Downfall

Downfall

AVERAGE FPS
110
good

This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 63 76 93
1440p QHD 63 101 123 150
1080p Full HD 88 141 172 210

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 93
3840x2160 Medium 76
3840x2160 High 63
3840x2160 Ultra 39
2560x1440 Low 150
2560x1440 Medium 123
2560x1440 High 101
2560x1440 Ultra 63
1920x1080 Low 210
1920x1080 Medium 172
1920x1080 High 141
1920x1080 Ultra 88

Downfall with Intel Core Ultra 5 135H + AMD Radeon 8060S, In-Depth Analysis

The Intel Core Ultra 5 135H and AMD Radeon 8060S combination delivers a playable but uneven experience in Downfall, a 2016 horror title. The data indicates a system that is heavily GPU-limited at higher resolutions but capable of exceptional frame rates at 1080p. The measured results show a wide performance spread across the four quality presets, making settings selection critical for a smooth experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 135H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture. It operates at a base clock of 3.60 GHz and can boost up to 4.60 GHz, with a 28 W TDP. The CPU’s cache configuration includes 112 KB of L1 per core, 2 MB of L2 per core, and a shared 18 MB L3 cache. For a game released in 2016, the processing demands are typically modest, and the 135H’s specifications—particularly its high boost clock and substantial L3 cache—are more than adequate to feed the GPU in most scenarios. The processor’s PassMark single-thread score of 3521 and multithread score of 22422 reinforce its capability in older titles that may rely on single-core performance.

In the context of Downfall, the CPU appears to be a non-factor at 1080p, where the GPU is the clear bottleneck. At 4K Ultra, the average FPS drops to 39, which is a 56% reduction from the 4K Low average of 93 FPS. This scaling pattern suggests that while the CPU is capable of maintaining high frame rates, the GPU’s workload at higher presets becomes the primary constraint. The data shows that at 1080p Low, the system reaches 210 FPS, a figure that would likely be limited by the game engine or V-sync rather than the CPU’s processing power. The Core Ultra 5 135H’s 81st percentile ranking among all CPUs, with an average benchmark score of 29093, places it slightly below the AMD Ryzen 7 5800X (29123, -0.1%) and the Intel Core i5-13500HX (29270, -0.6%), yet marginally above the AMD Ryzen 5 5600XT (28940, +0.5%). This positioning indicates that the CPU is not a weak link in this pairing.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the Intel Core Ultra 5 135H and AMD Radeon 8060S ranks 1667 out of 2928 tested combos in Downfall. This places it in the 57th percentile of all tested systems, meaning roughly 43% of other combinations deliver better performance in this specific title. The ranking is notable because the individual components perform well in isolation; the CPU is in the 81st percentile, and the GPU is in the 87th percentile. The discrepancy between component rankings and the combo ranking suggests that the pairing may not be optimally balanced for this game, or that the overall frame rates are dragged down by the 4K Ultra preset, which averages only 39 FPS.

The data indicates that this combo is better suited for 1080p and 1440p gaming than for 4K. At 1080p High, the system averages 141 FPS, which is a strong result. However, the 4K Ultra result of 39 FPS is below the 60 FPS threshold that many players consider the minimum for a smooth experience. The combo’s rank of 1667 reflects this mixed performance profile. When compared to other combos that might feature lower-tier CPUs but higher-tier GPUs, this system’s strong CPU is not enough to overcome the GPU’s limitations at 4K. The ranking is a holistic measure of performance across all tested resolutions and settings, and the data shows that the system excels at lower resolutions while struggling at the highest settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data reveals a clear pattern of GPU limitation. At High settings, the average FPS drops from 141 at 1080p to 101 at 1440p, and then to 63 at 4K. This represents a 28% drop from 1080p to 1440p, and a 55% drop from 1080p to 4K. The scaling is consistent with a GPU-bound scenario, where the increase in pixel count directly impacts the GPU’s workload. At Low settings, the drop is even more pronounced in absolute terms: from 210 FPS at 1080p to 150 FPS at 1440p, and then to 93 FPS at 4K. This is a 29% drop from 1080p to 1440p, and a 56% drop from 1080p to 4K.

The fact that the percentage drops are nearly identical across Low and High settings is a strong indicator that the CPU is not the limiting factor. If the CPU were the bottleneck, the FPS drop from 1080p to 4K would be much smaller at lower settings, since the GPU would have headroom to render more frames. Instead, the data shows a proportional decline, which is the hallmark of a GPU that is saturated at all resolution points. The 4K Ultra result of 39 FPS is particularly telling; it is less than half of the 4K Low result of 93 FPS, indicating that the GPU’s shading units, TMUs, and ROPs are overwhelmed by the combination of high resolution and intensive settings. The limiting component in this pairing is unequivocally the AMD Radeon 8060S.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of performance across three resolutions and four quality presets. At 1920x1080, the system is exceptionally fast. Low settings produce an average of 210 FPS, Medium delivers 172 FPS (with a min of 146 and max of 198), High reaches 141 FPS, and Ultra drops to 88 FPS. The gap between Low and Ultra is 122 FPS, or 58%, indicating that the GPU has significant headroom at this resolution. Even at Ultra, the 88 FPS average is well above the 60 FPS target, making 1080p a comfortable experience for all settings.

