Doom
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 62 | 74 | 85 |
| 1440p QHD | 94 | 115 | 136 | 156 |
| 1080p Full HD | 145 | 178 | 210 | 242 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5500X3D + AMD Radeon RX 6750 XT, In-Depth Analysis
# Doom with AMD Ryzen 5 5500X3D + AMD Radeon RX 6750 XT
This combo ranks 1301st out of 2930 tested combinations for Doom, placing it in the upper-middle tier of the database. The pairing of AMD's 6-core Ryzen 5 5500X3D with the Radeon RX 6750 XT produces a system that handles this 2016 FPS comfortably at most settings, though the data reveals interesting bottlenecks depending on resolution and quality preset.
How This Combo Ranks
The comboRankInGame of 1301 out of 2930 puts this configuration in the 56th percentile of all tested combos for Doom. That means roughly 44% of tested systems perform better, while 56% perform worse — a solidly mid-pack result for a game that is not particularly demanding by modern standards. The ranking suggests that while this combo is far from the top of the charts, it delivers playable performance across the board.
Looking at the individual components, the CPU sits at the 85th percentile versus all CPUs, which is notably stronger than the GPU's 71st percentile versus all GPUs. This asymmetry hints that the graphics card is more likely to be the limiting factor in demanding scenarios, especially at higher resolutions. The CPU's average benchmark score of 37018 places it in a tight cluster with its nearest rivals: the AMD Ryzen 5 5600F (36945, 0.2% delta), the AMD Ryzen AI 7 PRO 450 (37093, -0.2% delta), the Intel Core Ultra 5 225 (36938, 0.2% delta), and the Intel Core i9-12900T (37112, -0.3% delta). These deltas are negligible, meaning the 5500X3D is essentially performance-equivalent to those four processors in general compute workloads.
The GPU's average benchmark score of 26011 is similarly close to its nearest rivals: the AMD Radeon R9 M395X (25891, 0.5% delta), the AMD FirePro W7100 (25856, 0.6% delta), the AMD FirePro D700 (25842, 0.7% delta), and the NVIDIA GeForce RTX 3080 Ti Mobile (25740, 1.1% delta). The RX 6750 XT edges out all of these by a small margin, but the differences are within noise — this is a GPU that sits in a crowded performance band.
The rank of 1301, combined with the component percentiles, tells a story of a balanced system where neither part dramatically outclasses the other. In Doom specifically, this translates to a combo that can push high frame rates at 1080p and 1440p but begins to strain at 4K with higher settings.
GPU Role
The Radeon RX 6750 XT is built on the RDNA 2.0 architecture with the Navi 22 chip, manufactured on a 7 nm process at TSMC. It packs 12 GB of GDDR6 memory on a 192-bit bus, delivering 432.0 GB/s of bandwidth. The memory runs at 2250 MHz (18 Gbps effective), while the GPU core has a base clock of 2150 MHz, a game clock of 2495 MHz, and a boost clock of 2600 MHz.
In Doom, the GPU's 12 GB VRAM is more than sufficient — the game's textures and geometry are well within this capacity even at 4K Ultra. The data shows that the GPU's pixel rate of 166.4 GPixel/s and texture rate of 416.0 GTexel/s are key factors in how the card handles the game's fast-paced rendering. The 2560 shading units, 160 TMUs, and 64 ROPs provide the raw throughput needed for Doom's id Tech engine, which scales well with GPU compute resources.
The FP32 performance of 13.31 TFLOPS is a meaningful indicator here. Doom's rendering pipeline is heavily shader-bound, and the RX 6750 XT's compute capability directly influences frame rates. The GPU's passmark_g3d score of 20700 and passmark_directx_11 score of 180 suggest that the card has strong DirectX 11 performance, which is relevant since Doom uses OpenGL and Vulkan — though the Vulkan score of 98089 in Geekbench indicates solid API support.
What the measured FPS data reveals is that the GPU is the primary driver of performance scaling. From 1080p to 1440p to 4K, the frame rates drop consistently, and the gap between settings presets widens at higher resolutions. This is classic GPU-bound behavior — the CPU has enough headroom to feed the GPU at lower resolutions, but the GPU's raw throughput becomes the ceiling as pixel count increases.
Resolution Scaling
The measured FPS data shows a clear and predictable scaling pattern across resolutions. At 1080p with Low settings, the combo averages 242 FPS. Moving to 1440p Low drops this to 156 FPS (a 35.5% decrease), and 4K Low further reduces it to 85 FPS (a 64.9% decrease from 1080p). This steep decline indicates that the GPU is the limiting factor — if the CPU were the bottleneck, the frame rates would stay relatively flat as resolution increases.
