W TDP and AM4 socket make it a power-efficient choice, but these are not performance metrics; the benchmark data shows it performs within 0.5% of its nearest rivals across the board, meaning in Downfall, swapping to a different CPU in this performance class would yield negligible frame rate changes.
GPU Role
The AMD Radeon RX 6750 XT is a RDNA 2.0 architecture graphics card built on the Navi 22 chip, manufactured on a 7 nm process with 17,200 million transistors on a 335 mm² die. It features 12 GB of GDDR6 memory on a 192-bit bus, delivering 432.0 GB/s of bandwidth, which is critical for high-resolution textures in a horror game with detailed environments. The GPU's base clock is 2150 MHz, with a boost clock of 2600 MHz and a game clock of 2495 MHz. Memory runs at 2250 MHz (18 Gbps effective). With 2,560 shading units, 160 texture mapping units, 64 raster output pipelines, and 40 ray tracing cores, the card offers a substantial compute capability of 13.31 TFLOPS FP32 and a pixel rate of 166.4 GPixel/s.
In Downfall, the GPU's role becomes increasingly prominent as resolution climbs. At 1080p High, the card delivers 161 FPS average, but at 4K High, that drops to 72 FPS — a 55% reduction. The 12 GB VRAM is likely sufficient for this game at all tested settings, as no measurement indicates memory-related stutter or frame drops. The GPU's percentile rank of 71 among all GPUs places it in the upper-midrange, and its nearest rivals in the benchmark database are notably different: the AMD Radeon R9 M395X (deltaPct 0.5), AMD FirePro W7100 (deltaPct 0.6), AMD FirePro D700 (deltaPct 0.7), and NVIDIA GeForce RTX 3080 Ti Mobile (deltaPct 1.1). These comparisons suggest the RX 6750 XT's average benchmark score of 26,011 is slightly higher than these alternatives, but the margins are small.
The GPU's DirectX 12 benchmark score of 80 and DirectX 11 score of 180 are low on Passmark's scale, but the 3DMark Steel Nomad DX12 score of 2,548 and Geekbench Vulkan score of 98,089 indicate modern API performance that matters for Downfall. The GPU compute score of 9,550 and G3D score of 20,700 show solid rasterization capability. At 4K Ultra, the card drops to 45 FPS average, which is playable but not smooth for a horror title where reaction time matters. At 1440p Ultra, it hits 72 FPS, matching the 4K High result — this pattern indicates that Ultra settings at 4K stress the GPU significantly more than High settings at the same resolution. The 250 W TDP and dual-slot design are physical characteristics, but the measured FPS data is what reveals the GPU's true behavior: it is the limiting factor at 4K, while at 1080p and 1440p, the combination of CPU and GPU delivers high frame rates across all settings.
FAQ
Q: What is the best resolution to play Downfall with this CPU-GPU combo?
A: The data shows the strongest performance at 1920x1080, where even the Ultra preset averages 101 FPS. At 2560x1440, High settings deliver 115 FPS average, which is still excellent. The 4K results are playable at High (72 FPS) and Medium (87 FPS), but Ultra drops to 45 FPS.
Q: How does the CPU compare to its closest rivals in the benchmark database?
A: The Ryzen 5 5600F has an average benchmark score of 36,945, which is within 0.5% of all four nearest rivals. The Intel Core Ultra 5 225 matches it exactly (deltaPct 0), while the AMD Ryzen 5 5500X3D scores 37,018 (0.2% higher), the AMD Ryzen AI 7 PRO 450 scores 37,093 (0.4% higher), and the Intel Core i9-12900T scores 37,112 (0.5% higher).
Q: Is the GPU's 12 GB VRAM enough for this game at 4K?
A: Based on the measured frame rates, 12 GB appears sufficient at all tested settings. The 4K Medium preset averages 87 FPS with a minimum of 74 FPS, and even 4K Ultra maintains 45 FPS average, suggesting no VRAM-related performance collapse.
Q: What is the frame rate difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 240 FPS, while the Ultra preset averages 101 FPS. This represents a 139 FPS difference, or roughly 58% lower performance at Ultra compared to Low.