At 2560x1440, the performance remains strong but begins to show strain. Low averages 150 FPS, Medium averages 123 FPS (min 104, max 141), High averages 101 FPS, and Ultra averages 63 FPS. The drop from 1080p to 1440p is consistent across settings, with an average reduction of about 29%. The Ultra preset at 1440p is still playable at 63 FPS, but it is approaching the threshold where frame pacing may become noticeable. The Medium preset’s minimum of 104 FPS indicates that even in demanding scenes, the system maintains a smooth experience.

At 3840x2160, the GPU’s limitations become pronounced. Low averages 93 FPS, Medium averages 76 FPS (min 65, max 88), High averages 63 FPS, and Ultra averages 39 FPS. The Ultra preset at 4K is the only configuration that falls below the 60 FPS playability threshold, and the 39 FPS average would likely result in a stuttery experience in a horror game where smooth motion is critical. The Medium preset at 4K, with a minimum of 65 FPS, is the highest settings level that maintains a consistent 60+ FPS at this resolution. The data shows a clear hierarchy: 1080p is overkill, 1440p is ideal for high refresh rates, and 4K requires settings sacrifices to remain playable.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon 8060S is an integrated GPU based on the RDNA 3.5 architecture, built on a 4 nm process by TSMC. It features 2560 shading units, 160 TMUs, and 64 ROPs, along with 40 ray tracing cores. The GPU’s clock speeds are notable: a base of 1295 MHz and a boost of 2900 MHz. It has a pixel rate of 185.6 GPixel/s and a texture rate of 464.0 GTexel/s, with an FP32 performance of 14.85 TFLOPS. The GPU uses system-shared memory, meaning its bandwidth and capacity are dependent on the system’s RAM configuration.

In Downfall, the GPU’s performance is the primary driver of the measured results. The GPU’s 87th percentile ranking among all GPUs, with an average benchmark score of 55757, places it in the same league as the AMD Radeon RX 6750 GRE 12 GB (55698, +0.1%) and slightly behind the NVIDIA GeForce RTX 5080 (56083, -0.6%). However, the 3DMark Steel Nomad DX12 score of 2162 suggests that the GPU’s raw rasterization performance is strong for an integrated solution. The 4K Ultra result of 39 FPS is likely due to the GPU’s 64 ROPs, which are responsible for pixel fill rate; at 4K with Ultra settings, the pixel workload exceeds what the 8060S can deliver. The GPU’s boost clock of 2900 MHz is high, but it cannot compensate for the sheer number of pixels at 3840x2160. The system-shared memory means that the GPU must compete with the CPU for bandwidth, which may further impact performance at higher resolutions where memory traffic increases.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend heavily on the target resolution. For 1080p, the Ultra preset at 88 FPS is the recommended choice for players seeking the best visual quality without sacrificing smoothness. The High preset at 141 FPS is preferable for those with high refresh rate monitors, as the 53 FPS difference between High and Ultra is significant. The Medium preset at 172 FPS offers diminishing returns, as High provides a substantial visual upgrade for a relatively small FPS cost. Low at 210 FPS is unnecessary unless the player is chasing maximum frame rates for competitive play, which is atypical for a horror game.

For 1440p, the High preset at 101 FPS strikes the best balance between visual fidelity and performance. The Ultra preset at 63 FPS is just above the 60 FPS threshold, but the data shows that High is 60% faster than Ultra, making it the safer choice for maintaining a consistent experience. The Medium preset at 123 FPS is a viable alternative for players who prioritize frame rate over graphics, but High is recommended as the default. Low at 150 FPS is overly conservative for this resolution, as the GPU has sufficient headroom to handle higher settings.

For 4K, the Medium preset at 76 FPS (min 65, max 88) is the clear recommendation. It is the highest settings level that maintains an average above 60 FPS, and the minimum of 65 FPS ensures that even in demanding scenes, the frame rate does not dip below playable levels. The High preset at 63 FPS is technically above 60 FPS, but the lack of a reported minimum FPS makes it a riskier proposition; the Medium preset’s confirmed minimum of 65 FPS provides more confidence. The Ultra preset at 39 FPS should be avoided, as it is well below the playability threshold and would result in a stuttery experience. Low at 93 FPS is a viable option for players who prioritize smoothness over visuals, but Medium offers a significant visual upgrade for a 17 FPS cost. Overall, Medium at 4K, High at 1440p, and High or Ultra at 1080p provide the best experiences per the measured data.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + AMD Radeon 8060S in Downfall

Resolution Settings Avg FPS
3840x2160 Low 93.0
3840x2160 Medium 76.0
3840x2160 High 63.0
3840x2160 Ultra 39.0
2560x1440 Low 150.0
2560x1440 Medium 123.0
2560x1440 High 101.0
2560x1440 Ultra 63.0
1920x1080 Low 210.0
1920x1080 Medium 172.0
1920x1080 High 141.0
1920x1080 Ultra 88.0

Downfall with iUltra 5 135H + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + 8060S

Explore FPS benchmarks for other games using this same hardware combination.