Downfall

Downfall

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 60 73 89
1440p QHD 60 96 117 143
1080p Full HD 84 135 164 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 73
3840x2160 High 60
3840x2160 Ultra 37
2560x1440 Low 143
2560x1440 Medium 117
2560x1440 High 96
2560x1440 Ultra 60
1920x1080 Low 201
1920x1080 Medium 164
1920x1080 High 135
1920x1080 Ultra 84

Downfall with AMD Ryzen 5 2600 + AMD Radeon RX 7600 XT, In-Depth Analysis

# Downfall with AMD Ryzen 5 2600 + AMD Radeon RX 7600 XT

The AMD Ryzen 5 2600 paired with the AMD Radeon RX 7600 XT delivers a functional but mid-pack experience in Downfall, a 2016 horror title. The combo ranks 2,347th out of 3,716 tested combinations, placing it in the lower half of the database's tested configurations. This pairing of a 2018 six-core CPU with a 2024 RDNA 3.0 GPU produces playable frame rates at most settings, though the data shows clear performance ceilings that vary significantly with resolution and quality presets.

How This Combo Ranks

With a rank of 2,347 out of 3,716 tested combos, this system sits at roughly the 63rd percentile of all tested configurations for Downfall. That is a modest standing, reflecting a balanced but not exceptional pairing. The CPU contributes to this mid-tier placement: the Ryzen 5 2600 holds a 75th percentile ranking among all CPUs in the database, which is respectable for a six-core, twelve-thread processor from the Zen architecture generation. Its average benchmark score of 21,484 places it within 0.2% of the Intel Core Ultra 5 228V (21,440) and 0.5% of the Intel Core i9-11900H (21,367), while it trails the Intel Xeon D-1746TER by 0.7% (21,635) and leads the AMD EPYC 9454 by 1.2% (21,223). These deltas are minimal, indicating the CPU is performing exactly as expected for its class.

The GPU, however, is the stronger component in this pairing. The RX 7600 XT holds a 60th percentile ranking among all GPUs, with an average benchmark score of 17,083. Its nearest rival, the NVIDIA GeForce GTX 690, scores 17,037 (0.3% behind), while the NVIDIA GeForce RTX 3070 scores 17,208 (0.7% ahead). The AMD Radeon HD 7970M (17,019) and NVIDIA Tesla M4 (16,932) round out the comparison, with the RX 7600 XT leading both by 0.4% and 0.9%, respectively. These near-identical scores suggest the GPU is well within expected performance bounds, though its 16 GB frame buffer and modern architecture are not fully exploited by this older title.

In Downfall specifically, the measured frame rates show the combo is neither a top-tier performer nor a struggling one. At 1080p Low, it hits 201 FPS average, which is excellent for a horror game where smoothness matters. At 4K Ultra, it drops to 37 FPS, indicating the GPU is the limiting factor at the highest settings. The overall rank reflects this dual nature: capable at lower resolutions, but constrained at 4K with demanding presets.

GPU Role

The AMD Radeon RX 7600 XT is the primary driver of Downfall's performance, and its specifications explain the observed frame rates. The GPU features 16 GB of GDDR6 memory on a 128-bit bus, delivering 288.0 GB/s of bandwidth. For a 2016 horror title, this memory capacity is generous — Downfall does not require large textures, so the 16 GB buffer is unlikely to be a bottleneck at any tested setting. The memory clock runs at 2250 MHz (18 Gbps effective), which is more than sufficient for the game's demands.

The GPU's compute capabilities are substantial: 2,048 shading units, 128 TMUs, and 64 ROPs, with a boost clock of 2755 MHz and a game clock of 2470 MHz. The base clock sits at 1980 MHz. These translate to a pixel rate of 176.3 GPixel/s and a texture rate of 352.6 GTexel/s, with FP32 performance of 22.57 TFLOPS. For Downfall, a title that relies on atmospheric lighting and shadow effects, these numbers are more than adequate — the measured FPS at medium settings across all resolutions confirms this, with 164 FPS at 1080p, 117 FPS at 1440p, and 73 FPS at 4K.

However, the Ultra preset reveals the GPU's limits. At 1080p Ultra, FPS drops to 84; at 1440p Ultra, it falls to 60; at 4K Ultra, it plunges to 37. This pattern indicates that the Ultra preset's additional effects (likely higher shadow resolution, more dynamic lighting, or increased draw distances) stress the RX 7600 XT's 64 ROPs and 22.57 TFLOPS. The GPU's 60th percentile standing among all GPUs aligns with this behavior — it is a mid-range card that handles mainstream settings well but struggles with maximum quality at high resolutions.

The RX 7600 XT's RDNA 3.0 architecture, built on TSMC's 6 nm process with 13,300 million transistors, provides modern features like DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. These are not heavily utilized by a 2016 title, but they ensure compatibility. The 32 RT cores are irrelevant for Downfall, as the game predates ray tracing. The GPU's PCIe 4.0 x8 interface is also not a limiting factor here, as the CPU only supports PCIe Gen 3 with 16 lanes.