The pattern holds across all settings. At High settings, 1080p averages 178 FPS, 1440p drops to 115 FPS (35.4% decrease), and 4K falls to 62 FPS (65.2% decrease). The consistency of these percentage drops across settings is striking — roughly a 35% hit from 1080p to 1440p and another 45% hit from 1440p to 4K, regardless of quality preset. This uniformity suggests that resolution scaling in Doom is purely a function of GPU fill rate and shader throughput, with no unexpected bottlenecks emerging at any particular setting.
The Medium preset shows the same trend with slightly different absolute numbers: 210 FPS at 1080p, 136 FPS at 1440p, and 74 FPS at 4K. The Ultra preset is the most demanding, with 145 FPS at 1080p, 94 FPS at 1440p, and 51 FPS at 4K. The fact that 4K Ultra dips to 51 FPS — just barely above the 60 FPS threshold for smooth gameplay — indicates that this combo is right at the edge of playability for the highest quality settings at 4K.
The min and max FPS data available for Medium settings provides additional insight. At 1080p Medium, the range is 179-242 FPS, at 1440p Medium it's 116-157 FPS, and at 4K Medium it's 63-85 FPS. These ranges show that frame pacing remains consistent across resolutions, with no severe stuttering or frame drops — the minimums stay within roughly 85% of the averages.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest performance. Low settings average 242 FPS, which is well beyond any display's refresh rate and indicates the CPU-GPU pair has significant headroom. Medium settings drop to 210 FPS with a min of 179 and max of 242, still exceptionally smooth. High settings average 178 FPS, and even Ultra maintains 145 FPS — all comfortably above 144 Hz for high-refresh monitors.
Moving to 2560x1440, the performance remains strong but the scaling becomes more pronounced. Low settings average 156 FPS, Medium averages 136 FPS with a min of 116 and max of 157, High averages 115 FPS, and Ultra drops to 94 FPS. Every preset at 1440p stays above 90 FPS, which is excellent for a 1440p 144 Hz display — though Ultra would require a variable refresh rate to avoid tearing at lower frame times.
At 3840x2160, the combo starts to show its limits. Low settings average 85 FPS, which is playable but no longer buttery smooth. Medium averages 74 FPS with a min of 63 and max of 85, putting the minimum just above the 60 FPS console-standard threshold. High averages 62 FPS, which is right at the edge of smoothness. Ultra averages 51 FPS, which falls below the 60 FPS mark and would be noticeable to most players.
The data reveals that the RX 6750 XT's 12 GB VRAM is not the limiting factor at any resolution — even 4K Ultra stays well within memory capacity. Instead, the GPU's compute and memory bandwidth (432.0 GB/s) are what constrain performance at higher resolutions. The 192-bit memory bus, while adequate for 1080p and 1440p, becomes a bottleneck at 4K where the pixel throughput demands more from the memory subsystem.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution and refresh rate. At 1080p, Ultra is clearly the best choice — 145 FPS average is more than sufficient for any display, and the visual quality improvement over High is worth the 18.5% frame rate cost. Even with Ultra, the combo has 145 FPS of headroom, meaning there's no reason to compromise on quality at this resolution.
At 1440p, the decision becomes more nuanced. High settings at 115 FPS is the sweet spot for most players — it's well above 100 FPS, smooth on 144 Hz displays, and provides excellent visual fidelity. Medium at 136 FPS offers a 18.3% frame rate boost for a modest visual downgrade, which might be preferable for competitive play. Ultra at 94 FPS is still playable but dips below the 100 FPS threshold that many players consider the floor for fast-paced FPS games. Given Doom's frenetic action, High is the recommended preset at 1440p — it balances visual quality with a comfortable frame rate cushion.
At 4K, the choice is constrained by the GPU's limits. Medium at 74 FPS is the best overall option — it stays above 60 FPS with a min of 63, ensuring consistent smoothness, and the visual difference from High is minimal in most scenes. High at 62 FPS is borderline; it averages just above 60 but has no min FPS data to confirm stability. Ultra at 51 FPS is not recommended for serious play, as it falls below the 60 FPS threshold. Low at 85 FPS is the highest frame rate option but sacrifices too much visual quality to be worthwhile on a 4K display. Medium is the clear winner at 4K.
The pattern across all resolutions is that Medium settings provide the most consistent experience with the best frame time stability (as evidenced by the min/max data), while High offers the best quality-to-performance ratio at lower resolutions. For players with 144 Hz or higher refresh displays, 1080p Ultra and 1440p High are the recommended starting points.