Q: How does this combo rank among all tested combinations in Downfall?
A: The combination ranks 1,282 out of 2,928 tested combos, placing it in the 44th percentile — just below the middle of all pairings tested in this game.
Q: Which component becomes the bottleneck at 4K resolution?
A: The data indicates the GPU is the primary limiter at 4K. The 4K High preset (72 FPS) shows a significant drop from 1440p High (115 FPS), a 37% reduction, while the CPU's performance at lower resolutions suggests it is not the constraint.
Measured FPS Breakdown
The measured FPS data for this combo in Downfall covers three resolutions and four settings presets, with some entries including minimum and maximum frame rates. At 3840x2160, the Low preset averages 107 FPS, Medium averages 87 FPS with a minimum of 74 FPS and maximum of 100 FPS, High averages 72 FPS, and Ultra drops to 45 FPS. The Medium setting at 4K provides the only min/max data for that resolution, showing a 26 FPS range between minimum and maximum, which indicates relatively stable frame pacing. At 2560x1440, Low averages 172 FPS, Medium averages 140 FPS with a minimum of 119 FPS and maximum of 162 FPS, High averages 115 FPS, and Ultra averages 72 FPS. The 1440p Medium spread is 43 FPS, suggesting more variance at this resolution. At 1920x1080, Low hits 240 FPS average, Medium averages 197 FPS with a minimum of 167 FPS and maximum of 226 FPS, High averages 161 FPS, and Ultra averages 101 FPS. The 1080p Medium range is 59 FPS, the widest of any measured preset.
These numbers reveal a clear hierarchy: resolution scaling is consistent, and settings presets have predictable impacts. At 1080p, Low achieves 240 FPS, which appears to be a ceiling — likely tied to the CPU's capability or a frame rate cap, though the fact pack does not specify a cap. The jump from Low to Medium at 1080p is a 43 FPS drop (240 to 197), from Medium to High is a 36 FPS drop (197 to 161), and from High to Ultra is a 60 FPS drop (161 to 101). At 1440p, the same preset steps show reductions of 32 FPS (172 to 140), 25 FPS (140 to 115), and 43 FPS (115 to 72). At 4K, the drops are 20 FPS (107 to 87), 15 FPS (87 to 72), and 27 FPS (72 to 45). The pattern shows that Ultra settings impose the largest penalty at every resolution, which is typical for a horror game with intensive post-processing effects.
Resolution Scaling
The FPS drop from 1080p to 4K is substantial across all settings, but the magnitude varies. At Low settings, the transition from 1080p (240 FPS) to 1440p (172 FPS) represents a 28% decrease, and from 1440p to 4K (107 FPS) is a 38% decrease. The total drop from 1080p to 4K at Low is 133 FPS, or 55%. At Medium settings, 1080p averages 197 FPS, 1440p drops to 140 FPS (a 29% decrease), and 4K drops to 87 FPS (a 38% decrease from 1440p). The total Medium drop is 110 FPS, or 56%. At High settings, 1080p averages 161 FPS, 1440p drops to 115 FPS (a 29% decrease), and 4K drops to 72 FPS (a 37% decrease from 1440p). The total High drop is 89 FPS, or 55%. At Ultra settings, 1080p averages 101 FPS, 1440p drops to 72 FPS (a 29% decrease), and 4K drops to 45 FPS (a 38% decrease from 1440p). The total Ultra drop is 56 FPS, or 55%.
The consistency of these percentages — roughly 28-29% from 1080p to 1440p and 37-38% from 1440p to 4K, regardless of settings — strongly indicates that the GPU is the limiting component at higher resolutions. If the CPU were the bottleneck, the percentage drops would vary more across settings presets, as lower settings would shift more load to the CPU. Instead, the uniform scaling suggests that the RX 6750 XT's fill rate and memory bandwidth are being saturated as pixel count increases. The 4K to 1080p pixel ratio is 4:1, but the FPS drops are only about 55%, which implies the GPU is not purely pixel-bound; there is likely some CPU involvement even at 4K. The fact that 4K Low (107 FPS) is only slightly lower than 1440p High (115 FPS) underscores that resolution has a larger impact than settings on this combo, which is a classic sign of a GPU-limited scenario at 4K.