FAQ

Q: What is the best resolution to play Downfall with this combo?

A: The data shows 1440p High yields 96 FPS average, while 1080p High reaches 135 FPS. For a balance of visual quality and smoothness, 1440p High is the strongest choice, as it stays well above 60 FPS without the performance drop seen at 4K.

Q: Can this combo handle 4K in Downfall?

A: Yes, but only at lower settings. At 4K Low, the average FPS is 89; at 4K Medium, it drops to 73 with a minimum of 62. At 4K High, it falls to 60 FPS exactly, and at 4K Ultra, it drops to 37 FPS, which is not ideal for a horror game requiring responsive controls.

Q: How does the RX 7600 XT compare to its nearest GPU rivals?

A: The RX 7600 XT's average benchmark score is 17,083, which is within 0.7% of the NVIDIA GeForce RTX 3070 (17,208) and 0.3% of the GTX 690 (17,037). It leads the HD 7970M by 0.4% and the Tesla M4 by 0.9%, showing it performs consistently with its mid-range peers.

Q: Is the Ryzen 5 2600 a bottleneck for the RX 7600 XT in Downfall?

A: The CPU's benchmark scores suggest it is adequate. With a 75th percentile ranking and an average score of 21,484, it is within 0.5% of the Core i9-11900H. In Downfall, the FPS scaling from 1080p to 4K indicates the GPU becomes the limiting factor at higher resolutions, not the CPU.

Q: What is the difference between Low and Ultra settings in Downfall?

A: At 1080p, Low averages 201 FPS while Ultra averages 84 FPS, a drop of 117 FPS. At 1440p, the gap is 83 FPS (143 vs. 60), and at 4K, it is 52 FPS (89 vs. 37). The Ultra preset imposes a significant performance cost across all resolutions.

Q: Does the 16 GB VRAM on the RX 7600 XT matter for Downfall?

A: Downfall is a 2016 horror title that does not require large memory buffers. The 16 GB GDDR6 memory is far more than the game needs, so VRAM capacity is not a performance factor in any of the measured rows.

Measured FPS Breakdown

The measured FPS data provides a complete picture of how this combo performs across three resolutions and four quality presets. At 1920x1080, the Low preset delivers an average of 201 FPS, which is the highest score in the entire dataset. Medium drops to 164 FPS, with a minimum of 139 and a maximum of 189. High averages 135 FPS, while Ultra falls to 84 FPS. This progression shows a 58% reduction in average FPS from Low to Ultra, indicating that the Ultra preset's additional graphical effects cost over 100 FPS at 1080p.

At 2560x1440, the pattern repeats but with lower absolute numbers. Low averages 143 FPS, Medium 117 FPS (with a minimum of 100 and maximum of 135), High 96 FPS, and Ultra 60 FPS. The drop from Low to Ultra is 83 FPS, which is a 58% reduction, consistent with the 1080p scaling. The Medium preset's minimum of 100 FPS is notable, as it ensures the game never dips below triple-digit frame rates at 1440p.

At 3840x2160, performance becomes more constrained. Low averages 89 FPS, Medium 73 FPS (with a minimum of 62 and maximum of 84), High 60 FPS, and Ultra 37 FPS. The drop from Low to Ultra is 52 FPS, a 58% reduction that matches the lower resolutions. The High preset's 60 FPS average is exactly at the threshold for smooth gameplay, while Ultra at 37 FPS is below acceptable levels for a horror game where quick reactions may be needed.

The Medium preset is the only one with complete min/max data across all resolutions. At 1080p, the range is 139 to 189 FPS; at 1440p, it is 100 to 135 FPS; at 4K, it is 62 to 84 FPS. These ranges show consistent frame pacing, with the minimums staying within 15-25% of the averages, indicating no severe stuttering or frame drops.

Settings Recommendations

The measured data points to Medium as the best overall preset for this combo, offering the most balanced experience across all three resolutions. At 1080p Medium, the average of 164 FPS with a minimum of 139 is far above the 60 FPS threshold, providing headroom for any scene with dense effects. At 1440p Medium, the 117 FPS average with a 100 FPS minimum is still excellent, ensuring smooth gameplay even during intense horror sequences. At 4K Medium, the 73 FPS average with a 62 FPS minimum is playable, though it hovers near the edge of comfort.

High settings are a viable alternative for users prioritizing visual quality over frame rate. At 1080p High, 135 FPS average is still very smooth; at 1440p High, 96 FPS is good; at 4K High, 60 FPS is exactly playable but leaves no margin for dips. The High preset at 4K is the only configuration where the average exactly matches the 60 FPS target, making it a risky choice if the game has any demanding moments.

Low settings are only recommended for competitive play or if the user wants maximum frame rates at 4K. The 201 FPS at 1080p Low and 143 FPS at 1440p Low are the highest scores in the dataset, but the visual quality loss may not be worth it for a horror game that relies on atmosphere. At 4K Low, 89 FPS is solid, but the visual compromises are significant.

