Downfall
This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 72 | 87 | 107 |
| 1440p QHD | 72 | 115 | 140 | 172 |
| 1080p Full HD | 101 | 161 | 197 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5500X3D + AMD Radeon RX 6750 XT, In-Depth Analysis
# Downfall with AMD Ryzen 5 5500X3D + AMD Radeon RX 6750 XT
The AMD Ryzen 5 5500X3D paired with the AMD Radeon RX 6750 XT delivers a broadly capable experience in the horror title Downfall, with measured average frame rates spanning from 45 FPS at 4K Ultra settings to 240 FPS at 1080p Low. The data set includes twelve measured configurations across four settings presets (Low, Medium, High, Ultra) and three resolutions (1920x1080, 2560x1440, 3840x2160), with only the Medium preset providing minimum and maximum FPS readings. This combination ranks 1282nd out of 2928 tested combos in this game, placing it in the 56th percentile of all tested systems — a solidly mid-pack result that reflects balanced but not exceptional performance for this title.
Settings Recommendations
The measured data shows a clear progression of average FPS as settings rise, and the choice of preset depends heavily on the target display resolution. At 1920x1080, the Low preset produces 240 FPS average, Medium drops to 197 FPS, High reaches 161 FPS, and Ultra falls to 101 FPS. All four presets at 1080p exceed 100 FPS, so even the most demanding Ultra setting remains highly playable. The Medium preset at 1080p shows a minimum FPS of 167 and maximum of 226, indicating a tight frame time distribution that should feel smooth throughout. For competitive or high-refresh-rate play, Medium at 1080p delivers 197 FPS average with a 167 FPS minimum, which represents the optimal balance of visual quality and frame pacing.
At 2560x1440, the spread widens considerably: Low averages 172 FPS, Medium 140 FPS, High 115 FPS, and Ultra 72 FPS. The Medium preset at 1440p provides a 119 FPS minimum and 162 FPS maximum, making it the recommended choice for 144Hz displays — the average of 140 FPS sits close to the refresh ceiling while the minimum stays well above typical V-Sync thresholds. High at 1440p still delivers 115 FPS average, which remains playable on 120Hz panels, but the gap between High and Medium (25 FPS) suggests diminishing returns on visual fidelity for this hardware. Ultra at 1440p drops to 72 FPS, which is borderline for fast-paced horror gameplay where reaction times matter.
At 3840x2160, the data reveals a stark drop-off: Medium averages 87 FPS with a 74 FPS minimum and 100 FPS maximum, High averages 72 FPS, Low averages 107 FPS, and Ultra collapses to 45 FPS. The Medium preset at 4K is the only setting that maintains a minimum above 60 FPS, making it the clear recommendation for 4K displays. Low at 4K produces a higher average (107 FPS) but sacrifices visual quality; High at 4K drops to 72 FPS average, which is playable but with less headroom for frame time spikes. Ultra at 4K at 45 FPS average is not recommended for smooth gameplay, as the frame rate falls below the 48 FPS threshold commonly considered the floor for consistent motion. For the best overall experience across all resolutions, Medium emerges as the most balanced preset — it delivers 197 FPS at 1080p, 140 FPS at 1440p, and 87 FPS at 4K, with minimums of 167, 119, and 74 FPS respectively.
GPU Role
The AMD Radeon RX 6750 XT is built on the RDNA 2.0 architecture with the Navi 22 chip, fabricated on a 7 nm process at TSMC. The GPU operates with a base clock of 2150 MHz, a game clock of 2495 MHz, and a boost clock of 2600 MHz, while memory runs at 2250 MHz with 18 Gbps effective throughput. The 12 GB of GDDR6 memory on a 192-bit bus delivers 432.0 GB/s of bandwidth, which proves sufficient for Downfall's demands across all tested settings. The GPU's 2560 shading units, 160 texture mapping units, and 64 render output units translate to a pixel rate of 166.4 GPixel/s and a texture rate of 416.0 GTexel/s, with FP32 performance rated at 13.31 TFLOPS.
The benchmark data shows that the GPU's performance headroom varies dramatically by resolution and settings. At 1080p, the jump from Low (240 FPS) to Ultra (101 FPS) represents a 58% reduction in frame rate, indicating that the GPU is the primary driver of performance scaling at this resolution. The 4K data reinforces this: Low averages 107 FPS while Ultra drops to 45 FPS, a 58% reduction that closely mirrors the 1080p scaling pattern. This consistency suggests that the GPU's compute and memory subsystems are being utilized proportionally as settings increase, without hitting a hard bottleneck. The Medium preset at 4K shows a 74 FPS minimum, which indicates the GPU maintains stable frame delivery even under sustained load — the 26 FPS spread between minimum and maximum (74 to 100 FPS) is wider than at 1440p (119 to 162 FPS) or 1080p (167 to 226 FPS), reflecting the increased memory bandwidth pressure at higher resolutions.