Settings Recommendations
Based on the measured rows, the optimal settings preset depends on the target resolution and desired frame rate. At 1920x1080, all presets are playable, but the High preset at 161 FPS average offers the best balance between visual quality and performance for a horror game that may have dark scenes requiring clarity. The Medium preset at 197 FPS is also excellent, and the 167 FPS minimum ensures smoothness even during intense moments. The Ultra preset at 101 FPS is still smooth, but the 60 FPS drop from High suggests diminishing returns. At 2560x1440, High at 115 FPS is the recommended choice, as it provides a substantial visual upgrade over Medium (140 FPS) while maintaining a high refresh rate. The Ultra preset at 72 FPS is playable, but the 43 FPS drop from High may not justify the graphical improvements in a game where atmospheric lighting and shadows matter. At 3840x2160, Medium at 87 FPS is the best option, with a minimum of 74 FPS that keeps frame pacing stable. The High preset at 72 FPS is also viable for those prioritizing visuals, but the Ultra preset at 45 FPS is not recommended for smooth gameplay.
The data suggests that for this combo, Medium or High presets are the sweet spot at every resolution. At 1080p, High provides 161 FPS average, which is more than enough for any display. At 1440p, High's 115 FPS is ideal for 100-144 Hz monitors. At 4K, Medium's 87 FPS average is suitable for 60 Hz displays, and the 74 FPS minimum ensures no major dips. The Low presets, while offering high frame rates (240 FPS at 1080p, 172 FPS at 1440p, 107 FPS at 4K), likely sacrifice too much visual fidelity for a horror game that relies on atmosphere and lighting. The Ultra presets, conversely, impose penalties that range from 58% at 1080p to 50% at 4K compared to High, without a proportional visual benefit based on the FPS data alone.
How This Combo Ranks
The combo rank of 1,282 out of 2,928 tested combinations places this system in the 44th percentile of all CPU-GPU pairings tested in Downfall. This ranking indicates that while the Ryzen 5 5600F and RX 6750 XT deliver strong absolute performance — as evidenced by the high frame rates at 1080p and 1440p — there are 1,281 other combinations that perform better in this specific game. The rank is likely influenced by the GPU's 71st percentile standing, as the CPU's 85th percentile is relatively higher. This discrepancy suggests that the GPU is the weaker link in this pairing, which aligns with the resolution scaling analysis showing GPU limitation at 4K.
The fact that this combo ranks below the midpoint of all tested combinations is notable given the high frame rates measured. This could be because Downfall is a horror game that may not heavily utilize multi-threaded CPUs, or because the game favors NVIDIA GPUs in certain rendering paths. However, the data does not include rival combo rankings, so it is impossible to determine exactly which components outrank this pairing. What the rank does tell us is that among 2,928 tested combos, this system outperforms roughly 56% of them in Downfall, which is a solid showing for a mid-range CPU paired with an upper-midrange GPU. The CPU's nearest rivals all score within 0.5%, and the GPU's nearest rivals are within 1.1%, meaning that small changes in either component could shift the rank significantly. For users considering this combo, the measured FPS data shows it is more than capable for 1080p and 1440p gaming, and even handles 4K at Medium settings with playable frame rates, making the 1,282 rank a reflection of the competitive field rather than a deficiency in this pairing.
Hardware Specifications
AMD Ryzen 5 5600F
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6750 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 87.0 |
| 3840x2160 | High | 72.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 140.0 |
| 2560x1440 | High | 115.0 |
| 2560x1440 | Ultra | 72.0 |
| 1920x1080 | Low | 240.0 |
| 1920x1080 | Medium | 197.0 |
| 1920x1080 | High | 161.0 |
| 1920x1080 | Ultra | 101.0 |
Downfall with Ryzen 5 5600F + Other GPUs
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Downfall with RX 6750 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
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