Ultra is not recommended for this combo. Even at 1080p, the 84 FPS average is lower than Medium's 1440p score, and at 4K, the 37 FPS average is unplayable. The performance cost of Ultra does not justify the marginal visual improvements, especially in a 2016 title where the graphical differences between High and Ultra are minimal.

CPU Role

The AMD Ryzen 5 2600 is a six-core, twelve-thread processor from the Zen architecture, running at a base clock of 3.40 GHz and a boost clock of 3.90 GHz. It has a 65 W TDP and supports DDR4 memory with a dual-channel bus, delivering 46.9 GB/s of bandwidth. In Downfall, a title released in 2016, the CPU's role is less critical than the GPU's, as the game's engine was designed for the dual-core and quad-core processors of that era.

The CPU's benchmark scores show it is a competent performer. Its multi-core Cinebench R15 score is 1,248, while its single-core score is 157.3. Geekbench results are 5,648 multi-core and 1,154 single-core. Passmark scores include a multi-thread score of 13,160 and a single-thread score of 2,239. The CPU's average benchmark score of 21,484 places it in the 75th percentile of all CPUs, with its nearest rivals being the Intel Core Ultra 5 228V (21,440, 0.2% ahead), Intel Core i9-11900H (21,367, 0.5% ahead), Intel Xeon D-1746TER (21,635, 0.7% behind), and AMD EPYC 9454 (21,223, 1.2% ahead). These tight deltas indicate the Ryzen 5 2600 is performing precisely at its expected level.

In Downfall, the CPU's 12 threads are more than enough for the game's AI, physics, and scripting. The measured FPS data confirms that the CPU is not a bottleneck at any resolution or setting. The FPS drops from 1080p to 1440p to 4K are consistent with GPU-bound scaling, not CPU limitations. For example, at High settings, the FPS drops from 135 at 1080p to 96 at 1440p to 60 at 4K, which is a 56% reduction from 1080p to 4K. This pattern is typical of GPU-bound scenarios, where the CPU has headroom to spare.

The CPU's memory bandwidth of 46.9 GB/s is modest by modern standards, but Downfall does not require high memory throughput. The 16 MB shared L3 cache is also sufficient for the game's working set. The CPU's PCIe Gen 3 support means the RX 7600 XT runs at Gen 3 speeds rather than Gen 4, but the 16-lane configuration provides enough bandwidth for the GPU's 288.0 GB/s memory bandwidth, even if the interface is slightly older.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals that this combo is GPU-limited at higher resolutions, with the CPU providing adequate support throughout. At Low settings, the average FPS drops from 201 at 1080p to 143 at 1440p to 89 at 4K. This represents a 29% reduction from 1080p to 1440p and a 56% reduction from 1080p to 4K. The scaling is close to linear with pixel count: 1440p has 1.78 times the pixels of 1080p, and 4K has 4 times, yet the FPS drops are smaller, indicating the GPU is not fully saturated at lower resolutions.

At Medium settings, the FPS drops from 164 at 1080p to 117 at 1440p to 73 at 4K. The 1080p to 1440p drop is 29%, and the 1080p to 4K drop is 55%, nearly identical to Low settings. At High settings, the FPS drops from 135 at 1080p to 96 at 1440p to 60 at 4K, with reductions of 29% and 56%, respectively. At Ultra settings, the FPS drops from 84 at 1080p to 60 at 1440p to 37 at 4K, with reductions of 29% and 56%.

The consistency of these scaling percentages (29% for 1080p to 1440p and 55-56% for 1080p to 4K) across all four presets is a strong indicator that the GPU is the primary limiting factor. If the CPU were the bottleneck, the scaling would flatten at higher resolutions as the GPU becomes more utilized. Instead, the FPS drops proportionally with pixel count, which is the signature of a GPU-bound system.

The 4K Ultra result of 37 FPS is particularly telling. It shows that the RX 7600 XT's 22.57 TFLOPS and 176.3 GPixel/s pixel rate are insufficient for Downfall's Ultra preset at 4K. The GPU's 64 ROPs are likely the constraint, as the Ultra preset may require more pixel fill rate than the card can provide. At 4K Medium, the 73 FPS average with a 62 FPS minimum shows that reducing the preset by one step brings the game into playable territory, but the margin is thin.

The resolution scaling also highlights the CPU's adequacy. The Ryzen 5 2600's 12 threads and 3.90 GHz boost clock are never exposed as a bottleneck, as the FPS drops are consistent with GPU load. Even at 1080p Low, where the GPU is less stressed, the CPU keeps up to deliver 201 FPS without becoming the limiting factor. This indicates that for Downfall, a 2016 title, the Ryzen 5 2600 has more than enough processing power to feed the RX 7600 XT at any resolution.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 7600 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 73.0
3840x2160 High 60.0
3840x2160 Ultra 37.0
2560x1440 Low 143.0
2560x1440 Medium 117.0
2560x1440 High 96.0
2560x1440 Ultra 60.0
1920x1080 Low 201.0
1920x1080 Medium 164.0
1920x1080 High 135.0
1920x1080 Ultra 84.0

Downfall with Ryzen 5 2600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 7600 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RX 7600 XT

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