The RX 6750 XT's 12 GB VRAM capacity is a notable asset for Downfall at 4K, where texture-heavy horror environments can consume substantial memory. The fact that the Medium preset at 4K sustains an 87 FPS average suggests the 432.0 GB/s bandwidth is adequate for this title's data streaming requirements. The GPU's percentile ranking of 71 among all GPUs places it in the upper-mid range, and its average benchmark score of 26011 is within 1.1% of its nearest rival, the NVIDIA GeForce RTX 3080 Ti Mobile (score 25740), indicating that the RX 6750 XT performs competitively for its class. The GPU's 40 ray accelerators provide hardware support for any ray-traced effects, though the measured data does not isolate ray tracing performance specifically.
CPU Role
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer codename), manufactured on a 7 nm process at TSMC with a 74 mm² die size. It runs at a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 105 W TDP. The processor features 64 KB L1 cache per core, 512 KB L2 cache per core, and a substantial 96 MB shared L3 cache, which is characteristic of the X3D series and beneficial for gaming workloads that exhibit high cache locality. Memory support includes dual-channel DDR4 with 51.2 GB/s bandwidth, and the CPU connects via PCIe Gen 4 with 20 lanes.
In Downfall, the CPU's role becomes evident when examining the frame rate ceilings across resolutions. At 1080p Low, the system achieves 240 FPS average — this likely represents a CPU-bound scenario where the processor's single-thread performance (PassMark single-thread score of 2941) establishes the upper limit. The CPU's multithreaded score of 20363 and floating-point math score of 34511 suggest adequate headroom for the game's physics and AI computations. The 96 MB L3 cache is particularly relevant for a horror title like Downfall, where repeated access to game assets and entity data can benefit from large on-die caching. The CPU's percentile ranking of 85 among all CPUs places it in the top 15% of processors, and its average benchmark score of 37018 is within 0.3% of its nearest rival, the Intel Core i9-12900T (score 37112), indicating competitive processing power.
The data suggests that the CPU does not become a limiting factor at higher settings or resolutions. At 4K Ultra, the frame rate drops to 45 FPS, which is far below any CPU-imposed ceiling — the GPU is clearly the bottleneck in that configuration. Conversely, at 1080p Low, the 240 FPS average may be capped by CPU performance, as the GPU could likely render more frames if the processor could feed it faster. The transition from 1080p Low (240 FPS) to 1440p Low (172 FPS) to 4K Low (107 FPS) shows a 55% reduction from 1080p to 4K, which is more gradual than the settings-based scaling, indicating that resolution scaling distributes load across both components. The CPU's 12 threads provide ample parallelism for Downfall's background tasks, and the 3.00 GHz base clock ensures consistent performance even under sustained load without thermal throttling concerns given the 105 W TDP.
How This Combo Ranks
The combination of AMD Ryzen 5 5500X3D and AMD Radeon RX 6750 XT achieves a rank of 1282 out of 2928 tested combos in Downfall, placing it in the 56th percentile of all systems tested for this game. This ranking indicates that the combo performs slightly above the median but does not reach the upper echelons of performance. To contextualize this ranking, consider that the CPU's percentileVsAllCpus is 85 and the GPU's percentileVsAllGpus is 71 — the combo's in-game rank of 56th percentile is lower than either component's individual percentile, suggesting that Downfall may not fully utilize the strengths of this hardware pairing. The game appears to be more sensitive to settings and resolution scaling than to raw component power, as evidenced by the wide FPS spread across the twelve measured configurations.
The rank of 1282 out of 2928 means there are 1646 combos that score lower and 1281 combos that score higher in this game. This mid-pack placement is consistent with the hardware's specifications: the CPU is a 6-core part with strong cache but modest clock speeds, while the GPU is a previous-generation mid-range card with 12 GB VRAM. The combo's performance in Downfall reflects a balance — it can handle 1080p and 1440p at high frame rates, and it can manage 4K only at Medium settings or lower. The 56th percentile ranking suggests that users with higher-tier GPUs or newer CPUs would see meaningful improvements, particularly at 4K Ultra where the 45 FPS average indicates a hard performance ceiling. Conversely, the combo outperforms the bottom 44% of tested systems, which likely include older or lower-spec hardware that struggles to maintain playable frame rates even at 1080p.
Resolution Scaling
The measured data reveals how frame rates scale as resolution increases from 1920x1080 to 3840x2160, providing insight into which component limits performance at each step. At Low settings, the average FPS drops from 240 at 1080p to 172 at 1440p (a 28% reduction) and then to 107 at 4K (a 38% reduction from 1440p). This progressive decline suggests that at Low settings, the GPU's rendering load increases proportionally with pixel count, but the CPU remains capable of feeding frames at all resolutions. The 1080p Low result of 240 FPS is notably high, indicating that the CPU's 3.00 GHz base clock and 96 MB L3 cache can sustain very high frame rates when the GPU is not heavily taxed.