CPU Role
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture (Vermeer codename) using a 7 nm process at TSMC. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 105 W TDP. The cache configuration is notable: 64 KB L1 per core, 512 KB L2 per core, and a substantial 96 MB shared L3 cache — this large L3 is a hallmark of the X3D line and benefits gaming workloads significantly.
In Doom, the CPU's role is primarily to feed the GPU with draw calls and physics calculations. The benchmark results show strong single-threaded performance (passmark_single_thread score of 2941) and multithreaded capability (passmark_multithread score of 20363). The passmark_physics score of 2282 is particularly relevant for a game like Doom, which has heavy physics simulation in its destruction and enemy interactions.
The CPU's 96 MB L3 cache is a significant asset in Doom. The game's levels are large and data-intensive, and the large cache reduces memory latency significantly compared to processors with smaller caches. This is reflected in the passmark_data_compression score of 230392 and passmark_random_string_sorting score of 23675, which indicate strong memory subsystem performance.
However, the measured FPS data suggests that the CPU is not the bottleneck in this combo at any resolution or setting. The fact that frame rates scale consistently with resolution — dropping by the same percentage regardless of settings — indicates that the GPU is the limiting factor throughout. Even at 1080p Low, where the CPU would be most likely to bottleneck, the combo achieves 242 FPS, which is well within the CPU's capability.
The CPU's percentile rank of 85 versus all CPUs, combined with its average benchmark score of 37018, places it in the upper tier of processors. Its nearest rivals — the Ryzen 5 5600F, Ryzen AI 7 PRO 450, Core Ultra 5 225, and Core i9-12900T — all score within 0.3% of the 5500X3D, confirming that this CPU is competitive with a wide range of modern processors. In Doom specifically, the CPU's strong single-thread and physics performance ensures that it will not hold back the RX 6750 XT in most scenarios.
FAQ
Q: Can this combo run Doom at 4K 60 FPS with high settings?
A: The data shows 4K High averages 62 FPS, which is just above the 60 FPS threshold. However, this is an average — the min FPS is not recorded for this preset, so there may be dips below 60 in demanding scenes. For consistent 60+ FPS at 4K, Medium settings (74 FPS average, 63 FPS min) are a safer choice.
Q: What is the best settings preset for 1440p gaming?
A: High settings at 1440p average 115 FPS, which is the recommended balance of visual quality and performance. Medium offers 136 FPS for a more competitive edge, while Ultra drops to 94 FPS — still playable but with less headroom for frame time spikes.
Q: Is the CPU or GPU the limiting factor in this combo?
A: The data strongly indicates the GPU is the limiting factor. Frame rates drop by roughly 35% from 1080p to 1440p and another 45% from 1440p to 4K, which is classic GPU-bound behavior. The CPU's strong benchmark scores (85th percentile) and the consistent scaling pattern confirm that the RX 6750 XT is the performance ceiling.
Q: How does the RX 6750 XT compare to its nearest rivals in benchmarks?
A: The RX 6750 XT has an average benchmark score of 26011, which is 0.5% ahead of the Radeon R9 M395X (25891), 0.6% ahead of the FirePro W7100 (25856), 0.7% ahead of the FirePro D700 (25842), and 1.1% ahead of the RTX 3080 Ti Mobile (25740). These differences are minimal, indicating near-parity with these GPUs.
Q: What frame rate can I expect at 1080p with Ultra settings?
A: The measured data shows 1080p Ultra averages 145 FPS. This is well above the 60 FPS standard and is suitable for 144 Hz displays, though it's significantly lower than the 242 FPS achievable at Low settings.
Q: Does the combo maintain consistent frame pacing at 4K Medium?
A: Yes, the 4K Medium preset has a min FPS of 63 and a max of 85, with an average of 74. The minimum stays above 60 FPS, and the range between min and max is 22 FPS, indicating stable frame pacing without major drops or stuttering.
Hardware Specifications
AMD Ryzen 5 5500X3D
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 6750 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 51.0 |
| 2560x1440 | Low | 156.0 |
| 2560x1440 | Medium | 136.0 |
| 2560x1440 | High | 115.0 |
| 2560x1440 | Ultra | 94.0 |
| 1920x1080 | Low | 242.0 |
| 1920x1080 | Medium | 210.0 |
| 1920x1080 | High | 178.0 |
| 1920x1080 | Ultra | 145.0 |
Doom with Ryzen 5 5500X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 6750 XT + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.