At Medium settings, the scaling pattern is similar: 197 FPS at 1080p, 140 FPS at 1440p (a 29% reduction), and 87 FPS at 4K (a 38% reduction from 1440p). The consistency of these percentage drops across Low and Medium presets indicates that the rendering pipeline scales predictably with resolution when settings are held constant. The High preset shows 161 FPS at 1080p, 115 FPS at 1440p (a 29% reduction), and 72 FPS at 4K (a 37% reduction from 1440p). This near-identical scaling pattern across three presets strongly suggests that resolution scaling is GPU-bound — the CPU maintains its ability to supply frames, but the GPU's pixel throughput decreases as the number of pixels increases.
Ultra settings exhibit the most dramatic scaling: 101 FPS at 1080p, 72 FPS at 1440p (a 29% reduction), and 45 FPS at 4K (a 38% reduction from 1440p). The 4K Ultra result of 45 FPS represents a 55% drop from the 1080p Ultra score, which is the largest relative decline across all presets. This steep falloff indicates that at Ultra settings, the GPU's compute resources — particularly its 13.31 TFLOPS FP32 throughput and 432.0 GB/s memory bandwidth — become saturated at 4K, and the frame rate drops below the threshold for smooth gameplay. The limiting component at 4K Ultra is clearly the GPU, as the CPU's performance metrics (PassMark multithread score of 20363) suggest it could handle more frames if the GPU could render them. The data overall shows that this combo is CPU-sufficient at all resolutions but GPU-limited at 4K, especially with higher settings presets.
FAQ
Q: What is the best settings preset for 1440p gaming with this combo?
A: The Medium preset at 2560x1440 delivers 140 FPS average with a 119 FPS minimum and 162 FPS maximum, making it the optimal choice for smooth 144Hz gameplay. High at 1440p drops to 115 FPS average, while Ultra falls to 72 FPS.
Q: Can this combo handle 4K gaming in Downfall?
A: Yes, but only at Medium settings, which produce 87 FPS average with a 74 FPS minimum. High at 4K drops to 72 FPS average, and Ultra falls to 45 FPS, which is below the threshold for comfortable gameplay.
Q: Is the CPU or GPU the bottleneck at 1080p?
A: At 1080p Low, the 240 FPS average suggests a CPU-imposed ceiling, as the GPU could likely render more frames. At 1080p Ultra, the 101 FPS average indicates the GPU is handling the increased workload, with the CPU still providing adequate frame supply.
Q: How does this combo rank compared to other tested systems?
A: The combo ranks 1282nd out of 2928 tested combos in Downfall, placing it in the 56th percentile. This is lower than the CPU's individual percentile (85) and the GPU's individual percentile (71), indicating the game does not fully leverage the hardware's strengths.
Q: What is the frame rate difference between Medium and High at 1440p?
A: Medium at 1440p averages 140 FPS, while High averages 115 FPS — a 25 FPS difference. This 18% reduction from Medium to High suggests diminishing visual returns for the performance cost at this resolution.
Q: Does the 12 GB VRAM on the RX 6750 XT affect 4K performance?
A: The 12 GB VRAM with 432.0 GB/s bandwidth appears sufficient for Downfall at 4K Medium, which sustains 87 FPS average. The 4K Ultra result of 45 FPS is more likely limited by compute throughput than memory capacity, given the smooth scaling from Low to Ultra at lower resolutions.
Measured FPS Breakdown
1920x1080:
- Low: 240 FPS average
- Medium: 197 FPS average, 167 FPS minimum, 226 FPS maximum
- High: 161 FPS average
- Ultra: 101 FPS average
2560x1440:
- Low: 172 FPS average
- Medium: 140 FPS average, 119 FPS minimum, 162 FPS maximum
- High: 115 FPS average
- Ultra: 72 FPS average
3840x2160:
- Low: 107 FPS average
- Medium: 87 FPS average, 74 FPS minimum, 100 FPS maximum
- High: 72 FPS average
- Ultra: 45 FPS average
Hardware Specifications
AMD Ryzen 5 5500X3D
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 6750 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 87.0 |
| 3840x2160 | High | 72.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 140.0 |
| 2560x1440 | High | 115.0 |
| 2560x1440 | Ultra | 72.0 |
| 1920x1080 | Low | 240.0 |
| 1920x1080 | Medium | 197.0 |
| 1920x1080 | High | 161.0 |
| 1920x1080 | Ultra | 101.0 |
Downfall with Ryzen 5 5500X3D + Other GPUs
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Downfall with RX 6750 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
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